[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 100

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 713,6756
Objectives[0]positionY = -965,6423
Objectives[0]positionZ = 30,39533
Objectives[0]Heading = 10
Objectives[0]model = IG_PAIGE
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 18
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = MiniSMG
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = HeavyPistol
Objectives[0]Weapon3 = Knife
Objectives[0]Weapon4 = PipeBomb
Objectives[0]Weapon5 = BZGas
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 57
Objectives[0]mission_Actors[0]positionX = 706,2015
Objectives[0]mission_Actors[0]positionY = -966,2849
Objectives[0]mission_Actors[0]positionZ = 30,41287
Objectives[0]mission_Actors[0]Heading = 10
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = UnholyHellbringer
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[0]DestinationX = 713,7632
Objectives[0]mission_Actors[0]Task_List[0]DestinationY = -964,4541
Objectives[0]mission_Actors[0]Task_List[0]DestinationZ = 29,89533
Objectives[0]mission_Actors[0]Task_List[0]Rotation = 10
Objectives[0]mission_Actors[0]Task_List[0]Speed = 1
Objectives[0]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 28
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 29
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = 710,6774
Objectives[0]mission_Vehicles[0]positionY = -979,3483
Objectives[0]mission_Vehicles[0]positionZ = 23,74635
Objectives[0]mission_Vehicles[0]Heading = 43,57564
Objectives[0]mission_Vehicles[0]Name = SC1
Objectives[0]mission_Vehicles[0]Model = sc1
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 705,9911
Objectives[0]mission_Vehicles[1]positionY = -979,4071
Objectives[0]mission_Vehicles[1]positionZ = 23,8302
Objectives[0]mission_Vehicles[1]Heading = 42,4114
Objectives[0]mission_Vehicles[1]Name = Rhapsody
Objectives[0]mission_Vehicles[1]Model = rhapsody
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = True
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 583,093
Objectives[0]mission_Vehicles[2]positionY = -505,2753
Objectives[0]mission_Vehicles[2]positionZ = 24,80462
Objectives[0]mission_Vehicles[2]Heading = 190,2425
Objectives[0]mission_Vehicles[2]Name = Biff
Objectives[0]mission_Vehicles[2]Model = biff
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicPuebloBeige
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicMarinerBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 5
Objectives[0]ObjectiveMessages[0]positionX = -853,5015
Objectives[0]ObjectiveMessages[0]positionY = 147,8462
Objectives[0]ObjectiveMessages[0]positionZ = 61,94957
Objectives[0]ObjectiveMessages[0]Message = Come on Lester.
Objectives[0]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Orange
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -853,9581
Objectives[0]ObjectiveMessages[1]positionY = 144,3231
Objectives[0]ObjectiveMessages[1]positionZ = 61,03273
Objectives[0]ObjectiveMessages[1]Message = One second, I never remember where I hid it. Oh, here it is.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Blue
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -854,6129
Objectives[0]ObjectiveMessages[2]positionY = 138,8631
Objectives[0]ObjectiveMessages[2]positionZ = 59,57719
Objectives[0]ObjectiveMessages[2]Message = Ok, I'm ready, we can go.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Blue
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = -854,9474
Objectives[0]ObjectiveMessages[3]positionY = 134,1725
Objectives[0]ObjectiveMessages[3]positionZ = 58,50875
Objectives[0]ObjectiveMessages[3]Message = Do you really need that?
Objectives[0]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Orange
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = -854,6973
Objectives[0]ObjectiveMessages[4]positionY = 130,8299
Objectives[0]ObjectiveMessages[4]positionZ = 57,82488
Objectives[0]ObjectiveMessages[4]Message = Better be carefull.
Objectives[0]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[4]Sender = 
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Blue
Objectives[0]ObjectiveMessages[4]PlayFromStart = True
Objectives[0]ObjectiveMessages[4]Delay = False
Objectives[0]ObjectiveMessages[4]DelayTime = 0
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[1]Text = Get your car
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 710,8127
Objectives[1]positionY = -984,3047
Objectives[1]positionZ = 23,13294
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Go
Objectives[2]Type = Leave_Area
Objectives[2]positionX = 711,8409
Objectives[2]positionY = -980,0959
Objectives[2]positionZ = 23,11156
Objectives[2]Leave_Area_Distance = 8
Objectives[2]Leave_Area_Use_Objective_Position = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 5
Objectives[2]ObjectiveMessages[0]positionX = -853,6812
Objectives[2]ObjectiveMessages[0]positionY = 121,3152
Objectives[2]ObjectiveMessages[0]positionZ = 55,87902
Objectives[2]ObjectiveMessages[0]Message = Come on, did you take the directions they gave us?
Objectives[2]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = Orange
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = -853,6913
Objectives[2]ObjectiveMessages[1]positionY = 119,2665
Objectives[2]ObjectiveMessages[1]positionZ = 55,39447
Objectives[2]ObjectiveMessages[1]Message = Yes, even if the indications are not very detailed.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = Blue
Objectives[2]ObjectiveMessages[1]PlayFromStart = True
Objectives[2]ObjectiveMessages[1]Delay = False
Objectives[2]ObjectiveMessages[1]DelayTime = 0
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = False
Objectives[2]ObjectiveMessages[1]TypeTextMesage = True
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = -853,5828
Objectives[2]ObjectiveMessages[2]positionY = 116,0414
Objectives[2]ObjectiveMessages[2]positionZ = 54,5706
Objectives[2]ObjectiveMessages[2]Message = Where should we start from?
Objectives[2]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = Orange
Objectives[2]ObjectiveMessages[2]PlayFromStart = True
Objectives[2]ObjectiveMessages[2]Delay = False
Objectives[2]ObjectiveMessages[2]DelayTime = 0
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = False
Objectives[2]ObjectiveMessages[2]TypeTextMesage = True
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = -853,5485
Objectives[2]ObjectiveMessages[3]positionY = 112,0918
Objectives[2]ObjectiveMessages[3]positionZ = 53,52843
Objectives[2]ObjectiveMessages[3]Message = The water drain.
Objectives[2]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = Blue
Objectives[2]ObjectiveMessages[3]PlayFromStart = True
Objectives[2]ObjectiveMessages[3]Delay = False
Objectives[2]ObjectiveMessages[3]DelayTime = 0
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = False
Objectives[2]ObjectiveMessages[3]TypeTextMesage = True
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[4]positionX = -852,8233
Objectives[2]ObjectiveMessages[4]positionY = 108,0995
Objectives[2]ObjectiveMessages[4]positionZ = 52,65788
Objectives[2]ObjectiveMessages[4]Message = Ok, so let's find an access to the water rain.
Objectives[2]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[2]ObjectiveMessages[4]Sender = 
Objectives[2]ObjectiveMessages[4]Subject = 
Objectives[2]ObjectiveMessages[4]MessageColor = Orange
Objectives[2]ObjectiveMessages[4]PlayFromStart = True
Objectives[2]ObjectiveMessages[4]Delay = False
Objectives[2]ObjectiveMessages[4]DelayTime = 0
Objectives[2]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[4]TypeSubtitle = False
Objectives[2]ObjectiveMessages[4]TypeTextMesage = True
Objectives[2]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 711,8409
Objectives[3]positionY = -980,0959
Objectives[3]positionZ = 23,11156
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 2
Objectives[3]Task_List[0]Type = EnterVehicle
Objectives[3]Task_List[0]PositionX = 711,8409
Objectives[3]Task_List[0]PositionY = -980,0959
Objectives[3]Task_List[0]PositionZ = 23,61156
Objectives[3]Task_List[0]Speed = 1
Objectives[3]Task_List[0]SeatIndex = -1
Objectives[3]Task_List[0]TaskIndex = 0
Objectives[3]Task_List[0]Warp = False
Objectives[3]Task_List[1]Type = Drive
Objectives[3]Task_List[1]PositionX = 747,1397
Objectives[3]Task_List[1]PositionY = -1170,947
Objectives[3]Task_List[1]PositionZ = 23,90746
Objectives[3]Task_List[1]Speed = 20
Objectives[3]Task_List[1]StopBeforeVehicles = True
Objectives[3]Task_List[1]StopBeforeActors = False
Objectives[3]Task_List[1]AvoidVehicles = True
Objectives[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]Task_List[1]AvoidActors = True
Objectives[3]Task_List[1]AvoidObjects = True
Objectives[3]Task_List[1]StopAtLights = False
Objectives[3]Task_List[1]UseBlinkers = True
Objectives[3]Task_List[1]AllowGoingWrongWay = True
Objectives[3]Task_List[1]Reverse = False
Objectives[3]Task_List[1]TakeShortestPath = False
Objectives[3]Task_List[1]IgnoreRoads = False
Objectives[3]Task_List[1]IgnoreAllPathing = False
Objectives[3]Task_List[1]AvoidHighWays = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 715,8231
Objectives[4]positionY = -959,1525
Objectives[4]positionZ = 29,39533
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 3
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = True
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 1
Objectives[4]Cutscenes_Follow_Hieght = 0,6
Objectives[4]Cutscenes_Follow_Angle = 160
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 5
Objectives[4]ObjectiveMessages[0]positionX = -853,4725
Objectives[4]ObjectiveMessages[0]positionY = 96,75568
Objectives[4]ObjectiveMessages[0]positionZ = 51,18414
Objectives[4]ObjectiveMessages[0]Message = But so... the underworld army is not just an urban legend.
Objectives[4]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = Orange
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = -852,6262
Objectives[4]ObjectiveMessages[1]positionY = 92,11533
Objectives[4]ObjectiveMessages[1]positionZ = 50,9445
Objectives[4]ObjectiveMessages[1]Message = Someone answered my appeal, so, it seems not.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = Blue
Objectives[4]ObjectiveMessages[1]PlayFromStart = True
Objectives[4]ObjectiveMessages[1]Delay = False
Objectives[4]ObjectiveMessages[1]DelayTime = 0
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = -852,4106
Objectives[4]ObjectiveMessages[2]positionY = 88,97734
Objectives[4]ObjectiveMessages[2]positionZ = 50,89215
Objectives[4]ObjectiveMessages[2]Message = But did you understand who they are?
Objectives[4]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = Orange
Objectives[4]ObjectiveMessages[2]PlayFromStart = True
Objectives[4]ObjectiveMessages[2]Delay = False
Objectives[4]ObjectiveMessages[2]DelayTime = 0
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = False
Objectives[4]ObjectiveMessages[2]TypeTextMesage = True
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = -851,6823
Objectives[4]ObjectiveMessages[3]positionY = 86,15372
Objectives[4]ObjectiveMessages[3]positionZ = 50,99148
Objectives[4]ObjectiveMessages[3]Message = No, it's impossible, they are normal people with normal lives.
Objectives[4]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[3]Sender = 
Objectives[4]ObjectiveMessages[3]Subject = 
Objectives[4]ObjectiveMessages[3]MessageColor = Blue
Objectives[4]ObjectiveMessages[3]PlayFromStart = True
Objectives[4]ObjectiveMessages[3]Delay = False
Objectives[4]ObjectiveMessages[3]DelayTime = 0
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = False
Objectives[4]ObjectiveMessages[3]TypeTextMesage = True
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[4]positionX = -851,1591
Objectives[4]ObjectiveMessages[4]positionY = 82,1463
Objectives[4]ObjectiveMessages[4]positionZ = 51,05533
Objectives[4]ObjectiveMessages[4]Message = During the day they have normal lives but at night they become the underworld army.
Objectives[4]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[4]Sender = 
Objectives[4]ObjectiveMessages[4]Subject = 
Objectives[4]ObjectiveMessages[4]MessageColor = Blue
Objectives[4]ObjectiveMessages[4]PlayFromStart = True
Objectives[4]ObjectiveMessages[4]Delay = False
Objectives[4]ObjectiveMessages[4]DelayTime = 0
Objectives[4]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[4]TypeSubtitle = False
Objectives[4]ObjectiveMessages[4]TypeTextMesage = True
Objectives[4]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 702,0052
Objectives[5]positionY = -968,1556
Objectives[5]positionZ = 29,86754
Objectives[5]Cutscenes_Time = 6
Objectives[5]Cutscenes_Trans_Time = 8
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = True
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 1,4
Objectives[5]Cutscenes_Follow_Hieght = 0,7
Objectives[5]Cutscenes_Follow_Angle = 330
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 700,3879
Objectives[6]positionY = -963,1718
Objectives[6]positionZ = 29,86754
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 30
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = True
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 10
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 700,3245
Objectives[7]positionY = -964,76
Objectives[7]positionZ = 29,86754
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = Pause
Objectives[7]Task_List[0]positionX = 700,3761
Objectives[7]Task_List[0]positionY = -965,2488
Objectives[7]Task_List[0]positionZ = 30,36754
Objectives[7]Task_List[0]time = 1
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Go
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 746,4368
Objectives[8]positionY = -1171,012
Objectives[8]positionZ = 23,31554
Objectives[8]Heading = 10
Objectives[8]Diameter = 4
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 5
Objectives[8]PlaySound = False
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 5
Objectives[8]ObjectiveMessages[0]positionX = -843,7628
Objectives[8]ObjectiveMessages[0]positionY = 57,76664
Objectives[8]ObjectiveMessages[0]positionZ = 49,34557
Objectives[8]ObjectiveMessages[0]Message = Fuck, I still find it hard to believe it's true. Why did we know nothing about it?
Objectives[8]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Orange
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -842,0051
Objectives[8]ObjectiveMessages[1]positionY = 53,29181
Objectives[8]ObjectiveMessages[1]positionZ = 48,54724
Objectives[8]ObjectiveMessages[1]Message = They seem to be very reserved, and very good at leaving no traces.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = Blue
Objectives[8]ObjectiveMessages[1]PlayFromStart = True
Objectives[8]ObjectiveMessages[1]Delay = False
Objectives[8]ObjectiveMessages[1]DelayTime = 0
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = -840,4283
Objectives[8]ObjectiveMessages[2]positionY = 49,24781
Objectives[8]ObjectiveMessages[2]positionZ = 47,77894
Objectives[8]ObjectiveMessages[2]Message = Even online you can find all about their normal lives, but nothing about the underworld army.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = Blue
Objectives[8]ObjectiveMessages[2]PlayFromStart = True
Objectives[8]ObjectiveMessages[2]Delay = False
Objectives[8]ObjectiveMessages[2]DelayTime = 0
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = -838,3394
Objectives[8]ObjectiveMessages[3]positionY = 44,24254
Objectives[8]ObjectiveMessages[3]positionZ = 46,90477
Objectives[8]ObjectiveMessages[3]Message = Fuck, unbelievable.
Objectives[8]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = Orange
Objectives[8]ObjectiveMessages[3]PlayFromStart = True
Objectives[8]ObjectiveMessages[3]Delay = False
Objectives[8]ObjectiveMessages[3]DelayTime = 0
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = -836,9211
Objectives[8]ObjectiveMessages[4]positionY = 40,79306
Objectives[8]ObjectiveMessages[4]positionZ = 46,36051
Objectives[8]ObjectiveMessages[4]Message = Come on, let's find an access to the water drain, there should be one near here.
Objectives[8]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[4]Sender = 
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = Blue
Objectives[8]ObjectiveMessages[4]PlayFromStart = True
Objectives[8]ObjectiveMessages[4]Delay = False
Objectives[8]ObjectiveMessages[4]DelayTime = 0
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = False
Objectives[8]ObjectiveMessages[4]TypeTextMesage = True
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[9]Text = Go
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 566,962
Objectives[9]positionY = -912,0075
Objectives[9]positionZ = 9,72802
Objectives[9]Heading = 10
Objectives[9]Diameter = 5
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 10
Objectives[9]PlaySound = False
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = -832,1416
Objectives[9]ObjectiveMessages[0]positionY = 31,75769
Objectives[9]ObjectiveMessages[0]positionZ = 44,63597
Objectives[9]ObjectiveMessages[0]Message = Ok, let's do it, which way should I go next?
Objectives[9]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Orange
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -829,7681
Objectives[9]ObjectiveMessages[1]positionY = 26,75809
Objectives[9]ObjectiveMessages[1]positionZ = 43,64666
Objectives[9]ObjectiveMessages[1]Message = Emh... I'm not sure... I think right...
Objectives[9]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Blue
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -828,017
Objectives[9]ObjectiveMessages[2]positionY = 22,93123
Objectives[9]ObjectiveMessages[2]positionZ = 42,74314
Objectives[9]ObjectiveMessages[2]Message = WHAT DOES IT MEAN YOU'RE NOT SURE? IT IS YOU WHO HAVE THE INDICATIONS.
Objectives[9]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = Orange
Objectives[9]ObjectiveMessages[2]PlayFromStart = True
Objectives[9]ObjectiveMessages[2]Delay = False
Objectives[9]ObjectiveMessages[2]DelayTime = 0
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = -826,5931
Objectives[9]ObjectiveMessages[3]positionY = 20,09185
Objectives[9]ObjectiveMessages[3]positionZ = 42,09495
Objectives[9]ObjectiveMessages[3]Message = YES, BUT I DON'T UNDERSTAND A SHIT OF THESE INDICATIONS, TRY TO GO TO THE RIGHT, THEN LET'S SEE.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = Blue
Objectives[9]ObjectiveMessages[3]PlayFromStart = True
Objectives[9]ObjectiveMessages[3]Delay = False
Objectives[9]ObjectiveMessages[3]DelayTime = 0
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = -824,6379
Objectives[9]ObjectiveMessages[4]positionY = 16,99767
Objectives[9]ObjectiveMessages[4]positionZ = 42,11664
Objectives[9]ObjectiveMessages[4]Message = Fuck, they are good at hiding, but they suck at giving directions.
Objectives[9]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = Blue
Objectives[9]ObjectiveMessages[4]PlayFromStart = True
Objectives[9]ObjectiveMessages[4]Delay = False
Objectives[9]ObjectiveMessages[4]DelayTime = 0
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = False
Objectives[9]ObjectiveMessages[4]TypeTextMesage = True
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = Hint_Objective
Objectives[10]Text = 
Objectives[10]positionX = 543,4916
Objectives[10]positionY = -890,3974
Objectives[10]positionZ = 11,29449
Objectives[10]Hint_Time = 2
Objectives[10]Hint_FOV = 20
Objectives[10]Hint_Use_Position = True
Objectives[10]Hint_Use_Player = False
Objectives[10]Hint_Use_Actor = False
Objectives[10]Hint_Use_Vehicle = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 5
Objectives[10]ObjectiveMessages[0]positionX = -818,2339
Objectives[10]ObjectiveMessages[0]positionY = 6,435314
Objectives[10]ObjectiveMessages[0]positionZ = 41,21761
Objectives[10]ObjectiveMessages[0]Message = Here, brake, look, the indications talk about a tunnel, it will be that.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Blue
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = -816,3616
Objectives[10]ObjectiveMessages[1]positionY = 3,324175
Objectives[10]ObjectiveMessages[1]positionZ = 40,61847
Objectives[10]ObjectiveMessages[1]Message = Ok, let's try. Let's hope not to die in a sewer.
Objectives[10]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Orange
Objectives[10]ObjectiveMessages[1]PlayFromStart = True
Objectives[10]ObjectiveMessages[1]Delay = False
Objectives[10]ObjectiveMessages[1]DelayTime = 0
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = -814,9067
Objectives[10]ObjectiveMessages[2]positionY = 0,8059521
Objectives[10]ObjectiveMessages[2]positionZ = 40,11382
Objectives[10]ObjectiveMessages[2]Message = By the way, did you understand who the skulls are?
Objectives[10]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = Orange
Objectives[10]ObjectiveMessages[2]PlayFromStart = True
Objectives[10]ObjectiveMessages[2]Delay = False
Objectives[10]ObjectiveMessages[2]DelayTime = 0
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = -812,5197
Objectives[10]ObjectiveMessages[3]positionY = -3,365199
Objectives[10]ObjectiveMessages[3]positionZ = 39,43729
Objectives[10]ObjectiveMessages[3]Message = As far as I understand, the underworld army has no leader, but the skulls look a lot like.
Objectives[10]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = Blue
Objectives[10]ObjectiveMessages[3]PlayFromStart = True
Objectives[10]ObjectiveMessages[3]Delay = False
Objectives[10]ObjectiveMessages[3]DelayTime = 0
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = False
Objectives[10]ObjectiveMessages[3]TypeTextMesage = True
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[4]positionX = -810,9519
Objectives[10]ObjectiveMessages[4]positionY = -6,15106
Objectives[10]ObjectiveMessages[4]positionZ = 39,0633
Objectives[10]ObjectiveMessages[4]Message = Or at least they are the spokesmen for the underworld army.
Objectives[10]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[4]Sender = 
Objectives[10]ObjectiveMessages[4]Subject = 
Objectives[10]ObjectiveMessages[4]MessageColor = Blue
Objectives[10]ObjectiveMessages[4]PlayFromStart = True
Objectives[10]ObjectiveMessages[4]Delay = False
Objectives[10]ObjectiveMessages[4]DelayTime = 0
Objectives[10]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[4]TypeSubtitle = False
Objectives[10]ObjectiveMessages[4]TypeTextMesage = True
Objectives[10]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[11]Text = Go
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 429,6804
Objectives[11]positionY = -579,9547
Objectives[11]positionZ = 14,55429
Objectives[11]Heading = 129,9991
Objectives[11]Diameter = 3
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 2,5
Objectives[11]PlaySound = False
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 18
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 416,5686
Objectives[11]mission_Actors[0]positionY = -532,4731
Objectives[11]mission_Actors[0]positionZ = 9,024494
Objectives[11]mission_Actors[0]Heading = 129,995
Objectives[11]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[0]Relationship_Group = Neutral
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Flare
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveHint[0] = 14
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 15
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 17
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 18
Objectives[11]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveGoToActor[0] = 13
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = 411,1679
Objectives[11]mission_Actors[1]positionY = -534,1439
Objectives[11]mission_Actors[1]positionZ = 9,080967
Objectives[11]mission_Actors[1]Heading = 200,4223
Objectives[11]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[1]Relationship_Group = Neutral
Objectives[11]mission_Actors[1]AddBlip = False
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 100
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = Unarmed
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 3
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = 413,7586
Objectives[11]mission_Actors[2]positionY = -537,538
Objectives[11]mission_Actors[2]positionZ = 9,026664
Objectives[11]mission_Actors[2]Heading = 90,74239
Objectives[11]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[2]Relationship_Group = Neutral
Objectives[11]mission_Actors[2]AddBlip = False
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 100
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = Unarmed
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 3
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = 261,486
Objectives[11]mission_Actors[3]positionY = -464,6158
Objectives[11]mission_Actors[3]positionZ = 23,51892
Objectives[11]mission_Actors[3]Heading = 20,00105
Objectives[11]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[3]Relationship_Group = Neutral
Objectives[11]mission_Actors[3]AddBlip = False
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 100
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = FlareGun
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 2
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = 264,3191
Objectives[11]mission_Actors[4]positionY = -471,7101
Objectives[11]mission_Actors[4]positionZ = 24,58578
Objectives[11]mission_Actors[4]Heading = 20,73116
Objectives[11]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[4]Relationship_Group = Neutral
Objectives[11]mission_Actors[4]AddBlip = False
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 100
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = 966099553
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 3
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = 265,3362
Objectives[11]mission_Actors[5]positionY = -471,5242
Objectives[11]mission_Actors[5]positionZ = 24,58589
Objectives[11]mission_Actors[5]Heading = 45,76002
Objectives[11]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[5]Relationship_Group = Neutral
Objectives[11]mission_Actors[5]AddBlip = False
Objectives[11]mission_Actors[5]ShowCone = False
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 100
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Offensive
Objectives[11]mission_Actors[5]weapon = 966099553
Objectives[11]mission_Actors[5]Variation = Random
Objectives[11]mission_Actors[5]Task = 3
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = 251,9775
Objectives[11]mission_Actors[6]positionY = -468,7227
Objectives[11]mission_Actors[6]positionZ = 23,51892
Objectives[11]mission_Actors[6]Heading = 171,4341
Objectives[11]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[6]Relationship_Group = Neutral
Objectives[11]mission_Actors[6]AddBlip = False
Objectives[11]mission_Actors[6]ShowCone = False
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 100
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = True
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Offensive
Objectives[11]mission_Actors[6]weapon = Unarmed
Objectives[11]mission_Actors[6]Variation = Random
Objectives[11]mission_Actors[6]Task = 3
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = WORLD_HUMAN_BUM_WASH
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 0
Objectives[11]mission_Actors[7]positionX = 263,3547
Objectives[11]mission_Actors[7]positionY = -460,9759
Objectives[11]mission_Actors[7]positionZ = 23,78838
Objectives[11]mission_Actors[7]Heading = 15,03032
Objectives[11]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[7]Relationship_Group = Neutral
Objectives[11]mission_Actors[7]AddBlip = False
Objectives[11]mission_Actors[7]ShowCone = False
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]SetHealth = 100
Objectives[11]mission_Actors[7]DieFromHeadShot = True
Objectives[11]mission_Actors[7]CanExitVehicle = True
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 30
Objectives[11]mission_Actors[7]Hearing_Range = 30
Objectives[11]mission_Actors[7]CombatMovement = Offensive
Objectives[11]mission_Actors[7]weapon = Unarmed
Objectives[11]mission_Actors[7]Variation = Random
Objectives[11]mission_Actors[7]Task = 3
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = WORLD_HUMAN_BUM_STANDING
Objectives[11]mission_Actors[8]Survive_Number = 0
Objectives[11]mission_Actors[8]Failed_Text = 
Objectives[11]mission_Actors[8]Remove_After = 0
Objectives[11]mission_Actors[8]positionX = 277,5166
Objectives[11]mission_Actors[8]positionY = -459,2799
Objectives[11]mission_Actors[8]positionZ = 23,51892
Objectives[11]mission_Actors[8]Heading = 194,9652
Objectives[11]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[8]Relationship_Group = Neutral
Objectives[11]mission_Actors[8]AddBlip = False
Objectives[11]mission_Actors[8]ShowCone = False
Objectives[11]mission_Actors[8]Invincible = False
Objectives[11]mission_Actors[8]SetHealth = 100
Objectives[11]mission_Actors[8]DieFromHeadShot = True
Objectives[11]mission_Actors[8]CanExitVehicle = True
Objectives[11]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[8]AlwaysFight = True
Objectives[11]mission_Actors[8]Seeing_Range = 30
Objectives[11]mission_Actors[8]Hearing_Range = 30
Objectives[11]mission_Actors[8]CombatMovement = Offensive
Objectives[11]mission_Actors[8]weapon = FlareGun
Objectives[11]mission_Actors[8]Variation = Random
Objectives[11]mission_Actors[8]Task = 2
Objectives[11]mission_Actors[8]Task_Guard_Range = 5
Objectives[11]mission_Actors[8]Task_Stay_In_Range = True
Objectives[11]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[8]Task_Scenario = NONE
Objectives[11]mission_Actors[9]Survive_Number = 0
Objectives[11]mission_Actors[9]Failed_Text = 
Objectives[11]mission_Actors[9]Remove_After = 0
Objectives[11]mission_Actors[9]positionX = 288,3255
Objectives[11]mission_Actors[9]positionY = -449,3227
Objectives[11]mission_Actors[9]positionZ = 23,93982
Objectives[11]mission_Actors[9]Heading = 189,9383
Objectives[11]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[9]Relationship_Group = Neutral
Objectives[11]mission_Actors[9]AddBlip = False
Objectives[11]mission_Actors[9]ShowCone = False
Objectives[11]mission_Actors[9]Invincible = False
Objectives[11]mission_Actors[9]SetHealth = 100
Objectives[11]mission_Actors[9]DieFromHeadShot = True
Objectives[11]mission_Actors[9]CanExitVehicle = True
Objectives[11]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[9]AlwaysFight = True
Objectives[11]mission_Actors[9]Seeing_Range = 30
Objectives[11]mission_Actors[9]Hearing_Range = 30
Objectives[11]mission_Actors[9]CombatMovement = Offensive
Objectives[11]mission_Actors[9]weapon = Firework
Objectives[11]mission_Actors[9]Variation = Random
Objectives[11]mission_Actors[9]Task = 3
Objectives[11]mission_Actors[9]Task_Guard_Range = 5
Objectives[11]mission_Actors[9]Task_Stay_In_Range = True
Objectives[11]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[9]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[11]mission_Actors[10]Survive_Number = 0
Objectives[11]mission_Actors[10]Failed_Text = 
Objectives[11]mission_Actors[10]Remove_After = 0
Objectives[11]mission_Actors[10]positionX = 314,349
Objectives[11]mission_Actors[10]positionY = -453,1082
Objectives[11]mission_Actors[10]positionZ = 23,50537
Objectives[11]mission_Actors[10]Heading = 194,9662
Objectives[11]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[10]Relationship_Group = Neutral
Objectives[11]mission_Actors[10]AddBlip = False
Objectives[11]mission_Actors[10]ShowCone = False
Objectives[11]mission_Actors[10]Invincible = False
Objectives[11]mission_Actors[10]SetHealth = 100
Objectives[11]mission_Actors[10]DieFromHeadShot = True
Objectives[11]mission_Actors[10]CanExitVehicle = True
Objectives[11]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[10]AlwaysFight = True
Objectives[11]mission_Actors[10]Seeing_Range = 30
Objectives[11]mission_Actors[10]Hearing_Range = 30
Objectives[11]mission_Actors[10]CombatMovement = Offensive
Objectives[11]mission_Actors[10]weapon = FlareGun
Objectives[11]mission_Actors[10]Variation = Random
Objectives[11]mission_Actors[10]Task = 2
Objectives[11]mission_Actors[10]Task_Guard_Range = 5
Objectives[11]mission_Actors[10]Task_Stay_In_Range = True
Objectives[11]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[10]Task_Scenario = NONE
Objectives[11]mission_Actors[11]Survive_Number = 0
Objectives[11]mission_Actors[11]Failed_Text = 
Objectives[11]mission_Actors[11]Remove_After = 0
Objectives[11]mission_Actors[11]positionX = 326,2059
Objectives[11]mission_Actors[11]positionY = -458,1331
Objectives[11]mission_Actors[11]positionZ = 23,80012
Objectives[11]mission_Actors[11]Heading = 337,2151
Objectives[11]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[11]Relationship_Group = Neutral
Objectives[11]mission_Actors[11]AddBlip = False
Objectives[11]mission_Actors[11]ShowCone = False
Objectives[11]mission_Actors[11]Invincible = False
Objectives[11]mission_Actors[11]SetHealth = 100
Objectives[11]mission_Actors[11]DieFromHeadShot = True
Objectives[11]mission_Actors[11]CanExitVehicle = True
Objectives[11]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[11]AlwaysFight = True
Objectives[11]mission_Actors[11]Seeing_Range = 30
Objectives[11]mission_Actors[11]Hearing_Range = 30
Objectives[11]mission_Actors[11]CombatMovement = Offensive
Objectives[11]mission_Actors[11]weapon = Unarmed
Objectives[11]mission_Actors[11]Variation = Random
Objectives[11]mission_Actors[11]Task = 3
Objectives[11]mission_Actors[11]Task_Guard_Range = 5
Objectives[11]mission_Actors[11]Task_Stay_In_Range = True
Objectives[11]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[11]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[11]mission_Actors[12]Survive_Number = 0
Objectives[11]mission_Actors[12]Failed_Text = 
Objectives[11]mission_Actors[12]Remove_After = 0
Objectives[11]mission_Actors[12]positionX = 361,6768
Objectives[11]mission_Actors[12]positionY = -448,9599
Objectives[11]mission_Actors[12]positionZ = 17,75241
Objectives[11]mission_Actors[12]Heading = 180,1394
Objectives[11]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[12]Relationship_Group = Neutral
Objectives[11]mission_Actors[12]AddBlip = False
Objectives[11]mission_Actors[12]ShowCone = False
Objectives[11]mission_Actors[12]Invincible = False
Objectives[11]mission_Actors[12]SetHealth = 100
Objectives[11]mission_Actors[12]DieFromHeadShot = True
Objectives[11]mission_Actors[12]CanExitVehicle = True
Objectives[11]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[12]AlwaysFight = True
Objectives[11]mission_Actors[12]Seeing_Range = 30
Objectives[11]mission_Actors[12]Hearing_Range = 30
Objectives[11]mission_Actors[12]CombatMovement = Offensive
Objectives[11]mission_Actors[12]weapon = Firework
Objectives[11]mission_Actors[12]Variation = Random
Objectives[11]mission_Actors[12]Task = 3
Objectives[11]mission_Actors[12]Task_Guard_Range = 5
Objectives[11]mission_Actors[12]Task_Stay_In_Range = True
Objectives[11]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[12]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[11]mission_Actors[13]Survive_Number = 0
Objectives[11]mission_Actors[13]Failed_Text = 
Objectives[11]mission_Actors[13]Remove_After = 0
Objectives[11]mission_Actors[13]positionX = 386,7106
Objectives[11]mission_Actors[13]positionY = -462,2143
Objectives[11]mission_Actors[13]positionZ = 17,75996
Objectives[11]mission_Actors[13]Heading = 341,5942
Objectives[11]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[13]Relationship_Group = Neutral
Objectives[11]mission_Actors[13]AddBlip = False
Objectives[11]mission_Actors[13]ShowCone = False
Objectives[11]mission_Actors[13]Invincible = False
Objectives[11]mission_Actors[13]SetHealth = 100
Objectives[11]mission_Actors[13]DieFromHeadShot = True
Objectives[11]mission_Actors[13]CanExitVehicle = True
Objectives[11]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[13]AlwaysFight = True
Objectives[11]mission_Actors[13]Seeing_Range = 30
Objectives[11]mission_Actors[13]Hearing_Range = 30
Objectives[11]mission_Actors[13]CombatMovement = Offensive
Objectives[11]mission_Actors[13]weapon = 966099553
Objectives[11]mission_Actors[13]Variation = Random
Objectives[11]mission_Actors[13]Task = 3
Objectives[11]mission_Actors[13]Task_Guard_Range = 5
Objectives[11]mission_Actors[13]Task_Stay_In_Range = True
Objectives[11]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[13]Task_Scenario = WORLD_HUMAN_BUM_FREEWAY
Objectives[11]mission_Actors[14]Survive_Number = 0
Objectives[11]mission_Actors[14]Failed_Text = 
Objectives[11]mission_Actors[14]Remove_After = 0
Objectives[11]mission_Actors[14]positionX = 417,6229
Objectives[11]mission_Actors[14]positionY = -478,3091
Objectives[11]mission_Actors[14]positionZ = 11,1932
Objectives[11]mission_Actors[14]Heading = 341,5916
Objectives[11]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[14]Relationship_Group = Neutral
Objectives[11]mission_Actors[14]AddBlip = False
Objectives[11]mission_Actors[14]ShowCone = False
Objectives[11]mission_Actors[14]Invincible = False
Objectives[11]mission_Actors[14]SetHealth = 100
Objectives[11]mission_Actors[14]DieFromHeadShot = True
Objectives[11]mission_Actors[14]CanExitVehicle = True
Objectives[11]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[14]AlwaysFight = True
Objectives[11]mission_Actors[14]Seeing_Range = 30
Objectives[11]mission_Actors[14]Hearing_Range = 30
Objectives[11]mission_Actors[14]CombatMovement = Offensive
Objectives[11]mission_Actors[14]weapon = FlareGun
Objectives[11]mission_Actors[14]Variation = Random
Objectives[11]mission_Actors[14]Task = 2
Objectives[11]mission_Actors[14]Task_Guard_Range = 5
Objectives[11]mission_Actors[14]Task_Stay_In_Range = True
Objectives[11]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[14]Task_Scenario = NONE
Objectives[11]mission_Actors[15]Survive_Number = 0
Objectives[11]mission_Actors[15]Failed_Text = 
Objectives[11]mission_Actors[15]Remove_After = 0
Objectives[11]mission_Actors[15]positionX = 417,2425
Objectives[11]mission_Actors[15]positionY = -498,5051
Objectives[11]mission_Actors[15]positionZ = 9,002287
Objectives[11]mission_Actors[15]Heading = 252,0323
Objectives[11]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[15]Relationship_Group = Neutral
Objectives[11]mission_Actors[15]AddBlip = False
Objectives[11]mission_Actors[15]ShowCone = False
Objectives[11]mission_Actors[15]Invincible = False
Objectives[11]mission_Actors[15]SetHealth = 100
Objectives[11]mission_Actors[15]DieFromHeadShot = True
Objectives[11]mission_Actors[15]CanExitVehicle = True
Objectives[11]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[15]AlwaysFight = True
Objectives[11]mission_Actors[15]Seeing_Range = 30
Objectives[11]mission_Actors[15]Hearing_Range = 30
Objectives[11]mission_Actors[15]CombatMovement = Offensive
Objectives[11]mission_Actors[15]weapon = 966099553
Objectives[11]mission_Actors[15]Variation = Random
Objectives[11]mission_Actors[15]Task = 3
Objectives[11]mission_Actors[15]Task_Guard_Range = 5
Objectives[11]mission_Actors[15]Task_Stay_In_Range = True
Objectives[11]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[15]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[11]mission_Actors[16]Survive_Number = 0
Objectives[11]mission_Actors[16]Failed_Text = 
Objectives[11]mission_Actors[16]Remove_After = 0
Objectives[11]mission_Actors[16]positionX = 422,97
Objectives[11]mission_Actors[16]positionY = -512,1364
Objectives[11]mission_Actors[16]positionZ = 8,768008
Objectives[11]mission_Actors[16]Heading = 261,596
Objectives[11]mission_Actors[16]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[16]Relationship_Group = Neutral
Objectives[11]mission_Actors[16]AddBlip = False
Objectives[11]mission_Actors[16]ShowCone = False
Objectives[11]mission_Actors[16]Invincible = False
Objectives[11]mission_Actors[16]SetHealth = 100
Objectives[11]mission_Actors[16]DieFromHeadShot = True
Objectives[11]mission_Actors[16]CanExitVehicle = True
Objectives[11]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[16]AlwaysFight = True
Objectives[11]mission_Actors[16]Seeing_Range = 30
Objectives[11]mission_Actors[16]Hearing_Range = 30
Objectives[11]mission_Actors[16]CombatMovement = Offensive
Objectives[11]mission_Actors[16]weapon = FlareGun
Objectives[11]mission_Actors[16]Variation = Random
Objectives[11]mission_Actors[16]Task = 2
Objectives[11]mission_Actors[16]Task_Guard_Range = 5
Objectives[11]mission_Actors[16]Task_Stay_In_Range = True
Objectives[11]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[16]Task_Scenario = NONE
Objectives[11]mission_Actors[17]SpawnInVehicle = True
Objectives[11]mission_Actors[17]SeatIndex = 0
Objectives[11]mission_Actors[17]Survive_Number = 0
Objectives[11]mission_Actors[17]Failed_Text = 
Objectives[11]mission_Actors[17]Remove_After = 0
Objectives[11]mission_Actors[17]positionX = 420,7527
Objectives[11]mission_Actors[17]positionY = -524,7173
Objectives[11]mission_Actors[17]positionZ = 8,9001
Objectives[11]mission_Actors[17]Heading = 355,4195
Objectives[11]mission_Actors[17]String_Name = mp_f_freemode_01
Objectives[11]mission_Actors[17]Relationship_Group = Friend
Objectives[11]mission_Actors[17]AddBlip = False
Objectives[11]mission_Actors[17]ShowCone = False
Objectives[11]mission_Actors[17]Invincible = False
Objectives[11]mission_Actors[17]SetHealth = 100
Objectives[11]mission_Actors[17]DieFromHeadShot = True
Objectives[11]mission_Actors[17]CanExitVehicle = True
Objectives[11]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[17]AlwaysFight = True
Objectives[11]mission_Actors[17]Seeing_Range = 30
Objectives[11]mission_Actors[17]Hearing_Range = 30
Objectives[11]mission_Actors[17]CombatMovement = Offensive
Objectives[11]mission_Actors[17]weapon = FlareGun
Objectives[11]mission_Actors[17]Variation = Random
Objectives[11]mission_Actors[17]Task = 0
Objectives[11]mission_Actors[17]Task_Guard_Range = 5
Objectives[11]mission_Actors[17]Task_Stay_In_Range = True
Objectives[11]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[17]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 12
Objectives[11]mission_Vehicles[0]positionX = 420,7527
Objectives[11]mission_Vehicles[0]positionY = -524,7173
Objectives[11]mission_Vehicles[0]positionZ = 8,9001
Objectives[11]mission_Vehicles[0]Heading = 355,4195
Objectives[11]mission_Vehicles[0]Name = Bruiser (Incubo)
Objectives[11]mission_Vehicles[0]Model = bruiser3
Objectives[11]mission_Vehicles[0]PrimaryColor = MetallicLime
Objectives[11]mission_Vehicles[0]SecondaryColor = Orange
Objectives[11]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[0]HasPearlescent = False
Objectives[11]mission_Vehicles[0]Livery = -1
Objectives[11]mission_Vehicles[0]DirtLevel = 0
Objectives[11]mission_Vehicles[0]LockedForPlayer = False
Objectives[11]mission_Vehicles[0]Locked = False
Objectives[11]mission_Vehicles[0]Alarm = False
Objectives[11]mission_Vehicles[0]HotWired = False
Objectives[11]mission_Vehicles[0]Invincible = False
Objectives[11]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[0]Remove_After = 26
Objectives[11]mission_Vehicles[0]Survive_Number = 0
Objectives[11]mission_Vehicles[0]Failed_Text = 
Objectives[11]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[11]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 16
Objectives[11]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[11]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[11]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 15
Objectives[11]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[11]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 17
Objectives[11]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[11]mission_Vehicles[1]positionX = 301,5051
Objectives[11]mission_Vehicles[1]positionY = -456,0901
Objectives[11]mission_Vehicles[1]positionZ = 23,5454
Objectives[11]mission_Vehicles[1]Heading = 90,22895
Objectives[11]mission_Vehicles[1]Name = Brutus (Incubo)
Objectives[11]mission_Vehicles[1]Model = brutus3
Objectives[11]mission_Vehicles[1]PrimaryColor = MetallicOrange
Objectives[11]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[11]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[1]HasPearlescent = False
Objectives[11]mission_Vehicles[1]Livery = -1
Objectives[11]mission_Vehicles[1]DirtLevel = 0
Objectives[11]mission_Vehicles[1]LockedForPlayer = False
Objectives[11]mission_Vehicles[1]Locked = False
Objectives[11]mission_Vehicles[1]Alarm = False
Objectives[11]mission_Vehicles[1]HotWired = False
Objectives[11]mission_Vehicles[1]Invincible = False
Objectives[11]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[1]Remove_After = 0
Objectives[11]mission_Vehicles[1]Survive_Number = 0
Objectives[11]mission_Vehicles[1]Failed_Text = 
Objectives[11]mission_Vehicles[2]positionX = 415,7912
Objectives[11]mission_Vehicles[2]positionY = -543,0792
Objectives[11]mission_Vehicles[2]positionZ = 8,810884
Objectives[11]mission_Vehicles[2]Heading = 349,6708
Objectives[11]mission_Vehicles[2]Name = Sasquatch (Incubo)
Objectives[11]mission_Vehicles[2]Model = monster5
Objectives[11]mission_Vehicles[2]PrimaryColor = MetallicPurple
Objectives[11]mission_Vehicles[2]SecondaryColor = MetallicRaceYellow
Objectives[11]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[2]HasPearlescent = False
Objectives[11]mission_Vehicles[2]Livery = -1
Objectives[11]mission_Vehicles[2]DirtLevel = 0
Objectives[11]mission_Vehicles[2]LockedForPlayer = False
Objectives[11]mission_Vehicles[2]Locked = False
Objectives[11]mission_Vehicles[2]Alarm = False
Objectives[11]mission_Vehicles[2]HotWired = False
Objectives[11]mission_Vehicles[2]Invincible = False
Objectives[11]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[2]Remove_After = 0
Objectives[11]mission_Vehicles[2]Survive_Number = 0
Objectives[11]mission_Vehicles[2]Failed_Text = 
Objectives[11]mission_Vehicles[3]positionX = 386,7043
Objectives[11]mission_Vehicles[3]positionY = -451,9963
Objectives[11]mission_Vehicles[3]positionZ = 16,90285
Objectives[11]mission_Vehicles[3]Heading = 70,76879
Objectives[11]mission_Vehicles[3]Name = Rampant Rocket
Objectives[11]mission_Vehicles[3]Model = rrocket
Objectives[11]mission_Vehicles[3]PrimaryColor = MetallicLime
Objectives[11]mission_Vehicles[3]SecondaryColor = MetallicSeaGreen
Objectives[11]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[3]HasPearlescent = False
Objectives[11]mission_Vehicles[3]Livery = -1
Objectives[11]mission_Vehicles[3]DirtLevel = 0
Objectives[11]mission_Vehicles[3]LockedForPlayer = False
Objectives[11]mission_Vehicles[3]Locked = False
Objectives[11]mission_Vehicles[3]Alarm = False
Objectives[11]mission_Vehicles[3]HotWired = False
Objectives[11]mission_Vehicles[3]Invincible = False
Objectives[11]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[3]Remove_After = 0
Objectives[11]mission_Vehicles[3]Survive_Number = 0
Objectives[11]mission_Vehicles[3]Failed_Text = 
Objectives[11]mission_Vehicles[4]positionX = 329,3912
Objectives[11]mission_Vehicles[4]positionY = -459,244
Objectives[11]mission_Vehicles[4]positionZ = 23,37791
Objectives[11]mission_Vehicles[4]Heading = 97,60777
Objectives[11]mission_Vehicles[4]Name = Deathbike (Incubo)
Objectives[11]mission_Vehicles[4]Model = deathbike3
Objectives[11]mission_Vehicles[4]PrimaryColor = MetallicLightBrown
Objectives[11]mission_Vehicles[4]SecondaryColor = MetallicSaxonyBlue
Objectives[11]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[4]HasPearlescent = False
Objectives[11]mission_Vehicles[4]Livery = -1
Objectives[11]mission_Vehicles[4]DirtLevel = 0
Objectives[11]mission_Vehicles[4]LockedForPlayer = False
Objectives[11]mission_Vehicles[4]Locked = False
Objectives[11]mission_Vehicles[4]Alarm = False
Objectives[11]mission_Vehicles[4]HotWired = False
Objectives[11]mission_Vehicles[4]Invincible = False
Objectives[11]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[4]Remove_After = 0
Objectives[11]mission_Vehicles[4]Survive_Number = 0
Objectives[11]mission_Vehicles[4]Failed_Text = 
Objectives[11]mission_Vehicles[5]positionX = 249,615
Objectives[11]mission_Vehicles[5]positionY = -467,2741
Objectives[11]mission_Vehicles[5]positionZ = 23,42746
Objectives[11]mission_Vehicles[5]Heading = 273,6999
Objectives[11]mission_Vehicles[5]Name = Cerberus (Incubo)
Objectives[11]mission_Vehicles[5]Model = cerberus3
Objectives[11]mission_Vehicles[5]PrimaryColor = MetallicLightBrown
Objectives[11]mission_Vehicles[5]SecondaryColor = MetallicSaxonyBlue
Objectives[11]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[5]HasPearlescent = False
Objectives[11]mission_Vehicles[5]Livery = -1
Objectives[11]mission_Vehicles[5]DirtLevel = 0
Objectives[11]mission_Vehicles[5]LockedForPlayer = False
Objectives[11]mission_Vehicles[5]Locked = False
Objectives[11]mission_Vehicles[5]Alarm = False
Objectives[11]mission_Vehicles[5]HotWired = False
Objectives[11]mission_Vehicles[5]Invincible = False
Objectives[11]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[5]Remove_After = 0
Objectives[11]mission_Vehicles[5]Survive_Number = 0
Objectives[11]mission_Vehicles[5]Failed_Text = 
Objectives[11]mission_Vehicles[6]positionX = 249,0794
Objectives[11]mission_Vehicles[6]positionY = -470,7378
Objectives[11]mission_Vehicles[6]positionZ = 23,49031
Objectives[11]mission_Vehicles[6]Heading = 273,8255
Objectives[11]mission_Vehicles[6]Name = Cerberus (Incubo)
Objectives[11]mission_Vehicles[6]Model = cerberus3
Objectives[11]mission_Vehicles[6]PrimaryColor = MetallicLightBrown
Objectives[11]mission_Vehicles[6]SecondaryColor = MetallicSaxonyBlue
Objectives[11]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[6]HasPearlescent = False
Objectives[11]mission_Vehicles[6]Livery = -1
Objectives[11]mission_Vehicles[6]DirtLevel = 0
Objectives[11]mission_Vehicles[6]LockedForPlayer = False
Objectives[11]mission_Vehicles[6]Locked = False
Objectives[11]mission_Vehicles[6]Alarm = False
Objectives[11]mission_Vehicles[6]HotWired = False
Objectives[11]mission_Vehicles[6]Invincible = False
Objectives[11]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[6]Remove_After = 0
Objectives[11]mission_Vehicles[6]Survive_Number = 0
Objectives[11]mission_Vehicles[6]Failed_Text = 
Objectives[11]mission_Vehicles[7]positionX = 267,7379
Objectives[11]mission_Vehicles[7]positionY = -459,192
Objectives[11]mission_Vehicles[7]positionZ = 23,08815
Objectives[11]mission_Vehicles[7]Heading = 298,3901
Objectives[11]mission_Vehicles[7]Name = Dominator (Incubo)
Objectives[11]mission_Vehicles[7]Model = dominator6
Objectives[11]mission_Vehicles[7]PrimaryColor = MetallicLime
Objectives[11]mission_Vehicles[7]SecondaryColor = MetallicSaxonyBlue
Objectives[11]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[7]HasPearlescent = False
Objectives[11]mission_Vehicles[7]Livery = -1
Objectives[11]mission_Vehicles[7]DirtLevel = 0
Objectives[11]mission_Vehicles[7]LockedForPlayer = False
Objectives[11]mission_Vehicles[7]Locked = False
Objectives[11]mission_Vehicles[7]Alarm = False
Objectives[11]mission_Vehicles[7]HotWired = False
Objectives[11]mission_Vehicles[7]Invincible = False
Objectives[11]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[7]Remove_After = 0
Objectives[11]mission_Vehicles[7]Survive_Number = 0
Objectives[11]mission_Vehicles[7]Failed_Text = 
Objectives[11]mission_Vehicles[8]positionX = 295,0604
Objectives[11]mission_Vehicles[8]positionY = -457,2851
Objectives[11]mission_Vehicles[8]positionZ = 23,12527
Objectives[11]mission_Vehicles[8]Heading = 271,819
Objectives[11]mission_Vehicles[8]Name = Impaler (Incubo)
Objectives[11]mission_Vehicles[8]Model = impaler4
Objectives[11]mission_Vehicles[8]PrimaryColor = MetallicOrange
Objectives[11]mission_Vehicles[8]SecondaryColor = MetallicSecuricorGreen
Objectives[11]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[8]HasPearlescent = False
Objectives[11]mission_Vehicles[8]Livery = -1
Objectives[11]mission_Vehicles[8]DirtLevel = 0
Objectives[11]mission_Vehicles[8]LockedForPlayer = False
Objectives[11]mission_Vehicles[8]Locked = False
Objectives[11]mission_Vehicles[8]Alarm = False
Objectives[11]mission_Vehicles[8]HotWired = False
Objectives[11]mission_Vehicles[8]Invincible = False
Objectives[11]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[8]Remove_After = 0
Objectives[11]mission_Vehicles[8]Survive_Number = 0
Objectives[11]mission_Vehicles[8]Failed_Text = 
Objectives[11]mission_Vehicles[9]positionX = 362,358
Objectives[11]mission_Vehicles[9]positionY = -457,014
Objectives[11]mission_Vehicles[9]positionZ = 16,78876
Objectives[11]mission_Vehicles[9]Heading = 260,307
Objectives[11]mission_Vehicles[9]Name = Imperator (Incubo)
Objectives[11]mission_Vehicles[9]Model = imperator3
Objectives[11]mission_Vehicles[9]PrimaryColor = MetallicTaxiYellow
Objectives[11]mission_Vehicles[9]SecondaryColor = MetallicSurfBlue
Objectives[11]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[9]HasPearlescent = False
Objectives[11]mission_Vehicles[9]Livery = -1
Objectives[11]mission_Vehicles[9]DirtLevel = 0
Objectives[11]mission_Vehicles[9]LockedForPlayer = False
Objectives[11]mission_Vehicles[9]Locked = False
Objectives[11]mission_Vehicles[9]Alarm = False
Objectives[11]mission_Vehicles[9]HotWired = False
Objectives[11]mission_Vehicles[9]Invincible = False
Objectives[11]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[9]Remove_After = 0
Objectives[11]mission_Vehicles[9]Survive_Number = 0
Objectives[11]mission_Vehicles[9]Failed_Text = 
Objectives[11]mission_Vehicles[10]positionX = 416,834
Objectives[11]mission_Vehicles[10]positionY = -509,0529
Objectives[11]mission_Vehicles[10]positionZ = 8,609433
Objectives[11]mission_Vehicles[10]Heading = 171,4562
Objectives[11]mission_Vehicles[10]Name = Slamvan (Futurshock)
Objectives[11]mission_Vehicles[10]Model = slamvan5
Objectives[11]mission_Vehicles[10]PrimaryColor = MetallicYellowBird
Objectives[11]mission_Vehicles[10]SecondaryColor = MetallicSunriseOrange
Objectives[11]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[10]HasPearlescent = False
Objectives[11]mission_Vehicles[10]Livery = -1
Objectives[11]mission_Vehicles[10]DirtLevel = 0
Objectives[11]mission_Vehicles[10]LockedForPlayer = False
Objectives[11]mission_Vehicles[10]Locked = False
Objectives[11]mission_Vehicles[10]Alarm = False
Objectives[11]mission_Vehicles[10]HotWired = False
Objectives[11]mission_Vehicles[10]Invincible = False
Objectives[11]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[10]Remove_After = 0
Objectives[11]mission_Vehicles[10]Survive_Number = 0
Objectives[11]mission_Vehicles[10]Failed_Text = 
Objectives[11]mission_Vehicles[11]positionX = 273,8872
Objectives[11]mission_Vehicles[11]positionY = -464,2838
Objectives[11]mission_Vehicles[11]positionZ = 23,25996
Objectives[11]mission_Vehicles[11]Heading = 119,5386
Objectives[11]mission_Vehicles[11]Name = Issi (Incubo)
Objectives[11]mission_Vehicles[11]Model = issi6
Objectives[11]mission_Vehicles[11]PrimaryColor = MetallicSunriseOrange
Objectives[11]mission_Vehicles[11]SecondaryColor = MetallicSecuricorGreen
Objectives[11]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[11]mission_Vehicles[11]HasPearlescent = False
Objectives[11]mission_Vehicles[11]Livery = -1
Objectives[11]mission_Vehicles[11]DirtLevel = 0
Objectives[11]mission_Vehicles[11]LockedForPlayer = False
Objectives[11]mission_Vehicles[11]Locked = False
Objectives[11]mission_Vehicles[11]Alarm = False
Objectives[11]mission_Vehicles[11]HotWired = False
Objectives[11]mission_Vehicles[11]Invincible = False
Objectives[11]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[11]mission_Vehicles[11]Remove_After = 0
Objectives[11]mission_Vehicles[11]Survive_Number = 0
Objectives[11]mission_Vehicles[11]Failed_Text = 
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 2
Objectives[11]mission_Props[0]Model = prop_mp_barrier_01
Objectives[11]mission_Props[0]PlaceOnGround = False
Objectives[11]mission_Props[0]FreesePosition = True
Objectives[11]mission_Props[0]positionX = 413,1659
Objectives[11]mission_Props[0]positionY = -532,993
Objectives[11]mission_Props[0]positionZ = 8,189152
Objectives[11]mission_Props[0]rotationX = 0
Objectives[11]mission_Props[0]rotationY = 0
Objectives[11]mission_Props[0]rotationZ = 0
Objectives[11]mission_Props[1]Model = prop_mp_barrier_01b
Objectives[11]mission_Props[1]PlaceOnGround = False
Objectives[11]mission_Props[1]FreesePosition = True
Objectives[11]mission_Props[1]positionX = 417,9552
Objectives[11]mission_Props[1]positionY = -535,9594
Objectives[11]mission_Props[1]positionZ = 7,843787
Objectives[11]mission_Props[1]rotationX = 0
Objectives[11]mission_Props[1]rotationY = 0
Objectives[11]mission_Props[1]rotationZ = -45
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 4
Objectives[11]ObjectiveMessages[0]positionX = -804,4438
Objectives[11]ObjectiveMessages[0]positionY = -18,77967
Objectives[11]ObjectiveMessages[0]positionZ = 37,49324
Objectives[11]ObjectiveMessages[0]Message = Umh... ok, so will we talk to them?
Objectives[11]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Orange
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -802,5347
Objectives[11]ObjectiveMessages[1]positionY = -22,38171
Objectives[11]ObjectiveMessages[1]positionZ = 37,21537
Objectives[11]ObjectiveMessages[1]Message = I think so.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = Blue
Objectives[11]ObjectiveMessages[1]PlayFromStart = True
Objectives[11]ObjectiveMessages[1]Delay = False
Objectives[11]ObjectiveMessages[1]DelayTime = 0
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = -799,1697
Objectives[11]ObjectiveMessages[2]positionY = -26,99356
Objectives[11]ObjectiveMessages[2]positionZ = 37,04087
Objectives[11]ObjectiveMessages[2]Message = Fuck, is this the subway?
Objectives[11]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = Orange
Objectives[11]ObjectiveMessages[2]PlayFromStart = True
Objectives[11]ObjectiveMessages[2]Delay = False
Objectives[11]ObjectiveMessages[2]DelayTime = 0
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = False
Objectives[11]ObjectiveMessages[2]TypeTextMesage = True
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = -794,4384
Objectives[11]ObjectiveMessages[3]positionY = -32,80029
Objectives[11]ObjectiveMessages[3]positionZ = 36,84459
Objectives[11]ObjectiveMessages[3]Message = Yes... fuck... move before a train arrives...
Objectives[11]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = Blue
Objectives[11]ObjectiveMessages[3]PlayFromStart = True
Objectives[11]ObjectiveMessages[3]Delay = False
Objectives[11]ObjectiveMessages[3]DelayTime = 0
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = False
Objectives[11]ObjectiveMessages[3]TypeTextMesage = True
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[12]Type = Hint_Objective
Objectives[12]Text = 
Objectives[12]positionX = 391,1659
Objectives[12]positionY = -569,1685
Objectives[12]positionZ = 14,24192
Objectives[12]Hint_Time = 2
Objectives[12]Hint_FOV = 20
Objectives[12]Hint_Use_Position = True
Objectives[12]Hint_Use_Player = False
Objectives[12]Hint_Use_Actor = False
Objectives[12]Hint_Use_Vehicle = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 5
Objectives[12]ObjectiveMessages[0]positionX = -791,436
Objectives[12]ObjectiveMessages[0]positionY = -38,19602
Objectives[12]ObjectiveMessages[0]positionZ = 36,7677
Objectives[12]ObjectiveMessages[0]Message = And now?
Objectives[12]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Orange
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = -785,9518
Objectives[12]ObjectiveMessages[1]positionY = -47,1073
Objectives[12]ObjectiveMessages[1]positionZ = 36,75581
Objectives[12]ObjectiveMessages[1]Message = The indications say right, let's try to enter that side tunnel.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = Blue
Objectives[12]ObjectiveMessages[1]PlayFromStart = True
Objectives[12]ObjectiveMessages[1]Delay = False
Objectives[12]ObjectiveMessages[1]DelayTime = 0
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = -784,2118
Objectives[12]ObjectiveMessages[2]positionY = -49,68676
Objectives[12]ObjectiveMessages[2]positionZ = 36,76556
Objectives[12]ObjectiveMessages[2]Message = Ok... shit, my poor car, we should have taken yours.
Objectives[12]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = Orange
Objectives[12]ObjectiveMessages[2]PlayFromStart = True
Objectives[12]ObjectiveMessages[2]Delay = False
Objectives[12]ObjectiveMessages[2]DelayTime = 0
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = False
Objectives[12]ObjectiveMessages[2]TypeTextMesage = True
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = -782,674
Objectives[12]ObjectiveMessages[3]positionY = -52,32891
Objectives[12]ObjectiveMessages[3]positionZ = 36,70696
Objectives[12]ObjectiveMessages[3]Message = Yeah... to ruin a classic car...
Objectives[12]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = Blue
Objectives[12]ObjectiveMessages[3]PlayFromStart = True
Objectives[12]ObjectiveMessages[3]Delay = False
Objectives[12]ObjectiveMessages[3]DelayTime = 0
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = False
Objectives[12]ObjectiveMessages[3]TypeTextMesage = True
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = -781,4796
Objectives[12]ObjectiveMessages[4]positionY = -54,60758
Objectives[12]ObjectiveMessages[4]positionZ = 36,79679
Objectives[12]ObjectiveMessages[4]Message = Come on, let's go.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = Blue
Objectives[12]ObjectiveMessages[4]PlayFromStart = True
Objectives[12]ObjectiveMessages[4]Delay = False
Objectives[12]ObjectiveMessages[4]DelayTime = 0
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = False
Objectives[12]ObjectiveMessages[4]TypeTextMesage = True
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[13]Type = GoTo_Actor
Objectives[13]Text = Go
Objectives[13]positionX = 412,7655
Objectives[13]positionY = -536,4993
Objectives[13]positionZ = 8,053228
Objectives[13]GoTo_Actor_ChangToCompanion = True
Objectives[13]GoTo_Actor_Distance = 6
Objectives[13]GoTo_Actor_Remove_Blip = True
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Hint_Objective
Objectives[14]Text = 
Objectives[14]positionX = 412,7655
Objectives[14]positionY = -536,4993
Objectives[14]positionZ = 8,053228
Objectives[14]Hint_Time = 16
Objectives[14]Hint_FOV = 30
Objectives[14]Hint_Use_Position = False
Objectives[14]Hint_Use_Player = False
Objectives[14]Hint_Use_Actor = True
Objectives[14]Hint_Use_Vehicle = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 5
Objectives[14]ObjectiveMessages[0]positionX = -779,1157
Objectives[14]ObjectiveMessages[0]positionY = -60,93669
Objectives[14]ObjectiveMessages[0]positionZ = 36,82324
Objectives[14]ObjectiveMessages[0]Message = Oh yes, I think we are in the right place.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Blue
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = -777,058
Objectives[14]ObjectiveMessages[1]positionY = -65,44398
Objectives[14]ObjectiveMessages[1]positionZ = 36,82029
Objectives[14]ObjectiveMessages[1]Message = Mr. Crest, we've been waiting for you, and you must be Paige, right?
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = True
Objectives[14]ObjectiveMessages[1]Delay = False
Objectives[14]ObjectiveMessages[1]DelayTime = 0
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = -775,5179
Objectives[14]ObjectiveMessages[2]positionY = -68,44543
Objectives[14]ObjectiveMessages[2]positionZ = 36,75675
Objectives[14]ObjectiveMessages[2]Message = Emh... yes, are you the skulls?
Objectives[14]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = Orange
Objectives[14]ObjectiveMessages[2]PlayFromStart = True
Objectives[14]ObjectiveMessages[2]Delay = False
Objectives[14]ObjectiveMessages[2]DelayTime = 0
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = False
Objectives[14]ObjectiveMessages[2]TypeTextMesage = True
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[3]positionX = -774,542
Objectives[14]ObjectiveMessages[3]positionY = -71,70015
Objectives[14]ObjectiveMessages[3]positionZ = 36,69418
Objectives[14]ObjectiveMessages[3]Message = No, but I will take you to them, please get into the limousine.
Objectives[14]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[3]Sender = 
Objectives[14]ObjectiveMessages[3]Subject = 
Objectives[14]ObjectiveMessages[3]MessageColor = White
Objectives[14]ObjectiveMessages[3]PlayFromStart = True
Objectives[14]ObjectiveMessages[3]Delay = False
Objectives[14]ObjectiveMessages[3]DelayTime = 0
Objectives[14]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[3]TypeSubtitle = False
Objectives[14]ObjectiveMessages[3]TypeTextMesage = True
Objectives[14]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[4]positionX = -773,2833
Objectives[14]ObjectiveMessages[4]positionY = -74,88441
Objectives[14]ObjectiveMessages[4]positionZ = 36,80072
Objectives[14]ObjectiveMessages[4]Message = Emh... that limousine? Ok...
Objectives[14]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[4]Sender = 
Objectives[14]ObjectiveMessages[4]Subject = 
Objectives[14]ObjectiveMessages[4]MessageColor = Blue
Objectives[14]ObjectiveMessages[4]PlayFromStart = True
Objectives[14]ObjectiveMessages[4]Delay = False
Objectives[14]ObjectiveMessages[4]DelayTime = 0
Objectives[14]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[4]TypeSubtitle = False
Objectives[14]ObjectiveMessages[4]TypeTextMesage = True
Objectives[14]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 419,3789
Objectives[15]positionY = -533,6951
Objectives[15]positionZ = 8,090393
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = True
Objectives[15]SetPlayerActor_RelationshipGroup = Friend
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 1
Objectives[15]Task_List[0]Type = EnterVehicle
Objectives[15]Task_List[0]PositionX = 415,3466
Objectives[15]Task_List[0]PositionY = -527,6528
Objectives[15]Task_List[0]PositionZ = 8,652431
Objectives[15]Task_List[0]Speed = 1
Objectives[15]Task_List[0]SeatIndex = -1
Objectives[15]Task_List[0]TaskIndex = 0
Objectives[15]Task_List[0]Warp = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Get the limo
Objectives[16]FaildText = 
Objectives[16]Type = Enter_Vehicle
Objectives[16]positionX = 415,3466
Objectives[16]positionY = -527,6528
Objectives[16]positionZ = 8,152431
Objectives[16]EnterVehicle_AsPassenger = True
Objectives[16]EnterVehicle_CanExit = True
Objectives[16]EnterVehicle_SetIsWanted = False
Objectives[16]EnterVehicle_SeatIndex = 2
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 420,5987
Objectives[17]positionY = -528,213
Objectives[17]positionZ = 8,090393
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 6
Objectives[17]Task_List[0]Type = EnterVehicle
Objectives[17]Task_List[0]PositionX = 414,222
Objectives[17]Task_List[0]PositionY = -526,0685
Objectives[17]Task_List[0]PositionZ = 8,704474
Objectives[17]Task_List[0]Speed = 1,5
Objectives[17]Task_List[0]SeatIndex = -1
Objectives[17]Task_List[0]TaskIndex = 0
Objectives[17]Task_List[0]Warp = False
Objectives[17]Task_List[1]Type = Pause
Objectives[17]Task_List[1]positionX = 258,1419
Objectives[17]Task_List[1]positionY = -464,4458
Objectives[17]Task_List[1]positionZ = 23,24951
Objectives[17]Task_List[1]time = 6
Objectives[17]Task_List[2]Type = Drive
Objectives[17]Task_List[2]PositionX = 425,5054
Objectives[17]Task_List[2]PositionY = -488,2213
Objectives[17]Task_List[2]PositionZ = 9,430857
Objectives[17]Task_List[2]Speed = 10
Objectives[17]Task_List[2]StopBeforeVehicles = False
Objectives[17]Task_List[2]StopBeforeActors = False
Objectives[17]Task_List[2]AvoidVehicles = True
Objectives[17]Task_List[2]AvoidEmptyVehicles = True
Objectives[17]Task_List[2]AvoidActors = True
Objectives[17]Task_List[2]AvoidObjects = True
Objectives[17]Task_List[2]StopAtLights = False
Objectives[17]Task_List[2]UseBlinkers = True
Objectives[17]Task_List[2]AllowGoingWrongWay = True
Objectives[17]Task_List[2]Reverse = False
Objectives[17]Task_List[2]TakeShortestPath = True
Objectives[17]Task_List[2]IgnoreRoads = True
Objectives[17]Task_List[2]IgnoreAllPathing = True
Objectives[17]Task_List[2]AvoidHighWays = True
Objectives[17]Task_List[3]Type = Drive
Objectives[17]Task_List[3]PositionX = 380,6892
Objectives[17]Task_List[3]PositionY = -449,923
Objectives[17]Task_List[3]PositionZ = 17,20063
Objectives[17]Task_List[3]Speed = 10
Objectives[17]Task_List[3]StopBeforeVehicles = False
Objectives[17]Task_List[3]StopBeforeActors = False
Objectives[17]Task_List[3]AvoidVehicles = True
Objectives[17]Task_List[3]AvoidEmptyVehicles = True
Objectives[17]Task_List[3]AvoidActors = True
Objectives[17]Task_List[3]AvoidObjects = True
Objectives[17]Task_List[3]StopAtLights = False
Objectives[17]Task_List[3]UseBlinkers = True
Objectives[17]Task_List[3]AllowGoingWrongWay = True
Objectives[17]Task_List[3]Reverse = False
Objectives[17]Task_List[3]TakeShortestPath = True
Objectives[17]Task_List[3]IgnoreRoads = True
Objectives[17]Task_List[3]IgnoreAllPathing = True
Objectives[17]Task_List[3]AvoidHighWays = True
Objectives[17]Task_List[4]Type = Drive
Objectives[17]Task_List[4]PositionX = 274,9243
Objectives[17]Task_List[4]PositionY = -455,9806
Objectives[17]Task_List[4]PositionZ = 23,29413
Objectives[17]Task_List[4]Speed = 10
Objectives[17]Task_List[4]StopBeforeVehicles = False
Objectives[17]Task_List[4]StopBeforeActors = False
Objectives[17]Task_List[4]AvoidVehicles = True
Objectives[17]Task_List[4]AvoidEmptyVehicles = True
Objectives[17]Task_List[4]AvoidActors = True
Objectives[17]Task_List[4]AvoidObjects = True
Objectives[17]Task_List[4]StopAtLights = False
Objectives[17]Task_List[4]UseBlinkers = True
Objectives[17]Task_List[4]AllowGoingWrongWay = True
Objectives[17]Task_List[4]Reverse = False
Objectives[17]Task_List[4]TakeShortestPath = True
Objectives[17]Task_List[4]IgnoreRoads = True
Objectives[17]Task_List[4]IgnoreAllPathing = True
Objectives[17]Task_List[4]AvoidHighWays = True
Objectives[17]Task_List[5]Type = Drive
Objectives[17]Task_List[5]PositionX = 252,6649
Objectives[17]Task_List[5]PositionY = -469,7219
Objectives[17]Task_List[5]PositionZ = 23,20042
Objectives[17]Task_List[5]Speed = 10
Objectives[17]Task_List[5]StopBeforeVehicles = False
Objectives[17]Task_List[5]StopBeforeActors = False
Objectives[17]Task_List[5]AvoidVehicles = True
Objectives[17]Task_List[5]AvoidEmptyVehicles = True
Objectives[17]Task_List[5]AvoidActors = True
Objectives[17]Task_List[5]AvoidObjects = True
Objectives[17]Task_List[5]StopAtLights = False
Objectives[17]Task_List[5]UseBlinkers = True
Objectives[17]Task_List[5]AllowGoingWrongWay = True
Objectives[17]Task_List[5]Reverse = False
Objectives[17]Task_List[5]TakeShortestPath = True
Objectives[17]Task_List[5]IgnoreRoads = True
Objectives[17]Task_List[5]IgnoreAllPathing = True
Objectives[17]Task_List[5]AvoidHighWays = True
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = 421,8407
Objectives[18]positionY = -534,257
Objectives[18]positionZ = 8,090393
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = True
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 3
Objectives[18]ObjectiveMessages[0]positionX = -767,8902
Objectives[18]ObjectiveMessages[0]positionY = -90,18369
Objectives[18]ObjectiveMessages[0]positionZ = 36,54274
Objectives[18]ObjectiveMessages[0]Message = So... how do things work here?
Objectives[18]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Orange
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = -766,3923
Objectives[18]ObjectiveMessages[1]positionY = -93,67229
Objectives[18]ObjectiveMessages[1]positionZ = 36,51249
Objectives[18]ObjectiveMessages[1]Message = I'm sorry, but we're not authorized to provide this type of information.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = True
Objectives[18]ObjectiveMessages[1]Delay = False
Objectives[18]ObjectiveMessages[1]DelayTime = 0
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = False
Objectives[18]ObjectiveMessages[1]TypeTextMesage = True
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = -764,8217
Objectives[18]ObjectiveMessages[2]positionY = -96,76148
Objectives[18]ObjectiveMessages[2]positionZ = 36,49682
Objectives[18]ObjectiveMessages[2]Message = Oh... okay... you are truly reserved.
Objectives[18]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = Orange
Objectives[18]ObjectiveMessages[2]PlayFromStart = True
Objectives[18]ObjectiveMessages[2]Delay = False
Objectives[18]ObjectiveMessages[2]DelayTime = 0
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = False
Objectives[18]ObjectiveMessages[2]TypeTextMesage = True
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 259,389
Objectives[19]positionY = -464,0657
Objectives[19]positionZ = 22,74802
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 1
Objectives[19]Task_List[0]Type = Pause
Objectives[19]Task_List[0]positionX = 259,389
Objectives[19]Task_List[0]positionY = -464,0657
Objectives[19]Task_List[0]positionZ = 23,24802
Objectives[19]Task_List[0]time = 1
Objectives[19]mission_ActorsCount = 22
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = 257,9241
Objectives[19]mission_Actors[0]positionY = -477,5766
Objectives[19]mission_Actors[0]positionZ = 24,58816
Objectives[19]mission_Actors[0]Heading = 261,5932
Objectives[19]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[0]Relationship_Group = Neutral
Objectives[19]mission_Actors[0]AddBlip = False
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = False
Objectives[19]mission_Actors[0]SetHealth = 100
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = FlareGun
Objectives[19]mission_Actors[0]Variation = Random
Objectives[19]mission_Actors[0]Task = 2
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 0
Objectives[19]mission_Actors[1]positionX = 247,4539
Objectives[19]mission_Actors[1]positionY = -491,9327
Objectives[19]mission_Actors[1]positionZ = 24,58816
Objectives[19]mission_Actors[1]Heading = 72,04422
Objectives[19]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[1]Relationship_Group = Neutral
Objectives[19]mission_Actors[1]AddBlip = False
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 100
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = True
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[1]AlwaysFight = True
Objectives[19]mission_Actors[1]Seeing_Range = 30
Objectives[19]mission_Actors[1]Hearing_Range = 30
Objectives[19]mission_Actors[1]CombatMovement = Offensive
Objectives[19]mission_Actors[1]weapon = Firework
Objectives[19]mission_Actors[1]Variation = Random
Objectives[19]mission_Actors[1]Task = 3
Objectives[19]mission_Actors[1]Task_Guard_Range = 5
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[19]mission_Actors[2]Survive_Number = 0
Objectives[19]mission_Actors[2]Failed_Text = 
Objectives[19]mission_Actors[2]Remove_After = 0
Objectives[19]mission_Actors[2]positionX = 246,3982
Objectives[19]mission_Actors[2]positionY = -491,3858
Objectives[19]mission_Actors[2]positionZ = 24,58816
Objectives[19]mission_Actors[2]Heading = 212,0885
Objectives[19]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[2]Relationship_Group = Neutral
Objectives[19]mission_Actors[2]AddBlip = False
Objectives[19]mission_Actors[2]ShowCone = False
Objectives[19]mission_Actors[2]Invincible = False
Objectives[19]mission_Actors[2]SetHealth = 100
Objectives[19]mission_Actors[2]DieFromHeadShot = True
Objectives[19]mission_Actors[2]CanExitVehicle = True
Objectives[19]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[2]AlwaysFight = True
Objectives[19]mission_Actors[2]Seeing_Range = 30
Objectives[19]mission_Actors[2]Hearing_Range = 30
Objectives[19]mission_Actors[2]CombatMovement = Offensive
Objectives[19]mission_Actors[2]weapon = 966099553
Objectives[19]mission_Actors[2]Variation = Random
Objectives[19]mission_Actors[2]Task = 3
Objectives[19]mission_Actors[2]Task_Guard_Range = 5
Objectives[19]mission_Actors[2]Task_Stay_In_Range = True
Objectives[19]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[19]mission_Actors[3]Survive_Number = 0
Objectives[19]mission_Actors[3]Failed_Text = 
Objectives[19]mission_Actors[3]Remove_After = 0
Objectives[19]mission_Actors[3]positionX = 238,8616
Objectives[19]mission_Actors[3]positionY = -495,3496
Objectives[19]mission_Actors[3]positionZ = 24,58816
Objectives[19]mission_Actors[3]Heading = 212,0958
Objectives[19]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[3]Relationship_Group = Neutral
Objectives[19]mission_Actors[3]AddBlip = False
Objectives[19]mission_Actors[3]ShowCone = False
Objectives[19]mission_Actors[3]Invincible = False
Objectives[19]mission_Actors[3]SetHealth = 100
Objectives[19]mission_Actors[3]DieFromHeadShot = True
Objectives[19]mission_Actors[3]CanExitVehicle = True
Objectives[19]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[3]AlwaysFight = True
Objectives[19]mission_Actors[3]Seeing_Range = 30
Objectives[19]mission_Actors[3]Hearing_Range = 30
Objectives[19]mission_Actors[3]CombatMovement = Offensive
Objectives[19]mission_Actors[3]weapon = FlareGun
Objectives[19]mission_Actors[3]Variation = Random
Objectives[19]mission_Actors[3]Task = 2
Objectives[19]mission_Actors[3]Task_Guard_Range = 5
Objectives[19]mission_Actors[3]Task_Stay_In_Range = True
Objectives[19]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[3]Task_Scenario = NONE
Objectives[19]mission_Actors[4]Survive_Number = 0
Objectives[19]mission_Actors[4]Failed_Text = 
Objectives[19]mission_Actors[4]Remove_After = 0
Objectives[19]mission_Actors[4]positionX = 227,6465
Objectives[19]mission_Actors[4]positionY = -503,5861
Objectives[19]mission_Actors[4]positionZ = 24,58816
Objectives[19]mission_Actors[4]Heading = 202,5691
Objectives[19]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[4]Relationship_Group = Neutral
Objectives[19]mission_Actors[4]AddBlip = False
Objectives[19]mission_Actors[4]ShowCone = False
Objectives[19]mission_Actors[4]Invincible = False
Objectives[19]mission_Actors[4]SetHealth = 100
Objectives[19]mission_Actors[4]DieFromHeadShot = True
Objectives[19]mission_Actors[4]CanExitVehicle = True
Objectives[19]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[4]AlwaysFight = True
Objectives[19]mission_Actors[4]Seeing_Range = 30
Objectives[19]mission_Actors[4]Hearing_Range = 30
Objectives[19]mission_Actors[4]CombatMovement = Offensive
Objectives[19]mission_Actors[4]weapon = Unarmed
Objectives[19]mission_Actors[4]Variation = Random
Objectives[19]mission_Actors[4]Task = 3
Objectives[19]mission_Actors[4]Task_Guard_Range = 5
Objectives[19]mission_Actors[4]Task_Stay_In_Range = True
Objectives[19]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[4]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[19]mission_Actors[5]Survive_Number = 0
Objectives[19]mission_Actors[5]Failed_Text = 
Objectives[19]mission_Actors[5]Remove_After = 0
Objectives[19]mission_Actors[5]positionX = 221,6301
Objectives[19]mission_Actors[5]positionY = -508,9194
Objectives[19]mission_Actors[5]positionZ = 24,58816
Objectives[19]mission_Actors[5]Heading = 202,5759
Objectives[19]mission_Actors[5]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[5]Relationship_Group = Neutral
Objectives[19]mission_Actors[5]AddBlip = False
Objectives[19]mission_Actors[5]ShowCone = False
Objectives[19]mission_Actors[5]Invincible = False
Objectives[19]mission_Actors[5]SetHealth = 100
Objectives[19]mission_Actors[5]DieFromHeadShot = True
Objectives[19]mission_Actors[5]CanExitVehicle = True
Objectives[19]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[5]AlwaysFight = True
Objectives[19]mission_Actors[5]Seeing_Range = 30
Objectives[19]mission_Actors[5]Hearing_Range = 30
Objectives[19]mission_Actors[5]CombatMovement = Offensive
Objectives[19]mission_Actors[5]weapon = Firework
Objectives[19]mission_Actors[5]Variation = Random
Objectives[19]mission_Actors[5]Task = 3
Objectives[19]mission_Actors[5]Task_Guard_Range = 5
Objectives[19]mission_Actors[5]Task_Stay_In_Range = True
Objectives[19]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[5]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[19]mission_Actors[6]Survive_Number = 0
Objectives[19]mission_Actors[6]Failed_Text = 
Objectives[19]mission_Actors[6]Remove_After = 0
Objectives[19]mission_Actors[6]positionX = 212,4195
Objectives[19]mission_Actors[6]positionY = -525,1548
Objectives[19]mission_Actors[6]positionZ = 22,92368
Objectives[19]mission_Actors[6]Heading = 212,0795
Objectives[19]mission_Actors[6]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[6]Relationship_Group = Neutral
Objectives[19]mission_Actors[6]AddBlip = False
Objectives[19]mission_Actors[6]ShowCone = False
Objectives[19]mission_Actors[6]Invincible = False
Objectives[19]mission_Actors[6]SetHealth = 100
Objectives[19]mission_Actors[6]DieFromHeadShot = True
Objectives[19]mission_Actors[6]CanExitVehicle = True
Objectives[19]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[6]AlwaysFight = True
Objectives[19]mission_Actors[6]Seeing_Range = 30
Objectives[19]mission_Actors[6]Hearing_Range = 30
Objectives[19]mission_Actors[6]CombatMovement = Offensive
Objectives[19]mission_Actors[6]weapon = FlareGun
Objectives[19]mission_Actors[6]Variation = Random
Objectives[19]mission_Actors[6]Task = 2
Objectives[19]mission_Actors[6]Task_Guard_Range = 5
Objectives[19]mission_Actors[6]Task_Stay_In_Range = True
Objectives[19]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[6]Task_Scenario = NONE
Objectives[19]mission_Actors[7]Survive_Number = 0
Objectives[19]mission_Actors[7]Failed_Text = 
Objectives[19]mission_Actors[7]Remove_After = 0
Objectives[19]mission_Actors[7]positionX = 201,1884
Objectives[19]mission_Actors[7]positionY = -536,1577
Objectives[19]mission_Actors[7]positionZ = 21,96818
Objectives[19]mission_Actors[7]Heading = 42,57084
Objectives[19]mission_Actors[7]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[7]Relationship_Group = Neutral
Objectives[19]mission_Actors[7]AddBlip = False
Objectives[19]mission_Actors[7]ShowCone = False
Objectives[19]mission_Actors[7]Invincible = False
Objectives[19]mission_Actors[7]SetHealth = 100
Objectives[19]mission_Actors[7]DieFromHeadShot = True
Objectives[19]mission_Actors[7]CanExitVehicle = True
Objectives[19]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[7]AlwaysFight = True
Objectives[19]mission_Actors[7]Seeing_Range = 30
Objectives[19]mission_Actors[7]Hearing_Range = 30
Objectives[19]mission_Actors[7]CombatMovement = Offensive
Objectives[19]mission_Actors[7]weapon = Unarmed
Objectives[19]mission_Actors[7]Variation = Random
Objectives[19]mission_Actors[7]Task = 3
Objectives[19]mission_Actors[7]Task_Guard_Range = 5
Objectives[19]mission_Actors[7]Task_Stay_In_Range = True
Objectives[19]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[7]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[19]mission_Actors[8]Survive_Number = 0
Objectives[19]mission_Actors[8]Failed_Text = 
Objectives[19]mission_Actors[8]Remove_After = 0
Objectives[19]mission_Actors[8]positionX = 187,1279
Objectives[19]mission_Actors[8]positionY = -533,6909
Objectives[19]mission_Actors[8]positionZ = 21,96818
Objectives[19]mission_Actors[8]Heading = 52,08804
Objectives[19]mission_Actors[8]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[8]Relationship_Group = Neutral
Objectives[19]mission_Actors[8]AddBlip = False
Objectives[19]mission_Actors[8]ShowCone = False
Objectives[19]mission_Actors[8]Invincible = False
Objectives[19]mission_Actors[8]SetHealth = 100
Objectives[19]mission_Actors[8]DieFromHeadShot = True
Objectives[19]mission_Actors[8]CanExitVehicle = True
Objectives[19]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[8]AlwaysFight = True
Objectives[19]mission_Actors[8]Seeing_Range = 30
Objectives[19]mission_Actors[8]Hearing_Range = 30
Objectives[19]mission_Actors[8]CombatMovement = Offensive
Objectives[19]mission_Actors[8]weapon = Firework
Objectives[19]mission_Actors[8]Variation = Random
Objectives[19]mission_Actors[8]Task = 2
Objectives[19]mission_Actors[8]Task_Guard_Range = 5
Objectives[19]mission_Actors[8]Task_Stay_In_Range = True
Objectives[19]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[8]Task_Scenario = NONE
Objectives[19]mission_Actors[9]Survive_Number = 0
Objectives[19]mission_Actors[9]Failed_Text = 
Objectives[19]mission_Actors[9]Remove_After = 0
Objectives[19]mission_Actors[9]positionX = 172,3474
Objectives[19]mission_Actors[9]positionY = -546,8937
Objectives[19]mission_Actors[9]positionZ = 21,96818
Objectives[19]mission_Actors[9]Heading = 36,57204
Objectives[19]mission_Actors[9]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[9]Relationship_Group = Neutral
Objectives[19]mission_Actors[9]AddBlip = False
Objectives[19]mission_Actors[9]ShowCone = False
Objectives[19]mission_Actors[9]Invincible = False
Objectives[19]mission_Actors[9]SetHealth = 100
Objectives[19]mission_Actors[9]DieFromHeadShot = True
Objectives[19]mission_Actors[9]CanExitVehicle = True
Objectives[19]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[9]AlwaysFight = True
Objectives[19]mission_Actors[9]Seeing_Range = 30
Objectives[19]mission_Actors[9]Hearing_Range = 30
Objectives[19]mission_Actors[9]CombatMovement = Offensive
Objectives[19]mission_Actors[9]weapon = Unarmed
Objectives[19]mission_Actors[9]Variation = Random
Objectives[19]mission_Actors[9]Task = 3
Objectives[19]mission_Actors[9]Task_Guard_Range = 5
Objectives[19]mission_Actors[9]Task_Stay_In_Range = True
Objectives[19]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[9]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[19]mission_Actors[10]Survive_Number = 0
Objectives[19]mission_Actors[10]Failed_Text = 
Objectives[19]mission_Actors[10]Remove_After = 0
Objectives[19]mission_Actors[10]positionX = 167,5788
Objectives[19]mission_Actors[10]positionY = -556,4666
Objectives[19]mission_Actors[10]positionZ = 21,96818
Objectives[19]mission_Actors[10]Heading = 337,6202
Objectives[19]mission_Actors[10]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[10]Relationship_Group = Neutral
Objectives[19]mission_Actors[10]AddBlip = False
Objectives[19]mission_Actors[10]ShowCone = False
Objectives[19]mission_Actors[10]Invincible = False
Objectives[19]mission_Actors[10]SetHealth = 100
Objectives[19]mission_Actors[10]DieFromHeadShot = True
Objectives[19]mission_Actors[10]CanExitVehicle = True
Objectives[19]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[10]AlwaysFight = True
Objectives[19]mission_Actors[10]Seeing_Range = 30
Objectives[19]mission_Actors[10]Hearing_Range = 30
Objectives[19]mission_Actors[10]CombatMovement = Offensive
Objectives[19]mission_Actors[10]weapon = Unarmed
Objectives[19]mission_Actors[10]Variation = Random
Objectives[19]mission_Actors[10]Task = 3
Objectives[19]mission_Actors[10]Task_Guard_Range = 5
Objectives[19]mission_Actors[10]Task_Stay_In_Range = True
Objectives[19]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[10]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[19]mission_Actors[11]Survive_Number = 0
Objectives[19]mission_Actors[11]Failed_Text = 
Objectives[19]mission_Actors[11]Remove_After = 0
Objectives[19]mission_Actors[11]positionX = 169,5315
Objectives[19]mission_Actors[11]positionY = -557,1877
Objectives[19]mission_Actors[11]positionZ = 21,97066
Objectives[19]mission_Actors[11]Heading = 347,0998
Objectives[19]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[11]Relationship_Group = Neutral
Objectives[19]mission_Actors[11]AddBlip = False
Objectives[19]mission_Actors[11]ShowCone = False
Objectives[19]mission_Actors[11]Invincible = False
Objectives[19]mission_Actors[11]SetHealth = 100
Objectives[19]mission_Actors[11]DieFromHeadShot = True
Objectives[19]mission_Actors[11]CanExitVehicle = True
Objectives[19]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[11]AlwaysFight = True
Objectives[19]mission_Actors[11]Seeing_Range = 30
Objectives[19]mission_Actors[11]Hearing_Range = 30
Objectives[19]mission_Actors[11]CombatMovement = Offensive
Objectives[19]mission_Actors[11]weapon = Firework
Objectives[19]mission_Actors[11]Variation = Random
Objectives[19]mission_Actors[11]Task = 2
Objectives[19]mission_Actors[11]Task_Guard_Range = 5
Objectives[19]mission_Actors[11]Task_Stay_In_Range = True
Objectives[19]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[11]Task_Scenario = NONE
Objectives[19]mission_Actors[12]Survive_Number = 0
Objectives[19]mission_Actors[12]Failed_Text = 
Objectives[19]mission_Actors[12]Remove_After = 0
Objectives[19]mission_Actors[12]positionX = 161,2506
Objectives[19]mission_Actors[12]positionY = -573,7715
Objectives[19]mission_Actors[12]positionZ = 21,32517
Objectives[19]mission_Actors[12]Heading = 347,1001
Objectives[19]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[12]Relationship_Group = Neutral
Objectives[19]mission_Actors[12]AddBlip = False
Objectives[19]mission_Actors[12]ShowCone = False
Objectives[19]mission_Actors[12]Invincible = False
Objectives[19]mission_Actors[12]SetHealth = 100
Objectives[19]mission_Actors[12]DieFromHeadShot = True
Objectives[19]mission_Actors[12]CanExitVehicle = True
Objectives[19]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[12]AlwaysFight = True
Objectives[19]mission_Actors[12]Seeing_Range = 30
Objectives[19]mission_Actors[12]Hearing_Range = 30
Objectives[19]mission_Actors[12]CombatMovement = Offensive
Objectives[19]mission_Actors[12]weapon = FlareGun
Objectives[19]mission_Actors[12]Variation = Random
Objectives[19]mission_Actors[12]Task = 2
Objectives[19]mission_Actors[12]Task_Guard_Range = 5
Objectives[19]mission_Actors[12]Task_Stay_In_Range = True
Objectives[19]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[12]Task_Scenario = NONE
Objectives[19]mission_Actors[13]Survive_Number = 0
Objectives[19]mission_Actors[13]Failed_Text = 
Objectives[19]mission_Actors[13]Remove_After = 0
Objectives[19]mission_Actors[13]positionX = 165,1175
Objectives[19]mission_Actors[13]positionY = -588,48
Objectives[19]mission_Actors[13]positionZ = 18,37558
Objectives[19]mission_Actors[13]Heading = 347,0993
Objectives[19]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[13]Relationship_Group = Neutral
Objectives[19]mission_Actors[13]AddBlip = False
Objectives[19]mission_Actors[13]ShowCone = False
Objectives[19]mission_Actors[13]Invincible = False
Objectives[19]mission_Actors[13]SetHealth = 100
Objectives[19]mission_Actors[13]DieFromHeadShot = True
Objectives[19]mission_Actors[13]CanExitVehicle = True
Objectives[19]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[13]AlwaysFight = True
Objectives[19]mission_Actors[13]Seeing_Range = 30
Objectives[19]mission_Actors[13]Hearing_Range = 30
Objectives[19]mission_Actors[13]CombatMovement = Offensive
Objectives[19]mission_Actors[13]weapon = FlareGun
Objectives[19]mission_Actors[13]Variation = Random
Objectives[19]mission_Actors[13]Task = 2
Objectives[19]mission_Actors[13]Task_Guard_Range = 5
Objectives[19]mission_Actors[13]Task_Stay_In_Range = True
Objectives[19]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[13]Task_Scenario = NONE
Objectives[19]mission_Actors[14]Survive_Number = 0
Objectives[19]mission_Actors[14]Failed_Text = 
Objectives[19]mission_Actors[14]Remove_After = 0
Objectives[19]mission_Actors[14]positionX = 167,1907
Objectives[19]mission_Actors[14]positionY = -568,6816
Objectives[19]mission_Actors[14]positionZ = 22,04427
Objectives[19]mission_Actors[14]Heading = 352,6404
Objectives[19]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[14]Relationship_Group = Neutral
Objectives[19]mission_Actors[14]AddBlip = False
Objectives[19]mission_Actors[14]ShowCone = False
Objectives[19]mission_Actors[14]Invincible = False
Objectives[19]mission_Actors[14]SetHealth = 100
Objectives[19]mission_Actors[14]DieFromHeadShot = True
Objectives[19]mission_Actors[14]CanExitVehicle = True
Objectives[19]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[14]AlwaysFight = True
Objectives[19]mission_Actors[14]Seeing_Range = 30
Objectives[19]mission_Actors[14]Hearing_Range = 30
Objectives[19]mission_Actors[14]CombatMovement = Offensive
Objectives[19]mission_Actors[14]weapon = 966099553
Objectives[19]mission_Actors[14]Variation = Custom
Objectives[19]mission_Actors[14]Task = 3
Objectives[19]mission_Actors[14]Task_Guard_Range = 5
Objectives[19]mission_Actors[14]Task_Stay_In_Range = True
Objectives[19]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[14]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[19]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 2
Objectives[19]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 3
Objectives[19]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 5
Objectives[19]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 43
Objectives[19]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[19]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[19]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[14]NeededForObjectiveHintCount = 1
Objectives[19]mission_Actors[14]NeededForObjectiveHint[0] = 27
Objectives[19]mission_Actors[14]NeededForObjectiveGoToActorCount = 1
Objectives[19]mission_Actors[14]NeededForObjectiveGoToActor[0] = 26
Objectives[19]mission_Actors[14]NeededForObjectiveCutsceneCount = 1
Objectives[19]mission_Actors[14]NeededForObjectiveCutscene[0] = 30
Objectives[19]mission_Actors[15]Survive_Number = 0
Objectives[19]mission_Actors[15]Failed_Text = 
Objectives[19]mission_Actors[15]Remove_After = 0
Objectives[19]mission_Actors[15]positionX = 170,8134
Objectives[19]mission_Actors[15]positionY = -564,8674
Objectives[19]mission_Actors[15]positionZ = 22,01986
Objectives[19]mission_Actors[15]Heading = 48,10664
Objectives[19]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[15]Relationship_Group = Neutral
Objectives[19]mission_Actors[15]AddBlip = False
Objectives[19]mission_Actors[15]ShowCone = False
Objectives[19]mission_Actors[15]Invincible = False
Objectives[19]mission_Actors[15]SetHealth = 100
Objectives[19]mission_Actors[15]DieFromHeadShot = True
Objectives[19]mission_Actors[15]CanExitVehicle = True
Objectives[19]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[15]AlwaysFight = True
Objectives[19]mission_Actors[15]Seeing_Range = 30
Objectives[19]mission_Actors[15]Hearing_Range = 30
Objectives[19]mission_Actors[15]CombatMovement = Offensive
Objectives[19]mission_Actors[15]weapon = 966099553
Objectives[19]mission_Actors[15]Variation = Random
Objectives[19]mission_Actors[15]Task = 3
Objectives[19]mission_Actors[15]Task_Guard_Range = 5
Objectives[19]mission_Actors[15]Task_Stay_In_Range = True
Objectives[19]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[15]Task_Scenario = WORLD_HUMAN_JANITOR
Objectives[19]mission_Actors[16]Survive_Number = 0
Objectives[19]mission_Actors[16]Failed_Text = 
Objectives[19]mission_Actors[16]Remove_After = 0
Objectives[19]mission_Actors[16]positionX = 170,403
Objectives[19]mission_Actors[16]positionY = -568,6268
Objectives[19]mission_Actors[16]positionZ = 22,04395
Objectives[19]mission_Actors[16]Heading = 46,59354
Objectives[19]mission_Actors[16]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[16]Relationship_Group = Neutral
Objectives[19]mission_Actors[16]AddBlip = False
Objectives[19]mission_Actors[16]ShowCone = False
Objectives[19]mission_Actors[16]Invincible = False
Objectives[19]mission_Actors[16]SetHealth = 100
Objectives[19]mission_Actors[16]DieFromHeadShot = True
Objectives[19]mission_Actors[16]CanExitVehicle = True
Objectives[19]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[16]AlwaysFight = True
Objectives[19]mission_Actors[16]Seeing_Range = 30
Objectives[19]mission_Actors[16]Hearing_Range = 30
Objectives[19]mission_Actors[16]CombatMovement = Offensive
Objectives[19]mission_Actors[16]weapon = FlareGun
Objectives[19]mission_Actors[16]Variation = Random
Objectives[19]mission_Actors[16]Task = 3
Objectives[19]mission_Actors[16]Task_Guard_Range = 5
Objectives[19]mission_Actors[16]Task_Stay_In_Range = True
Objectives[19]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[16]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[19]mission_Actors[17]Survive_Number = 0
Objectives[19]mission_Actors[17]Failed_Text = 
Objectives[19]mission_Actors[17]Remove_After = 0
Objectives[19]mission_Actors[17]positionX = 171,4401
Objectives[19]mission_Actors[17]positionY = -572,1099
Objectives[19]mission_Actors[17]positionZ = 22,06454
Objectives[19]mission_Actors[17]Heading = 51,17759
Objectives[19]mission_Actors[17]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[17]Relationship_Group = Neutral
Objectives[19]mission_Actors[17]AddBlip = False
Objectives[19]mission_Actors[17]ShowCone = False
Objectives[19]mission_Actors[17]Invincible = False
Objectives[19]mission_Actors[17]SetHealth = 100
Objectives[19]mission_Actors[17]DieFromHeadShot = True
Objectives[19]mission_Actors[17]CanExitVehicle = True
Objectives[19]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[17]AlwaysFight = True
Objectives[19]mission_Actors[17]Seeing_Range = 30
Objectives[19]mission_Actors[17]Hearing_Range = 30
Objectives[19]mission_Actors[17]CombatMovement = Offensive
Objectives[19]mission_Actors[17]weapon = Firework
Objectives[19]mission_Actors[17]Variation = Random
Objectives[19]mission_Actors[17]Task = 3
Objectives[19]mission_Actors[17]Task_Guard_Range = 5
Objectives[19]mission_Actors[17]Task_Stay_In_Range = True
Objectives[19]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[17]Task_Scenario = WORLD_HUMAN_BUM_SLUMPED
Objectives[19]mission_Actors[18]SpawnInVehicle = True
Objectives[19]mission_Actors[18]SeatIndex = -1
Objectives[19]mission_Actors[18]Survive_Number = 0
Objectives[19]mission_Actors[18]Failed_Text = 
Objectives[19]mission_Actors[18]Remove_After = 26
Objectives[19]mission_Actors[18]positionX = 256,858
Objectives[19]mission_Actors[18]positionY = -480,5965
Objectives[19]mission_Actors[18]positionZ = 23,97346
Objectives[19]mission_Actors[18]Heading = 131,8282
Objectives[19]mission_Actors[18]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[18]Relationship_Group = Neutral
Objectives[19]mission_Actors[18]AddBlip = False
Objectives[19]mission_Actors[18]ShowCone = False
Objectives[19]mission_Actors[18]Invincible = True
Objectives[19]mission_Actors[18]SetHealth = 100
Objectives[19]mission_Actors[18]DieFromHeadShot = True
Objectives[19]mission_Actors[18]CanExitVehicle = True
Objectives[19]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[18]AlwaysFight = True
Objectives[19]mission_Actors[18]Seeing_Range = 30
Objectives[19]mission_Actors[18]Hearing_Range = 30
Objectives[19]mission_Actors[18]CombatMovement = Offensive
Objectives[19]mission_Actors[18]weapon = FlareGun
Objectives[19]mission_Actors[18]Variation = Random
Objectives[19]mission_Actors[18]Task = 99
Objectives[19]mission_Actors[18]Task_Guard_Range = 5
Objectives[19]mission_Actors[18]Task_Stay_In_Range = True
Objectives[19]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[18]Task_Scenario = NONE
Objectives[19]mission_Actors[18]Task_List_Count = 1
Objectives[19]mission_Actors[18]Task_Repeat = False
Objectives[19]mission_Actors[18]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[19]mission_Actors[18]Task_List[0]PositionX = 258,6343
Objectives[19]mission_Actors[18]Task_List[0]PositionY = -482,5135
Objectives[19]mission_Actors[18]Task_List[0]PositionZ = 24,08816
Objectives[19]mission_Actors[18]Task_List[0]Block = True
Objectives[19]mission_Actors[18]NeededForObjectiveSetPlayerActorCount = 1
Objectives[19]mission_Actors[18]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[19]mission_Actors[19]SpawnInVehicle = True
Objectives[19]mission_Actors[19]SeatIndex = -1
Objectives[19]mission_Actors[19]Survive_Number = 0
Objectives[19]mission_Actors[19]Failed_Text = 
Objectives[19]mission_Actors[19]Remove_After = 0
Objectives[19]mission_Actors[19]positionX = 255,0872
Objectives[19]mission_Actors[19]positionY = -478,2549
Objectives[19]mission_Actors[19]positionZ = 23,97351
Objectives[19]mission_Actors[19]Heading = 132,5786
Objectives[19]mission_Actors[19]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[19]Relationship_Group = Neutral
Objectives[19]mission_Actors[19]AddBlip = False
Objectives[19]mission_Actors[19]ShowCone = False
Objectives[19]mission_Actors[19]Invincible = True
Objectives[19]mission_Actors[19]SetHealth = 100
Objectives[19]mission_Actors[19]DieFromHeadShot = True
Objectives[19]mission_Actors[19]CanExitVehicle = True
Objectives[19]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[19]AlwaysFight = True
Objectives[19]mission_Actors[19]Seeing_Range = 30
Objectives[19]mission_Actors[19]Hearing_Range = 30
Objectives[19]mission_Actors[19]CombatMovement = Offensive
Objectives[19]mission_Actors[19]weapon = FlareGun
Objectives[19]mission_Actors[19]Variation = Random
Objectives[19]mission_Actors[19]Task = 99
Objectives[19]mission_Actors[19]Task_Guard_Range = 5
Objectives[19]mission_Actors[19]Task_Stay_In_Range = True
Objectives[19]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[19]Task_Scenario = NONE
Objectives[19]mission_Actors[19]Task_List_Count = 1
Objectives[19]mission_Actors[19]Task_Repeat = False
Objectives[19]mission_Actors[19]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[19]mission_Actors[19]Task_List[0]PositionX = 255,7184
Objectives[19]mission_Actors[19]Task_List[0]PositionY = -477,8222
Objectives[19]mission_Actors[19]Task_List[0]PositionZ = 24,08816
Objectives[19]mission_Actors[19]Task_List[0]Block = True
Objectives[19]mission_Actors[19]NeededForObjectiveSetPlayerActorCount = 1
Objectives[19]mission_Actors[19]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[19]mission_Actors[20]Survive_Number = 0
Objectives[19]mission_Actors[20]Failed_Text = 
Objectives[19]mission_Actors[20]Remove_After = 0
Objectives[19]mission_Actors[20]positionX = 168,095
Objectives[19]mission_Actors[20]positionY = -568,4149
Objectives[19]mission_Actors[20]positionZ = 22,04258
Objectives[19]mission_Actors[20]Heading = 29,27172
Objectives[19]mission_Actors[20]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[20]Relationship_Group = Neutral
Objectives[19]mission_Actors[20]AddBlip = False
Objectives[19]mission_Actors[20]ShowCone = False
Objectives[19]mission_Actors[20]Invincible = False
Objectives[19]mission_Actors[20]SetHealth = 100
Objectives[19]mission_Actors[20]DieFromHeadShot = True
Objectives[19]mission_Actors[20]CanExitVehicle = True
Objectives[19]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[20]AlwaysFight = True
Objectives[19]mission_Actors[20]Seeing_Range = 30
Objectives[19]mission_Actors[20]Hearing_Range = 30
Objectives[19]mission_Actors[20]CombatMovement = Offensive
Objectives[19]mission_Actors[20]weapon = Unarmed
Objectives[19]mission_Actors[20]Variation = Custom
Objectives[19]mission_Actors[20]Task = 0
Objectives[19]mission_Actors[20]Task_Guard_Range = 5
Objectives[19]mission_Actors[20]Task_Stay_In_Range = True
Objectives[19]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[20]Task_Scenario = WORLD_CAT_SLEEPING_LEDGE
Objectives[19]mission_Actors[20]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[20]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_HEAD_DRAWABLE = 2
Objectives[19]mission_Actors[20]COMPONENT_HEAD_TEXTURE = 1
Objectives[19]mission_Actors[20]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[20]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_TORSO_DRAWABLE = 4
Objectives[19]mission_Actors[20]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_LEGS_DRAWABLE = 44
Objectives[19]mission_Actors[20]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[20]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_FEET_DRAWABLE = 1
Objectives[19]mission_Actors[20]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[20]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[19]mission_Actors[20]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[20]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[20]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[20]COMPONENT_TORSO2_DRAWABLE = 5
Objectives[19]mission_Actors[20]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[20]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[20]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[20]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[20]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[20]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[20]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[21]Survive_Number = 0
Objectives[19]mission_Actors[21]Failed_Text = 
Objectives[19]mission_Actors[21]Remove_After = 0
Objectives[19]mission_Actors[21]positionX = 166,5395
Objectives[19]mission_Actors[21]positionY = -568,106
Objectives[19]mission_Actors[21]positionZ = 22,04059
Objectives[19]mission_Actors[21]Heading = 314,2654
Objectives[19]mission_Actors[21]String_Name = mp_f_freemode_01
Objectives[19]mission_Actors[21]Relationship_Group = Neutral
Objectives[19]mission_Actors[21]AddBlip = False
Objectives[19]mission_Actors[21]ShowCone = False
Objectives[19]mission_Actors[21]Invincible = False
Objectives[19]mission_Actors[21]SetHealth = 100
Objectives[19]mission_Actors[21]DieFromHeadShot = True
Objectives[19]mission_Actors[21]CanExitVehicle = True
Objectives[19]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[21]AlwaysFight = True
Objectives[19]mission_Actors[21]Seeing_Range = 30
Objectives[19]mission_Actors[21]Hearing_Range = 30
Objectives[19]mission_Actors[21]CombatMovement = Offensive
Objectives[19]mission_Actors[21]weapon = FlareGun
Objectives[19]mission_Actors[21]Variation = Custom
Objectives[19]mission_Actors[21]Task = 0
Objectives[19]mission_Actors[21]Task_Guard_Range = 5
Objectives[19]mission_Actors[21]Task_Stay_In_Range = True
Objectives[19]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[21]Task_Scenario = NONE
Objectives[19]mission_Actors[21]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[21]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_HEAD_DRAWABLE = 2
Objectives[19]mission_Actors[21]COMPONENT_HEAD_TEXTURE = 2
Objectives[19]mission_Actors[21]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[21]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_TORSO_DRAWABLE = 4
Objectives[19]mission_Actors[21]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_LEGS_DRAWABLE = 74
Objectives[19]mission_Actors[21]COMPONENT_LEGS_TEXTURE = 1
Objectives[19]mission_Actors[21]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[21]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_FEET_DRAWABLE = 6
Objectives[19]mission_Actors[21]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[21]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[19]mission_Actors[21]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[21]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[21]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[21]COMPONENT_TORSO2_DRAWABLE = 13
Objectives[19]mission_Actors[21]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[21]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[21]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[21]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[21]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[21]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[21]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Vehicles = 7
Objectives[19]mission_Vehicles[0]positionX = 161,4804
Objectives[19]mission_Vehicles[0]positionY = -569,277
Objectives[19]mission_Vehicles[0]positionZ = 21,51681
Objectives[19]mission_Vehicles[0]Heading = 55,42356
Objectives[19]mission_Vehicles[0]Name = Deathbike (Incubo)
Objectives[19]mission_Vehicles[0]Model = deathbike3
Objectives[19]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[19]mission_Vehicles[0]SecondaryColor = MetallicRaceYellow
Objectives[19]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[0]HasPearlescent = False
Objectives[19]mission_Vehicles[0]Livery = -1
Objectives[19]mission_Vehicles[0]DirtLevel = 0
Objectives[19]mission_Vehicles[0]LockedForPlayer = False
Objectives[19]mission_Vehicles[0]Locked = False
Objectives[19]mission_Vehicles[0]Alarm = False
Objectives[19]mission_Vehicles[0]HotWired = False
Objectives[19]mission_Vehicles[0]Invincible = False
Objectives[19]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[0]Remove_After = 0
Objectives[19]mission_Vehicles[0]Survive_Number = 0
Objectives[19]mission_Vehicles[0]Failed_Text = 
Objectives[19]mission_Vehicles[1]positionX = 255,0872
Objectives[19]mission_Vehicles[1]positionY = -478,2549
Objectives[19]mission_Vehicles[1]positionZ = 23,97351
Objectives[19]mission_Vehicles[1]Heading = 132,5786
Objectives[19]mission_Vehicles[1]Name = Caddie
Objectives[19]mission_Vehicles[1]Model = caddy3
Objectives[19]mission_Vehicles[1]PrimaryColor = MetallicRaceYellow
Objectives[19]mission_Vehicles[1]SecondaryColor = MetallicRaceYellow
Objectives[19]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[1]HasPearlescent = False
Objectives[19]mission_Vehicles[1]Livery = 0
Objectives[19]mission_Vehicles[1]DirtLevel = 0
Objectives[19]mission_Vehicles[1]LockedForPlayer = False
Objectives[19]mission_Vehicles[1]Locked = False
Objectives[19]mission_Vehicles[1]Alarm = False
Objectives[19]mission_Vehicles[1]HotWired = False
Objectives[19]mission_Vehicles[1]Invincible = False
Objectives[19]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[1]Remove_After = 0
Objectives[19]mission_Vehicles[1]Survive_Number = 0
Objectives[19]mission_Vehicles[1]Failed_Text = 
Objectives[19]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[19]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 21
Objectives[19]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[19]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 24
Objectives[19]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[19]mission_Vehicles[2]positionX = 256,858
Objectives[19]mission_Vehicles[2]positionY = -480,5965
Objectives[19]mission_Vehicles[2]positionZ = 23,97346
Objectives[19]mission_Vehicles[2]Heading = 131,8282
Objectives[19]mission_Vehicles[2]Name = Caddie
Objectives[19]mission_Vehicles[2]Model = caddy3
Objectives[19]mission_Vehicles[2]PrimaryColor = MetallicLime
Objectives[19]mission_Vehicles[2]SecondaryColor = MetallicRaceYellow
Objectives[19]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[2]HasPearlescent = False
Objectives[19]mission_Vehicles[2]Livery = 0
Objectives[19]mission_Vehicles[2]DirtLevel = 0
Objectives[19]mission_Vehicles[2]LockedForPlayer = False
Objectives[19]mission_Vehicles[2]Locked = False
Objectives[19]mission_Vehicles[2]Alarm = False
Objectives[19]mission_Vehicles[2]HotWired = False
Objectives[19]mission_Vehicles[2]Invincible = False
Objectives[19]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[2]Remove_After = 0
Objectives[19]mission_Vehicles[2]Survive_Number = 0
Objectives[19]mission_Vehicles[2]Failed_Text = 
Objectives[19]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[19]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 22
Objectives[19]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[19]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[19]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 23
Objectives[19]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[19]mission_Vehicles[3]positionX = 165,7967
Objectives[19]mission_Vehicles[3]positionY = -581,2502
Objectives[19]mission_Vehicles[3]positionZ = 18,73746
Objectives[19]mission_Vehicles[3]Heading = 189,4753
Objectives[19]mission_Vehicles[3]Name = Issi (Incubo)
Objectives[19]mission_Vehicles[3]Model = issi6
Objectives[19]mission_Vehicles[3]PrimaryColor = MetallicOrange
Objectives[19]mission_Vehicles[3]SecondaryColor = MetallicLime
Objectives[19]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[3]HasPearlescent = False
Objectives[19]mission_Vehicles[3]Livery = -1
Objectives[19]mission_Vehicles[3]DirtLevel = 0
Objectives[19]mission_Vehicles[3]LockedForPlayer = True
Objectives[19]mission_Vehicles[3]Locked = False
Objectives[19]mission_Vehicles[3]Alarm = False
Objectives[19]mission_Vehicles[3]HotWired = False
Objectives[19]mission_Vehicles[3]Invincible = False
Objectives[19]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[3]Remove_After = 0
Objectives[19]mission_Vehicles[3]Survive_Number = 0
Objectives[19]mission_Vehicles[3]Failed_Text = 
Objectives[19]mission_Vehicles[4]positionX = 166,9341
Objectives[19]mission_Vehicles[4]positionY = -569,8892
Objectives[19]mission_Vehicles[4]positionZ = 21,34003
Objectives[19]mission_Vehicles[4]Heading = 80,02184
Objectives[19]mission_Vehicles[4]Name = Brioso R/A
Objectives[19]mission_Vehicles[4]Model = zr380
Objectives[19]mission_Vehicles[4]PrimaryColor = MetallicPurple
Objectives[19]mission_Vehicles[4]SecondaryColor = MetallicLime
Objectives[19]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[4]HasPearlescent = False
Objectives[19]mission_Vehicles[4]Livery = -1
Objectives[19]mission_Vehicles[4]DirtLevel = 0
Objectives[19]mission_Vehicles[4]LockedForPlayer = True
Objectives[19]mission_Vehicles[4]Locked = False
Objectives[19]mission_Vehicles[4]Alarm = False
Objectives[19]mission_Vehicles[4]HotWired = False
Objectives[19]mission_Vehicles[4]Invincible = False
Objectives[19]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[4]Remove_After = 0
Objectives[19]mission_Vehicles[4]Survive_Number = 0
Objectives[19]mission_Vehicles[4]Failed_Text = 
Objectives[19]mission_Vehicles[5]positionX = 154,1428
Objectives[19]mission_Vehicles[5]positionY = -600,0372
Objectives[19]mission_Vehicles[5]positionZ = 17,61049
Objectives[19]mission_Vehicles[5]Heading = 90,50591
Objectives[19]mission_Vehicles[5]Name = Cerberus (Incubo)
Objectives[19]mission_Vehicles[5]Model = cerberus3
Objectives[19]mission_Vehicles[5]PrimaryColor = MetallicOrange
Objectives[19]mission_Vehicles[5]SecondaryColor = MetallicLime
Objectives[19]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[5]HasPearlescent = False
Objectives[19]mission_Vehicles[5]Livery = -1
Objectives[19]mission_Vehicles[5]DirtLevel = 0
Objectives[19]mission_Vehicles[5]LockedForPlayer = True
Objectives[19]mission_Vehicles[5]Locked = False
Objectives[19]mission_Vehicles[5]Alarm = False
Objectives[19]mission_Vehicles[5]HotWired = False
Objectives[19]mission_Vehicles[5]Invincible = False
Objectives[19]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[5]Remove_After = 0
Objectives[19]mission_Vehicles[5]Survive_Number = 0
Objectives[19]mission_Vehicles[5]Failed_Text = 
Objectives[19]mission_Vehicles[6]positionX = 158,6631
Objectives[19]mission_Vehicles[6]positionY = -592,2163
Objectives[19]mission_Vehicles[6]positionZ = 17,93666
Objectives[19]mission_Vehicles[6]Heading = 128,443
Objectives[19]mission_Vehicles[6]Name = Sasquatch (Incubo)
Objectives[19]mission_Vehicles[6]Model = monster5
Objectives[19]mission_Vehicles[6]PrimaryColor = MetallicRaceYellow
Objectives[19]mission_Vehicles[6]SecondaryColor = MetallicMarinerBlue
Objectives[19]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[6]HasPearlescent = False
Objectives[19]mission_Vehicles[6]Livery = -1
Objectives[19]mission_Vehicles[6]DirtLevel = 0
Objectives[19]mission_Vehicles[6]LockedForPlayer = True
Objectives[19]mission_Vehicles[6]Locked = False
Objectives[19]mission_Vehicles[6]Alarm = False
Objectives[19]mission_Vehicles[6]HotWired = False
Objectives[19]mission_Vehicles[6]Invincible = False
Objectives[19]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[6]Remove_After = 0
Objectives[19]mission_Vehicles[6]Survive_Number = 0
Objectives[19]mission_Vehicles[6]Failed_Text = 
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Hint_Objective
Objectives[20]Text = 
Objectives[20]positionX = 260,0495
Objectives[20]positionY = -475,6844
Objectives[20]positionZ = 23,58816
Objectives[20]Hint_Time = 3
Objectives[20]Hint_FOV = 20
Objectives[20]Hint_Use_Position = True
Objectives[20]Hint_Use_Player = False
Objectives[20]Hint_Use_Actor = False
Objectives[20]Hint_Use_Vehicle = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 3
Objectives[20]ObjectiveMessages[0]positionX = -762,1406
Objectives[20]ObjectiveMessages[0]positionY = -102,5671
Objectives[20]ObjectiveMessages[0]positionZ = 36,75579
Objectives[20]ObjectiveMessages[0]Message = Here we go, get on those caddies, they'll take you to the skulls.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = -759,5772
Objectives[20]ObjectiveMessages[1]positionY = -107,433
Objectives[20]ObjectiveMessages[1]positionZ = 36,86629
Objectives[20]ObjectiveMessages[1]Message = In the meantime I do maneuver with this fucking thing that is always a nightmare.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = True
Objectives[20]ObjectiveMessages[1]Delay = False
Objectives[20]ObjectiveMessages[1]DelayTime = 0
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = -757,5459
Objectives[20]ObjectiveMessages[2]positionY = -110,6566
Objectives[20]ObjectiveMessages[2]positionZ = 36,86988
Objectives[20]ObjectiveMessages[2]Message = Ok, let's go Paige.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = Blue
Objectives[20]ObjectiveMessages[2]PlayFromStart = True
Objectives[20]ObjectiveMessages[2]Delay = False
Objectives[20]ObjectiveMessages[2]DelayTime = 0
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = False
Objectives[20]ObjectiveMessages[2]TypeTextMesage = True
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 254,3329
Objectives[21]positionY = -478,0821
Objectives[21]positionZ = 23,58816
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 2
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = 254,3329
Objectives[21]Task_List[0]PositionY = -478,0821
Objectives[21]Task_List[0]PositionZ = 24,08816
Objectives[21]Task_List[0]Speed = 1,5
Objectives[21]Task_List[0]SeatIndex = 0
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = False
Objectives[21]Task_List[1]Type = Pause
Objectives[21]Task_List[1]positionX = 256,1208
Objectives[21]Task_List[1]positionY = -474,2268
Objectives[21]Task_List[1]positionZ = 25,08816
Objectives[21]Task_List[1]time = 15
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Get the caddy
Objectives[22]FaildText = 
Objectives[22]Type = Enter_Vehicle
Objectives[22]positionX = 256,3913
Objectives[22]positionY = -481,0456
Objectives[22]positionZ = 23,58816
Objectives[22]EnterVehicle_AsPassenger = True
Objectives[22]EnterVehicle_CanExit = True
Objectives[22]EnterVehicle_SetIsWanted = False
Objectives[22]EnterVehicle_SeatIndex = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 256,3922
Objectives[23]positionY = -481,0463
Objectives[23]positionZ = 23,58816
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = True
Objectives[23]Int_Task = 99
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]TaskListCount = 7
Objectives[23]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[23]Task_List[0]positionX = 254,7438
Objectives[23]Task_List[0]positionY = -478,832
Objectives[23]Task_List[0]positionZ = 24,08816
Objectives[23]Task_List[0]Block = True
Objectives[23]Task_List[1]Type = EnterVehicle
Objectives[23]Task_List[1]PositionX = 257,5326
Objectives[23]Task_List[1]PositionY = -481,1577
Objectives[23]Task_List[1]PositionZ = 24,08816
Objectives[23]Task_List[1]Speed = 1,5
Objectives[23]Task_List[1]SeatIndex = -1
Objectives[23]Task_List[1]TaskIndex = 1
Objectives[23]Task_List[1]Warp = False
Objectives[23]Task_List[2]Type = Drive
Objectives[23]Task_List[2]PositionX = 194,821
Objectives[23]Task_List[2]PositionY = -536,2365
Objectives[23]Task_List[2]PositionZ = 21,46813
Objectives[23]Task_List[2]Speed = 10
Objectives[23]Task_List[2]StopBeforeVehicles = False
Objectives[23]Task_List[2]StopBeforeActors = False
Objectives[23]Task_List[2]AvoidVehicles = True
Objectives[23]Task_List[2]AvoidEmptyVehicles = True
Objectives[23]Task_List[2]AvoidActors = True
Objectives[23]Task_List[2]AvoidObjects = True
Objectives[23]Task_List[2]StopAtLights = False
Objectives[23]Task_List[2]UseBlinkers = True
Objectives[23]Task_List[2]AllowGoingWrongWay = True
Objectives[23]Task_List[2]Reverse = False
Objectives[23]Task_List[2]TakeShortestPath = True
Objectives[23]Task_List[2]IgnoreRoads = True
Objectives[23]Task_List[2]IgnoreAllPathing = True
Objectives[23]Task_List[2]AvoidHighWays = True
Objectives[23]Task_List[3]Type = Drive
Objectives[23]Task_List[3]PositionX = 173,4258
Objectives[23]Task_List[3]PositionY = -535,0342
Objectives[23]Task_List[3]PositionZ = 21,46818
Objectives[23]Task_List[3]Speed = 10
Objectives[23]Task_List[3]StopBeforeVehicles = False
Objectives[23]Task_List[3]StopBeforeActors = False
Objectives[23]Task_List[3]AvoidVehicles = True
Objectives[23]Task_List[3]AvoidEmptyVehicles = True
Objectives[23]Task_List[3]AvoidActors = True
Objectives[23]Task_List[3]AvoidObjects = True
Objectives[23]Task_List[3]StopAtLights = False
Objectives[23]Task_List[3]UseBlinkers = True
Objectives[23]Task_List[3]AllowGoingWrongWay = True
Objectives[23]Task_List[3]Reverse = False
Objectives[23]Task_List[3]TakeShortestPath = True
Objectives[23]Task_List[3]IgnoreRoads = True
Objectives[23]Task_List[3]IgnoreAllPathing = True
Objectives[23]Task_List[3]AvoidHighWays = True
Objectives[23]Task_List[4]Type = Drive
Objectives[23]Task_List[4]PositionX = 167,1305
Objectives[23]Task_List[4]PositionY = -545,9151
Objectives[23]Task_List[4]PositionZ = 21,46818
Objectives[23]Task_List[4]Speed = 10
Objectives[23]Task_List[4]StopBeforeVehicles = False
Objectives[23]Task_List[4]StopBeforeActors = False
Objectives[23]Task_List[4]AvoidVehicles = True
Objectives[23]Task_List[4]AvoidEmptyVehicles = True
Objectives[23]Task_List[4]AvoidActors = True
Objectives[23]Task_List[4]AvoidObjects = True
Objectives[23]Task_List[4]StopAtLights = False
Objectives[23]Task_List[4]UseBlinkers = True
Objectives[23]Task_List[4]AllowGoingWrongWay = True
Objectives[23]Task_List[4]Reverse = False
Objectives[23]Task_List[4]TakeShortestPath = True
Objectives[23]Task_List[4]IgnoreRoads = True
Objectives[23]Task_List[4]IgnoreAllPathing = True
Objectives[23]Task_List[4]AvoidHighWays = True
Objectives[23]Task_List[5]Type = Drive
Objectives[23]Task_List[5]PositionX = 170,4939
Objectives[23]Task_List[5]PositionY = -556,4968
Objectives[23]Task_List[5]PositionZ = 21,46828
Objectives[23]Task_List[5]Speed = 10
Objectives[23]Task_List[5]StopBeforeVehicles = False
Objectives[23]Task_List[5]StopBeforeActors = False
Objectives[23]Task_List[5]AvoidVehicles = True
Objectives[23]Task_List[5]AvoidEmptyVehicles = True
Objectives[23]Task_List[5]AvoidActors = True
Objectives[23]Task_List[5]AvoidObjects = True
Objectives[23]Task_List[5]StopAtLights = False
Objectives[23]Task_List[5]UseBlinkers = True
Objectives[23]Task_List[5]AllowGoingWrongWay = True
Objectives[23]Task_List[5]Reverse = False
Objectives[23]Task_List[5]TakeShortestPath = True
Objectives[23]Task_List[5]IgnoreRoads = True
Objectives[23]Task_List[5]IgnoreAllPathing = True
Objectives[23]Task_List[5]AvoidHighWays = True
Objectives[23]Task_List[6]Type = Drive
Objectives[23]Task_List[6]PositionX = 167,997
Objectives[23]Task_List[6]PositionY = -566,4688
Objectives[23]Task_List[6]PositionZ = 21,53001
Objectives[23]Task_List[6]Speed = 10
Objectives[23]Task_List[6]StopBeforeVehicles = False
Objectives[23]Task_List[6]StopBeforeActors = False
Objectives[23]Task_List[6]AvoidVehicles = True
Objectives[23]Task_List[6]AvoidEmptyVehicles = True
Objectives[23]Task_List[6]AvoidActors = True
Objectives[23]Task_List[6]AvoidObjects = True
Objectives[23]Task_List[6]StopAtLights = False
Objectives[23]Task_List[6]UseBlinkers = True
Objectives[23]Task_List[6]AllowGoingWrongWay = True
Objectives[23]Task_List[6]Reverse = False
Objectives[23]Task_List[6]TakeShortestPath = True
Objectives[23]Task_List[6]IgnoreRoads = True
Objectives[23]Task_List[6]IgnoreAllPathing = True
Objectives[23]Task_List[6]AvoidHighWays = True
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 248,0367
Objectives[24]positionY = -482,775
Objectives[24]positionZ = 23,58816
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 7
Objectives[24]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[24]Task_List[0]positionX = 254,7438
Objectives[24]Task_List[0]positionY = -478,832
Objectives[24]Task_List[0]positionZ = 24,08816
Objectives[24]Task_List[0]Block = True
Objectives[24]Task_List[1]Type = EnterVehicle
Objectives[24]Task_List[1]PositionX = 253,9566
Objectives[24]Task_List[1]PositionY = -478,4348
Objectives[24]Task_List[1]PositionZ = 24,08816
Objectives[24]Task_List[1]Speed = 1,5
Objectives[24]Task_List[1]SeatIndex = -1
Objectives[24]Task_List[1]TaskIndex = 1
Objectives[24]Task_List[1]Warp = False
Objectives[24]Task_List[2]Type = Drive
Objectives[24]Task_List[2]PositionX = 196,7846
Objectives[24]Task_List[2]PositionY = -536,5815
Objectives[24]Task_List[2]PositionZ = 21,46818
Objectives[24]Task_List[2]Speed = 10
Objectives[24]Task_List[2]StopBeforeVehicles = False
Objectives[24]Task_List[2]StopBeforeActors = False
Objectives[24]Task_List[2]AvoidVehicles = True
Objectives[24]Task_List[2]AvoidEmptyVehicles = True
Objectives[24]Task_List[2]AvoidActors = True
Objectives[24]Task_List[2]AvoidObjects = True
Objectives[24]Task_List[2]StopAtLights = False
Objectives[24]Task_List[2]UseBlinkers = True
Objectives[24]Task_List[2]AllowGoingWrongWay = True
Objectives[24]Task_List[2]Reverse = False
Objectives[24]Task_List[2]TakeShortestPath = True
Objectives[24]Task_List[2]IgnoreRoads = True
Objectives[24]Task_List[2]IgnoreAllPathing = True
Objectives[24]Task_List[2]AvoidHighWays = True
Objectives[24]Task_List[3]Type = Drive
Objectives[24]Task_List[3]PositionX = 174,0683
Objectives[24]Task_List[3]PositionY = -535,208
Objectives[24]Task_List[3]PositionZ = 21,46818
Objectives[24]Task_List[3]Speed = 10
Objectives[24]Task_List[3]StopBeforeVehicles = False
Objectives[24]Task_List[3]StopBeforeActors = False
Objectives[24]Task_List[3]AvoidVehicles = True
Objectives[24]Task_List[3]AvoidEmptyVehicles = True
Objectives[24]Task_List[3]AvoidActors = True
Objectives[24]Task_List[3]AvoidObjects = True
Objectives[24]Task_List[3]StopAtLights = False
Objectives[24]Task_List[3]UseBlinkers = True
Objectives[24]Task_List[3]AllowGoingWrongWay = True
Objectives[24]Task_List[3]Reverse = False
Objectives[24]Task_List[3]TakeShortestPath = True
Objectives[24]Task_List[3]IgnoreRoads = True
Objectives[24]Task_List[3]IgnoreAllPathing = True
Objectives[24]Task_List[3]AvoidHighWays = True
Objectives[24]Task_List[4]Type = Drive
Objectives[24]Task_List[4]PositionX = 167,1419
Objectives[24]Task_List[4]PositionY = -545,3652
Objectives[24]Task_List[4]PositionZ = 21,46818
Objectives[24]Task_List[4]Speed = 10
Objectives[24]Task_List[4]StopBeforeVehicles = False
Objectives[24]Task_List[4]StopBeforeActors = False
Objectives[24]Task_List[4]AvoidVehicles = True
Objectives[24]Task_List[4]AvoidEmptyVehicles = True
Objectives[24]Task_List[4]AvoidActors = True
Objectives[24]Task_List[4]AvoidObjects = True
Objectives[24]Task_List[4]StopAtLights = False
Objectives[24]Task_List[4]UseBlinkers = True
Objectives[24]Task_List[4]AllowGoingWrongWay = True
Objectives[24]Task_List[4]Reverse = False
Objectives[24]Task_List[4]TakeShortestPath = True
Objectives[24]Task_List[4]IgnoreRoads = True
Objectives[24]Task_List[4]IgnoreAllPathing = True
Objectives[24]Task_List[4]AvoidHighWays = True
Objectives[24]Task_List[5]Type = Drive
Objectives[24]Task_List[5]PositionX = 170,2324
Objectives[24]Task_List[5]PositionY = -556,7204
Objectives[24]Task_List[5]PositionZ = 21,46829
Objectives[24]Task_List[5]Speed = 10
Objectives[24]Task_List[5]StopBeforeVehicles = False
Objectives[24]Task_List[5]StopBeforeActors = False
Objectives[24]Task_List[5]AvoidVehicles = True
Objectives[24]Task_List[5]AvoidEmptyVehicles = True
Objectives[24]Task_List[5]AvoidActors = True
Objectives[24]Task_List[5]AvoidObjects = True
Objectives[24]Task_List[5]StopAtLights = False
Objectives[24]Task_List[5]UseBlinkers = True
Objectives[24]Task_List[5]AllowGoingWrongWay = True
Objectives[24]Task_List[5]Reverse = False
Objectives[24]Task_List[5]TakeShortestPath = True
Objectives[24]Task_List[5]IgnoreRoads = True
Objectives[24]Task_List[5]IgnoreAllPathing = True
Objectives[24]Task_List[5]AvoidHighWays = True
Objectives[24]Task_List[6]Type = Drive
Objectives[24]Task_List[6]PositionX = 166,621
Objectives[24]Task_List[6]PositionY = -565,238
Objectives[24]Task_List[6]PositionZ = 21,52204
Objectives[24]Task_List[6]Speed = 10
Objectives[24]Task_List[6]StopBeforeVehicles = False
Objectives[24]Task_List[6]StopBeforeActors = False
Objectives[24]Task_List[6]AvoidVehicles = True
Objectives[24]Task_List[6]AvoidEmptyVehicles = True
Objectives[24]Task_List[6]AvoidActors = True
Objectives[24]Task_List[6]AvoidObjects = True
Objectives[24]Task_List[6]StopAtLights = False
Objectives[24]Task_List[6]UseBlinkers = True
Objectives[24]Task_List[6]AllowGoingWrongWay = True
Objectives[24]Task_List[6]Reverse = False
Objectives[24]Task_List[6]TakeShortestPath = True
Objectives[24]Task_List[6]IgnoreRoads = True
Objectives[24]Task_List[6]IgnoreAllPathing = True
Objectives[24]Task_List[6]AvoidHighWays = True
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = 169,7393
Objectives[25]positionY = -571,9549
Objectives[25]positionZ = 21,06451
Objectives[25]SetPlayerActor_Use_Player = True
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[25]SetPlayerActor_Use_Actor = False
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 1
Objectives[25]Task_List[0]Type = Pause
Objectives[25]Task_List[0]positionX = 169,9532
Objectives[25]Task_List[0]positionY = -571,9084
Objectives[25]Task_List[0]positionZ = 21,56451
Objectives[25]Task_List[0]time = 1
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = GoTo_Actor
Objectives[26]Text = Go to the skulls
Objectives[26]positionX = 166,9647
Objectives[26]positionY = -565,6546
Objectives[26]positionZ = 21,02476
Objectives[26]GoTo_Actor_ChangToCompanion = False
Objectives[26]GoTo_Actor_Distance = 3
Objectives[26]GoTo_Actor_Remove_Blip = True
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Hint_Objective
Objectives[27]Text = 
Objectives[27]positionX = 162,9883
Objectives[27]positionY = -564,5364
Objectives[27]positionZ = 21,01734
Objectives[27]Hint_Time = 16
Objectives[27]Hint_FOV = 40
Objectives[27]Hint_Use_Position = False
Objectives[27]Hint_Use_Player = False
Objectives[27]Hint_Use_Actor = True
Objectives[27]Hint_Use_Vehicle = False
Objectives[27]mission_ActorsCount = 2
Objectives[27]mission_Actors[0]SpawnInVehicle = True
Objectives[27]mission_Actors[0]SeatIndex = -1
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 70
Objectives[27]mission_Actors[0]positionX = 263,8912
Objectives[27]mission_Actors[0]positionY = -465,5576
Objectives[27]mission_Actors[0]positionZ = 23,5249
Objectives[27]mission_Actors[0]Heading = 284,5209
Objectives[27]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[27]mission_Actors[0]Relationship_Group = Friend
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = True
Objectives[27]mission_Actors[0]SetHealth = 100
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = FlareGun
Objectives[27]mission_Actors[0]Variation = Random
Objectives[27]mission_Actors[0]Task = 0
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 6
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 33
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 39
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 46
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 47
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 59
Objectives[27]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 60
Objectives[27]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[27]mission_Actors[0]NeededForObjectiveCutscene[0] = 35
Objectives[27]mission_Actors[1]SpawnInVehicle = True
Objectives[27]mission_Actors[1]SeatIndex = 0
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 70
Objectives[27]mission_Actors[1]positionX = 263,8912
Objectives[27]mission_Actors[1]positionY = -465,5576
Objectives[27]mission_Actors[1]positionZ = 23,5249
Objectives[27]mission_Actors[1]Heading = 284,5209
Objectives[27]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[27]mission_Actors[1]Relationship_Group = Friend
Objectives[27]mission_Actors[1]AddBlip = False
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = True
Objectives[27]mission_Actors[1]SetHealth = 100
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = FlareGun
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 99
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Task_List_Count = 1
Objectives[27]mission_Actors[1]Task_Repeat = False
Objectives[27]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[27]mission_Actors[1]Task_List[0]PositionX = 265,8761
Objectives[27]mission_Actors[1]Task_List[0]PositionY = -466,9349
Objectives[27]mission_Actors[1]Task_List[0]PositionZ = 23,24409
Objectives[27]mission_Actors[1]Task_List[0]Block = True
Objectives[27]mission_Vehicles = 1
Objectives[27]mission_Vehicles[0]positionX = 263,8912
Objectives[27]mission_Vehicles[0]positionY = -465,5576
Objectives[27]mission_Vehicles[0]positionZ = 23,5249
Objectives[27]mission_Vehicles[0]Heading = 284,5209
Objectives[27]mission_Vehicles[0]Name = Bruiser (Incubo)
Objectives[27]mission_Vehicles[0]Model = bruiser3
Objectives[27]mission_Vehicles[0]PrimaryColor = MetallicLime
Objectives[27]mission_Vehicles[0]SecondaryColor = Orange
Objectives[27]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[0]HasPearlescent = False
Objectives[27]mission_Vehicles[0]Livery = -1
Objectives[27]mission_Vehicles[0]DirtLevel = 0
Objectives[27]mission_Vehicles[0]LockedForPlayer = False
Objectives[27]mission_Vehicles[0]Locked = False
Objectives[27]mission_Vehicles[0]Alarm = False
Objectives[27]mission_Vehicles[0]HotWired = False
Objectives[27]mission_Vehicles[0]Invincible = True
Objectives[27]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[0]Remove_After = 0
Objectives[27]mission_Vehicles[0]Survive_Number = 0
Objectives[27]mission_Vehicles[0]Failed_Text = 
Objectives[27]mission_Vehicles[0]NeededForObjectivesCount = 4
Objectives[27]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 32
Objectives[27]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[27]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 45
Objectives[27]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[27]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 58
Objectives[27]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[27]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 71
Objectives[27]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 33
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 46
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 59
Objectives[27]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 5
Objectives[27]ObjectiveMessages[0]positionX = 2241,527
Objectives[27]ObjectiveMessages[0]positionY = -1158,694
Objectives[27]ObjectiveMessages[0]positionZ = 120,3342
Objectives[27]ObjectiveMessages[0]Message = Hi, you are the skulls, I guess...
Objectives[27]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = Orange
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 2246,323
Objectives[27]ObjectiveMessages[1]positionY = -1159,661
Objectives[27]ObjectiveMessages[1]positionZ = 114,9461
Objectives[27]ObjectiveMessages[1]Message = Yes Paige, is Lester with you?
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = Green
Objectives[27]ObjectiveMessages[1]PlayFromStart = True
Objectives[27]ObjectiveMessages[1]Delay = False
Objectives[27]ObjectiveMessages[1]DelayTime = 0
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 2250,758
Objectives[27]ObjectiveMessages[2]positionY = -1157,712
Objectives[27]ObjectiveMessages[2]positionZ = 110,6594
Objectives[27]ObjectiveMessages[2]Message = Yes, he's coming.
Objectives[27]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = Orange
Objectives[27]ObjectiveMessages[2]PlayFromStart = True
Objectives[27]ObjectiveMessages[2]Delay = False
Objectives[27]ObjectiveMessages[2]DelayTime = 0
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = False
Objectives[27]ObjectiveMessages[2]TypeTextMesage = True
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 2255,429
Objectives[27]ObjectiveMessages[3]positionY = -1155,318
Objectives[27]ObjectiveMessages[3]positionZ = 106,9075
Objectives[27]ObjectiveMessages[3]Message = Well, you must know that the underworld army has never been at the service of anyone...
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = Yellow
Objectives[27]ObjectiveMessages[3]PlayFromStart = True
Objectives[27]ObjectiveMessages[3]Delay = False
Objectives[27]ObjectiveMessages[3]DelayTime = 0
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = False
Objectives[27]ObjectiveMessages[3]TypeTextMesage = True
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = 2258,071
Objectives[27]ObjectiveMessages[4]positionY = -1153,001
Objectives[27]ObjectiveMessages[4]positionZ = 104,4765
Objectives[27]ObjectiveMessages[4]Message = Except himself, but your porposal and promises have really intrigued us.
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = Purple
Objectives[27]ObjectiveMessages[4]PlayFromStart = True
Objectives[27]ObjectiveMessages[4]Delay = False
Objectives[27]ObjectiveMessages[4]DelayTime = 0
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = False
Objectives[27]ObjectiveMessages[4]TypeTextMesage = True
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 698,3894
Objectives[28]positionY = -963,8271
Objectives[28]positionZ = 29,86754
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 1
Objectives[28]Task_List[0]Type = WalkTo
Objectives[28]Task_List[0]DestinationX = 167,2223
Objectives[28]Task_List[0]DestinationY = -566,1736
Objectives[28]Task_List[0]DestinationZ = 21,52811
Objectives[28]Task_List[0]Rotation = -5
Objectives[28]Task_List[0]Speed = 1,5
Objectives[28]Task_List[0]GoStraitToCoord = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = 167,6514
Objectives[29]positionY = -569,2127
Objectives[29]positionZ = 21,04773
Objectives[29]Cutscenes_Time = 8
Objectives[29]Cutscenes_Trans_Time = 8
Objectives[29]Cutscenes_FOV = 60
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = False
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = True
Objectives[29]Cutscenes_Point_At_Vehicle = False
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 0,1
Objectives[29]Cutscenes_Follow_Hieght = 1,8
Objectives[29]Cutscenes_Follow_Angle = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 5
Objectives[29]ObjectiveMessages[0]positionX = 2262,243
Objectives[29]ObjectiveMessages[0]positionY = -1150,244
Objectives[29]ObjectiveMessages[0]positionZ = 100,9643
Objectives[29]ObjectiveMessages[0]Message = Mr. Crest, do you really think you can recover the material you told us about?
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Green
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 2265,554
Objectives[29]ObjectiveMessages[1]positionY = -1148,153
Objectives[29]ObjectiveMessages[1]positionZ = 98,02937
Objectives[29]ObjectiveMessages[1]Message = Emh... yeah... sure...
Objectives[29]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = Blue
Objectives[29]ObjectiveMessages[1]PlayFromStart = True
Objectives[29]ObjectiveMessages[1]Delay = False
Objectives[29]ObjectiveMessages[1]DelayTime = 0
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = 2269,108
Objectives[29]ObjectiveMessages[2]positionY = -1146,063
Objectives[29]ObjectiveMessages[2]positionZ = 94,80341
Objectives[29]ObjectiveMessages[2]Message = And this material really have the characteristics you told us about?
Objectives[29]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[2]Sender = 
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = Yellow
Objectives[29]ObjectiveMessages[2]PlayFromStart = True
Objectives[29]ObjectiveMessages[2]Delay = False
Objectives[29]ObjectiveMessages[2]DelayTime = 0
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[3]positionX = 2272,406
Objectives[29]ObjectiveMessages[3]positionY = -1143,996
Objectives[29]ObjectiveMessages[3]positionZ = 91,76158
Objectives[29]ObjectiveMessages[3]Message = So legends say...
Objectives[29]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[29]ObjectiveMessages[3]Sender = 
Objectives[29]ObjectiveMessages[3]Subject = 
Objectives[29]ObjectiveMessages[3]MessageColor = Blue
Objectives[29]ObjectiveMessages[3]PlayFromStart = True
Objectives[29]ObjectiveMessages[3]Delay = False
Objectives[29]ObjectiveMessages[3]DelayTime = 0
Objectives[29]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[3]TypeSubtitle = False
Objectives[29]ObjectiveMessages[3]TypeTextMesage = True
Objectives[29]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[4]positionX = 2276,466
Objectives[29]ObjectiveMessages[4]positionY = -1142,669
Objectives[29]ObjectiveMessages[4]positionZ = 88,4213
Objectives[29]ObjectiveMessages[4]Message = Ok, if it's true and you managed to recover it, the underworld army will be at your service.
Objectives[29]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[4]Sender = 
Objectives[29]ObjectiveMessages[4]Subject = 
Objectives[29]ObjectiveMessages[4]MessageColor = Purple
Objectives[29]ObjectiveMessages[4]PlayFromStart = True
Objectives[29]ObjectiveMessages[4]Delay = False
Objectives[29]ObjectiveMessages[4]DelayTime = 0
Objectives[29]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[4]TypeSubtitle = False
Objectives[29]ObjectiveMessages[4]TypeTextMesage = True
Objectives[29]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[30]Type = Cutscenes_Objective
Objectives[30]Text = 
Objectives[30]positionX = 166,3365
Objectives[30]positionY = -567,1329
Objectives[30]positionZ = 21,03431
Objectives[30]Cutscenes_Time = 8
Objectives[30]Cutscenes_Trans_Time = 8
Objectives[30]Cutscenes_FOV = 60
Objectives[30]Cutscenes_Shake = Hand
Objectives[30]Cutscenes_Amplitude = 0
Objectives[30]Cutscenes_FadeOut = False
Objectives[30]Cutscenes_FadeIn = False
Objectives[30]Cutscenes_End = False
Objectives[30]Cutscenes_Point_At_Position = False
Objectives[30]Cutscenes_Point_At_Player = False
Objectives[30]Cutscenes_Point_At_Actor = True
Objectives[30]Cutscenes_Point_At_Vehicle = False
Objectives[30]Cutscenes_Follow_Player = False
Objectives[30]Cutscenes_Follow_Actor = False
Objectives[30]Cutscenes_Follow_Vehicle = False
Objectives[30]Cutscenes_Follow_Distancee = 0,1
Objectives[30]Cutscenes_Follow_Hieght = 1,7
Objectives[30]Cutscenes_Follow_Angle = 0
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 5
Objectives[30]ObjectiveMessages[0]positionX = 2279,981
Objectives[30]ObjectiveMessages[0]positionY = -1140,134
Objectives[30]ObjectiveMessages[0]positionZ = 85,44919
Objectives[30]ObjectiveMessages[0]Message = Well... perfect... but you said you had informations.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Blue
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 2283,395
Objectives[30]ObjectiveMessages[1]positionY = -1138,096
Objectives[30]ObjectiveMessages[1]positionZ = 82,76966
Objectives[30]ObjectiveMessages[1]Message = Not really, we know some places where informations about the material can be found.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = Green
Objectives[30]ObjectiveMessages[1]PlayFromStart = True
Objectives[30]ObjectiveMessages[1]Delay = False
Objectives[30]ObjectiveMessages[1]DelayTime = 0
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = False
Objectives[30]ObjectiveMessages[1]TypeTextMesage = True
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = 2286,496
Objectives[30]ObjectiveMessages[2]positionY = -1136,295
Objectives[30]ObjectiveMessages[2]positionZ = 80,33192
Objectives[30]ObjectiveMessages[2]Message = We can take you there, but you will have to do the job, it's mostrly computer work.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = 
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = Yellow
Objectives[30]ObjectiveMessages[2]PlayFromStart = True
Objectives[30]ObjectiveMessages[2]Delay = False
Objectives[30]ObjectiveMessages[2]DelayTime = 0
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = False
Objectives[30]ObjectiveMessages[2]TypeTextMesage = True
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[3]positionX = 2290,036
Objectives[30]ObjectiveMessages[3]positionY = -1134,197
Objectives[30]ObjectiveMessages[3]positionZ = 78,11037
Objectives[30]ObjectiveMessages[3]Message = Ok, no problem, we can do it.
Objectives[30]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[30]ObjectiveMessages[3]Sender = 
Objectives[30]ObjectiveMessages[3]Subject = 
Objectives[30]ObjectiveMessages[3]MessageColor = Orange
Objectives[30]ObjectiveMessages[3]PlayFromStart = True
Objectives[30]ObjectiveMessages[3]Delay = False
Objectives[30]ObjectiveMessages[3]DelayTime = 0
Objectives[30]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[3]TypeSubtitle = False
Objectives[30]ObjectiveMessages[3]TypeTextMesage = True
Objectives[30]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[4]positionX = 2293,16
Objectives[30]ObjectiveMessages[4]positionY = -1132,32
Objectives[30]ObjectiveMessages[4]positionZ = 76,40834
Objectives[30]ObjectiveMessages[4]Message = Well, go back to the limousine, it will take you to the first place.
Objectives[30]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[4]Sender = 
Objectives[30]ObjectiveMessages[4]Subject = 
Objectives[30]ObjectiveMessages[4]MessageColor = Purple
Objectives[30]ObjectiveMessages[4]PlayFromStart = True
Objectives[30]ObjectiveMessages[4]Delay = False
Objectives[30]ObjectiveMessages[4]DelayTime = 0
Objectives[30]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[4]TypeSubtitle = False
Objectives[30]ObjectiveMessages[4]TypeTextMesage = True
Objectives[30]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[31]Type = Cutscenes_Objective
Objectives[31]Text = 
Objectives[31]positionX = 173,5855
Objectives[31]positionY = -566,702
Objectives[31]positionZ = 21,03171
Objectives[31]Cutscenes_Time = 0
Objectives[31]Cutscenes_Trans_Time = 0
Objectives[31]Cutscenes_FOV = 30
Objectives[31]Cutscenes_Shake = Hand
Objectives[31]Cutscenes_Amplitude = 0
Objectives[31]Cutscenes_FadeOut = False
Objectives[31]Cutscenes_FadeIn = False
Objectives[31]Cutscenes_End = True
Objectives[31]Cutscenes_Point_At_Position = False
Objectives[31]Cutscenes_Point_At_Player = False
Objectives[31]Cutscenes_Point_At_Actor = False
Objectives[31]Cutscenes_Point_At_Vehicle = False
Objectives[31]Cutscenes_Follow_Player = False
Objectives[31]Cutscenes_Follow_Actor = False
Objectives[31]Cutscenes_Follow_Vehicle = False
Objectives[31]Cutscenes_Follow_Distancee = 10
Objectives[31]Cutscenes_Follow_Hieght = 1
Objectives[31]Cutscenes_Follow_Angle = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Go get the limousine
Objectives[32]FaildText = 
Objectives[32]Type = Enter_Vehicle
Objectives[32]positionX = 265,7408
Objectives[32]positionY = -463,5003
Objectives[32]positionZ = 22,70042
Objectives[32]EnterVehicle_AsPassenger = True
Objectives[32]EnterVehicle_CanExit = True
Objectives[32]EnterVehicle_SetIsWanted = False
Objectives[32]EnterVehicle_SeatIndex = 1
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 3
Objectives[32]mission_Vehicles[0]positionX = 1044,161
Objectives[32]mission_Vehicles[0]positionY = -306,963
Objectives[32]mission_Vehicles[0]positionZ = 49,34537
Objectives[32]mission_Vehicles[0]Heading = 1,990761
Objectives[32]mission_Vehicles[0]Name = BMX
Objectives[32]mission_Vehicles[0]Model = bmx
Objectives[32]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[32]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[32]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[0]HasPearlescent = False
Objectives[32]mission_Vehicles[0]Livery = 0
Objectives[32]mission_Vehicles[0]DirtLevel = 0
Objectives[32]mission_Vehicles[0]LockedForPlayer = False
Objectives[32]mission_Vehicles[0]Locked = False
Objectives[32]mission_Vehicles[0]Alarm = False
Objectives[32]mission_Vehicles[0]HotWired = False
Objectives[32]mission_Vehicles[0]Invincible = False
Objectives[32]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[0]Remove_After = 0
Objectives[32]mission_Vehicles[0]Survive_Number = 0
Objectives[32]mission_Vehicles[0]Failed_Text = 
Objectives[32]mission_Vehicles[1]positionX = 1034,462
Objectives[32]mission_Vehicles[1]positionY = -302,5105
Objectives[32]mission_Vehicles[1]positionZ = 49,12775
Objectives[32]mission_Vehicles[1]Heading = 174,7284
Objectives[32]mission_Vehicles[1]Name = Cruiser
Objectives[32]mission_Vehicles[1]Model = cruiser
Objectives[32]mission_Vehicles[1]PrimaryColor = Salmonpink
Objectives[32]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[32]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[1]HasPearlescent = False
Objectives[32]mission_Vehicles[1]Livery = 0
Objectives[32]mission_Vehicles[1]DirtLevel = 0
Objectives[32]mission_Vehicles[1]LockedForPlayer = False
Objectives[32]mission_Vehicles[1]Locked = False
Objectives[32]mission_Vehicles[1]Alarm = False
Objectives[32]mission_Vehicles[1]HotWired = False
Objectives[32]mission_Vehicles[1]Invincible = False
Objectives[32]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[1]Remove_After = 0
Objectives[32]mission_Vehicles[1]Survive_Number = 0
Objectives[32]mission_Vehicles[1]Failed_Text = 
Objectives[32]mission_Vehicles[2]positionX = 548,567
Objectives[32]mission_Vehicles[2]positionY = -568,2613
Objectives[32]mission_Vehicles[2]positionZ = 24,73926
Objectives[32]mission_Vehicles[2]Heading = 353,8859
Objectives[32]mission_Vehicles[2]Name = Furgone con braccio elevatore
Objectives[32]mission_Vehicles[2]Model = utillitruck
Objectives[32]mission_Vehicles[2]PrimaryColor = UtilOffWhite
Objectives[32]mission_Vehicles[2]SecondaryColor = UtilSilver
Objectives[32]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[32]mission_Vehicles[2]HasPearlescent = False
Objectives[32]mission_Vehicles[2]Livery = 0
Objectives[32]mission_Vehicles[2]DirtLevel = 0
Objectives[32]mission_Vehicles[2]LockedForPlayer = False
Objectives[32]mission_Vehicles[2]Locked = False
Objectives[32]mission_Vehicles[2]Alarm = False
Objectives[32]mission_Vehicles[2]HotWired = False
Objectives[32]mission_Vehicles[2]Invincible = False
Objectives[32]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[32]mission_Vehicles[2]Remove_After = 0
Objectives[32]mission_Vehicles[2]Survive_Number = 0
Objectives[32]mission_Vehicles[2]Failed_Text = 
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 1
Objectives[32]ObjectiveMessages[0]positionX = 2296,602
Objectives[32]ObjectiveMessages[0]positionY = -1130,221
Objectives[32]ObjectiveMessages[0]positionZ = 74,6954
Objectives[32]ObjectiveMessages[0]Message = Ok, see you later.
Objectives[32]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = Orange
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = 263,6621
Objectives[33]positionY = -463,4848
Objectives[33]positionZ = 22,70042
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 28
Objectives[33]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[33]Task_List[0]positionX = 264,5922
Objectives[33]Task_List[0]positionY = -464,1042
Objectives[33]Task_List[0]positionZ = 23,20042
Objectives[33]Task_List[0]Block = True
Objectives[33]Task_List[1]Type = EnterVehicle
Objectives[33]Task_List[1]PositionX = 264,592
Objectives[33]Task_List[1]PositionY = -464,1042
Objectives[33]Task_List[1]PositionZ = 23,20042
Objectives[33]Task_List[1]Speed = 1,5
Objectives[33]Task_List[1]SeatIndex = -1
Objectives[33]Task_List[1]TaskIndex = 1
Objectives[33]Task_List[1]Warp = False
Objectives[33]Task_List[2]Type = Pause
Objectives[33]Task_List[2]positionX = 258,1419
Objectives[33]Task_List[2]positionY = -464,4458
Objectives[33]Task_List[2]positionZ = 23,24951
Objectives[33]Task_List[2]time = 6
Objectives[33]Task_List[3]Type = Drive
Objectives[33]Task_List[3]PositionX = 301,0326
Objectives[33]Task_List[3]PositionY = -449,347
Objectives[33]Task_List[3]PositionZ = 23,32858
Objectives[33]Task_List[3]Speed = 10
Objectives[33]Task_List[3]StopBeforeVehicles = False
Objectives[33]Task_List[3]StopBeforeActors = False
Objectives[33]Task_List[3]AvoidVehicles = True
Objectives[33]Task_List[3]AvoidEmptyVehicles = True
Objectives[33]Task_List[3]AvoidActors = False
Objectives[33]Task_List[3]AvoidObjects = True
Objectives[33]Task_List[3]StopAtLights = False
Objectives[33]Task_List[3]UseBlinkers = True
Objectives[33]Task_List[3]AllowGoingWrongWay = True
Objectives[33]Task_List[3]Reverse = False
Objectives[33]Task_List[3]TakeShortestPath = True
Objectives[33]Task_List[3]IgnoreRoads = True
Objectives[33]Task_List[3]IgnoreAllPathing = True
Objectives[33]Task_List[3]AvoidHighWays = True
Objectives[33]Task_List[4]Type = Drive
Objectives[33]Task_List[4]PositionX = 392,6045
Objectives[33]Task_List[4]PositionY = -454,8107
Objectives[33]Task_List[4]PositionZ = 17,14043
Objectives[33]Task_List[4]Speed = 10
Objectives[33]Task_List[4]StopBeforeVehicles = False
Objectives[33]Task_List[4]StopBeforeActors = False
Objectives[33]Task_List[4]AvoidVehicles = True
Objectives[33]Task_List[4]AvoidEmptyVehicles = True
Objectives[33]Task_List[4]AvoidActors = False
Objectives[33]Task_List[4]AvoidObjects = True
Objectives[33]Task_List[4]StopAtLights = False
Objectives[33]Task_List[4]UseBlinkers = True
Objectives[33]Task_List[4]AllowGoingWrongWay = True
Objectives[33]Task_List[4]Reverse = False
Objectives[33]Task_List[4]TakeShortestPath = True
Objectives[33]Task_List[4]IgnoreRoads = True
Objectives[33]Task_List[4]IgnoreAllPathing = True
Objectives[33]Task_List[4]AvoidHighWays = True
Objectives[33]Task_List[5]Type = Drive
Objectives[33]Task_List[5]PositionX = 426,9035
Objectives[33]Task_List[5]PositionY = -495,8791
Objectives[33]Task_List[5]PositionZ = 8,602029
Objectives[33]Task_List[5]Speed = 10
Objectives[33]Task_List[5]StopBeforeVehicles = False
Objectives[33]Task_List[5]StopBeforeActors = False
Objectives[33]Task_List[5]AvoidVehicles = True
Objectives[33]Task_List[5]AvoidEmptyVehicles = True
Objectives[33]Task_List[5]AvoidActors = False
Objectives[33]Task_List[5]AvoidObjects = True
Objectives[33]Task_List[5]StopAtLights = False
Objectives[33]Task_List[5]UseBlinkers = True
Objectives[33]Task_List[5]AllowGoingWrongWay = True
Objectives[33]Task_List[5]Reverse = False
Objectives[33]Task_List[5]TakeShortestPath = True
Objectives[33]Task_List[5]IgnoreRoads = True
Objectives[33]Task_List[5]IgnoreAllPathing = True
Objectives[33]Task_List[5]AvoidHighWays = True
Objectives[33]Task_List[6]Type = Drive
Objectives[33]Task_List[6]PositionX = 426,5104
Objectives[33]Task_List[6]PositionY = -537,875
Objectives[33]Task_List[6]PositionZ = 8,590927
Objectives[33]Task_List[6]Speed = 10
Objectives[33]Task_List[6]StopBeforeVehicles = False
Objectives[33]Task_List[6]StopBeforeActors = False
Objectives[33]Task_List[6]AvoidVehicles = True
Objectives[33]Task_List[6]AvoidEmptyVehicles = True
Objectives[33]Task_List[6]AvoidActors = False
Objectives[33]Task_List[6]AvoidObjects = True
Objectives[33]Task_List[6]StopAtLights = False
Objectives[33]Task_List[6]UseBlinkers = True
Objectives[33]Task_List[6]AllowGoingWrongWay = True
Objectives[33]Task_List[6]Reverse = False
Objectives[33]Task_List[6]TakeShortestPath = True
Objectives[33]Task_List[6]IgnoreRoads = True
Objectives[33]Task_List[6]IgnoreAllPathing = True
Objectives[33]Task_List[6]AvoidHighWays = True
Objectives[33]Task_List[7]Type = Drive
Objectives[33]Task_List[7]PositionX = 430,6807
Objectives[33]Task_List[7]PositionY = -556,8083
Objectives[33]Task_List[7]PositionZ = 8,593487
Objectives[33]Task_List[7]Speed = 10
Objectives[33]Task_List[7]StopBeforeVehicles = False
Objectives[33]Task_List[7]StopBeforeActors = False
Objectives[33]Task_List[7]AvoidVehicles = True
Objectives[33]Task_List[7]AvoidEmptyVehicles = True
Objectives[33]Task_List[7]AvoidActors = False
Objectives[33]Task_List[7]AvoidObjects = True
Objectives[33]Task_List[7]StopAtLights = False
Objectives[33]Task_List[7]UseBlinkers = True
Objectives[33]Task_List[7]AllowGoingWrongWay = True
Objectives[33]Task_List[7]Reverse = False
Objectives[33]Task_List[7]TakeShortestPath = True
Objectives[33]Task_List[7]IgnoreRoads = True
Objectives[33]Task_List[7]IgnoreAllPathing = True
Objectives[33]Task_List[7]AvoidHighWays = True
Objectives[33]Task_List[8]Type = Drive
Objectives[33]Task_List[8]PositionX = 486,2432
Objectives[33]Task_List[8]PositionY = -581,3293
Objectives[33]Task_List[8]PositionZ = 2,000816
Objectives[33]Task_List[8]Speed = 10
Objectives[33]Task_List[8]StopBeforeVehicles = False
Objectives[33]Task_List[8]StopBeforeActors = False
Objectives[33]Task_List[8]AvoidVehicles = True
Objectives[33]Task_List[8]AvoidEmptyVehicles = True
Objectives[33]Task_List[8]AvoidActors = False
Objectives[33]Task_List[8]AvoidObjects = True
Objectives[33]Task_List[8]StopAtLights = False
Objectives[33]Task_List[8]UseBlinkers = True
Objectives[33]Task_List[8]AllowGoingWrongWay = True
Objectives[33]Task_List[8]Reverse = False
Objectives[33]Task_List[8]TakeShortestPath = True
Objectives[33]Task_List[8]IgnoreRoads = True
Objectives[33]Task_List[8]IgnoreAllPathing = True
Objectives[33]Task_List[8]AvoidHighWays = True
Objectives[33]Task_List[9]Type = Drive
Objectives[33]Task_List[9]PositionX = 531,174
Objectives[33]Task_List[9]PositionY = -561,652
Objectives[33]Task_List[9]PositionZ = -5,337492
Objectives[33]Task_List[9]Speed = 10
Objectives[33]Task_List[9]StopBeforeVehicles = False
Objectives[33]Task_List[9]StopBeforeActors = False
Objectives[33]Task_List[9]AvoidVehicles = True
Objectives[33]Task_List[9]AvoidEmptyVehicles = True
Objectives[33]Task_List[9]AvoidActors = False
Objectives[33]Task_List[9]AvoidObjects = True
Objectives[33]Task_List[9]StopAtLights = False
Objectives[33]Task_List[9]UseBlinkers = True
Objectives[33]Task_List[9]AllowGoingWrongWay = True
Objectives[33]Task_List[9]Reverse = False
Objectives[33]Task_List[9]TakeShortestPath = True
Objectives[33]Task_List[9]IgnoreRoads = True
Objectives[33]Task_List[9]IgnoreAllPathing = True
Objectives[33]Task_List[9]AvoidHighWays = True
Objectives[33]Task_List[10]Type = Drive
Objectives[33]Task_List[10]PositionX = 559,7838
Objectives[33]Task_List[10]PositionY = -509,3361
Objectives[33]Task_List[10]PositionZ = -3,773383
Objectives[33]Task_List[10]Speed = 15
Objectives[33]Task_List[10]StopBeforeVehicles = False
Objectives[33]Task_List[10]StopBeforeActors = False
Objectives[33]Task_List[10]AvoidVehicles = True
Objectives[33]Task_List[10]AvoidEmptyVehicles = True
Objectives[33]Task_List[10]AvoidActors = False
Objectives[33]Task_List[10]AvoidObjects = True
Objectives[33]Task_List[10]StopAtLights = False
Objectives[33]Task_List[10]UseBlinkers = True
Objectives[33]Task_List[10]AllowGoingWrongWay = True
Objectives[33]Task_List[10]Reverse = False
Objectives[33]Task_List[10]TakeShortestPath = True
Objectives[33]Task_List[10]IgnoreRoads = True
Objectives[33]Task_List[10]IgnoreAllPathing = True
Objectives[33]Task_List[10]AvoidHighWays = True
Objectives[33]Task_List[11]Type = Drive
Objectives[33]Task_List[11]PositionX = 593,6837
Objectives[33]Task_List[11]PositionY = -432,3843
Objectives[33]Task_List[11]PositionZ = -3,511697
Objectives[33]Task_List[11]Speed = 15
Objectives[33]Task_List[11]StopBeforeVehicles = False
Objectives[33]Task_List[11]StopBeforeActors = False
Objectives[33]Task_List[11]AvoidVehicles = True
Objectives[33]Task_List[11]AvoidEmptyVehicles = True
Objectives[33]Task_List[11]AvoidActors = False
Objectives[33]Task_List[11]AvoidObjects = True
Objectives[33]Task_List[11]StopAtLights = False
Objectives[33]Task_List[11]UseBlinkers = True
Objectives[33]Task_List[11]AllowGoingWrongWay = True
Objectives[33]Task_List[11]Reverse = False
Objectives[33]Task_List[11]TakeShortestPath = True
Objectives[33]Task_List[11]IgnoreRoads = True
Objectives[33]Task_List[11]IgnoreAllPathing = True
Objectives[33]Task_List[11]AvoidHighWays = True
Objectives[33]Task_List[12]Type = Drive
Objectives[33]Task_List[12]PositionX = 637,7473
Objectives[33]Task_List[12]PositionY = -384,5657
Objectives[33]Task_List[12]PositionZ = -2,060235
Objectives[33]Task_List[12]Speed = 15
Objectives[33]Task_List[12]StopBeforeVehicles = False
Objectives[33]Task_List[12]StopBeforeActors = False
Objectives[33]Task_List[12]AvoidVehicles = True
Objectives[33]Task_List[12]AvoidEmptyVehicles = True
Objectives[33]Task_List[12]AvoidActors = False
Objectives[33]Task_List[12]AvoidObjects = True
Objectives[33]Task_List[12]StopAtLights = False
Objectives[33]Task_List[12]UseBlinkers = True
Objectives[33]Task_List[12]AllowGoingWrongWay = True
Objectives[33]Task_List[12]Reverse = False
Objectives[33]Task_List[12]TakeShortestPath = True
Objectives[33]Task_List[12]IgnoreRoads = True
Objectives[33]Task_List[12]IgnoreAllPathing = True
Objectives[33]Task_List[12]AvoidHighWays = True
Objectives[33]Task_List[13]Type = Drive
Objectives[33]Task_List[13]PositionX = 677,5767
Objectives[33]Task_List[13]PositionY = -359,2795
Objectives[33]Task_List[13]PositionZ = -2,038265
Objectives[33]Task_List[13]Speed = 15
Objectives[33]Task_List[13]StopBeforeVehicles = False
Objectives[33]Task_List[13]StopBeforeActors = False
Objectives[33]Task_List[13]AvoidVehicles = True
Objectives[33]Task_List[13]AvoidEmptyVehicles = True
Objectives[33]Task_List[13]AvoidActors = False
Objectives[33]Task_List[13]AvoidObjects = True
Objectives[33]Task_List[13]StopAtLights = False
Objectives[33]Task_List[13]UseBlinkers = True
Objectives[33]Task_List[13]AllowGoingWrongWay = True
Objectives[33]Task_List[13]Reverse = False
Objectives[33]Task_List[13]TakeShortestPath = True
Objectives[33]Task_List[13]IgnoreRoads = True
Objectives[33]Task_List[13]IgnoreAllPathing = True
Objectives[33]Task_List[13]AvoidHighWays = True
Objectives[33]Task_List[14]Type = Drive
Objectives[33]Task_List[14]PositionX = 703,2593
Objectives[33]Task_List[14]PositionY = -331,0099
Objectives[33]Task_List[14]PositionZ = 1,409594
Objectives[33]Task_List[14]Speed = 15
Objectives[33]Task_List[14]StopBeforeVehicles = False
Objectives[33]Task_List[14]StopBeforeActors = False
Objectives[33]Task_List[14]AvoidVehicles = True
Objectives[33]Task_List[14]AvoidEmptyVehicles = True
Objectives[33]Task_List[14]AvoidActors = False
Objectives[33]Task_List[14]AvoidObjects = True
Objectives[33]Task_List[14]StopAtLights = False
Objectives[33]Task_List[14]UseBlinkers = True
Objectives[33]Task_List[14]AllowGoingWrongWay = True
Objectives[33]Task_List[14]Reverse = False
Objectives[33]Task_List[14]TakeShortestPath = True
Objectives[33]Task_List[14]IgnoreRoads = True
Objectives[33]Task_List[14]IgnoreAllPathing = True
Objectives[33]Task_List[14]AvoidHighWays = True
Objectives[33]Task_List[15]Type = Drive
Objectives[33]Task_List[15]PositionX = 787,4453
Objectives[33]Task_List[15]PositionY = -320,583
Objectives[33]Task_List[15]PositionZ = 2,488377
Objectives[33]Task_List[15]Speed = 15
Objectives[33]Task_List[15]StopBeforeVehicles = False
Objectives[33]Task_List[15]StopBeforeActors = False
Objectives[33]Task_List[15]AvoidVehicles = True
Objectives[33]Task_List[15]AvoidEmptyVehicles = True
Objectives[33]Task_List[15]AvoidActors = False
Objectives[33]Task_List[15]AvoidObjects = True
Objectives[33]Task_List[15]StopAtLights = False
Objectives[33]Task_List[15]UseBlinkers = True
Objectives[33]Task_List[15]AllowGoingWrongWay = True
Objectives[33]Task_List[15]Reverse = False
Objectives[33]Task_List[15]TakeShortestPath = True
Objectives[33]Task_List[15]IgnoreRoads = True
Objectives[33]Task_List[15]IgnoreAllPathing = True
Objectives[33]Task_List[15]AvoidHighWays = True
Objectives[33]Task_List[16]Type = Drive
Objectives[33]Task_List[16]PositionX = 869,6561
Objectives[33]Task_List[16]PositionY = -270,0613
Objectives[33]Task_List[16]PositionZ = 11,6089
Objectives[33]Task_List[16]Speed = 15
Objectives[33]Task_List[16]StopBeforeVehicles = False
Objectives[33]Task_List[16]StopBeforeActors = False
Objectives[33]Task_List[16]AvoidVehicles = True
Objectives[33]Task_List[16]AvoidEmptyVehicles = True
Objectives[33]Task_List[16]AvoidActors = False
Objectives[33]Task_List[16]AvoidObjects = True
Objectives[33]Task_List[16]StopAtLights = False
Objectives[33]Task_List[16]UseBlinkers = True
Objectives[33]Task_List[16]AllowGoingWrongWay = True
Objectives[33]Task_List[16]Reverse = False
Objectives[33]Task_List[16]TakeShortestPath = True
Objectives[33]Task_List[16]IgnoreRoads = True
Objectives[33]Task_List[16]IgnoreAllPathing = True
Objectives[33]Task_List[16]AvoidHighWays = True
Objectives[33]Task_List[17]Type = Drive
Objectives[33]Task_List[17]PositionX = 898,0755
Objectives[33]Task_List[17]PositionY = -167,4732
Objectives[33]Task_List[17]PositionZ = 23,32369
Objectives[33]Task_List[17]Speed = 15
Objectives[33]Task_List[17]StopBeforeVehicles = False
Objectives[33]Task_List[17]StopBeforeActors = False
Objectives[33]Task_List[17]AvoidVehicles = True
Objectives[33]Task_List[17]AvoidEmptyVehicles = True
Objectives[33]Task_List[17]AvoidActors = False
Objectives[33]Task_List[17]AvoidObjects = True
Objectives[33]Task_List[17]StopAtLights = False
Objectives[33]Task_List[17]UseBlinkers = True
Objectives[33]Task_List[17]AllowGoingWrongWay = True
Objectives[33]Task_List[17]Reverse = False
Objectives[33]Task_List[17]TakeShortestPath = True
Objectives[33]Task_List[17]IgnoreRoads = True
Objectives[33]Task_List[17]IgnoreAllPathing = True
Objectives[33]Task_List[17]AvoidHighWays = True
Objectives[33]Task_List[18]Type = Drive
Objectives[33]Task_List[18]PositionX = 951,0172
Objectives[33]Task_List[18]PositionY = -130,8112
Objectives[33]Task_List[18]PositionZ = 28,08621
Objectives[33]Task_List[18]Speed = 15
Objectives[33]Task_List[18]StopBeforeVehicles = False
Objectives[33]Task_List[18]StopBeforeActors = False
Objectives[33]Task_List[18]AvoidVehicles = True
Objectives[33]Task_List[18]AvoidEmptyVehicles = True
Objectives[33]Task_List[18]AvoidActors = False
Objectives[33]Task_List[18]AvoidObjects = True
Objectives[33]Task_List[18]StopAtLights = False
Objectives[33]Task_List[18]UseBlinkers = True
Objectives[33]Task_List[18]AllowGoingWrongWay = True
Objectives[33]Task_List[18]Reverse = False
Objectives[33]Task_List[18]TakeShortestPath = True
Objectives[33]Task_List[18]IgnoreRoads = True
Objectives[33]Task_List[18]IgnoreAllPathing = True
Objectives[33]Task_List[18]AvoidHighWays = True
Objectives[33]Task_List[19]Type = Drive
Objectives[33]Task_List[19]PositionX = 987,4205
Objectives[33]Task_List[19]PositionY = -139,0474
Objectives[33]Task_List[19]PositionZ = 34,30717
Objectives[33]Task_List[19]Speed = 15
Objectives[33]Task_List[19]StopBeforeVehicles = False
Objectives[33]Task_List[19]StopBeforeActors = False
Objectives[33]Task_List[19]AvoidVehicles = True
Objectives[33]Task_List[19]AvoidEmptyVehicles = True
Objectives[33]Task_List[19]AvoidActors = False
Objectives[33]Task_List[19]AvoidObjects = True
Objectives[33]Task_List[19]StopAtLights = False
Objectives[33]Task_List[19]UseBlinkers = True
Objectives[33]Task_List[19]AllowGoingWrongWay = True
Objectives[33]Task_List[19]Reverse = False
Objectives[33]Task_List[19]TakeShortestPath = True
Objectives[33]Task_List[19]IgnoreRoads = True
Objectives[33]Task_List[19]IgnoreAllPathing = True
Objectives[33]Task_List[19]AvoidHighWays = True
Objectives[33]Task_List[20]Type = Drive
Objectives[33]Task_List[20]PositionX = 1019,941
Objectives[33]Task_List[20]PositionY = -176,409
Objectives[33]Task_List[20]PositionZ = 40,38714
Objectives[33]Task_List[20]Speed = 15
Objectives[33]Task_List[20]StopBeforeVehicles = False
Objectives[33]Task_List[20]StopBeforeActors = False
Objectives[33]Task_List[20]AvoidVehicles = True
Objectives[33]Task_List[20]AvoidEmptyVehicles = True
Objectives[33]Task_List[20]AvoidActors = False
Objectives[33]Task_List[20]AvoidObjects = True
Objectives[33]Task_List[20]StopAtLights = False
Objectives[33]Task_List[20]UseBlinkers = True
Objectives[33]Task_List[20]AllowGoingWrongWay = True
Objectives[33]Task_List[20]Reverse = False
Objectives[33]Task_List[20]TakeShortestPath = True
Objectives[33]Task_List[20]IgnoreRoads = True
Objectives[33]Task_List[20]IgnoreAllPathing = True
Objectives[33]Task_List[20]AvoidHighWays = True
Objectives[33]Task_List[21]Type = Drive
Objectives[33]Task_List[21]PositionX = 1026,915
Objectives[33]Task_List[21]PositionY = -252,8553
Objectives[33]Task_List[21]PositionZ = 43,40396
Objectives[33]Task_List[21]Speed = 15
Objectives[33]Task_List[21]StopBeforeVehicles = False
Objectives[33]Task_List[21]StopBeforeActors = False
Objectives[33]Task_List[21]AvoidVehicles = True
Objectives[33]Task_List[21]AvoidEmptyVehicles = True
Objectives[33]Task_List[21]AvoidActors = False
Objectives[33]Task_List[21]AvoidObjects = True
Objectives[33]Task_List[21]StopAtLights = False
Objectives[33]Task_List[21]UseBlinkers = True
Objectives[33]Task_List[21]AllowGoingWrongWay = True
Objectives[33]Task_List[21]Reverse = False
Objectives[33]Task_List[21]TakeShortestPath = True
Objectives[33]Task_List[21]IgnoreRoads = True
Objectives[33]Task_List[21]IgnoreAllPathing = True
Objectives[33]Task_List[21]AvoidHighWays = True
Objectives[33]Task_List[22]Type = Drive
Objectives[33]Task_List[22]PositionX = 1039,72
Objectives[33]Task_List[22]PositionY = -285,9088
Objectives[33]Task_List[22]PositionZ = 49,76983
Objectives[33]Task_List[22]Speed = 15
Objectives[33]Task_List[22]StopBeforeVehicles = False
Objectives[33]Task_List[22]StopBeforeActors = False
Objectives[33]Task_List[22]AvoidVehicles = True
Objectives[33]Task_List[22]AvoidEmptyVehicles = True
Objectives[33]Task_List[22]AvoidActors = False
Objectives[33]Task_List[22]AvoidObjects = True
Objectives[33]Task_List[22]StopAtLights = False
Objectives[33]Task_List[22]UseBlinkers = True
Objectives[33]Task_List[22]AllowGoingWrongWay = True
Objectives[33]Task_List[22]Reverse = False
Objectives[33]Task_List[22]TakeShortestPath = True
Objectives[33]Task_List[22]IgnoreRoads = True
Objectives[33]Task_List[22]IgnoreAllPathing = True
Objectives[33]Task_List[22]AvoidHighWays = True
Objectives[33]Task_List[23]Type = Drive
Objectives[33]Task_List[23]PositionX = 1036,235
Objectives[33]Task_List[23]PositionY = -307,395
Objectives[33]Task_List[23]PositionZ = 49,26316
Objectives[33]Task_List[23]Speed = 50
Objectives[33]Task_List[23]StopBeforeVehicles = False
Objectives[33]Task_List[23]StopBeforeActors = False
Objectives[33]Task_List[23]AvoidVehicles = True
Objectives[33]Task_List[23]AvoidEmptyVehicles = True
Objectives[33]Task_List[23]AvoidActors = False
Objectives[33]Task_List[23]AvoidObjects = True
Objectives[33]Task_List[23]StopAtLights = False
Objectives[33]Task_List[23]UseBlinkers = True
Objectives[33]Task_List[23]AllowGoingWrongWay = True
Objectives[33]Task_List[23]Reverse = False
Objectives[33]Task_List[23]TakeShortestPath = True
Objectives[33]Task_List[23]IgnoreRoads = True
Objectives[33]Task_List[23]IgnoreAllPathing = True
Objectives[33]Task_List[23]AvoidHighWays = True
Objectives[33]Task_List[24]Type = Drive
Objectives[33]Task_List[24]PositionX = 981,063
Objectives[33]Task_List[24]PositionY = -378,9072
Objectives[33]Task_List[24]PositionZ = 44,73479
Objectives[33]Task_List[24]Speed = 50
Objectives[33]Task_List[24]StopBeforeVehicles = False
Objectives[33]Task_List[24]StopBeforeActors = False
Objectives[33]Task_List[24]AvoidVehicles = True
Objectives[33]Task_List[24]AvoidEmptyVehicles = True
Objectives[33]Task_List[24]AvoidActors = False
Objectives[33]Task_List[24]AvoidObjects = True
Objectives[33]Task_List[24]StopAtLights = False
Objectives[33]Task_List[24]UseBlinkers = True
Objectives[33]Task_List[24]AllowGoingWrongWay = True
Objectives[33]Task_List[24]Reverse = False
Objectives[33]Task_List[24]TakeShortestPath = True
Objectives[33]Task_List[24]IgnoreRoads = True
Objectives[33]Task_List[24]IgnoreAllPathing = True
Objectives[33]Task_List[24]AvoidHighWays = True
Objectives[33]Task_List[25]Type = Drive
Objectives[33]Task_List[25]PositionX = 683,6871
Objectives[33]Task_List[25]PositionY = -464,7901
Objectives[33]Task_List[25]PositionZ = 15,71971
Objectives[33]Task_List[25]Speed = 100
Objectives[33]Task_List[25]StopBeforeVehicles = False
Objectives[33]Task_List[25]StopBeforeActors = False
Objectives[33]Task_List[25]AvoidVehicles = True
Objectives[33]Task_List[25]AvoidEmptyVehicles = True
Objectives[33]Task_List[25]AvoidActors = False
Objectives[33]Task_List[25]AvoidObjects = True
Objectives[33]Task_List[25]StopAtLights = False
Objectives[33]Task_List[25]UseBlinkers = True
Objectives[33]Task_List[25]AllowGoingWrongWay = True
Objectives[33]Task_List[25]Reverse = False
Objectives[33]Task_List[25]TakeShortestPath = True
Objectives[33]Task_List[25]IgnoreRoads = True
Objectives[33]Task_List[25]IgnoreAllPathing = True
Objectives[33]Task_List[25]AvoidHighWays = True
Objectives[33]Task_List[26]Type = Drive
Objectives[33]Task_List[26]PositionX = 610,522
Objectives[33]Task_List[26]PositionY = -483,2394
Objectives[33]Task_List[26]PositionZ = 24,27398
Objectives[33]Task_List[26]Speed = 15
Objectives[33]Task_List[26]StopBeforeVehicles = False
Objectives[33]Task_List[26]StopBeforeActors = False
Objectives[33]Task_List[26]AvoidVehicles = True
Objectives[33]Task_List[26]AvoidEmptyVehicles = True
Objectives[33]Task_List[26]AvoidActors = False
Objectives[33]Task_List[26]AvoidObjects = True
Objectives[33]Task_List[26]StopAtLights = False
Objectives[33]Task_List[26]UseBlinkers = True
Objectives[33]Task_List[26]AllowGoingWrongWay = True
Objectives[33]Task_List[26]Reverse = False
Objectives[33]Task_List[26]TakeShortestPath = True
Objectives[33]Task_List[26]IgnoreRoads = True
Objectives[33]Task_List[26]IgnoreAllPathing = True
Objectives[33]Task_List[26]AvoidHighWays = True
Objectives[33]Task_List[27]Type = Drive
Objectives[33]Task_List[27]PositionX = 323,1109
Objectives[33]Task_List[27]PositionY = -840,7407
Objectives[33]Task_List[27]PositionZ = 28,79159
Objectives[33]Task_List[27]Speed = 100
Objectives[33]Task_List[27]StopBeforeVehicles = False
Objectives[33]Task_List[27]StopBeforeActors = False
Objectives[33]Task_List[27]AvoidVehicles = True
Objectives[33]Task_List[27]AvoidEmptyVehicles = True
Objectives[33]Task_List[27]AvoidActors = False
Objectives[33]Task_List[27]AvoidObjects = True
Objectives[33]Task_List[27]StopAtLights = False
Objectives[33]Task_List[27]UseBlinkers = True
Objectives[33]Task_List[27]AllowGoingWrongWay = True
Objectives[33]Task_List[27]Reverse = False
Objectives[33]Task_List[27]TakeShortestPath = False
Objectives[33]Task_List[27]IgnoreRoads = False
Objectives[33]Task_List[27]IgnoreAllPathing = False
Objectives[33]Task_List[27]AvoidHighWays = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Type = Leave_Area
Objectives[34]positionX = 435,2432
Objectives[34]positionY = -554,6805
Objectives[34]positionZ = 8,101495
Objectives[34]Leave_Area_Distance = 300
Objectives[34]Leave_Area_Use_Objective_Position = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 4
Objectives[34]ObjectiveMessages[0]positionX = 2303,972
Objectives[34]ObjectiveMessages[0]positionY = -1125,788
Objectives[34]ObjectiveMessages[0]positionZ = 71,23132
Objectives[34]ObjectiveMessages[0]Message = Ok, I take them to the first place.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 2308,057
Objectives[34]ObjectiveMessages[1]positionY = -1123,375
Objectives[34]ObjectiveMessages[1]positionZ = 69,4249
Objectives[34]ObjectiveMessages[1]Message = Mr. Crest, please, hurry up.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 2311,103
Objectives[34]ObjectiveMessages[2]positionY = -1121,609
Objectives[34]ObjectiveMessages[2]positionZ = 68,18069
Objectives[34]ObjectiveMessages[2]Message = I'm coming, I'm not very fast.
Objectives[34]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = Blue
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = 2313,518
Objectives[34]ObjectiveMessages[3]positionY = -1120,107
Objectives[34]ObjectiveMessages[3]positionZ = 67,21865
Objectives[34]ObjectiveMessages[3]Message = We know Mr. Crest, but we don't have much time.
Objectives[34]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = White
Objectives[34]ObjectiveMessages[3]PlayFromStart = True
Objectives[34]ObjectiveMessages[3]Delay = False
Objectives[34]ObjectiveMessages[3]DelayTime = 0
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = False
Objectives[34]ObjectiveMessages[3]TypeTextMesage = True
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[35]Type = Cutscenes_Objective
Objectives[35]Text = 
Objectives[35]positionX = 266,3645
Objectives[35]positionY = -464,4963
Objectives[35]positionZ = 22,70042
Objectives[35]Cutscenes_Time = 6
Objectives[35]Cutscenes_Trans_Time = 2
Objectives[35]Cutscenes_FOV = 60
Objectives[35]Cutscenes_Shake = Hand
Objectives[35]Cutscenes_Amplitude = 0
Objectives[35]Cutscenes_FadeOut = False
Objectives[35]Cutscenes_FadeIn = False
Objectives[35]Cutscenes_End = False
Objectives[35]Cutscenes_Point_At_Position = False
Objectives[35]Cutscenes_Point_At_Player = False
Objectives[35]Cutscenes_Point_At_Actor = False
Objectives[35]Cutscenes_Point_At_Vehicle = False
Objectives[35]Cutscenes_Follow_Player = False
Objectives[35]Cutscenes_Follow_Actor = True
Objectives[35]Cutscenes_Follow_Vehicle = False
Objectives[35]Cutscenes_Follow_Distancee = 2,4
Objectives[35]Cutscenes_Follow_Hieght = 0,7
Objectives[35]Cutscenes_Follow_Angle = 165
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 5
Objectives[35]ObjectiveMessages[0]positionX = 2320,977
Objectives[35]ObjectiveMessages[0]positionY = -1117,327
Objectives[35]ObjectiveMessages[0]positionZ = 64,88018
Objectives[35]ObjectiveMessages[0]Message = (in a low voice) Hey, but... are they all girls?
Objectives[35]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = Orange
Objectives[35]ObjectiveMessages[0]PlayFromStart = True
Objectives[35]ObjectiveMessages[0]Delay = False
Objectives[35]ObjectiveMessages[0]DelayTime = 0
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = False
Objectives[35]ObjectiveMessages[0]TypeTextMesage = True
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[1]positionX = 2325,1
Objectives[35]ObjectiveMessages[1]positionY = -1117,094
Objectives[35]ObjectiveMessages[1]positionZ = 63,91741
Objectives[35]ObjectiveMessages[1]Message = Emh... I'm not sure...
Objectives[35]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[1]Sender = 
Objectives[35]ObjectiveMessages[1]Subject = 
Objectives[35]ObjectiveMessages[1]MessageColor = Blue
Objectives[35]ObjectiveMessages[1]PlayFromStart = True
Objectives[35]ObjectiveMessages[1]Delay = False
Objectives[35]ObjectiveMessages[1]DelayTime = 0
Objectives[35]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[1]TypeSubtitle = False
Objectives[35]ObjectiveMessages[1]TypeTextMesage = True
Objectives[35]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[2]positionX = 2328,886
Objectives[35]ObjectiveMessages[2]positionY = -1116,888
Objectives[35]ObjectiveMessages[2]positionZ = 62,95891
Objectives[35]ObjectiveMessages[2]Message = Will I still become president if my army is made up of girls only?
Objectives[35]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[2]Sender = 
Objectives[35]ObjectiveMessages[2]Subject = 
Objectives[35]ObjectiveMessages[2]MessageColor = Blue
Objectives[35]ObjectiveMessages[2]PlayFromStart = True
Objectives[35]ObjectiveMessages[2]Delay = False
Objectives[35]ObjectiveMessages[2]DelayTime = 0
Objectives[35]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[2]TypeSubtitle = False
Objectives[35]ObjectiveMessages[2]TypeTextMesage = True
Objectives[35]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[3]positionX = 2331,487
Objectives[35]ObjectiveMessages[3]positionY = -1117,213
Objectives[35]ObjectiveMessages[3]positionZ = 62,43307
Objectives[35]ObjectiveMessages[3]Message = What the fuck do you care, you don't even know what president you have to become.
Objectives[35]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[35]ObjectiveMessages[3]Sender = 
Objectives[35]ObjectiveMessages[3]Subject = 
Objectives[35]ObjectiveMessages[3]MessageColor = Orange
Objectives[35]ObjectiveMessages[3]PlayFromStart = True
Objectives[35]ObjectiveMessages[3]Delay = False
Objectives[35]ObjectiveMessages[3]DelayTime = 0
Objectives[35]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[3]TypeSubtitle = False
Objectives[35]ObjectiveMessages[3]TypeTextMesage = True
Objectives[35]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[4]positionX = 2334,969
Objectives[35]ObjectiveMessages[4]positionY = -1117,587
Objectives[35]ObjectiveMessages[4]positionZ = 61,39836
Objectives[35]ObjectiveMessages[4]Message = Right... maybe I will become president just because my army is made up of girls only.
Objectives[35]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[35]ObjectiveMessages[4]Sender = 
Objectives[35]ObjectiveMessages[4]Subject = 
Objectives[35]ObjectiveMessages[4]MessageColor = Blue
Objectives[35]ObjectiveMessages[4]PlayFromStart = True
Objectives[35]ObjectiveMessages[4]Delay = False
Objectives[35]ObjectiveMessages[4]DelayTime = 0
Objectives[35]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[4]TypeSubtitle = False
Objectives[35]ObjectiveMessages[4]TypeTextMesage = True
Objectives[35]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[36]Type = Cutscenes_Objective
Objectives[36]Text = 
Objectives[36]positionX = 261,8483
Objectives[36]positionY = -469,8837
Objectives[36]positionZ = 22,77471
Objectives[36]Cutscenes_Time = 0
Objectives[36]Cutscenes_Trans_Time = 8
Objectives[36]Cutscenes_FOV = 60
Objectives[36]Cutscenes_Shake = Hand
Objectives[36]Cutscenes_Amplitude = 0
Objectives[36]Cutscenes_FadeOut = False
Objectives[36]Cutscenes_FadeIn = False
Objectives[36]Cutscenes_End = False
Objectives[36]Cutscenes_Point_At_Position = False
Objectives[36]Cutscenes_Point_At_Player = False
Objectives[36]Cutscenes_Point_At_Actor = False
Objectives[36]Cutscenes_Point_At_Vehicle = False
Objectives[36]Cutscenes_Follow_Player = True
Objectives[36]Cutscenes_Follow_Actor = False
Objectives[36]Cutscenes_Follow_Vehicle = False
Objectives[36]Cutscenes_Follow_Distancee = 3
Objectives[36]Cutscenes_Follow_Hieght = 0,7
Objectives[36]Cutscenes_Follow_Angle = 10
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = 
Objectives[37]positionX = 263,0755
Objectives[37]positionY = -468,2047
Objectives[37]positionZ = 22,74759
Objectives[37]Cutscenes_Time = 8
Objectives[37]Cutscenes_Trans_Time = 8
Objectives[37]Cutscenes_FOV = 60
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = False
Objectives[37]Cutscenes_Point_At_Position = False
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = False
Objectives[37]Cutscenes_Point_At_Vehicle = False
Objectives[37]Cutscenes_Follow_Player = True
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = False
Objectives[37]Cutscenes_Follow_Distancee = 1,4
Objectives[37]Cutscenes_Follow_Hieght = 0,7
Objectives[37]Cutscenes_Follow_Angle = 15
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 5
Objectives[37]ObjectiveMessages[0]positionX = 2341,636
Objectives[37]ObjectiveMessages[0]positionY = -1119,033
Objectives[37]ObjectiveMessages[0]positionZ = 59,67249
Objectives[37]ObjectiveMessages[0]Message = So... where are we going?
Objectives[37]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = Blue
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = False
Objectives[37]ObjectiveMessages[0]TypeTextMesage = True
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 2344,316
Objectives[37]ObjectiveMessages[1]positionY = -1119,532
Objectives[37]ObjectiveMessages[1]positionZ = 58,97832
Objectives[37]ObjectiveMessages[1]Message = It is not very far, make yourself confortable.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = True
Objectives[37]ObjectiveMessages[1]Delay = False
Objectives[37]ObjectiveMessages[1]DelayTime = 0
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = False
Objectives[37]ObjectiveMessages[1]TypeTextMesage = True
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 2347,962
Objectives[37]ObjectiveMessages[2]positionY = -1120,171
Objectives[37]ObjectiveMessages[2]positionZ = 57,92632
Objectives[37]ObjectiveMessages[2]Message = Okay...
Objectives[37]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = Blue
Objectives[37]ObjectiveMessages[2]PlayFromStart = True
Objectives[37]ObjectiveMessages[2]Delay = False
Objectives[37]ObjectiveMessages[2]DelayTime = 0
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = False
Objectives[37]ObjectiveMessages[2]TypeTextMesage = True
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[3]positionX = 2352,198
Objectives[37]ObjectiveMessages[3]positionY = -1121,348
Objectives[37]ObjectiveMessages[3]positionZ = 56,66106
Objectives[37]ObjectiveMessages[3]Message = But, are you sure you need an army?
Objectives[37]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[37]ObjectiveMessages[3]Sender = 
Objectives[37]ObjectiveMessages[3]Subject = 
Objectives[37]ObjectiveMessages[3]MessageColor = Orange
Objectives[37]ObjectiveMessages[3]PlayFromStart = True
Objectives[37]ObjectiveMessages[3]Delay = False
Objectives[37]ObjectiveMessages[3]DelayTime = 0
Objectives[37]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[3]TypeSubtitle = False
Objectives[37]ObjectiveMessages[3]TypeTextMesage = True
Objectives[37]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[4]positionX = 2356,813
Objectives[37]ObjectiveMessages[4]positionY = -1122,477
Objectives[37]ObjectiveMessages[4]positionZ = 55,32555
Objectives[37]ObjectiveMessages[4]Message = Sure, all presidents have an army.
Objectives[37]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[37]ObjectiveMessages[4]Sender = 
Objectives[37]ObjectiveMessages[4]Subject = 
Objectives[37]ObjectiveMessages[4]MessageColor = Blue
Objectives[37]ObjectiveMessages[4]PlayFromStart = True
Objectives[37]ObjectiveMessages[4]Delay = False
Objectives[37]ObjectiveMessages[4]DelayTime = 0
Objectives[37]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[4]TypeSubtitle = False
Objectives[37]ObjectiveMessages[4]TypeTextMesage = True
Objectives[37]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = 252,2921
Objectives[38]positionY = -466,1778
Objectives[38]positionZ = 22,73769
Objectives[38]Cutscenes_Time = 0
Objectives[38]Cutscenes_Trans_Time = 0
Objectives[38]Cutscenes_FOV = 30
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = True
Objectives[38]Cutscenes_Point_At_Position = False
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = False
Objectives[38]Cutscenes_Follow_Distancee = 10
Objectives[38]Cutscenes_Follow_Hieght = 1
Objectives[38]Cutscenes_Follow_Angle = 0
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 265,0692
Objectives[39]positionY = -459,82
Objectives[39]positionZ = 22,82962
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = True
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 2
Objectives[39]ObjectiveMessages[0]positionX = 37,88066
Objectives[39]ObjectiveMessages[0]positionY = -604,6042
Objectives[39]ObjectiveMessages[0]positionZ = 30,62865
Objectives[39]ObjectiveMessages[0]Message = I still think it's stupid.
Objectives[39]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = Orange
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = False
Objectives[39]ObjectiveMessages[0]TypeTextMesage = True
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 34,01856
Objectives[39]ObjectiveMessages[1]positionY = -609,8094
Objectives[39]ObjectiveMessages[1]positionZ = 30,62865
Objectives[39]ObjectiveMessages[1]Message = It's not stupid... and I want an army...
Objectives[39]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = Blue
Objectives[39]ObjectiveMessages[1]PlayFromStart = True
Objectives[39]ObjectiveMessages[1]Delay = False
Objectives[39]ObjectiveMessages[1]DelayTime = 0
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = False
Objectives[39]ObjectiveMessages[1]TypeTextMesage = True
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 267,6121
Objectives[40]positionY = -460,1544
Objectives[40]positionZ = 22,76729
Objectives[40]SetPlayerActor_Use_Player = True
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[40]SetPlayerActor_Use_Actor = False
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 99
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]TaskListCount = 1
Objectives[40]Task_List[0]Type = Pause
Objectives[40]Task_List[0]positionX = 267,7297
Objectives[40]Task_List[0]positionY = -459,6307
Objectives[40]Task_List[0]positionZ = 23,28815
Objectives[40]Task_List[0]time = 1
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Hint_Objective
Objectives[41]Text = 
Objectives[41]positionX = 328,7439
Objectives[41]positionY = -833,0356
Objectives[41]positionZ = 28,29159
Objectives[41]Hint_Time = 5
Objectives[41]Hint_FOV = 20
Objectives[41]Hint_Use_Position = True
Objectives[41]Hint_Use_Player = False
Objectives[41]Hint_Use_Actor = False
Objectives[41]Hint_Use_Vehicle = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 5
Objectives[41]ObjectiveMessages[0]positionX = 1841,893
Objectives[41]ObjectiveMessages[0]positionY = -420,188
Objectives[41]ObjectiveMessages[0]positionZ = 211,5556
Objectives[41]ObjectiveMessages[0]Message = Here, this is the first place.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = False
Objectives[41]ObjectiveMessages[0]TypeTextMesage = True
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = 1839,048
Objectives[41]ObjectiveMessages[1]positionY = -421,1032
Objectives[41]ObjectiveMessages[1]positionZ = 211,0387
Objectives[41]ObjectiveMessages[1]Message = Inside there is a pc, we need the contents of that pc.
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = 
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = White
Objectives[41]ObjectiveMessages[1]PlayFromStart = True
Objectives[41]ObjectiveMessages[1]Delay = False
Objectives[41]ObjectiveMessages[1]DelayTime = 0
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = False
Objectives[41]ObjectiveMessages[1]TypeTextMesage = True
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[2]positionX = 1835,206
Objectives[41]ObjectiveMessages[2]positionY = -422,3776
Objectives[41]ObjectiveMessages[2]positionZ = 210,315
Objectives[41]ObjectiveMessages[2]Message = But it is password protected and encrypted.
Objectives[41]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[2]Sender = 
Objectives[41]ObjectiveMessages[2]Subject = 
Objectives[41]ObjectiveMessages[2]MessageColor = White
Objectives[41]ObjectiveMessages[2]PlayFromStart = True
Objectives[41]ObjectiveMessages[2]Delay = False
Objectives[41]ObjectiveMessages[2]DelayTime = 0
Objectives[41]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[2]TypeSubtitle = False
Objectives[41]ObjectiveMessages[2]TypeTextMesage = True
Objectives[41]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[3]positionX = 1832,66
Objectives[41]ObjectiveMessages[3]positionY = -423,1182
Objectives[41]ObjectiveMessages[3]positionZ = 209,869
Objectives[41]ObjectiveMessages[3]Message = This is not a problem for us.
Objectives[41]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[41]ObjectiveMessages[3]Sender = 
Objectives[41]ObjectiveMessages[3]Subject = 
Objectives[41]ObjectiveMessages[3]MessageColor = Orange
Objectives[41]ObjectiveMessages[3]PlayFromStart = True
Objectives[41]ObjectiveMessages[3]Delay = False
Objectives[41]ObjectiveMessages[3]DelayTime = 0
Objectives[41]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[3]TypeSubtitle = False
Objectives[41]ObjectiveMessages[3]TypeTextMesage = True
Objectives[41]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[4]positionX = 1829,271
Objectives[41]ObjectiveMessages[4]positionY = -424,2997
Objectives[41]ObjectiveMessages[4]positionZ = 209,0372
Objectives[41]ObjectiveMessages[4]Message = Well, go and hurry, we are waiting for you here.
Objectives[41]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[4]Sender = 
Objectives[41]ObjectiveMessages[4]Subject = 
Objectives[41]ObjectiveMessages[4]MessageColor = White
Objectives[41]ObjectiveMessages[4]PlayFromStart = True
Objectives[41]ObjectiveMessages[4]Delay = False
Objectives[41]ObjectiveMessages[4]DelayTime = 0
Objectives[41]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[4]TypeSubtitle = False
Objectives[41]ObjectiveMessages[4]TypeTextMesage = True
Objectives[41]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[42]Text = Go to Phone and thinks
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = 328,7137
Objectives[42]positionY = -833,5751
Objectives[42]positionZ = 28,29159
Objectives[42]Heading = -105
Objectives[42]Diameter = 2
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 1,5
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 1
Objectives[42]mission_Props[0]Model = prop_laptop_01a
Objectives[42]mission_Props[0]PlaceOnGround = False
Objectives[42]mission_Props[0]FreesePosition = True
Objectives[42]mission_Props[0]positionX = 1158,832
Objectives[42]mission_Props[0]positionY = -3198,481
Objectives[42]mission_Props[0]positionZ = -39,20344
Objectives[42]mission_Props[0]rotationX = 0
Objectives[42]mission_Props[0]rotationY = 0
Objectives[42]mission_Props[0]rotationZ = -90
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Hack_Objective
Objectives[43]Text = Hack the pc
Objectives[43]positionX = 1158,832
Objectives[43]positionY = -3198,481
Objectives[43]positionZ = -39,20275
Objectives[43]Hack_Anim = Laptop on desk
Objectives[43]Hack_Both = True
Objectives[43]Hack_Prop_PositionX = 1158,832
Objectives[43]Hack_Prop_PositionY = -3198,481
Objectives[43]Hack_Prop_PositionZ = -39,20344
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 2
Objectives[43]ObjectiveMessages[0]positionX = 1774,736
Objectives[43]ObjectiveMessages[0]positionY = -563,9641
Objectives[43]ObjectiveMessages[0]positionZ = 175,8402
Objectives[43]ObjectiveMessages[0]Message = Ok, you take care of the pc, I check that nobody comes.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = Blue
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = False
Objectives[43]ObjectiveMessages[0]TypeTextMesage = True
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 1773,138
Objectives[43]ObjectiveMessages[1]positionY = -568,9959
Objectives[43]ObjectiveMessages[1]positionZ = 173,5443
Objectives[43]ObjectiveMessages[1]Message = Ok.
Objectives[43]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = Orange
Objectives[43]ObjectiveMessages[1]PlayFromStart = True
Objectives[43]ObjectiveMessages[1]Delay = False
Objectives[43]ObjectiveMessages[1]DelayTime = 0
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = False
Objectives[43]ObjectiveMessages[1]TypeTextMesage = True
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[44]Text = Out of here
Objectives[44]Type = Leave_Area
Objectives[44]positionX = 1158,589
Objectives[44]positionY = -3193,561
Objectives[44]positionZ = -40,00795
Objectives[44]Leave_Area_Distance = 200
Objectives[44]Leave_Area_Use_Objective_Position = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 2
Objectives[44]ObjectiveMessages[0]positionX = 1765,554
Objectives[44]ObjectiveMessages[0]positionY = -570,396
Objectives[44]ObjectiveMessages[0]positionZ = 167,0485
Objectives[44]ObjectiveMessages[0]Message = Okay... I did.
Objectives[44]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = Orange
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = False
Objectives[44]ObjectiveMessages[0]TypeTextMesage = True
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 1761,572
Objectives[44]ObjectiveMessages[1]positionY = -572,4528
Objectives[44]ObjectiveMessages[1]positionZ = 162,3088
Objectives[44]ObjectiveMessages[1]Message = Well, let's get out of here.
Objectives[44]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = Blue
Objectives[44]ObjectiveMessages[1]PlayFromStart = True
Objectives[44]ObjectiveMessages[1]Delay = False
Objectives[44]ObjectiveMessages[1]DelayTime = 0
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = False
Objectives[44]ObjectiveMessages[1]TypeTextMesage = True
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[45]Text = Get the limo
Objectives[45]FaildText = 
Objectives[45]Type = Enter_Vehicle
Objectives[45]positionX = 266,3049
Objectives[45]positionY = -464,9666
Objectives[45]positionZ = 22,70042
Objectives[45]EnterVehicle_AsPassenger = True
Objectives[45]EnterVehicle_CanExit = True
Objectives[45]EnterVehicle_SetIsWanted = False
Objectives[45]EnterVehicle_SeatIndex = 1
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 1
Objectives[45]ObjectiveMessages[0]positionX = 1754,248
Objectives[45]ObjectiveMessages[0]positionY = -576,7191
Objectives[45]ObjectiveMessages[0]positionZ = 158,972
Objectives[45]ObjectiveMessages[0]Message = Come on, let's go back to the limo.
Objectives[45]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = Blue
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = False
Objectives[45]ObjectiveMessages[0]TypeTextMesage = True
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = 268,6781
Objectives[46]positionY = -455,4851
Objectives[46]positionZ = 23,55205
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 3
Objectives[46]Task_List[0]Type = EnterVehicle
Objectives[46]Task_List[0]PositionX = 264,9763
Objectives[46]Task_List[0]PositionY = -464,2814
Objectives[46]Task_List[0]PositionZ = 23,20042
Objectives[46]Task_List[0]Speed = 1
Objectives[46]Task_List[0]SeatIndex = -1
Objectives[46]Task_List[0]TaskIndex = 0
Objectives[46]Task_List[0]Warp = False
Objectives[46]Task_List[1]Type = Pause
Objectives[46]Task_List[1]positionX = 264,9763
Objectives[46]Task_List[1]positionY = -464,2814
Objectives[46]Task_List[1]positionZ = 23,20042
Objectives[46]Task_List[1]time = 6
Objectives[46]Task_List[2]Type = Drive
Objectives[46]Task_List[2]PositionX = 66,59552
Objectives[46]Task_List[2]PositionY = -737,5511
Objectives[46]Task_List[2]PositionZ = 43,72041
Objectives[46]Task_List[2]Speed = 100
Objectives[46]Task_List[2]StopBeforeVehicles = False
Objectives[46]Task_List[2]StopBeforeActors = False
Objectives[46]Task_List[2]AvoidVehicles = True
Objectives[46]Task_List[2]AvoidEmptyVehicles = True
Objectives[46]Task_List[2]AvoidActors = False
Objectives[46]Task_List[2]AvoidObjects = True
Objectives[46]Task_List[2]StopAtLights = False
Objectives[46]Task_List[2]UseBlinkers = True
Objectives[46]Task_List[2]AllowGoingWrongWay = True
Objectives[46]Task_List[2]Reverse = False
Objectives[46]Task_List[2]TakeShortestPath = False
Objectives[46]Task_List[2]IgnoreRoads = False
Objectives[46]Task_List[2]IgnoreAllPathing = False
Objectives[46]Task_List[2]AvoidHighWays = False
Objectives[46]mission_ActorsCount = 39
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 59
Objectives[46]mission_Actors[0]positionX = 117,0848
Objectives[46]mission_Actors[0]positionY = -747,3188
Objectives[46]mission_Actors[0]positionZ = 45,75157
Objectives[46]mission_Actors[0]Heading = 102,9771
Objectives[46]mission_Actors[0]String_Name = a_f_m_bevhills_02
Objectives[46]mission_Actors[0]Relationship_Group = Neutral
Objectives[46]mission_Actors[0]AddBlip = True
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 100
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Offensive
Objectives[46]mission_Actors[0]weapon = Unarmed
Objectives[46]mission_Actors[0]Variation = Random
Objectives[46]mission_Actors[0]Task = 3
Objectives[46]mission_Actors[0]Task_Guard_Range = 5
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[46]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[46]mission_Actors[0]NeededForObjectiveHint[0] = 51
Objectives[46]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[46]mission_Actors[0]NeededForObjectiveGoToActor[0] = 50
Objectives[46]mission_Actors[1]Survive_Number = 0
Objectives[46]mission_Actors[1]Failed_Text = 
Objectives[46]mission_Actors[1]Remove_After = 59
Objectives[46]mission_Actors[1]positionX = 116,9884
Objectives[46]mission_Actors[1]positionY = -753,8373
Objectives[46]mission_Actors[1]positionZ = 45,75157
Objectives[46]mission_Actors[1]Heading = 65,80642
Objectives[46]mission_Actors[1]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[1]Relationship_Group = Neutral
Objectives[46]mission_Actors[1]AddBlip = True
Objectives[46]mission_Actors[1]ShowCone = False
Objectives[46]mission_Actors[1]Invincible = False
Objectives[46]mission_Actors[1]SetHealth = 100
Objectives[46]mission_Actors[1]DieFromHeadShot = True
Objectives[46]mission_Actors[1]CanExitVehicle = True
Objectives[46]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[1]AlwaysFight = True
Objectives[46]mission_Actors[1]Seeing_Range = 30
Objectives[46]mission_Actors[1]Hearing_Range = 30
Objectives[46]mission_Actors[1]CombatMovement = Offensive
Objectives[46]mission_Actors[1]weapon = Unarmed
Objectives[46]mission_Actors[1]Variation = Random
Objectives[46]mission_Actors[1]Task = 3
Objectives[46]mission_Actors[1]Task_Guard_Range = 5
Objectives[46]mission_Actors[1]Task_Stay_In_Range = True
Objectives[46]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[46]mission_Actors[2]Survive_Number = 0
Objectives[46]mission_Actors[2]Failed_Text = 
Objectives[46]mission_Actors[2]Remove_After = 59
Objectives[46]mission_Actors[2]positionX = 115,5031
Objectives[46]mission_Actors[2]positionY = -759,0084
Objectives[46]mission_Actors[2]positionZ = 45,75476
Objectives[46]mission_Actors[2]Heading = 60,63921
Objectives[46]mission_Actors[2]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[2]Relationship_Group = Neutral
Objectives[46]mission_Actors[2]AddBlip = True
Objectives[46]mission_Actors[2]ShowCone = False
Objectives[46]mission_Actors[2]Invincible = False
Objectives[46]mission_Actors[2]SetHealth = 100
Objectives[46]mission_Actors[2]DieFromHeadShot = True
Objectives[46]mission_Actors[2]CanExitVehicle = True
Objectives[46]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[2]AlwaysFight = True
Objectives[46]mission_Actors[2]Seeing_Range = 30
Objectives[46]mission_Actors[2]Hearing_Range = 30
Objectives[46]mission_Actors[2]CombatMovement = Offensive
Objectives[46]mission_Actors[2]weapon = Unarmed
Objectives[46]mission_Actors[2]Variation = Random
Objectives[46]mission_Actors[2]Task = 3
Objectives[46]mission_Actors[2]Task_Guard_Range = 5
Objectives[46]mission_Actors[2]Task_Stay_In_Range = True
Objectives[46]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[46]mission_Actors[3]Survive_Number = 0
Objectives[46]mission_Actors[3]Failed_Text = 
Objectives[46]mission_Actors[3]Remove_After = 59
Objectives[46]mission_Actors[3]positionX = 137,2806
Objectives[46]mission_Actors[3]positionY = -768,83
Objectives[46]mission_Actors[3]positionZ = 45,75203
Objectives[46]mission_Actors[3]Heading = 65
Objectives[46]mission_Actors[3]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[3]Relationship_Group = Neutral
Objectives[46]mission_Actors[3]AddBlip = True
Objectives[46]mission_Actors[3]ShowCone = False
Objectives[46]mission_Actors[3]Invincible = False
Objectives[46]mission_Actors[3]SetHealth = 100
Objectives[46]mission_Actors[3]DieFromHeadShot = True
Objectives[46]mission_Actors[3]CanExitVehicle = True
Objectives[46]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[3]AlwaysFight = True
Objectives[46]mission_Actors[3]Seeing_Range = 30
Objectives[46]mission_Actors[3]Hearing_Range = 30
Objectives[46]mission_Actors[3]CombatMovement = Offensive
Objectives[46]mission_Actors[3]weapon = Pistol
Objectives[46]mission_Actors[3]Variation = Random
Objectives[46]mission_Actors[3]Task = 2
Objectives[46]mission_Actors[3]Task_Guard_Range = 5
Objectives[46]mission_Actors[3]Task_Stay_In_Range = True
Objectives[46]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[3]Task_Scenario = NONE
Objectives[46]mission_Actors[4]Survive_Number = 0
Objectives[46]mission_Actors[4]Failed_Text = 
Objectives[46]mission_Actors[4]Remove_After = 59
Objectives[46]mission_Actors[4]positionX = 130,2045
Objectives[46]mission_Actors[4]positionY = -763,6858
Objectives[46]mission_Actors[4]positionZ = 45,75203
Objectives[46]mission_Actors[4]Heading = 65
Objectives[46]mission_Actors[4]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[4]Relationship_Group = Neutral
Objectives[46]mission_Actors[4]AddBlip = True
Objectives[46]mission_Actors[4]ShowCone = False
Objectives[46]mission_Actors[4]Invincible = False
Objectives[46]mission_Actors[4]SetHealth = 100
Objectives[46]mission_Actors[4]DieFromHeadShot = True
Objectives[46]mission_Actors[4]CanExitVehicle = True
Objectives[46]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[4]AlwaysFight = True
Objectives[46]mission_Actors[4]Seeing_Range = 30
Objectives[46]mission_Actors[4]Hearing_Range = 30
Objectives[46]mission_Actors[4]CombatMovement = Offensive
Objectives[46]mission_Actors[4]weapon = Pistol
Objectives[46]mission_Actors[4]Variation = Random
Objectives[46]mission_Actors[4]Task = 2
Objectives[46]mission_Actors[4]Task_Guard_Range = 5
Objectives[46]mission_Actors[4]Task_Stay_In_Range = True
Objectives[46]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[4]Task_Scenario = NONE
Objectives[46]mission_Actors[5]Survive_Number = 0
Objectives[46]mission_Actors[5]Failed_Text = 
Objectives[46]mission_Actors[5]Remove_After = 59
Objectives[46]mission_Actors[5]positionX = 124,34
Objectives[46]mission_Actors[5]positionY = -763,0962
Objectives[46]mission_Actors[5]positionZ = 45,75202
Objectives[46]mission_Actors[5]Heading = 65,00523
Objectives[46]mission_Actors[5]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[5]Relationship_Group = Neutral
Objectives[46]mission_Actors[5]AddBlip = True
Objectives[46]mission_Actors[5]ShowCone = False
Objectives[46]mission_Actors[5]Invincible = False
Objectives[46]mission_Actors[5]SetHealth = 100
Objectives[46]mission_Actors[5]DieFromHeadShot = True
Objectives[46]mission_Actors[5]CanExitVehicle = True
Objectives[46]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[5]AlwaysFight = True
Objectives[46]mission_Actors[5]Seeing_Range = 30
Objectives[46]mission_Actors[5]Hearing_Range = 30
Objectives[46]mission_Actors[5]CombatMovement = Offensive
Objectives[46]mission_Actors[5]weapon = Pistol
Objectives[46]mission_Actors[5]Variation = Random
Objectives[46]mission_Actors[5]Task = 2
Objectives[46]mission_Actors[5]Task_Guard_Range = 5
Objectives[46]mission_Actors[5]Task_Stay_In_Range = True
Objectives[46]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[5]Task_Scenario = NONE
Objectives[46]mission_Actors[6]Survive_Number = 0
Objectives[46]mission_Actors[6]Failed_Text = 
Objectives[46]mission_Actors[6]Remove_After = 59
Objectives[46]mission_Actors[6]positionX = 149,5143
Objectives[46]mission_Actors[6]positionY = -758,7072
Objectives[46]mission_Actors[6]positionZ = 242,1519
Objectives[46]mission_Actors[6]Heading = 69,99999
Objectives[46]mission_Actors[6]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[6]Relationship_Group = Neutral
Objectives[46]mission_Actors[6]AddBlip = True
Objectives[46]mission_Actors[6]ShowCone = False
Objectives[46]mission_Actors[6]Invincible = False
Objectives[46]mission_Actors[6]SetHealth = 100
Objectives[46]mission_Actors[6]DieFromHeadShot = True
Objectives[46]mission_Actors[6]CanExitVehicle = True
Objectives[46]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[6]AlwaysFight = True
Objectives[46]mission_Actors[6]Seeing_Range = 30
Objectives[46]mission_Actors[6]Hearing_Range = 30
Objectives[46]mission_Actors[6]CombatMovement = Offensive
Objectives[46]mission_Actors[6]weapon = Pistol
Objectives[46]mission_Actors[6]Variation = Random
Objectives[46]mission_Actors[6]Task = 4
Objectives[46]mission_Actors[6]Task_Guard_Range = 5
Objectives[46]mission_Actors[6]Task_Stay_In_Range = True
Objectives[46]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[6]Task_Scenario = NONE
Objectives[46]mission_Actors[7]Survive_Number = 0
Objectives[46]mission_Actors[7]Failed_Text = 
Objectives[46]mission_Actors[7]Remove_After = 59
Objectives[46]mission_Actors[7]positionX = 153,9413
Objectives[46]mission_Actors[7]positionY = -745,4429
Objectives[46]mission_Actors[7]positionZ = 242,152
Objectives[46]mission_Actors[7]Heading = 69,99999
Objectives[46]mission_Actors[7]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[7]Relationship_Group = Neutral
Objectives[46]mission_Actors[7]AddBlip = True
Objectives[46]mission_Actors[7]ShowCone = False
Objectives[46]mission_Actors[7]Invincible = False
Objectives[46]mission_Actors[7]SetHealth = 100
Objectives[46]mission_Actors[7]DieFromHeadShot = True
Objectives[46]mission_Actors[7]CanExitVehicle = True
Objectives[46]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[7]AlwaysFight = True
Objectives[46]mission_Actors[7]Seeing_Range = 30
Objectives[46]mission_Actors[7]Hearing_Range = 30
Objectives[46]mission_Actors[7]CombatMovement = Offensive
Objectives[46]mission_Actors[7]weapon = Pistol
Objectives[46]mission_Actors[7]Variation = Random
Objectives[46]mission_Actors[7]Task = 4
Objectives[46]mission_Actors[7]Task_Guard_Range = 5
Objectives[46]mission_Actors[7]Task_Stay_In_Range = True
Objectives[46]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[7]Task_Scenario = NONE
Objectives[46]mission_Actors[8]Survive_Number = 0
Objectives[46]mission_Actors[8]Failed_Text = 
Objectives[46]mission_Actors[8]Remove_After = 59
Objectives[46]mission_Actors[8]positionX = 149,269
Objectives[46]mission_Actors[8]positionY = -737,5842
Objectives[46]mission_Actors[8]positionZ = 242,1519
Objectives[46]mission_Actors[8]Heading = 70,0101
Objectives[46]mission_Actors[8]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[8]Relationship_Group = Neutral
Objectives[46]mission_Actors[8]AddBlip = True
Objectives[46]mission_Actors[8]ShowCone = False
Objectives[46]mission_Actors[8]Invincible = False
Objectives[46]mission_Actors[8]SetHealth = 100
Objectives[46]mission_Actors[8]DieFromHeadShot = True
Objectives[46]mission_Actors[8]CanExitVehicle = True
Objectives[46]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[8]AlwaysFight = True
Objectives[46]mission_Actors[8]Seeing_Range = 30
Objectives[46]mission_Actors[8]Hearing_Range = 30
Objectives[46]mission_Actors[8]CombatMovement = Offensive
Objectives[46]mission_Actors[8]weapon = Pistol
Objectives[46]mission_Actors[8]Variation = Random
Objectives[46]mission_Actors[8]Task = 2
Objectives[46]mission_Actors[8]Task_Guard_Range = 5
Objectives[46]mission_Actors[8]Task_Stay_In_Range = True
Objectives[46]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[8]Task_Scenario = NONE
Objectives[46]mission_Actors[9]Survive_Number = 0
Objectives[46]mission_Actors[9]Failed_Text = 
Objectives[46]mission_Actors[9]Remove_After = 59
Objectives[46]mission_Actors[9]positionX = 139,4928
Objectives[46]mission_Actors[9]positionY = -746,2491
Objectives[46]mission_Actors[9]positionZ = 242,152
Objectives[46]mission_Actors[9]Heading = 69,99999
Objectives[46]mission_Actors[9]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[9]Relationship_Group = Neutral
Objectives[46]mission_Actors[9]AddBlip = True
Objectives[46]mission_Actors[9]ShowCone = False
Objectives[46]mission_Actors[9]Invincible = False
Objectives[46]mission_Actors[9]SetHealth = 100
Objectives[46]mission_Actors[9]DieFromHeadShot = True
Objectives[46]mission_Actors[9]CanExitVehicle = True
Objectives[46]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[9]AlwaysFight = True
Objectives[46]mission_Actors[9]Seeing_Range = 30
Objectives[46]mission_Actors[9]Hearing_Range = 30
Objectives[46]mission_Actors[9]CombatMovement = Offensive
Objectives[46]mission_Actors[9]weapon = Pistol
Objectives[46]mission_Actors[9]Variation = Random
Objectives[46]mission_Actors[9]Task = 2
Objectives[46]mission_Actors[9]Task_Guard_Range = 5
Objectives[46]mission_Actors[9]Task_Stay_In_Range = True
Objectives[46]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[9]Task_Scenario = NONE
Objectives[46]mission_Actors[10]Survive_Number = 0
Objectives[46]mission_Actors[10]Failed_Text = 
Objectives[46]mission_Actors[10]Remove_After = 59
Objectives[46]mission_Actors[10]positionX = 130,5582
Objectives[46]mission_Actors[10]positionY = -742,0295
Objectives[46]mission_Actors[10]positionZ = 242,1519
Objectives[46]mission_Actors[10]Heading = 69,99999
Objectives[46]mission_Actors[10]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[10]Relationship_Group = Neutral
Objectives[46]mission_Actors[10]AddBlip = True
Objectives[46]mission_Actors[10]ShowCone = False
Objectives[46]mission_Actors[10]Invincible = False
Objectives[46]mission_Actors[10]SetHealth = 100
Objectives[46]mission_Actors[10]DieFromHeadShot = True
Objectives[46]mission_Actors[10]CanExitVehicle = True
Objectives[46]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[10]AlwaysFight = True
Objectives[46]mission_Actors[10]Seeing_Range = 30
Objectives[46]mission_Actors[10]Hearing_Range = 30
Objectives[46]mission_Actors[10]CombatMovement = Offensive
Objectives[46]mission_Actors[10]weapon = Pistol
Objectives[46]mission_Actors[10]Variation = Random
Objectives[46]mission_Actors[10]Task = 2
Objectives[46]mission_Actors[10]Task_Guard_Range = 5
Objectives[46]mission_Actors[10]Task_Stay_In_Range = True
Objectives[46]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[10]Task_Scenario = NONE
Objectives[46]mission_Actors[11]Survive_Number = 0
Objectives[46]mission_Actors[11]Failed_Text = 
Objectives[46]mission_Actors[11]Remove_After = 59
Objectives[46]mission_Actors[11]positionX = 123,0891
Objectives[46]mission_Actors[11]positionY = -746,669
Objectives[46]mission_Actors[11]positionZ = 242,152
Objectives[46]mission_Actors[11]Heading = 345,7676
Objectives[46]mission_Actors[11]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[11]Relationship_Group = Neutral
Objectives[46]mission_Actors[11]AddBlip = True
Objectives[46]mission_Actors[11]ShowCone = False
Objectives[46]mission_Actors[11]Invincible = False
Objectives[46]mission_Actors[11]SetHealth = 100
Objectives[46]mission_Actors[11]DieFromHeadShot = True
Objectives[46]mission_Actors[11]CanExitVehicle = True
Objectives[46]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[11]AlwaysFight = True
Objectives[46]mission_Actors[11]Seeing_Range = 30
Objectives[46]mission_Actors[11]Hearing_Range = 30
Objectives[46]mission_Actors[11]CombatMovement = Offensive
Objectives[46]mission_Actors[11]weapon = 966099553
Objectives[46]mission_Actors[11]Variation = Random
Objectives[46]mission_Actors[11]Task = 3
Objectives[46]mission_Actors[11]Task_Guard_Range = 5
Objectives[46]mission_Actors[11]Task_Stay_In_Range = True
Objectives[46]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[11]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[46]mission_Actors[12]Survive_Number = 0
Objectives[46]mission_Actors[12]Failed_Text = 
Objectives[46]mission_Actors[12]Remove_After = 59
Objectives[46]mission_Actors[12]positionX = 123,4746
Objectives[46]mission_Actors[12]positionY = -745,903
Objectives[46]mission_Actors[12]positionZ = 242,152
Objectives[46]mission_Actors[12]Heading = 160,6443
Objectives[46]mission_Actors[12]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[12]Relationship_Group = Neutral
Objectives[46]mission_Actors[12]AddBlip = True
Objectives[46]mission_Actors[12]ShowCone = False
Objectives[46]mission_Actors[12]Invincible = False
Objectives[46]mission_Actors[12]SetHealth = 100
Objectives[46]mission_Actors[12]DieFromHeadShot = True
Objectives[46]mission_Actors[12]CanExitVehicle = True
Objectives[46]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[12]AlwaysFight = True
Objectives[46]mission_Actors[12]Seeing_Range = 30
Objectives[46]mission_Actors[12]Hearing_Range = 30
Objectives[46]mission_Actors[12]CombatMovement = Offensive
Objectives[46]mission_Actors[12]weapon = 966099553
Objectives[46]mission_Actors[12]Variation = Random
Objectives[46]mission_Actors[12]Task = 3
Objectives[46]mission_Actors[12]Task_Guard_Range = 5
Objectives[46]mission_Actors[12]Task_Stay_In_Range = True
Objectives[46]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[12]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[46]mission_Actors[13]Survive_Number = 0
Objectives[46]mission_Actors[13]Failed_Text = 
Objectives[46]mission_Actors[13]Remove_After = 59
Objectives[46]mission_Actors[13]positionX = 116,7365
Objectives[46]mission_Actors[13]positionY = -766,9365
Objectives[46]mission_Actors[13]positionZ = 242,1521
Objectives[46]mission_Actors[13]Heading = 324,9991
Objectives[46]mission_Actors[13]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[13]Relationship_Group = Neutral
Objectives[46]mission_Actors[13]AddBlip = True
Objectives[46]mission_Actors[13]ShowCone = False
Objectives[46]mission_Actors[13]Invincible = False
Objectives[46]mission_Actors[13]SetHealth = 100
Objectives[46]mission_Actors[13]DieFromHeadShot = True
Objectives[46]mission_Actors[13]CanExitVehicle = True
Objectives[46]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[13]AlwaysFight = True
Objectives[46]mission_Actors[13]Seeing_Range = 30
Objectives[46]mission_Actors[13]Hearing_Range = 30
Objectives[46]mission_Actors[13]CombatMovement = Offensive
Objectives[46]mission_Actors[13]weapon = Pistol
Objectives[46]mission_Actors[13]Variation = Random
Objectives[46]mission_Actors[13]Task = 4
Objectives[46]mission_Actors[13]Task_Guard_Range = 5
Objectives[46]mission_Actors[13]Task_Stay_In_Range = True
Objectives[46]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[13]Task_Scenario = NONE
Objectives[46]mission_Actors[14]Survive_Number = 0
Objectives[46]mission_Actors[14]Failed_Text = 
Objectives[46]mission_Actors[14]Remove_After = 59
Objectives[46]mission_Actors[14]positionX = 118,4673
Objectives[46]mission_Actors[14]positionY = -764,1504
Objectives[46]mission_Actors[14]positionZ = 242,1522
Objectives[46]mission_Actors[14]Heading = 140,0002
Objectives[46]mission_Actors[14]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[14]Relationship_Group = Neutral
Objectives[46]mission_Actors[14]AddBlip = True
Objectives[46]mission_Actors[14]ShowCone = False
Objectives[46]mission_Actors[14]Invincible = False
Objectives[46]mission_Actors[14]SetHealth = 100
Objectives[46]mission_Actors[14]DieFromHeadShot = True
Objectives[46]mission_Actors[14]CanExitVehicle = True
Objectives[46]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[14]AlwaysFight = True
Objectives[46]mission_Actors[14]Seeing_Range = 30
Objectives[46]mission_Actors[14]Hearing_Range = 30
Objectives[46]mission_Actors[14]CombatMovement = Offensive
Objectives[46]mission_Actors[14]weapon = Pistol
Objectives[46]mission_Actors[14]Variation = Random
Objectives[46]mission_Actors[14]Task = 1
Objectives[46]mission_Actors[14]Task_Guard_Range = 5
Objectives[46]mission_Actors[14]Task_Stay_In_Range = True
Objectives[46]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[14]Task_Scenario = NONE
Objectives[46]mission_Actors[15]Survive_Number = 0
Objectives[46]mission_Actors[15]Failed_Text = 
Objectives[46]mission_Actors[15]Remove_After = 59
Objectives[46]mission_Actors[15]positionX = 118,3766
Objectives[46]mission_Actors[15]positionY = -768,1762
Objectives[46]mission_Actors[15]positionZ = 242,1521
Objectives[46]mission_Actors[15]Heading = 140
Objectives[46]mission_Actors[15]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[15]Relationship_Group = Neutral
Objectives[46]mission_Actors[15]AddBlip = True
Objectives[46]mission_Actors[15]ShowCone = False
Objectives[46]mission_Actors[15]Invincible = False
Objectives[46]mission_Actors[15]SetHealth = 100
Objectives[46]mission_Actors[15]DieFromHeadShot = True
Objectives[46]mission_Actors[15]CanExitVehicle = True
Objectives[46]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[15]AlwaysFight = True
Objectives[46]mission_Actors[15]Seeing_Range = 30
Objectives[46]mission_Actors[15]Hearing_Range = 30
Objectives[46]mission_Actors[15]CombatMovement = Offensive
Objectives[46]mission_Actors[15]weapon = Pistol
Objectives[46]mission_Actors[15]Variation = Random
Objectives[46]mission_Actors[15]Task = 1
Objectives[46]mission_Actors[15]Task_Guard_Range = 5
Objectives[46]mission_Actors[15]Task_Stay_In_Range = True
Objectives[46]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[15]Task_Scenario = NONE
Objectives[46]mission_Actors[16]Survive_Number = 0
Objectives[46]mission_Actors[16]Failed_Text = 
Objectives[46]mission_Actors[16]Remove_After = 59
Objectives[46]mission_Actors[16]positionX = 109,81
Objectives[46]mission_Actors[16]positionY = -759,1884
Objectives[46]mission_Actors[16]positionZ = 242,152
Objectives[46]mission_Actors[16]Heading = 140
Objectives[46]mission_Actors[16]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[16]Relationship_Group = Neutral
Objectives[46]mission_Actors[16]AddBlip = True
Objectives[46]mission_Actors[16]ShowCone = False
Objectives[46]mission_Actors[16]Invincible = False
Objectives[46]mission_Actors[16]SetHealth = 100
Objectives[46]mission_Actors[16]DieFromHeadShot = True
Objectives[46]mission_Actors[16]CanExitVehicle = True
Objectives[46]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[16]AlwaysFight = True
Objectives[46]mission_Actors[16]Seeing_Range = 30
Objectives[46]mission_Actors[16]Hearing_Range = 30
Objectives[46]mission_Actors[16]CombatMovement = Offensive
Objectives[46]mission_Actors[16]weapon = Pistol
Objectives[46]mission_Actors[16]Variation = Random
Objectives[46]mission_Actors[16]Task = 1
Objectives[46]mission_Actors[16]Task_Guard_Range = 5
Objectives[46]mission_Actors[16]Task_Stay_In_Range = True
Objectives[46]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[16]Task_Scenario = NONE
Objectives[46]mission_Actors[17]Survive_Number = 0
Objectives[46]mission_Actors[17]Failed_Text = 
Objectives[46]mission_Actors[17]Remove_After = 59
Objectives[46]mission_Actors[17]positionX = 109,5888
Objectives[46]mission_Actors[17]positionY = -759,7781
Objectives[46]mission_Actors[17]positionZ = 242,152
Objectives[46]mission_Actors[17]Heading = 315
Objectives[46]mission_Actors[17]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[17]Relationship_Group = Neutral
Objectives[46]mission_Actors[17]AddBlip = True
Objectives[46]mission_Actors[17]ShowCone = False
Objectives[46]mission_Actors[17]Invincible = False
Objectives[46]mission_Actors[17]SetHealth = 100
Objectives[46]mission_Actors[17]DieFromHeadShot = True
Objectives[46]mission_Actors[17]CanExitVehicle = True
Objectives[46]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[17]AlwaysFight = True
Objectives[46]mission_Actors[17]Seeing_Range = 30
Objectives[46]mission_Actors[17]Hearing_Range = 30
Objectives[46]mission_Actors[17]CombatMovement = Offensive
Objectives[46]mission_Actors[17]weapon = Pistol
Objectives[46]mission_Actors[17]Variation = Random
Objectives[46]mission_Actors[17]Task = 1
Objectives[46]mission_Actors[17]Task_Guard_Range = 5
Objectives[46]mission_Actors[17]Task_Stay_In_Range = True
Objectives[46]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[17]Task_Scenario = NONE
Objectives[46]mission_Actors[18]Survive_Number = 0
Objectives[46]mission_Actors[18]Failed_Text = 
Objectives[46]mission_Actors[18]Remove_After = 59
Objectives[46]mission_Actors[18]positionX = 113,5858
Objectives[46]mission_Actors[18]positionY = -763,7476
Objectives[46]mission_Actors[18]positionZ = 242,1519
Objectives[46]mission_Actors[18]Heading = 315
Objectives[46]mission_Actors[18]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[18]Relationship_Group = Neutral
Objectives[46]mission_Actors[18]AddBlip = True
Objectives[46]mission_Actors[18]ShowCone = False
Objectives[46]mission_Actors[18]Invincible = False
Objectives[46]mission_Actors[18]SetHealth = 100
Objectives[46]mission_Actors[18]DieFromHeadShot = True
Objectives[46]mission_Actors[18]CanExitVehicle = True
Objectives[46]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[18]AlwaysFight = True
Objectives[46]mission_Actors[18]Seeing_Range = 30
Objectives[46]mission_Actors[18]Hearing_Range = 30
Objectives[46]mission_Actors[18]CombatMovement = Offensive
Objectives[46]mission_Actors[18]weapon = Pistol
Objectives[46]mission_Actors[18]Variation = Random
Objectives[46]mission_Actors[18]Task = 2
Objectives[46]mission_Actors[18]Task_Guard_Range = 5
Objectives[46]mission_Actors[18]Task_Stay_In_Range = True
Objectives[46]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[18]Task_Scenario = NONE
Objectives[46]mission_Actors[19]Survive_Number = 0
Objectives[46]mission_Actors[19]Failed_Text = 
Objectives[46]mission_Actors[19]Remove_After = 59
Objectives[46]mission_Actors[19]positionX = 118,6522
Objectives[46]mission_Actors[19]positionY = -748,3569
Objectives[46]mission_Actors[19]positionZ = 242,152
Objectives[46]mission_Actors[19]Heading = 240,0799
Objectives[46]mission_Actors[19]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[19]Relationship_Group = Neutral
Objectives[46]mission_Actors[19]AddBlip = True
Objectives[46]mission_Actors[19]ShowCone = False
Objectives[46]mission_Actors[19]Invincible = False
Objectives[46]mission_Actors[19]SetHealth = 100
Objectives[46]mission_Actors[19]DieFromHeadShot = True
Objectives[46]mission_Actors[19]CanExitVehicle = True
Objectives[46]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[19]AlwaysFight = True
Objectives[46]mission_Actors[19]Seeing_Range = 30
Objectives[46]mission_Actors[19]Hearing_Range = 30
Objectives[46]mission_Actors[19]CombatMovement = Offensive
Objectives[46]mission_Actors[19]weapon = Pistol
Objectives[46]mission_Actors[19]Variation = Random
Objectives[46]mission_Actors[19]Task = 1
Objectives[46]mission_Actors[19]Task_Guard_Range = 5
Objectives[46]mission_Actors[19]Task_Stay_In_Range = True
Objectives[46]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[19]Task_Scenario = NONE
Objectives[46]mission_Actors[20]Survive_Number = 0
Objectives[46]mission_Actors[20]Failed_Text = 
Objectives[46]mission_Actors[20]Remove_After = 59
Objectives[46]mission_Actors[20]positionX = 121,9219
Objectives[46]mission_Actors[20]positionY = -740,1628
Objectives[46]mission_Actors[20]positionZ = 242,152
Objectives[46]mission_Actors[20]Heading = 240,0007
Objectives[46]mission_Actors[20]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[20]Relationship_Group = Neutral
Objectives[46]mission_Actors[20]AddBlip = True
Objectives[46]mission_Actors[20]ShowCone = False
Objectives[46]mission_Actors[20]Invincible = False
Objectives[46]mission_Actors[20]SetHealth = 100
Objectives[46]mission_Actors[20]DieFromHeadShot = True
Objectives[46]mission_Actors[20]CanExitVehicle = True
Objectives[46]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[20]AlwaysFight = True
Objectives[46]mission_Actors[20]Seeing_Range = 30
Objectives[46]mission_Actors[20]Hearing_Range = 30
Objectives[46]mission_Actors[20]CombatMovement = Offensive
Objectives[46]mission_Actors[20]weapon = Pistol
Objectives[46]mission_Actors[20]Variation = Random
Objectives[46]mission_Actors[20]Task = 1
Objectives[46]mission_Actors[20]Task_Guard_Range = 5
Objectives[46]mission_Actors[20]Task_Stay_In_Range = True
Objectives[46]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[20]Task_Scenario = NONE
Objectives[46]mission_Actors[21]Survive_Number = 0
Objectives[46]mission_Actors[21]Failed_Text = 
Objectives[46]mission_Actors[21]Remove_After = 59
Objectives[46]mission_Actors[21]positionX = 109,1608
Objectives[46]mission_Actors[21]positionY = -753,523
Objectives[46]mission_Actors[21]positionZ = 242,1522
Objectives[46]mission_Actors[21]Heading = 240
Objectives[46]mission_Actors[21]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[21]Relationship_Group = Neutral
Objectives[46]mission_Actors[21]AddBlip = True
Objectives[46]mission_Actors[21]ShowCone = False
Objectives[46]mission_Actors[21]Invincible = False
Objectives[46]mission_Actors[21]SetHealth = 100
Objectives[46]mission_Actors[21]DieFromHeadShot = True
Objectives[46]mission_Actors[21]CanExitVehicle = True
Objectives[46]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[21]AlwaysFight = True
Objectives[46]mission_Actors[21]Seeing_Range = 30
Objectives[46]mission_Actors[21]Hearing_Range = 30
Objectives[46]mission_Actors[21]CombatMovement = Offensive
Objectives[46]mission_Actors[21]weapon = Pistol
Objectives[46]mission_Actors[21]Variation = Random
Objectives[46]mission_Actors[21]Task = 1
Objectives[46]mission_Actors[21]Task_Guard_Range = 5
Objectives[46]mission_Actors[21]Task_Stay_In_Range = True
Objectives[46]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[21]Task_Scenario = NONE
Objectives[46]mission_Actors[22]Survive_Number = 0
Objectives[46]mission_Actors[22]Failed_Text = 
Objectives[46]mission_Actors[22]Remove_After = 59
Objectives[46]mission_Actors[22]positionX = 109,452
Objectives[46]mission_Actors[22]positionY = -750,8753
Objectives[46]mission_Actors[22]positionZ = 242,1522
Objectives[46]mission_Actors[22]Heading = 240
Objectives[46]mission_Actors[22]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[22]Relationship_Group = Neutral
Objectives[46]mission_Actors[22]AddBlip = True
Objectives[46]mission_Actors[22]ShowCone = False
Objectives[46]mission_Actors[22]Invincible = False
Objectives[46]mission_Actors[22]SetHealth = 100
Objectives[46]mission_Actors[22]DieFromHeadShot = True
Objectives[46]mission_Actors[22]CanExitVehicle = True
Objectives[46]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[22]AlwaysFight = True
Objectives[46]mission_Actors[22]Seeing_Range = 30
Objectives[46]mission_Actors[22]Hearing_Range = 30
Objectives[46]mission_Actors[22]CombatMovement = Offensive
Objectives[46]mission_Actors[22]weapon = Pistol
Objectives[46]mission_Actors[22]Variation = Random
Objectives[46]mission_Actors[22]Task = 4
Objectives[46]mission_Actors[22]Task_Guard_Range = 5
Objectives[46]mission_Actors[22]Task_Stay_In_Range = True
Objectives[46]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[22]Task_Scenario = NONE
Objectives[46]mission_Actors[23]Survive_Number = 0
Objectives[46]mission_Actors[23]Failed_Text = 
Objectives[46]mission_Actors[23]Remove_After = 59
Objectives[46]mission_Actors[23]positionX = 109,1375
Objectives[46]mission_Actors[23]positionY = -747,4354
Objectives[46]mission_Actors[23]positionZ = 242,1522
Objectives[46]mission_Actors[23]Heading = 190,0002
Objectives[46]mission_Actors[23]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[23]Relationship_Group = Neutral
Objectives[46]mission_Actors[23]AddBlip = True
Objectives[46]mission_Actors[23]ShowCone = False
Objectives[46]mission_Actors[23]Invincible = False
Objectives[46]mission_Actors[23]SetHealth = 100
Objectives[46]mission_Actors[23]DieFromHeadShot = True
Objectives[46]mission_Actors[23]CanExitVehicle = True
Objectives[46]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[23]AlwaysFight = True
Objectives[46]mission_Actors[23]Seeing_Range = 30
Objectives[46]mission_Actors[23]Hearing_Range = 30
Objectives[46]mission_Actors[23]CombatMovement = Offensive
Objectives[46]mission_Actors[23]weapon = Pistol
Objectives[46]mission_Actors[23]Variation = Random
Objectives[46]mission_Actors[23]Task = 4
Objectives[46]mission_Actors[23]Task_Guard_Range = 5
Objectives[46]mission_Actors[23]Task_Stay_In_Range = True
Objectives[46]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[23]Task_Scenario = NONE
Objectives[46]mission_Actors[24]Survive_Number = 0
Objectives[46]mission_Actors[24]Failed_Text = 
Objectives[46]mission_Actors[24]Remove_After = 59
Objectives[46]mission_Actors[24]positionX = 108,5826
Objectives[46]mission_Actors[24]positionY = -742,6742
Objectives[46]mission_Actors[24]positionZ = 242,1521
Objectives[46]mission_Actors[24]Heading = 349,9991
Objectives[46]mission_Actors[24]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[24]Relationship_Group = Neutral
Objectives[46]mission_Actors[24]AddBlip = True
Objectives[46]mission_Actors[24]ShowCone = False
Objectives[46]mission_Actors[24]Invincible = False
Objectives[46]mission_Actors[24]SetHealth = 100
Objectives[46]mission_Actors[24]DieFromHeadShot = True
Objectives[46]mission_Actors[24]CanExitVehicle = True
Objectives[46]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[24]AlwaysFight = True
Objectives[46]mission_Actors[24]Seeing_Range = 30
Objectives[46]mission_Actors[24]Hearing_Range = 30
Objectives[46]mission_Actors[24]CombatMovement = Offensive
Objectives[46]mission_Actors[24]weapon = Pistol
Objectives[46]mission_Actors[24]Variation = Random
Objectives[46]mission_Actors[24]Task = 4
Objectives[46]mission_Actors[24]Task_Guard_Range = 5
Objectives[46]mission_Actors[24]Task_Stay_In_Range = True
Objectives[46]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[24]Task_Scenario = NONE
Objectives[46]mission_Actors[25]Survive_Number = 0
Objectives[46]mission_Actors[25]Failed_Text = 
Objectives[46]mission_Actors[25]Remove_After = 59
Objectives[46]mission_Actors[25]positionX = 109,4084
Objectives[46]mission_Actors[25]positionY = -737,33
Objectives[46]mission_Actors[25]positionZ = 242,1518
Objectives[46]mission_Actors[25]Heading = 240
Objectives[46]mission_Actors[25]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[25]Relationship_Group = Neutral
Objectives[46]mission_Actors[25]AddBlip = True
Objectives[46]mission_Actors[25]ShowCone = False
Objectives[46]mission_Actors[25]Invincible = False
Objectives[46]mission_Actors[25]SetHealth = 100
Objectives[46]mission_Actors[25]DieFromHeadShot = True
Objectives[46]mission_Actors[25]CanExitVehicle = True
Objectives[46]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[25]AlwaysFight = True
Objectives[46]mission_Actors[25]Seeing_Range = 30
Objectives[46]mission_Actors[25]Hearing_Range = 30
Objectives[46]mission_Actors[25]CombatMovement = Offensive
Objectives[46]mission_Actors[25]weapon = Pistol
Objectives[46]mission_Actors[25]Variation = Random
Objectives[46]mission_Actors[25]Task = 1
Objectives[46]mission_Actors[25]Task_Guard_Range = 5
Objectives[46]mission_Actors[25]Task_Stay_In_Range = True
Objectives[46]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[25]Task_Scenario = NONE
Objectives[46]mission_Actors[26]Survive_Number = 0
Objectives[46]mission_Actors[26]Failed_Text = 
Objectives[46]mission_Actors[26]Remove_After = 59
Objectives[46]mission_Actors[26]positionX = 110,4013
Objectives[46]mission_Actors[26]positionY = -734,4448
Objectives[46]mission_Actors[26]positionZ = 242,1519
Objectives[46]mission_Actors[26]Heading = 240
Objectives[46]mission_Actors[26]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[26]Relationship_Group = Neutral
Objectives[46]mission_Actors[26]AddBlip = True
Objectives[46]mission_Actors[26]ShowCone = False
Objectives[46]mission_Actors[26]Invincible = False
Objectives[46]mission_Actors[26]SetHealth = 100
Objectives[46]mission_Actors[26]DieFromHeadShot = True
Objectives[46]mission_Actors[26]CanExitVehicle = True
Objectives[46]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[26]AlwaysFight = True
Objectives[46]mission_Actors[26]Seeing_Range = 30
Objectives[46]mission_Actors[26]Hearing_Range = 30
Objectives[46]mission_Actors[26]CombatMovement = Offensive
Objectives[46]mission_Actors[26]weapon = Pistol
Objectives[46]mission_Actors[26]Variation = Random
Objectives[46]mission_Actors[26]Task = 1
Objectives[46]mission_Actors[26]Task_Guard_Range = 5
Objectives[46]mission_Actors[26]Task_Stay_In_Range = True
Objectives[46]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[26]Task_Scenario = NONE
Objectives[46]mission_Actors[27]Survive_Number = 0
Objectives[46]mission_Actors[27]Failed_Text = 
Objectives[46]mission_Actors[27]Remove_After = 59
Objectives[46]mission_Actors[27]positionX = 113,734
Objectives[46]mission_Actors[27]positionY = -733,8558
Objectives[46]mission_Actors[27]positionZ = 242,1521
Objectives[46]mission_Actors[27]Heading = 125
Objectives[46]mission_Actors[27]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[27]Relationship_Group = Neutral
Objectives[46]mission_Actors[27]AddBlip = True
Objectives[46]mission_Actors[27]ShowCone = False
Objectives[46]mission_Actors[27]Invincible = False
Objectives[46]mission_Actors[27]SetHealth = 100
Objectives[46]mission_Actors[27]DieFromHeadShot = True
Objectives[46]mission_Actors[27]CanExitVehicle = True
Objectives[46]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[27]AlwaysFight = True
Objectives[46]mission_Actors[27]Seeing_Range = 30
Objectives[46]mission_Actors[27]Hearing_Range = 30
Objectives[46]mission_Actors[27]CombatMovement = Offensive
Objectives[46]mission_Actors[27]weapon = Pistol
Objectives[46]mission_Actors[27]Variation = Random
Objectives[46]mission_Actors[27]Task = 1
Objectives[46]mission_Actors[27]Task_Guard_Range = 5
Objectives[46]mission_Actors[27]Task_Stay_In_Range = True
Objectives[46]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[27]Task_Scenario = NONE
Objectives[46]mission_Actors[28]Survive_Number = 0
Objectives[46]mission_Actors[28]Failed_Text = 
Objectives[46]mission_Actors[28]Remove_After = 59
Objectives[46]mission_Actors[28]positionX = 112,3843
Objectives[46]mission_Actors[28]positionY = -737,4595
Objectives[46]mission_Actors[28]positionZ = 242,1521
Objectives[46]mission_Actors[28]Heading = 60,00071
Objectives[46]mission_Actors[28]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[28]Relationship_Group = Neutral
Objectives[46]mission_Actors[28]AddBlip = True
Objectives[46]mission_Actors[28]ShowCone = False
Objectives[46]mission_Actors[28]Invincible = False
Objectives[46]mission_Actors[28]SetHealth = 100
Objectives[46]mission_Actors[28]DieFromHeadShot = True
Objectives[46]mission_Actors[28]CanExitVehicle = True
Objectives[46]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[28]AlwaysFight = True
Objectives[46]mission_Actors[28]Seeing_Range = 30
Objectives[46]mission_Actors[28]Hearing_Range = 30
Objectives[46]mission_Actors[28]CombatMovement = Offensive
Objectives[46]mission_Actors[28]weapon = Pistol
Objectives[46]mission_Actors[28]Variation = Random
Objectives[46]mission_Actors[28]Task = 1
Objectives[46]mission_Actors[28]Task_Guard_Range = 5
Objectives[46]mission_Actors[28]Task_Stay_In_Range = True
Objectives[46]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[28]Task_Scenario = NONE
Objectives[46]mission_Actors[29]Survive_Number = 0
Objectives[46]mission_Actors[29]Failed_Text = 
Objectives[46]mission_Actors[29]Remove_After = 59
Objectives[46]mission_Actors[29]positionX = 124,7568
Objectives[46]mission_Actors[29]positionY = -733,5406
Objectives[46]mission_Actors[29]positionZ = 242,1519
Objectives[46]mission_Actors[29]Heading = 235,0006
Objectives[46]mission_Actors[29]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[29]Relationship_Group = Neutral
Objectives[46]mission_Actors[29]AddBlip = True
Objectives[46]mission_Actors[29]ShowCone = False
Objectives[46]mission_Actors[29]Invincible = False
Objectives[46]mission_Actors[29]SetHealth = 100
Objectives[46]mission_Actors[29]DieFromHeadShot = True
Objectives[46]mission_Actors[29]CanExitVehicle = True
Objectives[46]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[29]AlwaysFight = True
Objectives[46]mission_Actors[29]Seeing_Range = 30
Objectives[46]mission_Actors[29]Hearing_Range = 30
Objectives[46]mission_Actors[29]CombatMovement = Offensive
Objectives[46]mission_Actors[29]weapon = Pistol
Objectives[46]mission_Actors[29]Variation = Random
Objectives[46]mission_Actors[29]Task = 1
Objectives[46]mission_Actors[29]Task_Guard_Range = 5
Objectives[46]mission_Actors[29]Task_Stay_In_Range = True
Objectives[46]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[29]Task_Scenario = NONE
Objectives[46]mission_Actors[30]Survive_Number = 0
Objectives[46]mission_Actors[30]Failed_Text = 
Objectives[46]mission_Actors[30]Remove_After = 59
Objectives[46]mission_Actors[30]positionX = 118,9962
Objectives[46]mission_Actors[30]positionY = -731,2789
Objectives[46]mission_Actors[30]positionZ = 242,152
Objectives[46]mission_Actors[30]Heading = 50
Objectives[46]mission_Actors[30]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[30]Relationship_Group = Neutral
Objectives[46]mission_Actors[30]AddBlip = True
Objectives[46]mission_Actors[30]ShowCone = False
Objectives[46]mission_Actors[30]Invincible = False
Objectives[46]mission_Actors[30]SetHealth = 100
Objectives[46]mission_Actors[30]DieFromHeadShot = True
Objectives[46]mission_Actors[30]CanExitVehicle = True
Objectives[46]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[30]AlwaysFight = True
Objectives[46]mission_Actors[30]Seeing_Range = 30
Objectives[46]mission_Actors[30]Hearing_Range = 30
Objectives[46]mission_Actors[30]CombatMovement = Offensive
Objectives[46]mission_Actors[30]weapon = Pistol
Objectives[46]mission_Actors[30]Variation = Random
Objectives[46]mission_Actors[30]Task = 1
Objectives[46]mission_Actors[30]Task_Guard_Range = 5
Objectives[46]mission_Actors[30]Task_Stay_In_Range = True
Objectives[46]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[30]Task_Scenario = NONE
Objectives[46]mission_Actors[31]Survive_Number = 0
Objectives[46]mission_Actors[31]Failed_Text = 
Objectives[46]mission_Actors[31]Remove_After = 59
Objectives[46]mission_Actors[31]positionX = 120,2752
Objectives[46]mission_Actors[31]positionY = -725,9841
Objectives[46]mission_Actors[31]positionZ = 242,152
Objectives[46]mission_Actors[31]Heading = 50
Objectives[46]mission_Actors[31]String_Name = s_m_m_fiboffice_01
Objectives[46]mission_Actors[31]Relationship_Group = Neutral
Objectives[46]mission_Actors[31]AddBlip = True
Objectives[46]mission_Actors[31]ShowCone = False
Objectives[46]mission_Actors[31]Invincible = False
Objectives[46]mission_Actors[31]SetHealth = 100
Objectives[46]mission_Actors[31]DieFromHeadShot = True
Objectives[46]mission_Actors[31]CanExitVehicle = True
Objectives[46]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[31]AlwaysFight = True
Objectives[46]mission_Actors[31]Seeing_Range = 30
Objectives[46]mission_Actors[31]Hearing_Range = 30
Objectives[46]mission_Actors[31]CombatMovement = Offensive
Objectives[46]mission_Actors[31]weapon = Pistol
Objectives[46]mission_Actors[31]Variation = Random
Objectives[46]mission_Actors[31]Task = 2
Objectives[46]mission_Actors[31]Task_Guard_Range = 5
Objectives[46]mission_Actors[31]Task_Stay_In_Range = True
Objectives[46]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[31]Task_Scenario = NONE
Objectives[46]mission_Actors[32]Survive_Number = 0
Objectives[46]mission_Actors[32]Failed_Text = 
Objectives[46]mission_Actors[32]Remove_After = 59
Objectives[46]mission_Actors[32]positionX = 123,2673
Objectives[46]mission_Actors[32]positionY = -726,7349
Objectives[46]mission_Actors[32]positionZ = 242,152
Objectives[46]mission_Actors[32]Heading = 356,7411
Objectives[46]mission_Actors[32]String_Name = a_f_m_bevhills_02
Objectives[46]mission_Actors[32]Relationship_Group = Neutral
Objectives[46]mission_Actors[32]AddBlip = True
Objectives[46]mission_Actors[32]ShowCone = False
Objectives[46]mission_Actors[32]Invincible = False
Objectives[46]mission_Actors[32]SetHealth = 100
Objectives[46]mission_Actors[32]DieFromHeadShot = True
Objectives[46]mission_Actors[32]CanExitVehicle = True
Objectives[46]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[32]AlwaysFight = True
Objectives[46]mission_Actors[32]Seeing_Range = 30
Objectives[46]mission_Actors[32]Hearing_Range = 30
Objectives[46]mission_Actors[32]CombatMovement = Offensive
Objectives[46]mission_Actors[32]weapon = Pistol
Objectives[46]mission_Actors[32]Variation = Random
Objectives[46]mission_Actors[32]Task = 1
Objectives[46]mission_Actors[32]Task_Guard_Range = 5
Objectives[46]mission_Actors[32]Task_Stay_In_Range = True
Objectives[46]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[32]Task_Scenario = NONE
Objectives[46]mission_Actors[33]Survive_Number = 0
Objectives[46]mission_Actors[33]Failed_Text = 
Objectives[46]mission_Actors[33]Remove_After = 59
Objectives[46]mission_Actors[33]positionX = 116,1669
Objectives[46]mission_Actors[33]positionY = -738,5128
Objectives[46]mission_Actors[33]positionZ = 242,1521
Objectives[46]mission_Actors[33]Heading = 356,2194
Objectives[46]mission_Actors[33]String_Name = a_f_m_bevhills_02
Objectives[46]mission_Actors[33]Relationship_Group = Neutral
Objectives[46]mission_Actors[33]AddBlip = True
Objectives[46]mission_Actors[33]ShowCone = False
Objectives[46]mission_Actors[33]Invincible = False
Objectives[46]mission_Actors[33]SetHealth = 100
Objectives[46]mission_Actors[33]DieFromHeadShot = True
Objectives[46]mission_Actors[33]CanExitVehicle = True
Objectives[46]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[33]AlwaysFight = True
Objectives[46]mission_Actors[33]Seeing_Range = 30
Objectives[46]mission_Actors[33]Hearing_Range = 30
Objectives[46]mission_Actors[33]CombatMovement = Offensive
Objectives[46]mission_Actors[33]weapon = Pistol
Objectives[46]mission_Actors[33]Variation = Random
Objectives[46]mission_Actors[33]Task = 2
Objectives[46]mission_Actors[33]Task_Guard_Range = 5
Objectives[46]mission_Actors[33]Task_Stay_In_Range = True
Objectives[46]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[33]Task_Scenario = NONE
Objectives[46]mission_Actors[34]Survive_Number = 0
Objectives[46]mission_Actors[34]Failed_Text = 
Objectives[46]mission_Actors[34]Remove_After = 59
Objectives[46]mission_Actors[34]positionX = 109,6701
Objectives[46]mission_Actors[34]positionY = -753,6602
Objectives[46]mission_Actors[34]positionZ = 242,1522
Objectives[46]mission_Actors[34]Heading = 116,6504
Objectives[46]mission_Actors[34]String_Name = a_f_m_bevhills_02
Objectives[46]mission_Actors[34]Relationship_Group = Neutral
Objectives[46]mission_Actors[34]AddBlip = True
Objectives[46]mission_Actors[34]ShowCone = False
Objectives[46]mission_Actors[34]Invincible = False
Objectives[46]mission_Actors[34]SetHealth = 100
Objectives[46]mission_Actors[34]DieFromHeadShot = True
Objectives[46]mission_Actors[34]CanExitVehicle = True
Objectives[46]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[34]AlwaysFight = True
Objectives[46]mission_Actors[34]Seeing_Range = 30
Objectives[46]mission_Actors[34]Hearing_Range = 30
Objectives[46]mission_Actors[34]CombatMovement = Offensive
Objectives[46]mission_Actors[34]weapon = Pistol
Objectives[46]mission_Actors[34]Variation = Random
Objectives[46]mission_Actors[34]Task = 1
Objectives[46]mission_Actors[34]Task_Guard_Range = 5
Objectives[46]mission_Actors[34]Task_Stay_In_Range = True
Objectives[46]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[34]Task_Scenario = NONE
Objectives[46]mission_Actors[35]Survive_Number = 0
Objectives[46]mission_Actors[35]Failed_Text = 
Objectives[46]mission_Actors[35]Remove_After = 59
Objectives[46]mission_Actors[35]positionX = 120,5702
Objectives[46]mission_Actors[35]positionY = -755,6882
Objectives[46]mission_Actors[35]positionZ = 242,152
Objectives[46]mission_Actors[35]Heading = 190,6451
Objectives[46]mission_Actors[35]String_Name = a_f_m_bevhills_02
Objectives[46]mission_Actors[35]Relationship_Group = Neutral
Objectives[46]mission_Actors[35]AddBlip = True
Objectives[46]mission_Actors[35]ShowCone = False
Objectives[46]mission_Actors[35]Invincible = False
Objectives[46]mission_Actors[35]SetHealth = 100
Objectives[46]mission_Actors[35]DieFromHeadShot = True
Objectives[46]mission_Actors[35]CanExitVehicle = True
Objectives[46]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[35]AlwaysFight = True
Objectives[46]mission_Actors[35]Seeing_Range = 30
Objectives[46]mission_Actors[35]Hearing_Range = 30
Objectives[46]mission_Actors[35]CombatMovement = Offensive
Objectives[46]mission_Actors[35]weapon = Pistol
Objectives[46]mission_Actors[35]Variation = Random
Objectives[46]mission_Actors[35]Task = 2
Objectives[46]mission_Actors[35]Task_Guard_Range = 5
Objectives[46]mission_Actors[35]Task_Stay_In_Range = True
Objectives[46]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[35]Task_Scenario = NONE
Objectives[46]mission_Actors[36]Survive_Number = 0
Objectives[46]mission_Actors[36]Failed_Text = 
Objectives[46]mission_Actors[36]Remove_After = 59
Objectives[46]mission_Actors[36]positionX = 137,1702
Objectives[46]mission_Actors[36]positionY = -744,1785
Objectives[46]mission_Actors[36]positionZ = 242,152
Objectives[46]mission_Actors[36]Heading = 191,178
Objectives[46]mission_Actors[36]String_Name = a_f_m_bevhills_02
Objectives[46]mission_Actors[36]Relationship_Group = Neutral
Objectives[46]mission_Actors[36]AddBlip = True
Objectives[46]mission_Actors[36]ShowCone = False
Objectives[46]mission_Actors[36]Invincible = False
Objectives[46]mission_Actors[36]SetHealth = 100
Objectives[46]mission_Actors[36]DieFromHeadShot = True
Objectives[46]mission_Actors[36]CanExitVehicle = True
Objectives[46]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[36]AlwaysFight = True
Objectives[46]mission_Actors[36]Seeing_Range = 30
Objectives[46]mission_Actors[36]Hearing_Range = 30
Objectives[46]mission_Actors[36]CombatMovement = Offensive
Objectives[46]mission_Actors[36]weapon = Pistol
Objectives[46]mission_Actors[36]Variation = Random
Objectives[46]mission_Actors[36]Task = 2
Objectives[46]mission_Actors[36]Task_Guard_Range = 5
Objectives[46]mission_Actors[36]Task_Stay_In_Range = True
Objectives[46]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[36]Task_Scenario = NONE
Objectives[46]mission_Actors[37]Survive_Number = 0
Objectives[46]mission_Actors[37]Failed_Text = 
Objectives[46]mission_Actors[37]Remove_After = 59
Objectives[46]mission_Actors[37]positionX = 146,6525
Objectives[46]mission_Actors[37]positionY = -752,2356
Objectives[46]mission_Actors[37]positionZ = 242,152
Objectives[46]mission_Actors[37]Heading = 190,8334
Objectives[46]mission_Actors[37]String_Name = a_f_m_bevhills_02
Objectives[46]mission_Actors[37]Relationship_Group = Neutral
Objectives[46]mission_Actors[37]AddBlip = True
Objectives[46]mission_Actors[37]ShowCone = False
Objectives[46]mission_Actors[37]Invincible = False
Objectives[46]mission_Actors[37]SetHealth = 100
Objectives[46]mission_Actors[37]DieFromHeadShot = True
Objectives[46]mission_Actors[37]CanExitVehicle = True
Objectives[46]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[37]AlwaysFight = True
Objectives[46]mission_Actors[37]Seeing_Range = 30
Objectives[46]mission_Actors[37]Hearing_Range = 30
Objectives[46]mission_Actors[37]CombatMovement = Offensive
Objectives[46]mission_Actors[37]weapon = Pistol
Objectives[46]mission_Actors[37]Variation = Random
Objectives[46]mission_Actors[37]Task = 2
Objectives[46]mission_Actors[37]Task_Guard_Range = 5
Objectives[46]mission_Actors[37]Task_Stay_In_Range = True
Objectives[46]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[37]Task_Scenario = NONE
Objectives[46]mission_Actors[38]SpawnInVehicle = True
Objectives[46]mission_Actors[38]SeatIndex = -1
Objectives[46]mission_Actors[38]Survive_Number = 0
Objectives[46]mission_Actors[38]Failed_Text = 
Objectives[46]mission_Actors[38]Remove_After = 0
Objectives[46]mission_Actors[38]positionX = 56,35599
Objectives[46]mission_Actors[38]positionY = -764,5391
Objectives[46]mission_Actors[38]positionZ = 31,31606
Objectives[46]mission_Actors[38]Heading = 156,3041
Objectives[46]mission_Actors[38]String_Name = a_f_o_genstreet_01
Objectives[46]mission_Actors[38]Relationship_Group = Neutral
Objectives[46]mission_Actors[38]AddBlip = False
Objectives[46]mission_Actors[38]ShowCone = False
Objectives[46]mission_Actors[38]Invincible = False
Objectives[46]mission_Actors[38]SetHealth = 100
Objectives[46]mission_Actors[38]DieFromHeadShot = True
Objectives[46]mission_Actors[38]CanExitVehicle = True
Objectives[46]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[38]AlwaysFight = True
Objectives[46]mission_Actors[38]Seeing_Range = 30
Objectives[46]mission_Actors[38]Hearing_Range = 30
Objectives[46]mission_Actors[38]CombatMovement = Offensive
Objectives[46]mission_Actors[38]weapon = Unarmed
Objectives[46]mission_Actors[38]Variation = Default
Objectives[46]mission_Actors[38]Task = 0
Objectives[46]mission_Actors[38]Task_Guard_Range = 5
Objectives[46]mission_Actors[38]Task_Stay_In_Range = True
Objectives[46]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[38]Task_Scenario = NONE
Objectives[46]mission_Vehicles = 1
Objectives[46]mission_Vehicles[0]positionX = 56,35599
Objectives[46]mission_Vehicles[0]positionY = -764,5391
Objectives[46]mission_Vehicles[0]positionZ = 31,31606
Objectives[46]mission_Vehicles[0]Heading = 156,3041
Objectives[46]mission_Vehicles[0]Name = Cruiser
Objectives[46]mission_Vehicles[0]Model = cruiser
Objectives[46]mission_Vehicles[0]PrimaryColor = WornSilver
Objectives[46]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[46]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[46]mission_Vehicles[0]HasPearlescent = False
Objectives[46]mission_Vehicles[0]Livery = 0
Objectives[46]mission_Vehicles[0]DirtLevel = 0
Objectives[46]mission_Vehicles[0]LockedForPlayer = False
Objectives[46]mission_Vehicles[0]Locked = False
Objectives[46]mission_Vehicles[0]Alarm = False
Objectives[46]mission_Vehicles[0]HotWired = False
Objectives[46]mission_Vehicles[0]Invincible = False
Objectives[46]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[46]mission_Vehicles[0]Remove_After = 0
Objectives[46]mission_Vehicles[0]Survive_Number = 0
Objectives[46]mission_Vehicles[0]Failed_Text = 
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 13
Objectives[46]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_Pickup_Props[0]Value = 99999
Objectives[46]mission_Pickup_Props[0]positionX = 124,4878
Objectives[46]mission_Pickup_Props[0]positionY = -733,6248
Objectives[46]mission_Pickup_Props[0]positionZ = 241,6519
Objectives[46]mission_Pickup_Props[0]rotationX = 0
Objectives[46]mission_Pickup_Props[0]rotationY = 0
Objectives[46]mission_Pickup_Props[0]rotationZ = -170
Objectives[46]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[46]mission_Pickup_Props[1]Value = 99999
Objectives[46]mission_Pickup_Props[1]positionX = 121,2912
Objectives[46]mission_Pickup_Props[1]positionY = -725,2277
Objectives[46]mission_Pickup_Props[1]positionZ = 241,652
Objectives[46]mission_Pickup_Props[1]rotationX = 0
Objectives[46]mission_Pickup_Props[1]rotationY = 0
Objectives[46]mission_Pickup_Props[1]rotationZ = -170
Objectives[46]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[46]mission_Pickup_Props[2]Value = 99999
Objectives[46]mission_Pickup_Props[2]positionX = 111,3416
Objectives[46]mission_Pickup_Props[2]positionY = -741,0607
Objectives[46]mission_Pickup_Props[2]positionZ = 241,6521
Objectives[46]mission_Pickup_Props[2]rotationX = 0
Objectives[46]mission_Pickup_Props[2]rotationY = 0
Objectives[46]mission_Pickup_Props[2]rotationZ = 165
Objectives[46]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_Pickup_Props[3]Value = 99999
Objectives[46]mission_Pickup_Props[3]positionX = 119,1864
Objectives[46]mission_Pickup_Props[3]positionY = -748,2896
Objectives[46]mission_Pickup_Props[3]positionZ = 241,652
Objectives[46]mission_Pickup_Props[3]rotationX = 0
Objectives[46]mission_Pickup_Props[3]rotationY = 0
Objectives[46]mission_Pickup_Props[3]rotationZ = 165
Objectives[46]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[46]mission_Pickup_Props[4]Value = 99999
Objectives[46]mission_Pickup_Props[4]positionX = 107,7238
Objectives[46]mission_Pickup_Props[4]positionY = -753,3656
Objectives[46]mission_Pickup_Props[4]positionZ = 241,6522
Objectives[46]mission_Pickup_Props[4]rotationX = 0
Objectives[46]mission_Pickup_Props[4]rotationY = 0
Objectives[46]mission_Pickup_Props[4]rotationZ = 110
Objectives[46]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_Pickup_Props[5]Value = 99999
Objectives[46]mission_Pickup_Props[5]positionX = 114,9065
Objectives[46]mission_Pickup_Props[5]positionY = -765,613
Objectives[46]mission_Pickup_Props[5]positionZ = 241,6519
Objectives[46]mission_Pickup_Props[5]rotationX = 0
Objectives[46]mission_Pickup_Props[5]rotationY = 0
Objectives[46]mission_Pickup_Props[5]rotationZ = 110
Objectives[46]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_Pickup_Props[6]Value = 99999
Objectives[46]mission_Pickup_Props[6]positionX = 120,4535
Objectives[46]mission_Pickup_Props[6]positionY = -751,6491
Objectives[46]mission_Pickup_Props[6]positionZ = 241,652
Objectives[46]mission_Pickup_Props[6]rotationX = 0
Objectives[46]mission_Pickup_Props[6]rotationY = 0
Objectives[46]mission_Pickup_Props[6]rotationZ = 110
Objectives[46]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[46]mission_Pickup_Props[7]Value = 99999
Objectives[46]mission_Pickup_Props[7]positionX = 125,811
Objectives[46]mission_Pickup_Props[7]positionY = -739,2704
Objectives[46]mission_Pickup_Props[7]positionZ = 241,652
Objectives[46]mission_Pickup_Props[7]rotationX = 0
Objectives[46]mission_Pickup_Props[7]rotationY = 0
Objectives[46]mission_Pickup_Props[7]rotationZ = 110
Objectives[46]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[46]mission_Pickup_Props[8]Value = 99999
Objectives[46]mission_Pickup_Props[8]positionX = 151,9344
Objectives[46]mission_Pickup_Props[8]positionY = -753,3906
Objectives[46]mission_Pickup_Props[8]positionZ = 241,652
Objectives[46]mission_Pickup_Props[8]rotationX = 0
Objectives[46]mission_Pickup_Props[8]rotationY = 0
Objectives[46]mission_Pickup_Props[8]rotationZ = 45
Objectives[46]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_Pickup_Props[9]Value = 99999
Objectives[46]mission_Pickup_Props[9]positionX = 153,0176
Objectives[46]mission_Pickup_Props[9]positionY = -750,7349
Objectives[46]mission_Pickup_Props[9]positionZ = 241,652
Objectives[46]mission_Pickup_Props[9]rotationX = 0
Objectives[46]mission_Pickup_Props[9]rotationY = 0
Objectives[46]mission_Pickup_Props[9]rotationZ = 45
Objectives[46]mission_Pickup_Props[10]Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_Pickup_Props[10]Value = 99999
Objectives[46]mission_Pickup_Props[10]positionX = 144,5427
Objectives[46]mission_Pickup_Props[10]positionY = -761,1893
Objectives[46]mission_Pickup_Props[10]positionZ = 241,652
Objectives[46]mission_Pickup_Props[10]rotationX = 0
Objectives[46]mission_Pickup_Props[10]rotationY = 0
Objectives[46]mission_Pickup_Props[10]rotationZ = 45
Objectives[46]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[46]mission_Pickup_Props[11]Value = 99999
Objectives[46]mission_Pickup_Props[11]positionX = 124,7483
Objectives[46]mission_Pickup_Props[11]positionY = -756,5439
Objectives[46]mission_Pickup_Props[11]positionZ = 45,25201
Objectives[46]mission_Pickup_Props[11]rotationX = 0
Objectives[46]mission_Pickup_Props[11]rotationY = 0
Objectives[46]mission_Pickup_Props[11]rotationZ = 55
Objectives[46]mission_Pickup_Props[12]Model = PICKUP_HEALTH_STANDARD
Objectives[46]mission_Pickup_Props[12]Value = 99999
Objectives[46]mission_Pickup_Props[12]positionX = 116,4737
Objectives[46]mission_Pickup_Props[12]positionY = -762,3796
Objectives[46]mission_Pickup_Props[12]positionZ = 45,25476
Objectives[46]mission_Pickup_Props[12]rotationX = 0
Objectives[46]mission_Pickup_Props[12]rotationY = 0
Objectives[46]mission_Pickup_Props[12]rotationZ = 55
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = 273,1073
Objectives[47]positionY = -453,3062
Objectives[47]positionZ = 23,86496
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = True
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 3
Objectives[47]ObjectiveMessages[0]positionX = 1744,632
Objectives[47]ObjectiveMessages[0]positionY = -578,857
Objectives[47]ObjectiveMessages[0]positionZ = 156,0231
Objectives[47]ObjectiveMessages[0]Message = All fine?
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = False
Objectives[47]ObjectiveMessages[0]TypeTextMesage = True
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = 1741,819
Objectives[47]ObjectiveMessages[1]positionY = -579,7305
Objectives[47]ObjectiveMessages[1]positionZ = 155,0047
Objectives[47]ObjectiveMessages[1]Message = Yeah, no problem.
Objectives[47]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = Orange
Objectives[47]ObjectiveMessages[1]PlayFromStart = True
Objectives[47]ObjectiveMessages[1]Delay = False
Objectives[47]ObjectiveMessages[1]DelayTime = 0
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = False
Objectives[47]ObjectiveMessages[1]TypeTextMesage = True
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[2]positionX = 1738,696
Objectives[47]ObjectiveMessages[2]positionY = -580,743
Objectives[47]ObjectiveMessages[2]positionZ = 153,8094
Objectives[47]ObjectiveMessages[2]Message = Well, so let's go to the next place, it will be a little more demanding.
Objectives[47]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[2]Sender = 
Objectives[47]ObjectiveMessages[2]Subject = 
Objectives[47]ObjectiveMessages[2]MessageColor = White
Objectives[47]ObjectiveMessages[2]PlayFromStart = True
Objectives[47]ObjectiveMessages[2]Delay = False
Objectives[47]ObjectiveMessages[2]DelayTime = 0
Objectives[47]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[2]TypeSubtitle = False
Objectives[47]ObjectiveMessages[2]TypeTextMesage = True
Objectives[47]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[48]Type = Hint_Objective
Objectives[48]Text = 
Objectives[48]positionX = 105,2045
Objectives[48]positionY = -744,6687
Objectives[48]positionZ = 44,75476
Objectives[48]Hint_Time = 6
Objectives[48]Hint_FOV = 20
Objectives[48]Hint_Use_Position = True
Objectives[48]Hint_Use_Player = False
Objectives[48]Hint_Use_Actor = False
Objectives[48]Hint_Use_Vehicle = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 5
Objectives[48]ObjectiveMessages[0]positionX = 1731,295
Objectives[48]ObjectiveMessages[0]positionY = -582,0654
Objectives[48]ObjectiveMessages[0]positionZ = 150,584
Objectives[48]ObjectiveMessages[0]Message = Here we are, the information we need is there.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 1725,548
Objectives[48]ObjectiveMessages[1]positionY = -583,3797
Objectives[48]ObjectiveMessages[1]positionZ = 148,0375
Objectives[48]ObjectiveMessages[1]Message = WHAT? In the FIB headquarters?
Objectives[48]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = Orange
Objectives[48]ObjectiveMessages[1]PlayFromStart = True
Objectives[48]ObjectiveMessages[1]Delay = False
Objectives[48]ObjectiveMessages[1]DelayTime = 0
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = False
Objectives[48]ObjectiveMessages[1]TypeTextMesage = True
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = 1721,075
Objectives[48]ObjectiveMessages[2]positionY = -584,589
Objectives[48]ObjectiveMessages[2]positionZ = 146,0296
Objectives[48]ObjectiveMessages[2]Message = Yes, you have to find the computer guy's pc and open an account on the server.
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = White
Objectives[48]ObjectiveMessages[2]PlayFromStart = True
Objectives[48]ObjectiveMessages[2]Delay = False
Objectives[48]ObjectiveMessages[2]DelayTime = 0
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = False
Objectives[48]ObjectiveMessages[2]TypeTextMesage = True
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = 1717,045
Objectives[48]ObjectiveMessages[3]positionY = -585,0298
Objectives[48]ObjectiveMessages[3]positionZ = 143,9854
Objectives[48]ObjectiveMessages[3]Message = Then go to the server and get the information.
Objectives[48]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[3]Sender = 
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = White
Objectives[48]ObjectiveMessages[3]PlayFromStart = True
Objectives[48]ObjectiveMessages[3]Delay = False
Objectives[48]ObjectiveMessages[3]DelayTime = 0
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = False
Objectives[48]ObjectiveMessages[3]TypeTextMesage = True
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[4]positionX = 1712,263
Objectives[48]ObjectiveMessages[4]positionY = -587,1129
Objectives[48]ObjectiveMessages[4]positionZ = 141,3094
Objectives[48]ObjectiveMessages[4]Message = Yeah... ok. no problem... EXCEPT THAT IS THE FIB HEADQUARTERS.
Objectives[48]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[48]ObjectiveMessages[4]Sender = 
Objectives[48]ObjectiveMessages[4]Subject = 
Objectives[48]ObjectiveMessages[4]MessageColor = Orange
Objectives[48]ObjectiveMessages[4]PlayFromStart = True
Objectives[48]ObjectiveMessages[4]Delay = False
Objectives[48]ObjectiveMessages[4]DelayTime = 0
Objectives[48]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[4]TypeSubtitle = False
Objectives[48]ObjectiveMessages[4]TypeTextMesage = True
Objectives[48]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 105,3211
Objectives[49]positionY = -739,153
Objectives[49]positionZ = 44,75513
Objectives[49]SetPlayerActor_Use_Player = True
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[49]SetPlayerActor_Use_Actor = False
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = True
Objectives[49]Int_Task = 99
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]TaskListCount = 1
Objectives[49]Task_List[0]Type = Pause
Objectives[49]Task_List[0]positionX = 105,3203
Objectives[49]Task_List[0]positionY = -739,152
Objectives[49]Task_List[0]positionZ = 45,25513
Objectives[49]Task_List[0]time = 1
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = GoTo_Actor
Objectives[50]Text = Enter the FIB building
Objectives[50]positionX = 116,6382
Objectives[50]positionY = -749,0651
Objectives[50]positionZ = 45,66451
Objectives[50]GoTo_Actor_ChangToCompanion = False
Objectives[50]GoTo_Actor_Distance = 4
Objectives[50]GoTo_Actor_Remove_Blip = True
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 3
Objectives[50]ObjectiveMessages[0]positionX = 1705,354
Objectives[50]ObjectiveMessages[0]positionY = -594,1161
Objectives[50]ObjectiveMessages[0]positionZ = 136,4611
Objectives[50]ObjectiveMessages[0]Message = Come on, we can do it, we tell them that we are here for fix the pc, it always works.
Objectives[50]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = Blue
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = False
Objectives[50]ObjectiveMessages[0]TypeTextMesage = True
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 1702,836
Objectives[50]ObjectiveMessages[1]positionY = -597,2977
Objectives[50]ObjectiveMessages[1]positionZ = 135,1681
Objectives[50]ObjectiveMessages[1]Message = Fuck, ok, let's try... this time they kill us.
Objectives[50]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = Orange
Objectives[50]ObjectiveMessages[1]PlayFromStart = True
Objectives[50]ObjectiveMessages[1]Delay = False
Objectives[50]ObjectiveMessages[1]DelayTime = 0
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = False
Objectives[50]ObjectiveMessages[1]TypeTextMesage = True
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = 1700,106
Objectives[50]ObjectiveMessages[2]positionY = -601,2618
Objectives[50]ObjectiveMessages[2]positionZ = 133,9197
Objectives[50]ObjectiveMessages[2]Message = No, they don't kill us, just keep calm and go straight to the secretary.
Objectives[50]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = Blue
Objectives[50]ObjectiveMessages[2]PlayFromStart = True
Objectives[50]ObjectiveMessages[2]Delay = False
Objectives[50]ObjectiveMessages[2]DelayTime = 0
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = False
Objectives[50]ObjectiveMessages[2]TypeTextMesage = True
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[51]Type = Hint_Objective
Objectives[51]Text = 
Objectives[51]positionX = 117,1818
Objectives[51]positionY = -744,0782
Objectives[51]positionZ = 44,75175
Objectives[51]Hint_Time = 16
Objectives[51]Hint_FOV = 40
Objectives[51]Hint_Use_Position = False
Objectives[51]Hint_Use_Player = False
Objectives[51]Hint_Use_Actor = True
Objectives[51]Hint_Use_Vehicle = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 5
Objectives[51]ObjectiveMessages[0]positionX = 2241,313
Objectives[51]ObjectiveMessages[0]positionY = -92,51269
Objectives[51]ObjectiveMessages[0]positionZ = 195,2656
Objectives[51]ObjectiveMessages[0]Message = Can I help you?
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = False
Objectives[51]ObjectiveMessages[0]TypeTextMesage = True
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = 2241,285
Objectives[51]ObjectiveMessages[1]positionY = -88,68507
Objectives[51]ObjectiveMessages[1]positionZ = 193,5152
Objectives[51]ObjectiveMessages[1]Message = Emh... yes, we are here to fix the PCs.
Objectives[51]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = Orange
Objectives[51]ObjectiveMessages[1]PlayFromStart = True
Objectives[51]ObjectiveMessages[1]Delay = False
Objectives[51]ObjectiveMessages[1]DelayTime = 0
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = False
Objectives[51]ObjectiveMessages[1]TypeTextMesage = True
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[2]positionX = 2243,743
Objectives[51]ObjectiveMessages[2]positionY = -84,79248
Objectives[51]ObjectiveMessages[2]positionZ = 190,7023
Objectives[51]ObjectiveMessages[2]Message = Umh... I have no communication about it, and we have a guy who takes care of our PCs.
Objectives[51]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[2]Sender = 
Objectives[51]ObjectiveMessages[2]Subject = 
Objectives[51]ObjectiveMessages[2]MessageColor = White
Objectives[51]ObjectiveMessages[2]PlayFromStart = True
Objectives[51]ObjectiveMessages[2]Delay = False
Objectives[51]ObjectiveMessages[2]DelayTime = 0
Objectives[51]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[2]TypeSubtitle = False
Objectives[51]ObjectiveMessages[2]TypeTextMesage = True
Objectives[51]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[3]positionX = 2247,248
Objectives[51]ObjectiveMessages[3]positionY = -81,03783
Objectives[51]ObjectiveMessages[3]positionZ = 188,0032
Objectives[51]ObjectiveMessages[3]Message = Yes... but he is an incompetent idiot.
Objectives[51]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[51]ObjectiveMessages[3]Sender = 
Objectives[51]ObjectiveMessages[3]Subject = 
Objectives[51]ObjectiveMessages[3]MessageColor = Orange
Objectives[51]ObjectiveMessages[3]PlayFromStart = True
Objectives[51]ObjectiveMessages[3]Delay = False
Objectives[51]ObjectiveMessages[3]DelayTime = 0
Objectives[51]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[3]TypeSubtitle = False
Objectives[51]ObjectiveMessages[3]TypeTextMesage = True
Objectives[51]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[4]positionX = 2250,958
Objectives[51]ObjectiveMessages[4]positionY = -77,35419
Objectives[51]ObjectiveMessages[4]positionZ = 185,0943
Objectives[51]ObjectiveMessages[4]Message = Actually... take the firs elevator on the left.
Objectives[51]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[4]Sender = 
Objectives[51]ObjectiveMessages[4]Subject = 
Objectives[51]ObjectiveMessages[4]MessageColor = White
Objectives[51]ObjectiveMessages[4]PlayFromStart = True
Objectives[51]ObjectiveMessages[4]Delay = False
Objectives[51]ObjectiveMessages[4]DelayTime = 0
Objectives[51]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[4]TypeSubtitle = False
Objectives[51]ObjectiveMessages[4]TypeTextMesage = True
Objectives[51]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[52]Text = Enter FIB office
Objectives[52]Text2 = 
Objectives[52]Text3 = 
Objectives[52]Failed_Text = 
Objectives[52]Type = Checkpoint
Objectives[52]Checkpoint_Type = 45
Objectives[52]Reserved = 1
Objectives[52]ColorR = 255
Objectives[52]ColorG = 255
Objectives[52]ColorB = 0
Objectives[52]ColorA = 255
Objectives[52]IconColorR = 255
Objectives[52]IconColorG = 255
Objectives[52]IconColorB = 0
Objectives[52]IconColorA = 255
Objectives[52]positionX = 134,4464
Objectives[52]positionY = -765,8636
Objectives[52]positionZ = 241,152
Objectives[52]Heading = 160
Objectives[52]Diameter = 2
Objectives[52]minimum_hight = 1
Objectives[52]maximum_hight = 10
Objectives[52]TriggerDistance = 2
Objectives[52]PlaySound = False
Objectives[52]LoseWanted = False
Objectives[52]Stop_Vehicle = False
Objectives[52]DeliverVehicleOnly = False
Objectives[52]DeliverTrailor = False
Objectives[52]DeliverTowTruck = False
Objectives[52]DeliverVehicleCargobob = False
Objectives[52]DeliverPropCargobob = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Hack_Objective
Objectives[53]Text = Hack the pc
Objectives[53]positionX = 155,4148
Objectives[53]positionY = -738,5756
Objectives[53]positionZ = 241,9516
Objectives[53]Hack_Anim = Keypad
Objectives[53]Hack_Both = True
Objectives[53]Hack_Prop_PositionX = 155,4148
Objectives[53]Hack_Prop_PositionY = -738,5756
Objectives[53]Hack_Prop_PositionZ = 241,9516
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 5
Objectives[53]ObjectiveMessages[0]positionX = 2241,313
Objectives[53]ObjectiveMessages[0]positionY = -92,51269
Objectives[53]ObjectiveMessages[0]positionZ = 195,2656
Objectives[53]ObjectiveMessages[0]Message = Okay, let's find the pc guy's office.
Objectives[53]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = Blue
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = False
Objectives[53]ObjectiveMessages[0]TypeTextMesage = True
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = 2241,313
Objectives[53]ObjectiveMessages[1]positionY = -92,51269
Objectives[53]ObjectiveMessages[1]positionZ = 195,2656
Objectives[53]ObjectiveMessages[1]Message = Fuck, I don't feel comfortable in this place.
Objectives[53]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = Orange
Objectives[53]ObjectiveMessages[1]PlayFromStart = True
Objectives[53]ObjectiveMessages[1]Delay = False
Objectives[53]ObjectiveMessages[1]DelayTime = 0
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = False
Objectives[53]ObjectiveMessages[1]TypeTextMesage = True
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = 2241,313
Objectives[53]ObjectiveMessages[2]positionY = -92,51269
Objectives[53]ObjectiveMessages[2]positionZ = 195,2656
Objectives[53]ObjectiveMessages[2]Message = Don't go crazy, keep calm and do your job. everything will be fine if you don't do crap.
Objectives[53]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = Blue
Objectives[53]ObjectiveMessages[2]PlayFromStart = True
Objectives[53]ObjectiveMessages[2]Delay = False
Objectives[53]ObjectiveMessages[2]DelayTime = 0
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = False
Objectives[53]ObjectiveMessages[2]TypeTextMesage = True
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[3]positionX = 2241,313
Objectives[53]ObjectiveMessages[3]positionY = -92,51269
Objectives[53]ObjectiveMessages[3]positionZ = 195,2656
Objectives[53]ObjectiveMessages[3]Message = Everything will be fine if you don't do crap.
Objectives[53]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[53]ObjectiveMessages[3]Sender = 
Objectives[53]ObjectiveMessages[3]Subject = 
Objectives[53]ObjectiveMessages[3]MessageColor = Blue
Objectives[53]ObjectiveMessages[3]PlayFromStart = True
Objectives[53]ObjectiveMessages[3]Delay = False
Objectives[53]ObjectiveMessages[3]DelayTime = 0
Objectives[53]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[3]TypeSubtitle = False
Objectives[53]ObjectiveMessages[3]TypeTextMesage = True
Objectives[53]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[4]positionX = 2241,313
Objectives[53]ObjectiveMessages[4]positionY = -92,51269
Objectives[53]ObjectiveMessages[4]positionZ = 195,2656
Objectives[53]ObjectiveMessages[4]Message = Okay... let's do it.
Objectives[53]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[53]ObjectiveMessages[4]Sender = 
Objectives[53]ObjectiveMessages[4]Subject = 
Objectives[53]ObjectiveMessages[4]MessageColor = Orange
Objectives[53]ObjectiveMessages[4]PlayFromStart = True
Objectives[53]ObjectiveMessages[4]Delay = False
Objectives[53]ObjectiveMessages[4]DelayTime = 0
Objectives[53]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[4]TypeSubtitle = False
Objectives[53]ObjectiveMessages[4]TypeTextMesage = True
Objectives[53]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[54]Type = Hack_Objective
Objectives[54]Text = Hack the server
Objectives[54]positionX = 118,336
Objectives[54]positionY = -727,2318
Objectives[54]positionZ = 241,152
Objectives[54]Hack_Anim = Keypad
Objectives[54]Hack_Both = True
Objectives[54]Hack_Prop_PositionX = 118,3807
Objectives[54]Hack_Prop_PositionY = -727,1207
Objectives[54]Hack_Prop_PositionZ = 241,1582
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 5
Objectives[54]ObjectiveMessages[0]positionX = 2257,012
Objectives[54]ObjectiveMessages[0]positionY = -77,93208
Objectives[54]ObjectiveMessages[0]positionZ = 182,7569
Objectives[54]ObjectiveMessages[0]Message = So, are you done?
Objectives[54]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = Blue
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = False
Objectives[54]ObjectiveMessages[0]TypeTextMesage = True
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 2263,254
Objectives[54]ObjectiveMessages[1]positionY = -74,99645
Objectives[54]ObjectiveMessages[1]positionZ = 178,4056
Objectives[54]ObjectiveMessages[1]Message = Yes, we have an account to access the server.
Objectives[54]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = Orange
Objectives[54]ObjectiveMessages[1]PlayFromStart = True
Objectives[54]ObjectiveMessages[1]Delay = False
Objectives[54]ObjectiveMessages[1]DelayTime = 0
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = False
Objectives[54]ObjectiveMessages[1]TypeTextMesage = True
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = 2266,522
Objectives[54]ObjectiveMessages[2]positionY = -73,56922
Objectives[54]ObjectiveMessages[2]positionZ = 176,1726
Objectives[54]ObjectiveMessages[2]Message = Usual password?
Objectives[54]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = Blue
Objectives[54]ObjectiveMessages[2]PlayFromStart = True
Objectives[54]ObjectiveMessages[2]Delay = False
Objectives[54]ObjectiveMessages[2]DelayTime = 0
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = False
Objectives[54]ObjectiveMessages[2]TypeTextMesage = True
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[3]positionX = 2271,659
Objectives[54]ObjectiveMessages[3]positionY = -71,21141
Objectives[54]ObjectiveMessages[3]positionZ = 172,757
Objectives[54]ObjectiveMessages[3]Message = Yes, LesterIsFat.
Objectives[54]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[54]ObjectiveMessages[3]Sender = 
Objectives[54]ObjectiveMessages[3]Subject = 
Objectives[54]ObjectiveMessages[3]MessageColor = Orange
Objectives[54]ObjectiveMessages[3]PlayFromStart = True
Objectives[54]ObjectiveMessages[3]Delay = False
Objectives[54]ObjectiveMessages[3]DelayTime = 0
Objectives[54]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[3]TypeSubtitle = False
Objectives[54]ObjectiveMessages[3]TypeTextMesage = True
Objectives[54]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[4]positionX = 2274,921
Objectives[54]ObjectiveMessages[4]positionY = -69,74084
Objectives[54]ObjectiveMessages[4]positionZ = 170,8573
Objectives[54]ObjectiveMessages[4]Message = Fuck, how much I hate that password... let's find the fucking server room.
Objectives[54]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[54]ObjectiveMessages[4]Sender = 
Objectives[54]ObjectiveMessages[4]Subject = 
Objectives[54]ObjectiveMessages[4]MessageColor = Blue
Objectives[54]ObjectiveMessages[4]PlayFromStart = True
Objectives[54]ObjectiveMessages[4]Delay = False
Objectives[54]ObjectiveMessages[4]DelayTime = 0
Objectives[54]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[4]TypeSubtitle = False
Objectives[54]ObjectiveMessages[4]TypeTextMesage = True
Objectives[54]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[55]Type = Hint_Objective
Objectives[55]Text = 
Objectives[55]positionX = 115,4392
Objectives[55]positionY = -747,4798
Objectives[55]positionZ = 241,1521
Objectives[55]Hint_Time = 6
Objectives[55]Hint_FOV = 30
Objectives[55]Hint_Use_Position = True
Objectives[55]Hint_Use_Player = False
Objectives[55]Hint_Use_Actor = False
Objectives[55]Hint_Use_Vehicle = False
Objectives[55]mission_ActorsCount = 1
Objectives[55]mission_Actors[0]Survive_Number = 0
Objectives[55]mission_Actors[0]Failed_Text = 
Objectives[55]mission_Actors[0]Remove_After = 0
Objectives[55]mission_Actors[0]positionX = 117,6338
Objectives[55]mission_Actors[0]positionY = -752,8639
Objectives[55]mission_Actors[0]positionZ = 242,1521
Objectives[55]mission_Actors[0]Heading = 70,01558
Objectives[55]mission_Actors[0]String_Name = s_m_y_strvend_01
Objectives[55]mission_Actors[0]Relationship_Group = Enemy1
Objectives[55]mission_Actors[0]AddBlip = False
Objectives[55]mission_Actors[0]ShowCone = False
Objectives[55]mission_Actors[0]Invincible = False
Objectives[55]mission_Actors[0]SetHealth = 100
Objectives[55]mission_Actors[0]DieFromHeadShot = True
Objectives[55]mission_Actors[0]CanExitVehicle = True
Objectives[55]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[55]mission_Actors[0]AlwaysFight = True
Objectives[55]mission_Actors[0]Seeing_Range = 30
Objectives[55]mission_Actors[0]Hearing_Range = 30
Objectives[55]mission_Actors[0]CombatMovement = Offensive
Objectives[55]mission_Actors[0]weapon = Unarmed
Objectives[55]mission_Actors[0]Variation = Random
Objectives[55]mission_Actors[0]Task = 99
Objectives[55]mission_Actors[0]Task_Guard_Range = 5
Objectives[55]mission_Actors[0]Task_Stay_In_Range = True
Objectives[55]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[55]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[55]mission_Actors[0]Task_Scenario = NONE
Objectives[55]mission_Actors[0]Task_List_Count = 1
Objectives[55]mission_Actors[0]Task_Repeat = False
Objectives[55]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[55]mission_Actors[0]Task_List[0]DestinationX = 120,2128
Objectives[55]mission_Actors[0]Task_List[0]DestinationY = -729,6716
Objectives[55]mission_Actors[0]Task_List[0]DestinationZ = 241,652
Objectives[55]mission_Actors[0]Task_List[0]Rotation = 70,01558
Objectives[55]mission_Actors[0]Task_List[0]Speed = 1
Objectives[55]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 3
Objectives[55]ObjectiveMessages[0]positionX = 2279,762
Objectives[55]ObjectiveMessages[0]positionY = -67,50235
Objectives[55]ObjectiveMessages[0]positionZ = 167,218
Objectives[55]ObjectiveMessages[0]Message = Ok, I did. Hey, who is that guy?
Objectives[55]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = Orange
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = False
Objectives[55]ObjectiveMessages[0]TypeTextMesage = True
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[1]positionX = 2282,955
Objectives[55]ObjectiveMessages[1]positionY = -65,99417
Objectives[55]ObjectiveMessages[1]positionZ = 164,7173
Objectives[55]ObjectiveMessages[1]Message = Shit, he must be the PC guy, and he looks pissed off.
Objectives[55]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[55]ObjectiveMessages[1]Sender = 
Objectives[55]ObjectiveMessages[1]Subject = 
Objectives[55]ObjectiveMessages[1]MessageColor = Blue
Objectives[55]ObjectiveMessages[1]PlayFromStart = True
Objectives[55]ObjectiveMessages[1]Delay = False
Objectives[55]ObjectiveMessages[1]DelayTime = 0
Objectives[55]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[1]TypeSubtitle = False
Objectives[55]ObjectiveMessages[1]TypeTextMesage = True
Objectives[55]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[2]positionX = 2286,596
Objectives[55]ObjectiveMessages[2]positionY = -64,11963
Objectives[55]ObjectiveMessages[2]positionZ = 161,9683
Objectives[55]ObjectiveMessages[2]Message = SHIT!
Objectives[55]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[55]ObjectiveMessages[2]Sender = 
Objectives[55]ObjectiveMessages[2]Subject = 
Objectives[55]ObjectiveMessages[2]MessageColor = Orange
Objectives[55]ObjectiveMessages[2]PlayFromStart = True
Objectives[55]ObjectiveMessages[2]Delay = False
Objectives[55]ObjectiveMessages[2]DelayTime = 0
Objectives[55]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[2]TypeSubtitle = False
Objectives[55]ObjectiveMessages[2]TypeTextMesage = True
Objectives[55]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[56]Text = Back to the limo
Objectives[56]Text2 = 
Objectives[56]Text3 = 
Objectives[56]Failed_Text = 
Objectives[56]Type = Checkpoint
Objectives[56]Checkpoint_Type = 45
Objectives[56]Reserved = 1
Objectives[56]ColorR = 255
Objectives[56]ColorG = 255
Objectives[56]ColorB = 0
Objectives[56]ColorA = 255
Objectives[56]IconColorR = 255
Objectives[56]IconColorG = 255
Objectives[56]IconColorB = 0
Objectives[56]IconColorA = 255
Objectives[56]positionX = 135,3744
Objectives[56]positionY = -763,775
Objectives[56]positionZ = 241,152
Objectives[56]Heading = 135,0156
Objectives[56]Diameter = 1
Objectives[56]minimum_hight = 1
Objectives[56]maximum_hight = 10
Objectives[56]TriggerDistance = 2,5
Objectives[56]PlaySound = False
Objectives[56]LoseWanted = False
Objectives[56]Stop_Vehicle = False
Objectives[56]DeliverVehicleOnly = False
Objectives[56]DeliverTrailor = False
Objectives[56]DeliverTowTruck = False
Objectives[56]DeliverVehicleCargobob = False
Objectives[56]DeliverPropCargobob = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Teleport_Objective
Objectives[57]Text = 
Objectives[57]positionX = 133,2683
Objectives[57]positionY = -765,8024
Objectives[57]positionZ = 44,75203
Objectives[57]ObjectiveRotation = 59,27908
Objectives[57]mission_ActorsCount = 1
Objectives[57]mission_Actors[0]Survive_Number = 0
Objectives[57]mission_Actors[0]Failed_Text = 
Objectives[57]mission_Actors[0]Remove_After = 83
Objectives[57]mission_Actors[0]positionX = 130,681
Objectives[57]mission_Actors[0]positionY = -765,2512
Objectives[57]mission_Actors[0]positionZ = 45,75203
Objectives[57]mission_Actors[0]Heading = 264,2791
Objectives[57]mission_Actors[0]String_Name = ig_lestercrest
Objectives[57]mission_Actors[0]Relationship_Group = Companion
Objectives[57]mission_Actors[0]AddBlip = True
Objectives[57]mission_Actors[0]ShowCone = False
Objectives[57]mission_Actors[0]Invincible = True
Objectives[57]mission_Actors[0]SetHealth = 100
Objectives[57]mission_Actors[0]DieFromHeadShot = True
Objectives[57]mission_Actors[0]CanExitVehicle = True
Objectives[57]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[57]mission_Actors[0]AlwaysFight = True
Objectives[57]mission_Actors[0]Seeing_Range = 30
Objectives[57]mission_Actors[0]Hearing_Range = 30
Objectives[57]mission_Actors[0]CombatMovement = Offensive
Objectives[57]mission_Actors[0]weapon = UnholyHellbringer
Objectives[57]mission_Actors[0]Variation = Custom
Objectives[57]mission_Actors[0]Task = 0
Objectives[57]mission_Actors[0]Task_Guard_Range = 5
Objectives[57]mission_Actors[0]Task_Stay_In_Range = True
Objectives[57]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[57]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[57]mission_Actors[0]Task_Scenario = NONE
Objectives[57]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[57]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[57]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[57]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[57]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[57]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[57]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[57]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[57]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[57]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[57]mission_Actors[0]NeededForObjectiveHint[0] = 64
Objectives[57]mission_Actors[0]NeededForObjectiveHint[1] = 79
Objectives[57]mission_Actors[0]NeededForObjectiveHint[2] = 81
Objectives[57]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[57]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 80
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = Back to the car
Objectives[58]FaildText = 
Objectives[58]Type = Enter_Vehicle
Objectives[58]positionX = 273,4155
Objectives[58]positionY = -465,1263
Objectives[58]positionZ = 22,79672
Objectives[58]EnterVehicle_AsPassenger = True
Objectives[58]EnterVehicle_CanExit = True
Objectives[58]EnterVehicle_SetIsWanted = False
Objectives[58]EnterVehicle_SeatIndex = 1
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 1
Objectives[58]ObjectiveMessages[0]positionX = 2292,944
Objectives[58]ObjectiveMessages[0]positionY = -61,6798
Objectives[58]ObjectiveMessages[0]positionZ = 157,2432
Objectives[58]ObjectiveMessages[0]Message = Ok, let's get out of here as fast as possible.
Objectives[58]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[58]ObjectiveMessages[0]Sender = 
Objectives[58]ObjectiveMessages[0]Subject = 
Objectives[58]ObjectiveMessages[0]MessageColor = Blue
Objectives[58]ObjectiveMessages[0]PlayFromStart = True
Objectives[58]ObjectiveMessages[0]Delay = False
Objectives[58]ObjectiveMessages[0]DelayTime = 0
Objectives[58]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[58]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[58]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[58]ObjectiveMessages[0]TypeSubtitle = False
Objectives[58]ObjectiveMessages[0]TypeTextMesage = True
Objectives[58]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[58]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[59]Type = Set_Player_Actor_Objective
Objectives[59]Text = 
Objectives[59]positionX = 270,5969
Objectives[59]positionY = -456,2732
Objectives[59]positionZ = 22,91617
Objectives[59]SetPlayerActor_Use_Player = False
Objectives[59]SetPlayerActor_Player_Controllable = True
Objectives[59]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[59]SetPlayerActor_Use_Actor = True
Objectives[59]SetPlayerActor_RelationshipGroup_Change = False
Objectives[59]SetPlayerActor_RelationshipGroup = Neutral
Objectives[59]SetPlayerActor_Invincible_Change = False
Objectives[59]SetPlayerActor_Invincible = False
Objectives[59]SetPlayerActor_NewTask = True
Objectives[59]Int_Task = 99
Objectives[59]Task_Repeat = False
Objectives[59]Task_Timeout = False
Objectives[59]Task_Guard_Range = 10
Objectives[59]Task_Stay_In_Range = True
Objectives[59]Task_Wander_Range = 10
Objectives[59]Task_Scenario = NONE
Objectives[59]Task_TalkingAnimation = mic_chatter
Objectives[59]Task_Time = 1
Objectives[59]TaskListCount = 3
Objectives[59]Task_List[0]Type = EnterVehicle
Objectives[59]Task_List[0]PositionX = 265,3598
Objectives[59]Task_List[0]PositionY = -463,6018
Objectives[59]Task_List[0]PositionZ = 23,20042
Objectives[59]Task_List[0]Speed = 1
Objectives[59]Task_List[0]SeatIndex = -1
Objectives[59]Task_List[0]TaskIndex = 0
Objectives[59]Task_List[0]Warp = False
Objectives[59]Task_List[1]Type = Pause
Objectives[59]Task_List[1]positionX = 265,3598
Objectives[59]Task_List[1]positionY = -463,6018
Objectives[59]Task_List[1]positionZ = 23,20042
Objectives[59]Task_List[1]time = 6
Objectives[59]Task_List[2]Type = Drive
Objectives[59]Task_List[2]PositionX = -1799,797
Objectives[59]Task_List[2]PositionY = -930,0372
Objectives[59]Task_List[2]PositionZ = 2,528208
Objectives[59]Task_List[2]Speed = 100
Objectives[59]Task_List[2]StopBeforeVehicles = False
Objectives[59]Task_List[2]StopBeforeActors = False
Objectives[59]Task_List[2]AvoidVehicles = True
Objectives[59]Task_List[2]AvoidEmptyVehicles = True
Objectives[59]Task_List[2]AvoidActors = False
Objectives[59]Task_List[2]AvoidObjects = True
Objectives[59]Task_List[2]StopAtLights = False
Objectives[59]Task_List[2]UseBlinkers = True
Objectives[59]Task_List[2]AllowGoingWrongWay = True
Objectives[59]Task_List[2]Reverse = False
Objectives[59]Task_List[2]TakeShortestPath = False
Objectives[59]Task_List[2]IgnoreRoads = False
Objectives[59]Task_List[2]IgnoreAllPathing = False
Objectives[59]Task_List[2]AvoidHighWays = False
Objectives[59]mission_ActorsCount = 30
Objectives[59]mission_Actors[0]Survive_Number = 0
Objectives[59]mission_Actors[0]Failed_Text = 
Objectives[59]mission_Actors[0]Remove_After = 71
Objectives[59]mission_Actors[0]positionX = -2083,138
Objectives[59]mission_Actors[0]positionY = -1018,184
Objectives[59]mission_Actors[0]positionZ = 12,78191
Objectives[59]mission_Actors[0]Heading = 270,7026
Objectives[59]mission_Actors[0]String_Name = mp_f_boatstaff_01
Objectives[59]mission_Actors[0]Relationship_Group = Neutral
Objectives[59]mission_Actors[0]AddBlip = True
Objectives[59]mission_Actors[0]ShowCone = False
Objectives[59]mission_Actors[0]Invincible = False
Objectives[59]mission_Actors[0]SetHealth = 100
Objectives[59]mission_Actors[0]DieFromHeadShot = True
Objectives[59]mission_Actors[0]CanExitVehicle = True
Objectives[59]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[0]AlwaysFight = True
Objectives[59]mission_Actors[0]Seeing_Range = 30
Objectives[59]mission_Actors[0]Hearing_Range = 30
Objectives[59]mission_Actors[0]CombatMovement = Offensive
Objectives[59]mission_Actors[0]weapon = Pistol
Objectives[59]mission_Actors[0]Variation = Random
Objectives[59]mission_Actors[0]Task = 3
Objectives[59]mission_Actors[0]Task_Guard_Range = 5
Objectives[59]mission_Actors[0]Task_Stay_In_Range = True
Objectives[59]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[0]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[59]mission_Actors[1]Survive_Number = 0
Objectives[59]mission_Actors[1]Failed_Text = 
Objectives[59]mission_Actors[1]Remove_After = 71
Objectives[59]mission_Actors[1]positionX = -2072,873
Objectives[59]mission_Actors[1]positionY = -1018,783
Objectives[59]mission_Actors[1]positionZ = 11,90897
Objectives[59]mission_Actors[1]Heading = 245,115
Objectives[59]mission_Actors[1]String_Name = mp_f_boatstaff_01
Objectives[59]mission_Actors[1]Relationship_Group = Neutral
Objectives[59]mission_Actors[1]AddBlip = True
Objectives[59]mission_Actors[1]ShowCone = False
Objectives[59]mission_Actors[1]Invincible = False
Objectives[59]mission_Actors[1]SetHealth = 100
Objectives[59]mission_Actors[1]DieFromHeadShot = True
Objectives[59]mission_Actors[1]CanExitVehicle = True
Objectives[59]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[1]AlwaysFight = True
Objectives[59]mission_Actors[1]Seeing_Range = 30
Objectives[59]mission_Actors[1]Hearing_Range = 30
Objectives[59]mission_Actors[1]CombatMovement = Offensive
Objectives[59]mission_Actors[1]weapon = Pistol
Objectives[59]mission_Actors[1]Variation = Random
Objectives[59]mission_Actors[1]Task = 3
Objectives[59]mission_Actors[1]Task_Guard_Range = 5
Objectives[59]mission_Actors[1]Task_Stay_In_Range = True
Objectives[59]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[1]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[59]mission_Actors[2]Survive_Number = 0
Objectives[59]mission_Actors[2]Failed_Text = 
Objectives[59]mission_Actors[2]Remove_After = 71
Objectives[59]mission_Actors[2]positionX = -2075,038
Objectives[59]mission_Actors[2]positionY = -1025,447
Objectives[59]mission_Actors[2]positionZ = 11,90897
Objectives[59]mission_Actors[2]Heading = 267,5279
Objectives[59]mission_Actors[2]String_Name = mp_m_boatstaff_01
Objectives[59]mission_Actors[2]Relationship_Group = Neutral
Objectives[59]mission_Actors[2]AddBlip = True
Objectives[59]mission_Actors[2]ShowCone = False
Objectives[59]mission_Actors[2]Invincible = False
Objectives[59]mission_Actors[2]SetHealth = 100
Objectives[59]mission_Actors[2]DieFromHeadShot = True
Objectives[59]mission_Actors[2]CanExitVehicle = True
Objectives[59]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[2]AlwaysFight = True
Objectives[59]mission_Actors[2]Seeing_Range = 30
Objectives[59]mission_Actors[2]Hearing_Range = 30
Objectives[59]mission_Actors[2]CombatMovement = Offensive
Objectives[59]mission_Actors[2]weapon = Pistol
Objectives[59]mission_Actors[2]Variation = Random
Objectives[59]mission_Actors[2]Task = 2
Objectives[59]mission_Actors[2]Task_Guard_Range = 5
Objectives[59]mission_Actors[2]Task_Stay_In_Range = True
Objectives[59]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[2]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[59]mission_Actors[3]Survive_Number = 0
Objectives[59]mission_Actors[3]Failed_Text = 
Objectives[59]mission_Actors[3]Remove_After = 71
Objectives[59]mission_Actors[3]positionX = -2085,82
Objectives[59]mission_Actors[3]positionY = -1018,065
Objectives[59]mission_Actors[3]positionZ = 12,78191
Objectives[59]mission_Actors[3]Heading = 70,00097
Objectives[59]mission_Actors[3]String_Name = mp_m_boatstaff_01
Objectives[59]mission_Actors[3]Relationship_Group = Neutral
Objectives[59]mission_Actors[3]AddBlip = True
Objectives[59]mission_Actors[3]ShowCone = False
Objectives[59]mission_Actors[3]Invincible = False
Objectives[59]mission_Actors[3]SetHealth = 100
Objectives[59]mission_Actors[3]DieFromHeadShot = True
Objectives[59]mission_Actors[3]CanExitVehicle = True
Objectives[59]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[3]AlwaysFight = True
Objectives[59]mission_Actors[3]Seeing_Range = 30
Objectives[59]mission_Actors[3]Hearing_Range = 30
Objectives[59]mission_Actors[3]CombatMovement = Offensive
Objectives[59]mission_Actors[3]weapon = Pistol
Objectives[59]mission_Actors[3]Variation = Random
Objectives[59]mission_Actors[3]Task = 1
Objectives[59]mission_Actors[3]Task_Guard_Range = 5
Objectives[59]mission_Actors[3]Task_Stay_In_Range = True
Objectives[59]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[3]Task_Scenario = NONE
Objectives[59]mission_Actors[4]Survive_Number = 0
Objectives[59]mission_Actors[4]Failed_Text = 
Objectives[59]mission_Actors[4]Remove_After = 71
Objectives[59]mission_Actors[4]positionX = -2089,696
Objectives[59]mission_Actors[4]positionY = -1017,418
Objectives[59]mission_Actors[4]positionZ = 12,78083
Objectives[59]mission_Actors[4]Heading = 105,7173
Objectives[59]mission_Actors[4]String_Name = mp_m_boatstaff_01
Objectives[59]mission_Actors[4]Relationship_Group = Neutral
Objectives[59]mission_Actors[4]AddBlip = True
Objectives[59]mission_Actors[4]ShowCone = False
Objectives[59]mission_Actors[4]Invincible = False
Objectives[59]mission_Actors[4]SetHealth = 100
Objectives[59]mission_Actors[4]DieFromHeadShot = True
Objectives[59]mission_Actors[4]CanExitVehicle = True
Objectives[59]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[4]AlwaysFight = True
Objectives[59]mission_Actors[4]Seeing_Range = 30
Objectives[59]mission_Actors[4]Hearing_Range = 30
Objectives[59]mission_Actors[4]CombatMovement = Offensive
Objectives[59]mission_Actors[4]weapon = Pistol
Objectives[59]mission_Actors[4]Variation = Random
Objectives[59]mission_Actors[4]Task = 3
Objectives[59]mission_Actors[4]Task_Guard_Range = 5
Objectives[59]mission_Actors[4]Task_Stay_In_Range = True
Objectives[59]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[4]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[59]mission_Actors[5]Survive_Number = 0
Objectives[59]mission_Actors[5]Failed_Text = 
Objectives[59]mission_Actors[5]Remove_After = 71
Objectives[59]mission_Actors[5]positionX = -2055,83
Objectives[59]mission_Actors[5]positionY = -1025,381
Objectives[59]mission_Actors[5]positionZ = 11,90755
Objectives[59]mission_Actors[5]Heading = 244,994
Objectives[59]mission_Actors[5]String_Name = mp_m_boatstaff_01
Objectives[59]mission_Actors[5]Relationship_Group = Neutral
Objectives[59]mission_Actors[5]AddBlip = True
Objectives[59]mission_Actors[5]ShowCone = False
Objectives[59]mission_Actors[5]Invincible = False
Objectives[59]mission_Actors[5]SetHealth = 100
Objectives[59]mission_Actors[5]DieFromHeadShot = True
Objectives[59]mission_Actors[5]CanExitVehicle = True
Objectives[59]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[5]AlwaysFight = True
Objectives[59]mission_Actors[5]Seeing_Range = 30
Objectives[59]mission_Actors[5]Hearing_Range = 30
Objectives[59]mission_Actors[5]CombatMovement = Offensive
Objectives[59]mission_Actors[5]weapon = Pistol
Objectives[59]mission_Actors[5]Variation = Random
Objectives[59]mission_Actors[5]Task = 2
Objectives[59]mission_Actors[5]Task_Guard_Range = 5
Objectives[59]mission_Actors[5]Task_Stay_In_Range = True
Objectives[59]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[5]Task_Scenario = NONE
Objectives[59]mission_Actors[6]Survive_Number = 0
Objectives[59]mission_Actors[6]Failed_Text = 
Objectives[59]mission_Actors[6]Remove_After = 71
Objectives[59]mission_Actors[6]positionX = -2056,292
Objectives[59]mission_Actors[6]positionY = -1033,324
Objectives[59]mission_Actors[6]positionZ = 11,90757
Objectives[59]mission_Actors[6]Heading = 290,5189
Objectives[59]mission_Actors[6]String_Name = mp_f_boatstaff_01
Objectives[59]mission_Actors[6]Relationship_Group = Neutral
Objectives[59]mission_Actors[6]AddBlip = True
Objectives[59]mission_Actors[6]ShowCone = False
Objectives[59]mission_Actors[6]Invincible = False
Objectives[59]mission_Actors[6]SetHealth = 100
Objectives[59]mission_Actors[6]DieFromHeadShot = True
Objectives[59]mission_Actors[6]CanExitVehicle = True
Objectives[59]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[6]AlwaysFight = True
Objectives[59]mission_Actors[6]Seeing_Range = 30
Objectives[59]mission_Actors[6]Hearing_Range = 30
Objectives[59]mission_Actors[6]CombatMovement = Offensive
Objectives[59]mission_Actors[6]weapon = Pistol
Objectives[59]mission_Actors[6]Variation = Random
Objectives[59]mission_Actors[6]Task = 3
Objectives[59]mission_Actors[6]Task_Guard_Range = 5
Objectives[59]mission_Actors[6]Task_Stay_In_Range = True
Objectives[59]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[6]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[59]mission_Actors[7]Survive_Number = 0
Objectives[59]mission_Actors[7]Failed_Text = 
Objectives[59]mission_Actors[7]Remove_After = 71
Objectives[59]mission_Actors[7]positionX = -2048,53
Objectives[59]mission_Actors[7]positionY = -1028,25
Objectives[59]mission_Actors[7]positionZ = 11,90777
Objectives[59]mission_Actors[7]Heading = 246,2712
Objectives[59]mission_Actors[7]String_Name = a_f_y_topless_01
Objectives[59]mission_Actors[7]Relationship_Group = Neutral
Objectives[59]mission_Actors[7]AddBlip = True
Objectives[59]mission_Actors[7]ShowCone = False
Objectives[59]mission_Actors[7]Invincible = False
Objectives[59]mission_Actors[7]SetHealth = 100
Objectives[59]mission_Actors[7]DieFromHeadShot = True
Objectives[59]mission_Actors[7]CanExitVehicle = True
Objectives[59]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[7]AlwaysFight = True
Objectives[59]mission_Actors[7]Seeing_Range = 30
Objectives[59]mission_Actors[7]Hearing_Range = 30
Objectives[59]mission_Actors[7]CombatMovement = Offensive
Objectives[59]mission_Actors[7]weapon = Pistol
Objectives[59]mission_Actors[7]Variation = Random
Objectives[59]mission_Actors[7]Task = 2
Objectives[59]mission_Actors[7]Task_Guard_Range = 5
Objectives[59]mission_Actors[7]Task_Stay_In_Range = True
Objectives[59]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[7]Task_Scenario = NONE
Objectives[59]mission_Actors[8]Survive_Number = 0
Objectives[59]mission_Actors[8]Failed_Text = 
Objectives[59]mission_Actors[8]Remove_After = 71
Objectives[59]mission_Actors[8]positionX = -2036,544
Objectives[59]mission_Actors[8]positionY = -1034,58
Objectives[59]mission_Actors[8]positionZ = 8,971491
Objectives[59]mission_Actors[8]Heading = 236,6141
Objectives[59]mission_Actors[8]String_Name = a_f_y_topless_01
Objectives[59]mission_Actors[8]Relationship_Group = Neutral
Objectives[59]mission_Actors[8]AddBlip = True
Objectives[59]mission_Actors[8]ShowCone = False
Objectives[59]mission_Actors[8]Invincible = False
Objectives[59]mission_Actors[8]SetHealth = 100
Objectives[59]mission_Actors[8]DieFromHeadShot = True
Objectives[59]mission_Actors[8]CanExitVehicle = True
Objectives[59]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[8]AlwaysFight = True
Objectives[59]mission_Actors[8]Seeing_Range = 30
Objectives[59]mission_Actors[8]Hearing_Range = 30
Objectives[59]mission_Actors[8]CombatMovement = Offensive
Objectives[59]mission_Actors[8]weapon = Pistol
Objectives[59]mission_Actors[8]Variation = Random
Objectives[59]mission_Actors[8]Task = 3
Objectives[59]mission_Actors[8]Task_Guard_Range = 5
Objectives[59]mission_Actors[8]Task_Stay_In_Range = True
Objectives[59]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[8]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[59]mission_Actors[9]Survive_Number = 0
Objectives[59]mission_Actors[9]Failed_Text = 
Objectives[59]mission_Actors[9]Remove_After = 71
Objectives[59]mission_Actors[9]positionX = -2051,956
Objectives[59]mission_Actors[9]positionY = -1028,744
Objectives[59]mission_Actors[9]positionZ = 8,971491
Objectives[59]mission_Actors[9]Heading = 246,0663
Objectives[59]mission_Actors[9]String_Name = a_f_y_topless_01
Objectives[59]mission_Actors[9]Relationship_Group = Neutral
Objectives[59]mission_Actors[9]AddBlip = True
Objectives[59]mission_Actors[9]ShowCone = False
Objectives[59]mission_Actors[9]Invincible = False
Objectives[59]mission_Actors[9]SetHealth = 100
Objectives[59]mission_Actors[9]DieFromHeadShot = True
Objectives[59]mission_Actors[9]CanExitVehicle = True
Objectives[59]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[9]AlwaysFight = True
Objectives[59]mission_Actors[9]Seeing_Range = 30
Objectives[59]mission_Actors[9]Hearing_Range = 30
Objectives[59]mission_Actors[9]CombatMovement = Offensive
Objectives[59]mission_Actors[9]weapon = Pistol
Objectives[59]mission_Actors[9]Variation = Random
Objectives[59]mission_Actors[9]Task = 2
Objectives[59]mission_Actors[9]Task_Guard_Range = 5
Objectives[59]mission_Actors[9]Task_Stay_In_Range = True
Objectives[59]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[9]Task_Scenario = NONE
Objectives[59]mission_Actors[10]Survive_Number = 0
Objectives[59]mission_Actors[10]Failed_Text = 
Objectives[59]mission_Actors[10]Remove_After = 71
Objectives[59]mission_Actors[10]positionX = -2062,659
Objectives[59]mission_Actors[10]positionY = -1018,025
Objectives[59]mission_Actors[10]positionZ = 8,971491
Objectives[59]mission_Actors[10]Heading = 350
Objectives[59]mission_Actors[10]String_Name = mp_f_boatstaff_01
Objectives[59]mission_Actors[10]Relationship_Group = Neutral
Objectives[59]mission_Actors[10]AddBlip = True
Objectives[59]mission_Actors[10]ShowCone = False
Objectives[59]mission_Actors[10]Invincible = False
Objectives[59]mission_Actors[10]SetHealth = 100
Objectives[59]mission_Actors[10]DieFromHeadShot = True
Objectives[59]mission_Actors[10]CanExitVehicle = True
Objectives[59]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[10]AlwaysFight = True
Objectives[59]mission_Actors[10]Seeing_Range = 30
Objectives[59]mission_Actors[10]Hearing_Range = 30
Objectives[59]mission_Actors[10]CombatMovement = Offensive
Objectives[59]mission_Actors[10]weapon = Pistol
Objectives[59]mission_Actors[10]Variation = Random
Objectives[59]mission_Actors[10]Task = 3
Objectives[59]mission_Actors[10]Task_Guard_Range = 5
Objectives[59]mission_Actors[10]Task_Stay_In_Range = True
Objectives[59]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[10]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[59]mission_Actors[11]Survive_Number = 0
Objectives[59]mission_Actors[11]Failed_Text = 
Objectives[59]mission_Actors[11]Remove_After = 71
Objectives[59]mission_Actors[11]positionX = -2068,802
Objectives[59]mission_Actors[11]positionY = -1029,937
Objectives[59]mission_Actors[11]positionZ = 8,971491
Objectives[59]mission_Actors[11]Heading = 245
Objectives[59]mission_Actors[11]String_Name = mp_m_boatstaff_01
Objectives[59]mission_Actors[11]Relationship_Group = Neutral
Objectives[59]mission_Actors[11]AddBlip = True
Objectives[59]mission_Actors[11]ShowCone = False
Objectives[59]mission_Actors[11]Invincible = False
Objectives[59]mission_Actors[11]SetHealth = 100
Objectives[59]mission_Actors[11]DieFromHeadShot = True
Objectives[59]mission_Actors[11]CanExitVehicle = True
Objectives[59]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[11]AlwaysFight = True
Objectives[59]mission_Actors[11]Seeing_Range = 30
Objectives[59]mission_Actors[11]Hearing_Range = 30
Objectives[59]mission_Actors[11]CombatMovement = Offensive
Objectives[59]mission_Actors[11]weapon = Pistol
Objectives[59]mission_Actors[11]Variation = Random
Objectives[59]mission_Actors[11]Task = 2
Objectives[59]mission_Actors[11]Task_Guard_Range = 5
Objectives[59]mission_Actors[11]Task_Stay_In_Range = True
Objectives[59]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[11]Task_Scenario = NONE
Objectives[59]mission_Actors[12]Survive_Number = 0
Objectives[59]mission_Actors[12]Failed_Text = 
Objectives[59]mission_Actors[12]Remove_After = 71
Objectives[59]mission_Actors[12]positionX = -2080,3
Objectives[59]mission_Actors[12]positionY = -1018,673
Objectives[59]mission_Actors[12]positionZ = 8,971145
Objectives[59]mission_Actors[12]Heading = 236,2344
Objectives[59]mission_Actors[12]String_Name = s_f_m_maid_01
Objectives[59]mission_Actors[12]Relationship_Group = Neutral
Objectives[59]mission_Actors[12]AddBlip = True
Objectives[59]mission_Actors[12]ShowCone = False
Objectives[59]mission_Actors[12]Invincible = False
Objectives[59]mission_Actors[12]SetHealth = 100
Objectives[59]mission_Actors[12]DieFromHeadShot = True
Objectives[59]mission_Actors[12]CanExitVehicle = True
Objectives[59]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[12]AlwaysFight = True
Objectives[59]mission_Actors[12]Seeing_Range = 30
Objectives[59]mission_Actors[12]Hearing_Range = 30
Objectives[59]mission_Actors[12]CombatMovement = Offensive
Objectives[59]mission_Actors[12]weapon = 966099553
Objectives[59]mission_Actors[12]Variation = Random
Objectives[59]mission_Actors[12]Task = 3
Objectives[59]mission_Actors[12]Task_Guard_Range = 5
Objectives[59]mission_Actors[12]Task_Stay_In_Range = True
Objectives[59]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[12]Task_Scenario = WORLD_HUMAN_JANITOR
Objectives[59]mission_Actors[13]Survive_Number = 0
Objectives[59]mission_Actors[13]Failed_Text = 
Objectives[59]mission_Actors[13]Remove_After = 71
Objectives[59]mission_Actors[13]positionX = -2094,493
Objectives[59]mission_Actors[13]positionY = -1014,698
Objectives[59]mission_Actors[13]positionZ = 8,980458
Objectives[59]mission_Actors[13]Heading = 245,3106
Objectives[59]mission_Actors[13]String_Name = mp_m_boatstaff_01
Objectives[59]mission_Actors[13]Relationship_Group = Neutral
Objectives[59]mission_Actors[13]AddBlip = True
Objectives[59]mission_Actors[13]ShowCone = False
Objectives[59]mission_Actors[13]Invincible = False
Objectives[59]mission_Actors[13]SetHealth = 100
Objectives[59]mission_Actors[13]DieFromHeadShot = True
Objectives[59]mission_Actors[13]CanExitVehicle = True
Objectives[59]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[13]AlwaysFight = True
Objectives[59]mission_Actors[13]Seeing_Range = 30
Objectives[59]mission_Actors[13]Hearing_Range = 30
Objectives[59]mission_Actors[13]CombatMovement = Offensive
Objectives[59]mission_Actors[13]weapon = Pistol
Objectives[59]mission_Actors[13]Variation = Random
Objectives[59]mission_Actors[13]Task = 3
Objectives[59]mission_Actors[13]Task_Guard_Range = 5
Objectives[59]mission_Actors[13]Task_Stay_In_Range = True
Objectives[59]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[13]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT
Objectives[59]mission_Actors[14]Survive_Number = 0
Objectives[59]mission_Actors[14]Failed_Text = 
Objectives[59]mission_Actors[14]Remove_After = 71
Objectives[59]mission_Actors[14]positionX = -2106,364
Objectives[59]mission_Actors[14]positionY = -1010,752
Objectives[59]mission_Actors[14]positionZ = 10,0071
Objectives[59]mission_Actors[14]Heading = 266,9207
Objectives[59]mission_Actors[14]String_Name = a_f_y_topless_01
Objectives[59]mission_Actors[14]Relationship_Group = Neutral
Objectives[59]mission_Actors[14]AddBlip = True
Objectives[59]mission_Actors[14]ShowCone = False
Objectives[59]mission_Actors[14]Invincible = False
Objectives[59]mission_Actors[14]SetHealth = 100
Objectives[59]mission_Actors[14]DieFromHeadShot = True
Objectives[59]mission_Actors[14]CanExitVehicle = True
Objectives[59]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[14]AlwaysFight = True
Objectives[59]mission_Actors[14]Seeing_Range = 30
Objectives[59]mission_Actors[14]Hearing_Range = 30
Objectives[59]mission_Actors[14]CombatMovement = Offensive
Objectives[59]mission_Actors[14]weapon = 966099553
Objectives[59]mission_Actors[14]Variation = Random
Objectives[59]mission_Actors[14]Task = 3
Objectives[59]mission_Actors[14]Task_Guard_Range = 5
Objectives[59]mission_Actors[14]Task_Stay_In_Range = True
Objectives[59]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[14]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[59]mission_Actors[15]Survive_Number = 0
Objectives[59]mission_Actors[15]Failed_Text = 
Objectives[59]mission_Actors[15]Remove_After = 71
Objectives[59]mission_Actors[15]positionX = -2105,17
Objectives[59]mission_Actors[15]positionY = -1010,554
Objectives[59]mission_Actors[15]positionZ = 9,92521
Objectives[59]mission_Actors[15]Heading = 77,09506
Objectives[59]mission_Actors[15]String_Name = a_f_y_topless_01
Objectives[59]mission_Actors[15]Relationship_Group = Neutral
Objectives[59]mission_Actors[15]AddBlip = True
Objectives[59]mission_Actors[15]ShowCone = False
Objectives[59]mission_Actors[15]Invincible = False
Objectives[59]mission_Actors[15]SetHealth = 100
Objectives[59]mission_Actors[15]DieFromHeadShot = True
Objectives[59]mission_Actors[15]CanExitVehicle = True
Objectives[59]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[15]AlwaysFight = True
Objectives[59]mission_Actors[15]Seeing_Range = 30
Objectives[59]mission_Actors[15]Hearing_Range = 30
Objectives[59]mission_Actors[15]CombatMovement = Offensive
Objectives[59]mission_Actors[15]weapon = 966099553
Objectives[59]mission_Actors[15]Variation = Random
Objectives[59]mission_Actors[15]Task = 3
Objectives[59]mission_Actors[15]Task_Guard_Range = 5
Objectives[59]mission_Actors[15]Task_Stay_In_Range = True
Objectives[59]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[15]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[59]mission_Actors[16]Survive_Number = 0
Objectives[59]mission_Actors[16]Failed_Text = 
Objectives[59]mission_Actors[16]Remove_After = 71
Objectives[59]mission_Actors[16]positionX = -2105,936
Objectives[59]mission_Actors[16]positionY = -1015,476
Objectives[59]mission_Actors[16]positionZ = 5,887003
Objectives[59]mission_Actors[16]Heading = 236,4941
Objectives[59]mission_Actors[16]String_Name = s_f_m_maid_01
Objectives[59]mission_Actors[16]Relationship_Group = Neutral
Objectives[59]mission_Actors[16]AddBlip = True
Objectives[59]mission_Actors[16]ShowCone = False
Objectives[59]mission_Actors[16]Invincible = False
Objectives[59]mission_Actors[16]SetHealth = 100
Objectives[59]mission_Actors[16]DieFromHeadShot = True
Objectives[59]mission_Actors[16]CanExitVehicle = True
Objectives[59]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[16]AlwaysFight = True
Objectives[59]mission_Actors[16]Seeing_Range = 30
Objectives[59]mission_Actors[16]Hearing_Range = 30
Objectives[59]mission_Actors[16]CombatMovement = Offensive
Objectives[59]mission_Actors[16]weapon = 966099553
Objectives[59]mission_Actors[16]Variation = Random
Objectives[59]mission_Actors[16]Task = 3
Objectives[59]mission_Actors[16]Task_Guard_Range = 5
Objectives[59]mission_Actors[16]Task_Stay_In_Range = True
Objectives[59]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[16]Task_Scenario = WORLD_HUMAN_JANITOR
Objectives[59]mission_Actors[17]Survive_Number = 0
Objectives[59]mission_Actors[17]Failed_Text = 
Objectives[59]mission_Actors[17]Remove_After = 71
Objectives[59]mission_Actors[17]positionX = -2093,928
Objectives[59]mission_Actors[17]positionY = -1021,347
Objectives[59]mission_Actors[17]positionZ = 5,907808
Objectives[59]mission_Actors[17]Heading = 245
Objectives[59]mission_Actors[17]String_Name = mp_f_boatstaff_01
Objectives[59]mission_Actors[17]Relationship_Group = Neutral
Objectives[59]mission_Actors[17]AddBlip = True
Objectives[59]mission_Actors[17]ShowCone = False
Objectives[59]mission_Actors[17]Invincible = False
Objectives[59]mission_Actors[17]SetHealth = 100
Objectives[59]mission_Actors[17]DieFromHeadShot = True
Objectives[59]mission_Actors[17]CanExitVehicle = True
Objectives[59]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[17]AlwaysFight = True
Objectives[59]mission_Actors[17]Seeing_Range = 30
Objectives[59]mission_Actors[17]Hearing_Range = 30
Objectives[59]mission_Actors[17]CombatMovement = Offensive
Objectives[59]mission_Actors[17]weapon = Pistol
Objectives[59]mission_Actors[17]Variation = Random
Objectives[59]mission_Actors[17]Task = 2
Objectives[59]mission_Actors[17]Task_Guard_Range = 5
Objectives[59]mission_Actors[17]Task_Stay_In_Range = True
Objectives[59]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[17]Task_Scenario = NONE
Objectives[59]mission_Actors[18]Survive_Number = 0
Objectives[59]mission_Actors[18]Failed_Text = 
Objectives[59]mission_Actors[18]Remove_After = 71
Objectives[59]mission_Actors[18]positionX = -2095,517
Objectives[59]mission_Actors[18]positionY = -1009,826
Objectives[59]mission_Actors[18]positionZ = 5,884346
Objectives[59]mission_Actors[18]Heading = 182,1143
Objectives[59]mission_Actors[18]String_Name = u_f_o_carol
Objectives[59]mission_Actors[18]Relationship_Group = Neutral
Objectives[59]mission_Actors[18]AddBlip = True
Objectives[59]mission_Actors[18]ShowCone = False
Objectives[59]mission_Actors[18]Invincible = False
Objectives[59]mission_Actors[18]SetHealth = 100
Objectives[59]mission_Actors[18]DieFromHeadShot = True
Objectives[59]mission_Actors[18]CanExitVehicle = True
Objectives[59]mission_Actors[18]CanFightArmedPedsWhenNotArmed = False
Objectives[59]mission_Actors[18]AlwaysFight = False
Objectives[59]mission_Actors[18]Seeing_Range = 30
Objectives[59]mission_Actors[18]Hearing_Range = 30
Objectives[59]mission_Actors[18]CombatMovement = Defensive
Objectives[59]mission_Actors[18]weapon = 966099553
Objectives[59]mission_Actors[18]Variation = Random
Objectives[59]mission_Actors[18]Task = 3
Objectives[59]mission_Actors[18]Task_Guard_Range = 5
Objectives[59]mission_Actors[18]Task_Stay_In_Range = True
Objectives[59]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[18]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[59]mission_Actors[19]Survive_Number = 0
Objectives[59]mission_Actors[19]Failed_Text = 
Objectives[59]mission_Actors[19]Remove_After = 71
Objectives[59]mission_Actors[19]positionX = -2082,469
Objectives[59]mission_Actors[19]positionY = -1011,372
Objectives[59]mission_Actors[19]positionZ = 5,884131
Objectives[59]mission_Actors[19]Heading = 335,0002
Objectives[59]mission_Actors[19]String_Name = g_m_m_chiboss_01
Objectives[59]mission_Actors[19]Relationship_Group = Neutral
Objectives[59]mission_Actors[19]AddBlip = True
Objectives[59]mission_Actors[19]ShowCone = False
Objectives[59]mission_Actors[19]Invincible = False
Objectives[59]mission_Actors[19]SetHealth = 100
Objectives[59]mission_Actors[19]DieFromHeadShot = True
Objectives[59]mission_Actors[19]CanExitVehicle = True
Objectives[59]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[19]AlwaysFight = True
Objectives[59]mission_Actors[19]Seeing_Range = 30
Objectives[59]mission_Actors[19]Hearing_Range = 30
Objectives[59]mission_Actors[19]CombatMovement = Offensive
Objectives[59]mission_Actors[19]weapon = Pistol
Objectives[59]mission_Actors[19]Variation = Random
Objectives[59]mission_Actors[19]Task = 3
Objectives[59]mission_Actors[19]Task_Guard_Range = 5
Objectives[59]mission_Actors[19]Task_Stay_In_Range = True
Objectives[59]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[19]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[59]mission_Actors[20]Survive_Number = 0
Objectives[59]mission_Actors[20]Failed_Text = 
Objectives[59]mission_Actors[20]Remove_After = 71
Objectives[59]mission_Actors[20]positionX = -2086,553
Objectives[59]mission_Actors[20]positionY = -1010,886
Objectives[59]mission_Actors[20]positionZ = 5,88413
Objectives[59]mission_Actors[20]Heading = 175
Objectives[59]mission_Actors[20]String_Name = g_m_m_chigoon_01
Objectives[59]mission_Actors[20]Relationship_Group = Neutral
Objectives[59]mission_Actors[20]AddBlip = True
Objectives[59]mission_Actors[20]ShowCone = False
Objectives[59]mission_Actors[20]Invincible = False
Objectives[59]mission_Actors[20]SetHealth = 100
Objectives[59]mission_Actors[20]DieFromHeadShot = True
Objectives[59]mission_Actors[20]CanExitVehicle = True
Objectives[59]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[20]AlwaysFight = True
Objectives[59]mission_Actors[20]Seeing_Range = 30
Objectives[59]mission_Actors[20]Hearing_Range = 30
Objectives[59]mission_Actors[20]CombatMovement = Offensive
Objectives[59]mission_Actors[20]weapon = Pistol
Objectives[59]mission_Actors[20]Variation = Random
Objectives[59]mission_Actors[20]Task = 2
Objectives[59]mission_Actors[20]Task_Guard_Range = 5
Objectives[59]mission_Actors[20]Task_Stay_In_Range = True
Objectives[59]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[20]Task_Scenario = NONE
Objectives[59]mission_Actors[21]Survive_Number = 0
Objectives[59]mission_Actors[21]Failed_Text = 
Objectives[59]mission_Actors[21]Remove_After = 71
Objectives[59]mission_Actors[21]positionX = -2075,955
Objectives[59]mission_Actors[21]positionY = -1019,072
Objectives[59]mission_Actors[21]positionZ = 5,88413
Objectives[59]mission_Actors[21]Heading = 175
Objectives[59]mission_Actors[21]String_Name = g_m_m_chigoon_02
Objectives[59]mission_Actors[21]Relationship_Group = Neutral
Objectives[59]mission_Actors[21]AddBlip = True
Objectives[59]mission_Actors[21]ShowCone = False
Objectives[59]mission_Actors[21]Invincible = False
Objectives[59]mission_Actors[21]SetHealth = 100
Objectives[59]mission_Actors[21]DieFromHeadShot = True
Objectives[59]mission_Actors[21]CanExitVehicle = True
Objectives[59]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[21]AlwaysFight = True
Objectives[59]mission_Actors[21]Seeing_Range = 30
Objectives[59]mission_Actors[21]Hearing_Range = 30
Objectives[59]mission_Actors[21]CombatMovement = Offensive
Objectives[59]mission_Actors[21]weapon = Pistol
Objectives[59]mission_Actors[21]Variation = Random
Objectives[59]mission_Actors[21]Task = 2
Objectives[59]mission_Actors[21]Task_Guard_Range = 5
Objectives[59]mission_Actors[21]Task_Stay_In_Range = True
Objectives[59]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[21]Task_Scenario = NONE
Objectives[59]mission_Actors[22]Survive_Number = 0
Objectives[59]mission_Actors[22]Failed_Text = 
Objectives[59]mission_Actors[22]Remove_After = 71
Objectives[59]mission_Actors[22]positionX = -2046,438
Objectives[59]mission_Actors[22]positionY = -1023,132
Objectives[59]mission_Actors[22]positionZ = 5,882019
Objectives[59]mission_Actors[22]Heading = 345
Objectives[59]mission_Actors[22]String_Name = mp_m_boatstaff_01
Objectives[59]mission_Actors[22]Relationship_Group = Neutral
Objectives[59]mission_Actors[22]AddBlip = True
Objectives[59]mission_Actors[22]ShowCone = False
Objectives[59]mission_Actors[22]Invincible = False
Objectives[59]mission_Actors[22]SetHealth = 100
Objectives[59]mission_Actors[22]DieFromHeadShot = True
Objectives[59]mission_Actors[22]CanExitVehicle = True
Objectives[59]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[22]AlwaysFight = True
Objectives[59]mission_Actors[22]Seeing_Range = 30
Objectives[59]mission_Actors[22]Hearing_Range = 30
Objectives[59]mission_Actors[22]CombatMovement = Offensive
Objectives[59]mission_Actors[22]weapon = Pistol
Objectives[59]mission_Actors[22]Variation = Random
Objectives[59]mission_Actors[22]Task = 3
Objectives[59]mission_Actors[22]Task_Guard_Range = 5
Objectives[59]mission_Actors[22]Task_Stay_In_Range = True
Objectives[59]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[22]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[59]mission_Actors[23]Survive_Number = 0
Objectives[59]mission_Actors[23]Failed_Text = 
Objectives[59]mission_Actors[23]Remove_After = 71
Objectives[59]mission_Actors[23]positionX = -2036,248
Objectives[59]mission_Actors[23]positionY = -1037,066
Objectives[59]mission_Actors[23]positionZ = 5,882215
Objectives[59]mission_Actors[23]Heading = 175
Objectives[59]mission_Actors[23]String_Name = mp_f_boatstaff_01
Objectives[59]mission_Actors[23]Relationship_Group = Neutral
Objectives[59]mission_Actors[23]AddBlip = True
Objectives[59]mission_Actors[23]ShowCone = False
Objectives[59]mission_Actors[23]Invincible = False
Objectives[59]mission_Actors[23]SetHealth = 100
Objectives[59]mission_Actors[23]DieFromHeadShot = True
Objectives[59]mission_Actors[23]CanExitVehicle = True
Objectives[59]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[23]AlwaysFight = True
Objectives[59]mission_Actors[23]Seeing_Range = 30
Objectives[59]mission_Actors[23]Hearing_Range = 30
Objectives[59]mission_Actors[23]CombatMovement = Offensive
Objectives[59]mission_Actors[23]weapon = Pistol
Objectives[59]mission_Actors[23]Variation = Random
Objectives[59]mission_Actors[23]Task = 2
Objectives[59]mission_Actors[23]Task_Guard_Range = 5
Objectives[59]mission_Actors[23]Task_Stay_In_Range = True
Objectives[59]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[23]Task_Scenario = NONE
Objectives[59]mission_Actors[24]Survive_Number = 0
Objectives[59]mission_Actors[24]Failed_Text = 
Objectives[59]mission_Actors[24]Remove_After = 71
Objectives[59]mission_Actors[24]positionX = -2033,62
Objectives[59]mission_Actors[24]positionY = -1034,717
Objectives[59]mission_Actors[24]positionZ = 5,882219
Objectives[59]mission_Actors[24]Heading = 166,5867
Objectives[59]mission_Actors[24]String_Name = a_f_y_topless_01
Objectives[59]mission_Actors[24]Relationship_Group = Neutral
Objectives[59]mission_Actors[24]AddBlip = True
Objectives[59]mission_Actors[24]ShowCone = False
Objectives[59]mission_Actors[24]Invincible = False
Objectives[59]mission_Actors[24]SetHealth = 100
Objectives[59]mission_Actors[24]DieFromHeadShot = True
Objectives[59]mission_Actors[24]CanExitVehicle = True
Objectives[59]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[24]AlwaysFight = True
Objectives[59]mission_Actors[24]Seeing_Range = 30
Objectives[59]mission_Actors[24]Hearing_Range = 30
Objectives[59]mission_Actors[24]CombatMovement = Offensive
Objectives[59]mission_Actors[24]weapon = 966099553
Objectives[59]mission_Actors[24]Variation = Random
Objectives[59]mission_Actors[24]Task = 3
Objectives[59]mission_Actors[24]Task_Guard_Range = 5
Objectives[59]mission_Actors[24]Task_Stay_In_Range = True
Objectives[59]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[24]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[59]mission_Actors[25]Survive_Number = 0
Objectives[59]mission_Actors[25]Failed_Text = 
Objectives[59]mission_Actors[25]Remove_After = 71
Objectives[59]mission_Actors[25]positionX = -2033,848
Objectives[59]mission_Actors[25]positionY = -1035,691
Objectives[59]mission_Actors[25]positionZ = 5,882674
Objectives[59]mission_Actors[25]Heading = 292,2088
Objectives[59]mission_Actors[25]String_Name = a_f_y_topless_01
Objectives[59]mission_Actors[25]Relationship_Group = Neutral
Objectives[59]mission_Actors[25]AddBlip = True
Objectives[59]mission_Actors[25]ShowCone = False
Objectives[59]mission_Actors[25]Invincible = False
Objectives[59]mission_Actors[25]SetHealth = 100
Objectives[59]mission_Actors[25]DieFromHeadShot = True
Objectives[59]mission_Actors[25]CanExitVehicle = True
Objectives[59]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[25]AlwaysFight = True
Objectives[59]mission_Actors[25]Seeing_Range = 30
Objectives[59]mission_Actors[25]Hearing_Range = 30
Objectives[59]mission_Actors[25]CombatMovement = Offensive
Objectives[59]mission_Actors[25]weapon = 966099553
Objectives[59]mission_Actors[25]Variation = Random
Objectives[59]mission_Actors[25]Task = 3
Objectives[59]mission_Actors[25]Task_Guard_Range = 5
Objectives[59]mission_Actors[25]Task_Stay_In_Range = True
Objectives[59]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[25]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[59]mission_Actors[26]Survive_Number = 0
Objectives[59]mission_Actors[26]Failed_Text = 
Objectives[59]mission_Actors[26]Remove_After = 71
Objectives[59]mission_Actors[26]positionX = -2033,297
Objectives[59]mission_Actors[26]positionY = -1035,351
Objectives[59]mission_Actors[26]positionZ = 5,882433
Objectives[59]mission_Actors[26]Heading = 66,35028
Objectives[59]mission_Actors[26]String_Name = a_f_y_topless_01
Objectives[59]mission_Actors[26]Relationship_Group = Neutral
Objectives[59]mission_Actors[26]AddBlip = True
Objectives[59]mission_Actors[26]ShowCone = False
Objectives[59]mission_Actors[26]Invincible = False
Objectives[59]mission_Actors[26]SetHealth = 100
Objectives[59]mission_Actors[26]DieFromHeadShot = True
Objectives[59]mission_Actors[26]CanExitVehicle = True
Objectives[59]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[26]AlwaysFight = True
Objectives[59]mission_Actors[26]Seeing_Range = 30
Objectives[59]mission_Actors[26]Hearing_Range = 30
Objectives[59]mission_Actors[26]CombatMovement = Offensive
Objectives[59]mission_Actors[26]weapon = 966099553
Objectives[59]mission_Actors[26]Variation = Random
Objectives[59]mission_Actors[26]Task = 3
Objectives[59]mission_Actors[26]Task_Guard_Range = 5
Objectives[59]mission_Actors[26]Task_Stay_In_Range = True
Objectives[59]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[26]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[59]mission_Actors[27]Survive_Number = 0
Objectives[59]mission_Actors[27]Failed_Text = 
Objectives[59]mission_Actors[27]Remove_After = 71
Objectives[59]mission_Actors[27]positionX = -2035,062
Objectives[59]mission_Actors[27]positionY = -1036,379
Objectives[59]mission_Actors[27]positionZ = 2,564288
Objectives[59]mission_Actors[27]Heading = 189,0913
Objectives[59]mission_Actors[27]String_Name = s_m_y_xmech_01
Objectives[59]mission_Actors[27]Relationship_Group = Neutral
Objectives[59]mission_Actors[27]AddBlip = True
Objectives[59]mission_Actors[27]ShowCone = False
Objectives[59]mission_Actors[27]Invincible = False
Objectives[59]mission_Actors[27]SetHealth = 100
Objectives[59]mission_Actors[27]DieFromHeadShot = True
Objectives[59]mission_Actors[27]CanExitVehicle = True
Objectives[59]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[27]AlwaysFight = True
Objectives[59]mission_Actors[27]Seeing_Range = 30
Objectives[59]mission_Actors[27]Hearing_Range = 30
Objectives[59]mission_Actors[27]CombatMovement = Offensive
Objectives[59]mission_Actors[27]weapon = Unarmed
Objectives[59]mission_Actors[27]Variation = Random
Objectives[59]mission_Actors[27]Task = 3
Objectives[59]mission_Actors[27]Task_Guard_Range = 5
Objectives[59]mission_Actors[27]Task_Stay_In_Range = True
Objectives[59]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[27]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[59]mission_Actors[28]Survive_Number = 0
Objectives[59]mission_Actors[28]Failed_Text = 
Objectives[59]mission_Actors[28]Remove_After = 71
Objectives[59]mission_Actors[28]positionX = -2048,68
Objectives[59]mission_Actors[28]positionY = -1028,83
Objectives[59]mission_Actors[28]positionZ = 2,566349
Objectives[59]mission_Actors[28]Heading = 49,58124
Objectives[59]mission_Actors[28]String_Name = s_m_y_xmech_01
Objectives[59]mission_Actors[28]Relationship_Group = Neutral
Objectives[59]mission_Actors[28]AddBlip = True
Objectives[59]mission_Actors[28]ShowCone = False
Objectives[59]mission_Actors[28]Invincible = False
Objectives[59]mission_Actors[28]SetHealth = 100
Objectives[59]mission_Actors[28]DieFromHeadShot = True
Objectives[59]mission_Actors[28]CanExitVehicle = True
Objectives[59]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[28]AlwaysFight = True
Objectives[59]mission_Actors[28]Seeing_Range = 30
Objectives[59]mission_Actors[28]Hearing_Range = 30
Objectives[59]mission_Actors[28]CombatMovement = Offensive
Objectives[59]mission_Actors[28]weapon = Pistol
Objectives[59]mission_Actors[28]Variation = Random
Objectives[59]mission_Actors[28]Task = 3
Objectives[59]mission_Actors[28]Task_Guard_Range = 5
Objectives[59]mission_Actors[28]Task_Stay_In_Range = True
Objectives[59]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[28]Task_Scenario = WORLD_HUMAN_WELDING
Objectives[59]mission_Actors[29]Survive_Number = 0
Objectives[59]mission_Actors[29]Failed_Text = 
Objectives[59]mission_Actors[29]Remove_After = 71
Objectives[59]mission_Actors[29]positionX = -2067,348
Objectives[59]mission_Actors[29]positionY = -1030,166
Objectives[59]mission_Actors[29]positionZ = 5,882242
Objectives[59]mission_Actors[29]Heading = 345,5687
Objectives[59]mission_Actors[29]String_Name = mp_f_boatstaff_01
Objectives[59]mission_Actors[29]Relationship_Group = Neutral
Objectives[59]mission_Actors[29]AddBlip = False
Objectives[59]mission_Actors[29]ShowCone = False
Objectives[59]mission_Actors[29]Invincible = False
Objectives[59]mission_Actors[29]SetHealth = 100
Objectives[59]mission_Actors[29]DieFromHeadShot = True
Objectives[59]mission_Actors[29]CanExitVehicle = True
Objectives[59]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[59]mission_Actors[29]AlwaysFight = True
Objectives[59]mission_Actors[29]Seeing_Range = 30
Objectives[59]mission_Actors[29]Hearing_Range = 30
Objectives[59]mission_Actors[29]CombatMovement = Offensive
Objectives[59]mission_Actors[29]weapon = Pistol
Objectives[59]mission_Actors[29]Variation = Random
Objectives[59]mission_Actors[29]Task = 3
Objectives[59]mission_Actors[29]Task_Guard_Range = 5
Objectives[59]mission_Actors[29]Task_Stay_In_Range = True
Objectives[59]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[59]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[59]mission_Actors[29]Task_Scenario = WORLD_HUMAN_MAID_CLEAN
Objectives[59]mission_Vehicles = 5
Objectives[59]mission_Vehicles[0]positionX = -1798,635
Objectives[59]mission_Vehicles[0]positionY = -1011,048
Objectives[59]mission_Vehicles[0]positionZ = 0,3517483
Objectives[59]mission_Vehicles[0]Heading = 130,0074
Objectives[59]mission_Vehicles[0]Name = Squalo
Objectives[59]mission_Vehicles[0]Model = squalo
Objectives[59]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[59]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[59]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[59]mission_Vehicles[0]HasPearlescent = False
Objectives[59]mission_Vehicles[0]Livery = 0
Objectives[59]mission_Vehicles[0]DirtLevel = 0
Objectives[59]mission_Vehicles[0]LockedForPlayer = False
Objectives[59]mission_Vehicles[0]Locked = False
Objectives[59]mission_Vehicles[0]Alarm = False
Objectives[59]mission_Vehicles[0]HotWired = False
Objectives[59]mission_Vehicles[0]Invincible = False
Objectives[59]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[59]mission_Vehicles[0]Remove_After = 0
Objectives[59]mission_Vehicles[0]Survive_Number = 0
Objectives[59]mission_Vehicles[0]Failed_Text = 
Objectives[59]mission_Vehicles[1]positionX = -1807,318
Objectives[59]mission_Vehicles[1]positionY = -980,4794
Objectives[59]mission_Vehicles[1]positionZ = -0,08579564
Objectives[59]mission_Vehicles[1]Heading = 89,99654
Objectives[59]mission_Vehicles[1]Name = Seashark
Objectives[59]mission_Vehicles[1]Model = seashark3
Objectives[59]mission_Vehicles[1]PrimaryColor = MetallicPurple
Objectives[59]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[59]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[59]mission_Vehicles[1]HasPearlescent = False
Objectives[59]mission_Vehicles[1]Livery = 0
Objectives[59]mission_Vehicles[1]DirtLevel = 0
Objectives[59]mission_Vehicles[1]LockedForPlayer = False
Objectives[59]mission_Vehicles[1]Locked = False
Objectives[59]mission_Vehicles[1]Alarm = False
Objectives[59]mission_Vehicles[1]HotWired = False
Objectives[59]mission_Vehicles[1]Invincible = False
Objectives[59]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[59]mission_Vehicles[1]Remove_After = 0
Objectives[59]mission_Vehicles[1]Survive_Number = 0
Objectives[59]mission_Vehicles[1]Failed_Text = 
Objectives[59]mission_Vehicles[2]positionX = -2041,726
Objectives[59]mission_Vehicles[2]positionY = -1032,148
Objectives[59]mission_Vehicles[2]positionZ = 12,63661
Objectives[59]mission_Vehicles[2]Heading = 71,03587
Objectives[59]mission_Vehicles[2]Name = Volatus
Objectives[59]mission_Vehicles[2]Model = volatus
Objectives[59]mission_Vehicles[2]PrimaryColor = MetallicFrostWhite
Objectives[59]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[59]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[59]mission_Vehicles[2]HasPearlescent = False
Objectives[59]mission_Vehicles[2]Livery = 0
Objectives[59]mission_Vehicles[2]DirtLevel = 0
Objectives[59]mission_Vehicles[2]LockedForPlayer = False
Objectives[59]mission_Vehicles[2]Locked = False
Objectives[59]mission_Vehicles[2]Alarm = False
Objectives[59]mission_Vehicles[2]HotWired = False
Objectives[59]mission_Vehicles[2]Invincible = True
Objectives[59]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[59]mission_Vehicles[2]Remove_After = 0
Objectives[59]mission_Vehicles[2]Survive_Number = 0
Objectives[59]mission_Vehicles[2]Failed_Text = 
Objectives[59]mission_Vehicles[2]NeededForActorsCount = 2
Objectives[59]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 66
Objectives[59]mission_Vehicles[2]NeededForActorIndex[0] = 1
Objectives[59]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[59]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 66
Objectives[59]mission_Vehicles[2]NeededForActorIndex[1] = 0
Objectives[59]mission_Vehicles[2]NeededForActorTaskIndex[1] = 1
Objectives[59]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 2
Objectives[59]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 66
Objectives[59]mission_Vehicles[2]NeededForObjectiveCutscene[1] = 68
Objectives[59]mission_Vehicles[3]positionX = -2014,265
Objectives[59]mission_Vehicles[3]positionY = -1037,587
Objectives[59]mission_Vehicles[3]positionZ = -0,08574206
Objectives[59]mission_Vehicles[3]Heading = 328,1024
Objectives[59]mission_Vehicles[3]Name = Seashark
Objectives[59]mission_Vehicles[3]Model = seashark3
Objectives[59]mission_Vehicles[3]PrimaryColor = MetallicYellowBird
Objectives[59]mission_Vehicles[3]SecondaryColor = MetallicSecuricorGreen
Objectives[59]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[59]mission_Vehicles[3]HasPearlescent = False
Objectives[59]mission_Vehicles[3]Livery = 0
Objectives[59]mission_Vehicles[3]DirtLevel = 0
Objectives[59]mission_Vehicles[3]LockedForPlayer = False
Objectives[59]mission_Vehicles[3]Locked = False
Objectives[59]mission_Vehicles[3]Alarm = False
Objectives[59]mission_Vehicles[3]HotWired = False
Objectives[59]mission_Vehicles[3]Invincible = False
Objectives[59]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[59]mission_Vehicles[3]Remove_After = 0
Objectives[59]mission_Vehicles[3]Survive_Number = 0
Objectives[59]mission_Vehicles[3]Failed_Text = 
Objectives[59]mission_Vehicles[4]positionX = -2016,114
Objectives[59]mission_Vehicles[4]positionY = -1042,158
Objectives[59]mission_Vehicles[4]positionZ = -0,08580639
Objectives[59]mission_Vehicles[4]Heading = 170,7194
Objectives[59]mission_Vehicles[4]Name = Seashark
Objectives[59]mission_Vehicles[4]Model = seashark3
Objectives[59]mission_Vehicles[4]PrimaryColor = MetallicShadowSilver
Objectives[59]mission_Vehicles[4]SecondaryColor = MetallicOrange
Objectives[59]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[59]mission_Vehicles[4]HasPearlescent = False
Objectives[59]mission_Vehicles[4]Livery = 0
Objectives[59]mission_Vehicles[4]DirtLevel = 0
Objectives[59]mission_Vehicles[4]LockedForPlayer = False
Objectives[59]mission_Vehicles[4]Locked = False
Objectives[59]mission_Vehicles[4]Alarm = False
Objectives[59]mission_Vehicles[4]HotWired = False
Objectives[59]mission_Vehicles[4]Invincible = False
Objectives[59]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[59]mission_Vehicles[4]Remove_After = 0
Objectives[59]mission_Vehicles[4]Survive_Number = 0
Objectives[59]mission_Vehicles[4]Failed_Text = 
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 2
Objectives[59]mission_Props[0]Model = v_ilev_gangsafe
Objectives[59]mission_Props[0]PlaceOnGround = False
Objectives[59]mission_Props[0]FreesePosition = True
Objectives[59]mission_Props[0]positionX = -2076,663
Objectives[59]mission_Props[0]positionY = -1024,735
Objectives[59]mission_Props[0]positionZ = 11,67677
Objectives[59]mission_Props[0]rotationX = 0
Objectives[59]mission_Props[0]rotationY = 0
Objectives[59]mission_Props[0]rotationZ = 160
Objectives[59]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[59]mission_Props[1]PlaceOnGround = False
Objectives[59]mission_Props[1]FreesePosition = True
Objectives[59]mission_Props[1]positionX = -2076,663
Objectives[59]mission_Props[1]positionY = -1024,735
Objectives[59]mission_Props[1]positionZ = 11,67677
Objectives[59]mission_Props[1]rotationX = 0
Objectives[59]mission_Props[1]rotationY = 0
Objectives[59]mission_Props[1]rotationZ = 160
Objectives[59]mission_Pickup_Props_Count = 11
Objectives[59]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[59]mission_Pickup_Props[0]Value = 99999
Objectives[59]mission_Pickup_Props[0]positionX = -2022,145
Objectives[59]mission_Pickup_Props[0]positionY = -1040,531
Objectives[59]mission_Pickup_Props[0]positionZ = 2,082773
Objectives[59]mission_Pickup_Props[0]rotationX = 0
Objectives[59]mission_Pickup_Props[0]rotationY = 0
Objectives[59]mission_Pickup_Props[0]rotationZ = 175
Objectives[59]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[59]mission_Pickup_Props[1]Value = 99999
Objectives[59]mission_Pickup_Props[1]positionX = -2031,482
Objectives[59]mission_Pickup_Props[1]positionY = -1039,117
Objectives[59]mission_Pickup_Props[1]positionZ = 2,063516
Objectives[59]mission_Pickup_Props[1]rotationX = 0
Objectives[59]mission_Pickup_Props[1]rotationY = 0
Objectives[59]mission_Pickup_Props[1]rotationZ = 175
Objectives[59]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[59]mission_Pickup_Props[2]Value = 99999
Objectives[59]mission_Pickup_Props[2]positionX = -2079,446
Objectives[59]mission_Pickup_Props[2]positionY = -1018,826
Objectives[59]mission_Pickup_Props[2]positionZ = 5,381796
Objectives[59]mission_Pickup_Props[2]rotationX = 0
Objectives[59]mission_Pickup_Props[2]rotationY = 0
Objectives[59]mission_Pickup_Props[2]rotationZ = 175
Objectives[59]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[59]mission_Pickup_Props[3]Value = 99999
Objectives[59]mission_Pickup_Props[3]positionX = -2079,489
Objectives[59]mission_Pickup_Props[3]positionY = -1019,657
Objectives[59]mission_Pickup_Props[3]positionZ = 5,381756
Objectives[59]mission_Pickup_Props[3]rotationX = 0
Objectives[59]mission_Pickup_Props[3]rotationY = 0
Objectives[59]mission_Pickup_Props[3]rotationZ = 175
Objectives[59]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[59]mission_Pickup_Props[4]Value = 99999
Objectives[59]mission_Pickup_Props[4]positionX = -2099,482
Objectives[59]mission_Pickup_Props[4]positionY = -1014,474
Objectives[59]mission_Pickup_Props[4]positionZ = 5,384346
Objectives[59]mission_Pickup_Props[4]rotationX = 0
Objectives[59]mission_Pickup_Props[4]rotationY = 0
Objectives[59]mission_Pickup_Props[4]rotationZ = 70,00002
Objectives[59]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[59]mission_Pickup_Props[5]Value = 99999
Objectives[59]mission_Pickup_Props[5]positionX = -2095,498
Objectives[59]mission_Pickup_Props[5]positionY = -1014,439
Objectives[59]mission_Pickup_Props[5]positionZ = 8,480458
Objectives[59]mission_Pickup_Props[5]rotationX = 0
Objectives[59]mission_Pickup_Props[5]rotationY = 0
Objectives[59]mission_Pickup_Props[5]rotationZ = 70,00002
Objectives[59]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[59]mission_Pickup_Props[6]Value = 99999
Objectives[59]mission_Pickup_Props[6]positionX = -2087,907
Objectives[59]mission_Pickup_Props[6]positionY = -1021,497
Objectives[59]mission_Pickup_Props[6]positionZ = 8,471237
Objectives[59]mission_Pickup_Props[6]rotationX = 0
Objectives[59]mission_Pickup_Props[6]rotationY = 0
Objectives[59]mission_Pickup_Props[6]rotationZ = 70,00002
Objectives[59]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[59]mission_Pickup_Props[7]Value = 99999
Objectives[59]mission_Pickup_Props[7]positionX = -2056,718
Objectives[59]mission_Pickup_Props[7]positionY = -1030,654
Objectives[59]mission_Pickup_Props[7]positionZ = 8,471491
Objectives[59]mission_Pickup_Props[7]rotationX = 0
Objectives[59]mission_Pickup_Props[7]rotationY = 0
Objectives[59]mission_Pickup_Props[7]rotationZ = 70,00002
Objectives[59]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[59]mission_Pickup_Props[8]Value = 99999
Objectives[59]mission_Pickup_Props[8]positionX = -2049,124
Objectives[59]mission_Pickup_Props[8]positionY = -1024,99
Objectives[59]mission_Pickup_Props[8]positionZ = 8,471491
Objectives[59]mission_Pickup_Props[8]rotationX = 0
Objectives[59]mission_Pickup_Props[8]rotationY = 0
Objectives[59]mission_Pickup_Props[8]rotationZ = 70,00002
Objectives[59]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[59]mission_Pickup_Props[9]Value = 99999
Objectives[59]mission_Pickup_Props[9]positionX = -2085,077
Objectives[59]mission_Pickup_Props[9]positionY = -1022,058
Objectives[59]mission_Pickup_Props[9]positionZ = 12,2819
Objectives[59]mission_Pickup_Props[9]rotationX = 0
Objectives[59]mission_Pickup_Props[9]rotationY = 0
Objectives[59]mission_Pickup_Props[9]rotationZ = 70,00002
Objectives[59]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[59]mission_Pickup_Props[10]Value = 99999
Objectives[59]mission_Pickup_Props[10]positionX = -2083,835
Objectives[59]mission_Pickup_Props[10]positionY = -1014,664
Objectives[59]mission_Pickup_Props[10]positionZ = 12,2819
Objectives[59]mission_Pickup_Props[10]rotationX = 0
Objectives[59]mission_Pickup_Props[10]rotationY = 0
Objectives[59]mission_Pickup_Props[10]rotationZ = 70,00002
Objectives[59]ObjectiveMessages = 0

Objectives[60]Type = Set_Player_Actor_Objective
Objectives[60]Text = 
Objectives[60]positionX = 281,1812
Objectives[60]positionY = -450,2727
Objectives[60]positionZ = 23,76597
Objectives[60]SetPlayerActor_Use_Player = False
Objectives[60]SetPlayerActor_Player_Controllable = True
Objectives[60]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[60]SetPlayerActor_Use_Actor = True
Objectives[60]SetPlayerActor_RelationshipGroup_Change = False
Objectives[60]SetPlayerActor_RelationshipGroup = Neutral
Objectives[60]SetPlayerActor_Invincible_Change = False
Objectives[60]SetPlayerActor_Invincible = False
Objectives[60]SetPlayerActor_NewTask = True
Objectives[60]Int_Task = 99
Objectives[60]Task_Repeat = False
Objectives[60]Task_Timeout = True
Objectives[60]Task_Guard_Range = 10
Objectives[60]Task_Stay_In_Range = True
Objectives[60]Task_Wander_Range = 10
Objectives[60]Task_Scenario = NONE
Objectives[60]Task_TalkingAnimation = mic_chatter
Objectives[60]Task_Time = 1
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 4
Objectives[60]ObjectiveMessages[0]positionX = 2301,672
Objectives[60]ObjectiveMessages[0]positionY = -57,68566
Objectives[60]ObjectiveMessages[0]positionZ = 151,584
Objectives[60]ObjectiveMessages[0]Message = GO, GO, GO!
Objectives[60]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = Blue
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = False
Objectives[60]ObjectiveMessages[0]TypeTextMesage = True
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = 2306,618
Objectives[60]ObjectiveMessages[1]positionY = -61,88643
Objectives[60]ObjectiveMessages[1]positionZ = 149,1926
Objectives[60]ObjectiveMessages[1]Message = Everything went fine?
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = True
Objectives[60]ObjectiveMessages[1]Delay = False
Objectives[60]ObjectiveMessages[1]DelayTime = 0
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = False
Objectives[60]ObjectiveMessages[1]TypeTextMesage = True
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[2]positionX = 2312,223
Objectives[60]ObjectiveMessages[2]positionY = -60,71541
Objectives[60]ObjectiveMessages[2]positionZ = 146,7222
Objectives[60]ObjectiveMessages[2]Message = Yes... more or less...
Objectives[60]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[60]ObjectiveMessages[2]Sender = 
Objectives[60]ObjectiveMessages[2]Subject = 
Objectives[60]ObjectiveMessages[2]MessageColor = Orange
Objectives[60]ObjectiveMessages[2]PlayFromStart = True
Objectives[60]ObjectiveMessages[2]Delay = False
Objectives[60]ObjectiveMessages[2]DelayTime = 0
Objectives[60]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[2]TypeSubtitle = False
Objectives[60]ObjectiveMessages[2]TypeTextMesage = True
Objectives[60]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[3]positionX = 2315,279
Objectives[60]ObjectiveMessages[3]positionY = -62,60507
Objectives[60]ObjectiveMessages[3]positionZ = 145,0013
Objectives[60]ObjectiveMessages[3]Message = Well, so let's go to the beach.
Objectives[60]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[3]Sender = 
Objectives[60]ObjectiveMessages[3]Subject = 
Objectives[60]ObjectiveMessages[3]MessageColor = White
Objectives[60]ObjectiveMessages[3]PlayFromStart = True
Objectives[60]ObjectiveMessages[3]Delay = False
Objectives[60]ObjectiveMessages[3]DelayTime = 0
Objectives[60]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[3]TypeSubtitle = False
Objectives[60]ObjectiveMessages[3]TypeTextMesage = True
Objectives[60]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[61]Type = Set_Player_Actor_Objective
Objectives[61]Text = 
Objectives[61]positionX = -1821,653
Objectives[61]positionY = -872,9979
Objectives[61]positionZ = 2,324494
Objectives[61]SetPlayerActor_Use_Player = True
Objectives[61]SetPlayerActor_Player_Controllable = True
Objectives[61]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[61]SetPlayerActor_Use_Actor = False
Objectives[61]SetPlayerActor_RelationshipGroup_Change = False
Objectives[61]SetPlayerActor_RelationshipGroup = Neutral
Objectives[61]SetPlayerActor_Invincible_Change = False
Objectives[61]SetPlayerActor_Invincible = False
Objectives[61]SetPlayerActor_NewTask = True
Objectives[61]Int_Task = 99
Objectives[61]Task_Repeat = False
Objectives[61]Task_Timeout = False
Objectives[61]Task_Guard_Range = 10
Objectives[61]Task_Stay_In_Range = True
Objectives[61]Task_Wander_Range = 10
Objectives[61]Task_Scenario = NONE
Objectives[61]Task_TalkingAnimation = mic_chatter
Objectives[61]Task_Time = 1
Objectives[61]TaskListCount = 1
Objectives[61]Task_List[0]Type = Pause
Objectives[61]Task_List[0]positionX = -1821,657
Objectives[61]Task_List[0]positionY = -872,9936
Objectives[61]Task_List[0]positionZ = 2,824608
Objectives[61]Task_List[0]time = 1
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Hint_Objective
Objectives[62]Text = 
Objectives[62]positionX = -2038,072
Objectives[62]positionY = -1032,977
Objectives[62]positionZ = 7,971487
Objectives[62]Hint_Time = 6
Objectives[62]Hint_FOV = 20
Objectives[62]Hint_Use_Position = True
Objectives[62]Hint_Use_Player = False
Objectives[62]Hint_Use_Actor = False
Objectives[62]Hint_Use_Vehicle = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 5
Objectives[62]ObjectiveMessages[0]positionX = 2331,604
Objectives[62]ObjectiveMessages[0]positionY = -64,23032
Objectives[62]ObjectiveMessages[0]positionZ = 139,6802
Objectives[62]ObjectiveMessages[0]Message = Here we are, the next information we need is on that boat.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = White
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = False
Objectives[62]ObjectiveMessages[0]TypeTextMesage = True
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = 2336,38
Objectives[62]ObjectiveMessages[1]positionY = -64,87036
Objectives[62]ObjectiveMessages[1]positionZ = 137,8834
Objectives[62]ObjectiveMessages[1]Message = There should be a safe somewhere, we think near the cockpit.
Objectives[62]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[1]Sender = 
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = White
Objectives[62]ObjectiveMessages[1]PlayFromStart = True
Objectives[62]ObjectiveMessages[1]Delay = False
Objectives[62]ObjectiveMessages[1]DelayTime = 0
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = False
Objectives[62]ObjectiveMessages[1]TypeTextMesage = True
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[2]positionX = 2341,432
Objectives[62]ObjectiveMessages[2]positionY = -66,28432
Objectives[62]ObjectiveMessages[2]positionZ = 135,7502
Objectives[62]ObjectiveMessages[2]Message = Open the safe and take the envelope you find inside.
Objectives[62]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[2]Sender = 
Objectives[62]ObjectiveMessages[2]Subject = 
Objectives[62]ObjectiveMessages[2]MessageColor = White
Objectives[62]ObjectiveMessages[2]PlayFromStart = True
Objectives[62]ObjectiveMessages[2]Delay = False
Objectives[62]ObjectiveMessages[2]DelayTime = 0
Objectives[62]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[2]TypeSubtitle = False
Objectives[62]ObjectiveMessages[2]TypeTextMesage = True
Objectives[62]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[3]positionX = 2345,829
Objectives[62]ObjectiveMessages[3]positionY = -67,77096
Objectives[62]ObjectiveMessages[3]positionZ = 133,7706
Objectives[62]ObjectiveMessages[3]Message = All clear?
Objectives[62]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[3]Sender = 
Objectives[62]ObjectiveMessages[3]Subject = 
Objectives[62]ObjectiveMessages[3]MessageColor = White
Objectives[62]ObjectiveMessages[3]PlayFromStart = True
Objectives[62]ObjectiveMessages[3]Delay = False
Objectives[62]ObjectiveMessages[3]DelayTime = 0
Objectives[62]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[3]TypeSubtitle = False
Objectives[62]ObjectiveMessages[3]TypeTextMesage = True
Objectives[62]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[4]positionX = 2350,197
Objectives[62]ObjectiveMessages[4]positionY = -69,59241
Objectives[62]ObjectiveMessages[4]positionZ = 131,537
Objectives[62]ObjectiveMessages[4]Message = Yes.
Objectives[62]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[62]ObjectiveMessages[4]Sender = 
Objectives[62]ObjectiveMessages[4]Subject = 
Objectives[62]ObjectiveMessages[4]MessageColor = Orange
Objectives[62]ObjectiveMessages[4]PlayFromStart = True
Objectives[62]ObjectiveMessages[4]Delay = False
Objectives[62]ObjectiveMessages[4]DelayTime = 0
Objectives[62]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[4]TypeSubtitle = False
Objectives[62]ObjectiveMessages[4]TypeTextMesage = True
Objectives[62]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[63]Type = Safe_Cracking_Objective
Objectives[63]Text = Crack the safe
Objectives[63]positionX = -2076,663
Objectives[63]positionY = -1024,735
Objectives[63]positionZ = 10,90897
Objectives[63]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[63]SafeCracking_Prop_PositionX = 0
Objectives[63]SafeCracking_Prop_PositionY = 0
Objectives[63]SafeCracking_Prop_PositionZ = 0
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 1
Objectives[63]ObjectiveMessages[0]positionX = 2355,844
Objectives[63]ObjectiveMessages[0]positionY = -73,20598
Objectives[63]ObjectiveMessages[0]positionZ = 127,3319
Objectives[63]ObjectiveMessages[0]Message = Well, go, we wait here.
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = False
Objectives[63]ObjectiveMessages[0]TypeTextMesage = True
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[64]Type = Hint_Objective
Objectives[64]Text = 
Objectives[64]positionX = 708,2653
Objectives[64]positionY = -966,5998
Objectives[64]positionZ = 29,39533
Objectives[64]Hint_Time = 9
Objectives[64]Hint_FOV = 40
Objectives[64]Hint_Use_Position = False
Objectives[64]Hint_Use_Player = False
Objectives[64]Hint_Use_Actor = True
Objectives[64]Hint_Use_Vehicle = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 5
Objectives[64]ObjectiveMessages[0]positionX = 2362,023
Objectives[64]ObjectiveMessages[0]positionY = -78,64143
Objectives[64]ObjectiveMessages[0]positionZ = 120,3411
Objectives[64]ObjectiveMessages[0]Message = Open.
Objectives[64]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[64]ObjectiveMessages[0]Sender = 
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = Orange
Objectives[64]ObjectiveMessages[0]PlayFromStart = True
Objectives[64]ObjectiveMessages[0]Delay = False
Objectives[64]ObjectiveMessages[0]DelayTime = 0
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = False
Objectives[64]ObjectiveMessages[0]TypeTextMesage = True
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[1]positionX = 2367,448
Objectives[64]ObjectiveMessages[1]positionY = -82,93621
Objectives[64]ObjectiveMessages[1]positionZ = 114,9613
Objectives[64]ObjectiveMessages[1]Message = Well, take the envelope.
Objectives[64]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[64]ObjectiveMessages[1]Sender = 
Objectives[64]ObjectiveMessages[1]Subject = 
Objectives[64]ObjectiveMessages[1]MessageColor = Blue
Objectives[64]ObjectiveMessages[1]PlayFromStart = True
Objectives[64]ObjectiveMessages[1]Delay = False
Objectives[64]ObjectiveMessages[1]DelayTime = 0
Objectives[64]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[1]TypeSubtitle = False
Objectives[64]ObjectiveMessages[1]TypeTextMesage = True
Objectives[64]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[2]positionX = 2380,319
Objectives[64]ObjectiveMessages[2]positionY = -93,94556
Objectives[64]ObjectiveMessages[2]positionZ = 104,8436
Objectives[64]ObjectiveMessages[2]Message = Emh... there is no envelope here... only money.
Objectives[64]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[64]ObjectiveMessages[2]Sender = 
Objectives[64]ObjectiveMessages[2]Subject = 
Objectives[64]ObjectiveMessages[2]MessageColor = Orange
Objectives[64]ObjectiveMessages[2]PlayFromStart = True
Objectives[64]ObjectiveMessages[2]Delay = False
Objectives[64]ObjectiveMessages[2]DelayTime = 0
Objectives[64]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[2]TypeSubtitle = False
Objectives[64]ObjectiveMessages[2]TypeTextMesage = True
Objectives[64]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[3]positionX = 2385,219
Objectives[64]ObjectiveMessages[3]positionY = -98,17569
Objectives[64]ObjectiveMessages[3]positionZ = 101,8939
Objectives[64]ObjectiveMessages[3]Message = WHAT? Shit, something is wrong, I'm not quite, let's get out of here.
Objectives[64]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[64]ObjectiveMessages[3]Sender = 
Objectives[64]ObjectiveMessages[3]Subject = 
Objectives[64]ObjectiveMessages[3]MessageColor = Blue
Objectives[64]ObjectiveMessages[3]PlayFromStart = True
Objectives[64]ObjectiveMessages[3]Delay = False
Objectives[64]ObjectiveMessages[3]DelayTime = 0
Objectives[64]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[3]TypeSubtitle = False
Objectives[64]ObjectiveMessages[3]TypeTextMesage = True
Objectives[64]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[64]ObjectiveMessages[4]positionX = 2388,735
Objectives[64]ObjectiveMessages[4]positionY = -101,1749
Objectives[64]ObjectiveMessages[4]positionZ = 99,8145
Objectives[64]ObjectiveMessages[4]Message = Ok, let's go.
Objectives[64]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[64]ObjectiveMessages[4]Sender = 
Objectives[64]ObjectiveMessages[4]Subject = 
Objectives[64]ObjectiveMessages[4]MessageColor = Orange
Objectives[64]ObjectiveMessages[4]PlayFromStart = True
Objectives[64]ObjectiveMessages[4]Delay = False
Objectives[64]ObjectiveMessages[4]DelayTime = 0
Objectives[64]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[4]TypeSubtitle = False
Objectives[64]ObjectiveMessages[4]TypeTextMesage = True
Objectives[64]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[65]Text = Out of here
Objectives[65]Type = Leave_Area
Objectives[65]positionX = -2074,814
Objectives[65]positionY = -1021,704
Objectives[65]positionZ = 10,90897
Objectives[65]Leave_Area_Distance = 10
Objectives[65]Leave_Area_Use_Objective_Position = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Cutscenes_Objective
Objectives[66]Text = 
Objectives[66]positionX = -2059,996
Objectives[66]positionY = -1026,006
Objectives[66]positionZ = 10,9075
Objectives[66]Cutscenes_Time = 0
Objectives[66]Cutscenes_Trans_Time = 2
Objectives[66]Cutscenes_FOV = 60
Objectives[66]Cutscenes_Shake = Hand
Objectives[66]Cutscenes_Amplitude = 0
Objectives[66]Cutscenes_FadeOut = False
Objectives[66]Cutscenes_FadeIn = False
Objectives[66]Cutscenes_End = False
Objectives[66]Cutscenes_Point_At_Position = False
Objectives[66]Cutscenes_Point_At_Player = False
Objectives[66]Cutscenes_Point_At_Actor = False
Objectives[66]Cutscenes_Point_At_Vehicle = True
Objectives[66]Cutscenes_Follow_Player = False
Objectives[66]Cutscenes_Follow_Actor = False
Objectives[66]Cutscenes_Follow_Vehicle = False
Objectives[66]Cutscenes_Follow_Distancee = 0,1
Objectives[66]Cutscenes_Follow_Hieght = 1
Objectives[66]Cutscenes_Follow_Angle = 0
Objectives[66]mission_ActorsCount = 2
Objectives[66]mission_Actors[0]Survive_Number = 0
Objectives[66]mission_Actors[0]Failed_Text = 
Objectives[66]mission_Actors[0]Remove_After = 71
Objectives[66]mission_Actors[0]positionX = -2055,009
Objectives[66]mission_Actors[0]positionY = -1021,795
Objectives[66]mission_Actors[0]positionZ = 11,90754
Objectives[66]mission_Actors[0]Heading = 246,6793
Objectives[66]mission_Actors[0]String_Name = u_f_o_moviestar
Objectives[66]mission_Actors[0]Relationship_Group = Neutral
Objectives[66]mission_Actors[0]AddBlip = True
Objectives[66]mission_Actors[0]ShowCone = False
Objectives[66]mission_Actors[0]Invincible = True
Objectives[66]mission_Actors[0]SetHealth = 100
Objectives[66]mission_Actors[0]DieFromHeadShot = True
Objectives[66]mission_Actors[0]CanExitVehicle = True
Objectives[66]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[0]AlwaysFight = True
Objectives[66]mission_Actors[0]Seeing_Range = 30
Objectives[66]mission_Actors[0]Hearing_Range = 30
Objectives[66]mission_Actors[0]CombatMovement = Offensive
Objectives[66]mission_Actors[0]weapon = Pistol
Objectives[66]mission_Actors[0]Variation = Default
Objectives[66]mission_Actors[0]Task = 99
Objectives[66]mission_Actors[0]Task_Guard_Range = 5
Objectives[66]mission_Actors[0]Task_Stay_In_Range = True
Objectives[66]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[0]Task_Scenario = NONE
Objectives[66]mission_Actors[0]Task_List_Count = 2
Objectives[66]mission_Actors[0]Task_Repeat = False
Objectives[66]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[66]mission_Actors[0]Task_List[0]PositionX = -2055,011
Objectives[66]mission_Actors[0]Task_List[0]PositionY = -1021,783
Objectives[66]mission_Actors[0]Task_List[0]PositionZ = 11,40754
Objectives[66]mission_Actors[0]Task_List[0]Block = True
Objectives[66]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[66]mission_Actors[0]Task_List[1]PositionX = -2046,228
Objectives[66]mission_Actors[0]Task_List[1]PositionY = -1030,807
Objectives[66]mission_Actors[0]Task_List[1]PositionZ = 11,48571
Objectives[66]mission_Actors[0]Task_List[1]Speed = 4
Objectives[66]mission_Actors[0]Task_List[1]SeatIndex = 0
Objectives[66]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[66]mission_Actors[1]Survive_Number = 0
Objectives[66]mission_Actors[1]Failed_Text = 
Objectives[66]mission_Actors[1]Remove_After = 0
Objectives[66]mission_Actors[1]positionX = -2056,06
Objectives[66]mission_Actors[1]positionY = -1021,218
Objectives[66]mission_Actors[1]positionZ = 11,90753
Objectives[66]mission_Actors[1]Heading = 245
Objectives[66]mission_Actors[1]String_Name = mp_f_boatstaff_01
Objectives[66]mission_Actors[1]Relationship_Group = Neutral
Objectives[66]mission_Actors[1]AddBlip = True
Objectives[66]mission_Actors[1]ShowCone = False
Objectives[66]mission_Actors[1]Invincible = False
Objectives[66]mission_Actors[1]SetHealth = 100
Objectives[66]mission_Actors[1]DieFromHeadShot = True
Objectives[66]mission_Actors[1]CanExitVehicle = True
Objectives[66]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[1]AlwaysFight = True
Objectives[66]mission_Actors[1]Seeing_Range = 30
Objectives[66]mission_Actors[1]Hearing_Range = 30
Objectives[66]mission_Actors[1]CombatMovement = Offensive
Objectives[66]mission_Actors[1]weapon = Pistol
Objectives[66]mission_Actors[1]Variation = Random
Objectives[66]mission_Actors[1]Task = 99
Objectives[66]mission_Actors[1]Task_Guard_Range = 5
Objectives[66]mission_Actors[1]Task_Stay_In_Range = True
Objectives[66]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[1]Task_Scenario = NONE
Objectives[66]mission_Actors[1]Task_List_Count = 6
Objectives[66]mission_Actors[1]Task_Repeat = False
Objectives[66]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[66]mission_Actors[1]Task_List[0]PositionX = -2056,062
Objectives[66]mission_Actors[1]Task_List[0]PositionY = -1021,222
Objectives[66]mission_Actors[1]Task_List[0]PositionZ = 11,40753
Objectives[66]mission_Actors[1]Task_List[0]Block = True
Objectives[66]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[66]mission_Actors[1]Task_List[1]PositionX = -2046,665
Objectives[66]mission_Actors[1]Task_List[1]PositionY = -1030,908
Objectives[66]mission_Actors[1]Task_List[1]PositionZ = 11,48572
Objectives[66]mission_Actors[1]Task_List[1]Speed = 4
Objectives[66]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[66]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[66]mission_Actors[1]Task_List[2]Type = Pause
Objectives[66]mission_Actors[1]Task_List[2]PositionX = -2045,894
Objectives[66]mission_Actors[1]Task_List[2]PositionY = -1031,736
Objectives[66]mission_Actors[1]Task_List[2]PositionZ = 11,48572
Objectives[66]mission_Actors[1]Task_List[2]time = 1
Objectives[66]mission_Actors[1]Task_List[3]Type = VehicleHeliTask
Objectives[66]mission_Actors[1]Task_List[3]PositionX = -1551,124
Objectives[66]mission_Actors[1]Task_List[3]PositionY = -52,77772
Objectives[66]mission_Actors[1]Task_List[3]PositionZ = 56,22737
Objectives[66]mission_Actors[1]Task_List[3]speed = 40
Objectives[66]mission_Actors[1]Task_List[3]Hight = 30
Objectives[66]mission_Actors[1]Task_List[3]FollowPlayer = False
Objectives[66]mission_Actors[1]Task_List[3]AttackPlayer = False
Objectives[66]mission_Actors[1]Task_List[3]Land = True
Objectives[66]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[66]mission_Actors[1]Task_List[4]DestinationX = -1602,372
Objectives[66]mission_Actors[1]Task_List[4]DestinationY = -34,89764
Objectives[66]mission_Actors[1]Task_List[4]DestinationZ = 57,07632
Objectives[66]mission_Actors[1]Task_List[4]Rotation = 245,115
Objectives[66]mission_Actors[1]Task_List[4]Speed = 1
Objectives[66]mission_Actors[1]Task_List[4]GoStraitToCoord = False
Objectives[66]mission_Actors[1]Task_List[5]Type = BlockNonTemporaryEvents
Objectives[66]mission_Actors[1]Task_List[5]PositionX = -2056,076
Objectives[66]mission_Actors[1]Task_List[5]PositionY = -1021,949
Objectives[66]mission_Actors[1]Task_List[5]PositionZ = 11,40753
Objectives[66]mission_Actors[1]Task_List[5]Block = False
Objectives[66]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[66]mission_Actors[1]NeededForObjectiveHint[0] = 73
Objectives[66]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[66]mission_Actors[1]NeededForObjectiveGoToActor[0] = 72
Objectives[66]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[66]mission_Actors[1]NeededForObjectiveCutscene[0] = 67
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 2
Objectives[66]ObjectiveMessages[0]positionX = 2394,257
Objectives[66]ObjectiveMessages[0]positionY = -106,83
Objectives[66]ObjectiveMessages[0]positionZ = 96,88835
Objectives[66]ObjectiveMessages[0]Message = Hey Lester, look.
Objectives[66]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = Orange
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = False
Objectives[66]ObjectiveMessages[0]TypeTextMesage = True
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = 2397,033
Objectives[66]ObjectiveMessages[1]positionY = -109,3329
Objectives[66]ObjectiveMessages[1]positionZ = 95,81516
Objectives[66]ObjectiveMessages[1]Message = What the fuck is going on? Who are those?
Objectives[66]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = Blue
Objectives[66]ObjectiveMessages[1]PlayFromStart = True
Objectives[66]ObjectiveMessages[1]Delay = False
Objectives[66]ObjectiveMessages[1]DelayTime = 0
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = False
Objectives[66]ObjectiveMessages[1]TypeTextMesage = True
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[67]Type = Cutscenes_Objective
Objectives[67]Text = 
Objectives[67]positionX = -2048,886
Objectives[67]positionY = -1032,517
Objectives[67]positionZ = 10,90785
Objectives[67]Cutscenes_Time = 2
Objectives[67]Cutscenes_Trans_Time = 2
Objectives[67]Cutscenes_FOV = 60
Objectives[67]Cutscenes_Shake = Hand
Objectives[67]Cutscenes_Amplitude = 0
Objectives[67]Cutscenes_FadeOut = False
Objectives[67]Cutscenes_FadeIn = False
Objectives[67]Cutscenes_End = False
Objectives[67]Cutscenes_Point_At_Position = False
Objectives[67]Cutscenes_Point_At_Player = False
Objectives[67]Cutscenes_Point_At_Actor = True
Objectives[67]Cutscenes_Point_At_Vehicle = False
Objectives[67]Cutscenes_Follow_Player = False
Objectives[67]Cutscenes_Follow_Actor = False
Objectives[67]Cutscenes_Follow_Vehicle = False
Objectives[67]Cutscenes_Follow_Distancee = 0,1
Objectives[67]Cutscenes_Follow_Hieght = 1
Objectives[67]Cutscenes_Follow_Angle = 0
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = 
Objectives[68]positionX = -2045,786
Objectives[68]positionY = -1026,67
Objectives[68]positionZ = 10,90763
Objectives[68]Cutscenes_Time = 10
Objectives[68]Cutscenes_Trans_Time = 2
Objectives[68]Cutscenes_FOV = 60
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = False
Objectives[68]Cutscenes_Point_At_Position = False
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = False
Objectives[68]Cutscenes_Point_At_Vehicle = True
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 0,1
Objectives[68]Cutscenes_Follow_Hieght = 4
Objectives[68]Cutscenes_Follow_Angle = 0
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Cutscenes_Objective
Objectives[69]Text = 
Objectives[69]positionX = -2045,672
Objectives[69]positionY = -1021,641
Objectives[69]positionZ = 0,2683617
Objectives[69]Cutscenes_Time = 0
Objectives[69]Cutscenes_Trans_Time = 0
Objectives[69]Cutscenes_FOV = 30
Objectives[69]Cutscenes_Shake = Hand
Objectives[69]Cutscenes_Amplitude = 0
Objectives[69]Cutscenes_FadeOut = False
Objectives[69]Cutscenes_FadeIn = False
Objectives[69]Cutscenes_End = True
Objectives[69]Cutscenes_Point_At_Position = False
Objectives[69]Cutscenes_Point_At_Player = False
Objectives[69]Cutscenes_Point_At_Actor = False
Objectives[69]Cutscenes_Point_At_Vehicle = False
Objectives[69]Cutscenes_Follow_Player = False
Objectives[69]Cutscenes_Follow_Actor = False
Objectives[69]Cutscenes_Follow_Vehicle = False
Objectives[69]Cutscenes_Follow_Distancee = 10
Objectives[69]Cutscenes_Follow_Hieght = 1
Objectives[69]Cutscenes_Follow_Angle = 0
Objectives[69]mission_ActorsCount = 1
Objectives[69]mission_Actors[0]Survive_Number = 0
Objectives[69]mission_Actors[0]Failed_Text = 
Objectives[69]mission_Actors[0]Remove_After = 0
Objectives[69]mission_Actors[0]positionX = -2077,76
Objectives[69]mission_Actors[0]positionY = -1020,396
Objectives[69]mission_Actors[0]positionZ = 11,91572
Objectives[69]mission_Actors[0]Heading = 255,0156
Objectives[69]mission_Actors[0]String_Name = mp_f_boatstaff_01
Objectives[69]mission_Actors[0]Relationship_Group = Enemy1
Objectives[69]mission_Actors[0]AddBlip = False
Objectives[69]mission_Actors[0]ShowCone = False
Objectives[69]mission_Actors[0]Invincible = False
Objectives[69]mission_Actors[0]SetHealth = 100
Objectives[69]mission_Actors[0]DieFromHeadShot = True
Objectives[69]mission_Actors[0]CanExitVehicle = True
Objectives[69]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[0]AlwaysFight = True
Objectives[69]mission_Actors[0]Seeing_Range = 30
Objectives[69]mission_Actors[0]Hearing_Range = 30
Objectives[69]mission_Actors[0]CombatMovement = Offensive
Objectives[69]mission_Actors[0]weapon = Pistol
Objectives[69]mission_Actors[0]Variation = Random
Objectives[69]mission_Actors[0]Task = 99
Objectives[69]mission_Actors[0]Task_Guard_Range = 5
Objectives[69]mission_Actors[0]Task_Stay_In_Range = True
Objectives[69]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[0]Task_Scenario = NONE
Objectives[69]mission_Actors[0]Task_List_Count = 1
Objectives[69]mission_Actors[0]Task_Repeat = False
Objectives[69]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[69]mission_Actors[0]Task_List[0]DestinationX = -2065,278
Objectives[69]mission_Actors[0]Task_List[0]DestinationY = -1024,647
Objectives[69]mission_Actors[0]Task_List[0]DestinationZ = 11,40881
Objectives[69]mission_Actors[0]Task_List[0]Rotation = -104,9844
Objectives[69]mission_Actors[0]Task_List[0]Speed = 1
Objectives[69]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[69]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[69]mission_Actors[0]NeededForObjectiveHint[0] = 70
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Hint_Objective
Objectives[70]Text = 
Objectives[70]positionX = -2070,392
Objectives[70]positionY = -1022,973
Objectives[70]positionZ = 10,91051
Objectives[70]Hint_Time = 3
Objectives[70]Hint_FOV = 30
Objectives[70]Hint_Use_Position = False
Objectives[70]Hint_Use_Player = False
Objectives[70]Hint_Use_Actor = True
Objectives[70]Hint_Use_Vehicle = False
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 3
Objectives[70]ObjectiveMessages[0]positionX = 2402,936
Objectives[70]ObjectiveMessages[0]positionY = -116,7668
Objectives[70]ObjectiveMessages[0]positionZ = 92,35277
Objectives[70]ObjectiveMessages[0]Message = WHO IS TAKING THE HELICOPTER? WHO THE FUCK ARE YOU? STAY STILL!
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = False
Objectives[70]ObjectiveMessages[0]TypeTextMesage = True
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = 2405,344
Objectives[70]ObjectiveMessages[1]positionY = -119,4193
Objectives[70]ObjectiveMessages[1]positionZ = 91,33601
Objectives[70]ObjectiveMessages[1]Message = SHIT!
Objectives[70]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = Blue
Objectives[70]ObjectiveMessages[1]PlayFromStart = True
Objectives[70]ObjectiveMessages[1]Delay = False
Objectives[70]ObjectiveMessages[1]DelayTime = 0
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = False
Objectives[70]ObjectiveMessages[1]TypeTextMesage = True
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[2]positionX = 2410,792
Objectives[70]ObjectiveMessages[2]positionY = -125,2279
Objectives[70]ObjectiveMessages[2]positionZ = 89,10571
Objectives[70]ObjectiveMessages[2]Message = LET'S GET OUT OF HERE!
Objectives[70]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[70]ObjectiveMessages[2]Sender = 
Objectives[70]ObjectiveMessages[2]Subject = 
Objectives[70]ObjectiveMessages[2]MessageColor = Orange
Objectives[70]ObjectiveMessages[2]PlayFromStart = True
Objectives[70]ObjectiveMessages[2]Delay = False
Objectives[70]ObjectiveMessages[2]DelayTime = 0
Objectives[70]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[2]TypeSubtitle = False
Objectives[70]ObjectiveMessages[2]TypeTextMesage = True
Objectives[70]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[71]Text = Back to the limo
Objectives[71]FaildText = 
Objectives[71]Type = Enter_Vehicle
Objectives[71]positionX = 266,196
Objectives[71]positionY = -464,5492
Objectives[71]positionZ = 22,70042
Objectives[71]EnterVehicle_AsPassenger = False
Objectives[71]EnterVehicle_CanExit = True
Objectives[71]EnterVehicle_SetIsWanted = False
Objectives[71]EnterVehicle_SeatIndex = 0
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = GoTo_Actor
Objectives[72]Text = Follow the helicopter
Objectives[72]positionX = -2057,273
Objectives[72]positionY = -1021,873
Objectives[72]positionZ = 10,90752
Objectives[72]GoTo_Actor_ChangToCompanion = False
Objectives[72]GoTo_Actor_Distance = 10
Objectives[72]GoTo_Actor_Remove_Blip = True
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 5
Objectives[72]ObjectiveMessages[0]positionX = 2416,771
Objectives[72]ObjectiveMessages[0]positionY = -133,5892
Objectives[72]ObjectiveMessages[0]positionZ = 87,61946
Objectives[72]ObjectiveMessages[0]Message = Where are the girls?
Objectives[72]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[72]ObjectiveMessages[0]Sender = 
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = Orange
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = False
Objectives[72]ObjectiveMessages[0]TypeTextMesage = True
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[1]positionX = 2422,894
Objectives[72]ObjectiveMessages[1]positionY = -138,7311
Objectives[72]ObjectiveMessages[1]positionZ = 86,87595
Objectives[72]ObjectiveMessages[1]Message = I don't know, but we don't have time now, we have to get to that helicopter.
Objectives[72]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[72]ObjectiveMessages[1]Sender = 
Objectives[72]ObjectiveMessages[1]Subject = 
Objectives[72]ObjectiveMessages[1]MessageColor = Blue
Objectives[72]ObjectiveMessages[1]PlayFromStart = True
Objectives[72]ObjectiveMessages[1]Delay = False
Objectives[72]ObjectiveMessages[1]DelayTime = 0
Objectives[72]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[1]TypeSubtitle = False
Objectives[72]ObjectiveMessages[1]TypeTextMesage = True
Objectives[72]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[2]positionX = 2426,391
Objectives[72]ObjectiveMessages[2]positionY = -141,8275
Objectives[72]ObjectiveMessages[2]positionZ = 87,2059
Objectives[72]ObjectiveMessages[2]Message = And how? We don't know where it went.
Objectives[72]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[72]ObjectiveMessages[2]Sender = 
Objectives[72]ObjectiveMessages[2]Subject = 
Objectives[72]ObjectiveMessages[2]MessageColor = Orange
Objectives[72]ObjectiveMessages[2]PlayFromStart = True
Objectives[72]ObjectiveMessages[2]Delay = False
Objectives[72]ObjectiveMessages[2]DelayTime = 0
Objectives[72]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[2]TypeSubtitle = False
Objectives[72]ObjectiveMessages[2]TypeTextMesage = True
Objectives[72]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[3]positionX = 2429,1
Objectives[72]ObjectiveMessages[3]positionY = -144,3302
Objectives[72]ObjectiveMessages[3]positionZ = 87,39213
Objectives[72]ObjectiveMessages[3]Message = I took the identification number, we can trace it, come on, let's go.
Objectives[72]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[72]ObjectiveMessages[3]Sender = 
Objectives[72]ObjectiveMessages[3]Subject = 
Objectives[72]ObjectiveMessages[3]MessageColor = Blue
Objectives[72]ObjectiveMessages[3]PlayFromStart = True
Objectives[72]ObjectiveMessages[3]Delay = False
Objectives[72]ObjectiveMessages[3]DelayTime = 0
Objectives[72]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[3]TypeSubtitle = False
Objectives[72]ObjectiveMessages[3]TypeTextMesage = True
Objectives[72]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[4]positionX = 2431,467
Objectives[72]ObjectiveMessages[4]positionY = -146,6006
Objectives[72]ObjectiveMessages[4]positionZ = 87,64672
Objectives[72]ObjectiveMessages[4]Message = Ok.
Objectives[72]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[72]ObjectiveMessages[4]Sender = 
Objectives[72]ObjectiveMessages[4]Subject = 
Objectives[72]ObjectiveMessages[4]MessageColor = Orange
Objectives[72]ObjectiveMessages[4]PlayFromStart = True
Objectives[72]ObjectiveMessages[4]Delay = False
Objectives[72]ObjectiveMessages[4]DelayTime = 0
Objectives[72]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[4]TypeSubtitle = False
Objectives[72]ObjectiveMessages[4]TypeTextMesage = True
Objectives[72]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[73]Type = Hint_Objective
Objectives[73]Text = 
Objectives[73]positionX = -2054,373
Objectives[73]positionY = -1019,013
Objectives[73]positionZ = 0,3128247
Objectives[73]Hint_Time = 3
Objectives[73]Hint_FOV = 40
Objectives[73]Hint_Use_Position = False
Objectives[73]Hint_Use_Player = False
Objectives[73]Hint_Use_Actor = True
Objectives[73]Hint_Use_Vehicle = False
Objectives[73]mission_ActorsCount = 7
Objectives[73]mission_Actors[0]Survive_Number = 0
Objectives[73]mission_Actors[0]Failed_Text = 
Objectives[73]mission_Actors[0]Remove_After = 0
Objectives[73]mission_Actors[0]positionX = -1591,791
Objectives[73]mission_Actors[0]positionY = -13,83309
Objectives[73]mission_Actors[0]positionZ = 57,17702
Objectives[73]mission_Actors[0]Heading = 115,1264
Objectives[73]mission_Actors[0]String_Name = s_m_m_highsec_01
Objectives[73]mission_Actors[0]Relationship_Group = Enemy1
Objectives[73]mission_Actors[0]AddBlip = True
Objectives[73]mission_Actors[0]ShowCone = False
Objectives[73]mission_Actors[0]Invincible = False
Objectives[73]mission_Actors[0]SetHealth = 100
Objectives[73]mission_Actors[0]DieFromHeadShot = True
Objectives[73]mission_Actors[0]CanExitVehicle = True
Objectives[73]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[0]AlwaysFight = True
Objectives[73]mission_Actors[0]Seeing_Range = 30
Objectives[73]mission_Actors[0]Hearing_Range = 30
Objectives[73]mission_Actors[0]CombatMovement = Offensive
Objectives[73]mission_Actors[0]weapon = Pistol
Objectives[73]mission_Actors[0]Variation = Random
Objectives[73]mission_Actors[0]Task = 0
Objectives[73]mission_Actors[0]Task_Guard_Range = 5
Objectives[73]mission_Actors[0]Task_Stay_In_Range = True
Objectives[73]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[0]Task_Scenario = NONE
Objectives[73]mission_Actors[1]Survive_Number = 0
Objectives[73]mission_Actors[1]Failed_Text = 
Objectives[73]mission_Actors[1]Remove_After = 0
Objectives[73]mission_Actors[1]positionX = -1589,845
Objectives[73]mission_Actors[1]positionY = -13,37031
Objectives[73]mission_Actors[1]positionZ = 57,09999
Objectives[73]mission_Actors[1]Heading = 115,1271
Objectives[73]mission_Actors[1]String_Name = s_m_m_highsec_01
Objectives[73]mission_Actors[1]Relationship_Group = Enemy1
Objectives[73]mission_Actors[1]AddBlip = True
Objectives[73]mission_Actors[1]ShowCone = False
Objectives[73]mission_Actors[1]Invincible = False
Objectives[73]mission_Actors[1]SetHealth = 100
Objectives[73]mission_Actors[1]DieFromHeadShot = True
Objectives[73]mission_Actors[1]CanExitVehicle = True
Objectives[73]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[1]AlwaysFight = True
Objectives[73]mission_Actors[1]Seeing_Range = 30
Objectives[73]mission_Actors[1]Hearing_Range = 30
Objectives[73]mission_Actors[1]CombatMovement = Offensive
Objectives[73]mission_Actors[1]weapon = Pistol
Objectives[73]mission_Actors[1]Variation = Random
Objectives[73]mission_Actors[1]Task = 0
Objectives[73]mission_Actors[1]Task_Guard_Range = 5
Objectives[73]mission_Actors[1]Task_Stay_In_Range = True
Objectives[73]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[1]Task_Scenario = NONE
Objectives[73]mission_Actors[2]Survive_Number = 0
Objectives[73]mission_Actors[2]Failed_Text = 
Objectives[73]mission_Actors[2]Remove_After = 0
Objectives[73]mission_Actors[2]positionX = -1592,44
Objectives[73]mission_Actors[2]positionY = -13,89293
Objectives[73]mission_Actors[2]positionZ = 57,20282
Objectives[73]mission_Actors[2]Heading = 115,1222
Objectives[73]mission_Actors[2]String_Name = s_m_m_highsec_01
Objectives[73]mission_Actors[2]Relationship_Group = Enemy1
Objectives[73]mission_Actors[2]AddBlip = True
Objectives[73]mission_Actors[2]ShowCone = False
Objectives[73]mission_Actors[2]Invincible = False
Objectives[73]mission_Actors[2]SetHealth = 100
Objectives[73]mission_Actors[2]DieFromHeadShot = True
Objectives[73]mission_Actors[2]CanExitVehicle = True
Objectives[73]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[2]AlwaysFight = True
Objectives[73]mission_Actors[2]Seeing_Range = 30
Objectives[73]mission_Actors[2]Hearing_Range = 30
Objectives[73]mission_Actors[2]CombatMovement = Offensive
Objectives[73]mission_Actors[2]weapon = Pistol
Objectives[73]mission_Actors[2]Variation = Random
Objectives[73]mission_Actors[2]Task = 0
Objectives[73]mission_Actors[2]Task_Guard_Range = 5
Objectives[73]mission_Actors[2]Task_Stay_In_Range = True
Objectives[73]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[2]Task_Scenario = NONE
Objectives[73]mission_Actors[3]Survive_Number = 0
Objectives[73]mission_Actors[3]Failed_Text = 
Objectives[73]mission_Actors[3]Remove_After = 0
Objectives[73]mission_Actors[3]positionX = -1589,645
Objectives[73]mission_Actors[3]positionY = -13,90151
Objectives[73]mission_Actors[3]positionZ = 57,09091
Objectives[73]mission_Actors[3]Heading = 115,1216
Objectives[73]mission_Actors[3]String_Name = s_m_m_highsec_01
Objectives[73]mission_Actors[3]Relationship_Group = Enemy1
Objectives[73]mission_Actors[3]AddBlip = True
Objectives[73]mission_Actors[3]ShowCone = False
Objectives[73]mission_Actors[3]Invincible = False
Objectives[73]mission_Actors[3]SetHealth = 100
Objectives[73]mission_Actors[3]DieFromHeadShot = True
Objectives[73]mission_Actors[3]CanExitVehicle = True
Objectives[73]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[3]AlwaysFight = True
Objectives[73]mission_Actors[3]Seeing_Range = 30
Objectives[73]mission_Actors[3]Hearing_Range = 30
Objectives[73]mission_Actors[3]CombatMovement = Offensive
Objectives[73]mission_Actors[3]weapon = Pistol
Objectives[73]mission_Actors[3]Variation = Random
Objectives[73]mission_Actors[3]Task = 0
Objectives[73]mission_Actors[3]Task_Guard_Range = 5
Objectives[73]mission_Actors[3]Task_Stay_In_Range = True
Objectives[73]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[3]Task_Scenario = NONE
Objectives[73]mission_Actors[4]Survive_Number = 0
Objectives[73]mission_Actors[4]Failed_Text = 
Objectives[73]mission_Actors[4]Remove_After = 0
Objectives[73]mission_Actors[4]positionX = -1590,348
Objectives[73]mission_Actors[4]positionY = -13,33472
Objectives[73]mission_Actors[4]positionZ = 57,12022
Objectives[73]mission_Actors[4]Heading = 115,1441
Objectives[73]mission_Actors[4]String_Name = s_m_m_highsec_01
Objectives[73]mission_Actors[4]Relationship_Group = Enemy1
Objectives[73]mission_Actors[4]AddBlip = True
Objectives[73]mission_Actors[4]ShowCone = False
Objectives[73]mission_Actors[4]Invincible = False
Objectives[73]mission_Actors[4]SetHealth = 100
Objectives[73]mission_Actors[4]DieFromHeadShot = True
Objectives[73]mission_Actors[4]CanExitVehicle = True
Objectives[73]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[4]AlwaysFight = True
Objectives[73]mission_Actors[4]Seeing_Range = 30
Objectives[73]mission_Actors[4]Hearing_Range = 30
Objectives[73]mission_Actors[4]CombatMovement = Offensive
Objectives[73]mission_Actors[4]weapon = Pistol
Objectives[73]mission_Actors[4]Variation = Random
Objectives[73]mission_Actors[4]Task = 0
Objectives[73]mission_Actors[4]Task_Guard_Range = 5
Objectives[73]mission_Actors[4]Task_Stay_In_Range = True
Objectives[73]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[4]Task_Scenario = NONE
Objectives[73]mission_Actors[5]Survive_Number = 0
Objectives[73]mission_Actors[5]Failed_Text = 
Objectives[73]mission_Actors[5]Remove_After = 0
Objectives[73]mission_Actors[5]positionX = -1583,859
Objectives[73]mission_Actors[5]positionY = -14,47193
Objectives[73]mission_Actors[5]positionZ = 56,87085
Objectives[73]mission_Actors[5]Heading = 115,1467
Objectives[73]mission_Actors[5]String_Name = s_m_m_highsec_01
Objectives[73]mission_Actors[5]Relationship_Group = Enemy1
Objectives[73]mission_Actors[5]AddBlip = True
Objectives[73]mission_Actors[5]ShowCone = False
Objectives[73]mission_Actors[5]Invincible = False
Objectives[73]mission_Actors[5]SetHealth = 100
Objectives[73]mission_Actors[5]DieFromHeadShot = True
Objectives[73]mission_Actors[5]CanExitVehicle = True
Objectives[73]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[5]AlwaysFight = True
Objectives[73]mission_Actors[5]Seeing_Range = 30
Objectives[73]mission_Actors[5]Hearing_Range = 30
Objectives[73]mission_Actors[5]CombatMovement = Offensive
Objectives[73]mission_Actors[5]weapon = Pistol
Objectives[73]mission_Actors[5]Variation = Random
Objectives[73]mission_Actors[5]Task = 99
Objectives[73]mission_Actors[5]Task_Guard_Range = 5
Objectives[73]mission_Actors[5]Task_Stay_In_Range = True
Objectives[73]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[5]Task_Scenario = NONE
Objectives[73]mission_Actors[5]Task_List_Count = 1
Objectives[73]mission_Actors[5]Task_Repeat = False
Objectives[73]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[73]mission_Actors[5]Task_List[0]DestinationX = -1564,004
Objectives[73]mission_Actors[5]Task_List[0]DestinationY = -35,60721
Objectives[73]mission_Actors[5]Task_List[0]DestinationZ = 56,25924
Objectives[73]mission_Actors[5]Task_List[0]Rotation = 115,115
Objectives[73]mission_Actors[5]Task_List[0]Speed = 3
Objectives[73]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[73]mission_Actors[6]Survive_Number = 0
Objectives[73]mission_Actors[6]Failed_Text = 
Objectives[73]mission_Actors[6]Remove_After = 0
Objectives[73]mission_Actors[6]positionX = -1594,88
Objectives[73]mission_Actors[6]positionY = -12,91344
Objectives[73]mission_Actors[6]positionZ = 57,31943
Objectives[73]mission_Actors[6]Heading = 115,142
Objectives[73]mission_Actors[6]String_Name = s_m_m_highsec_01
Objectives[73]mission_Actors[6]Relationship_Group = Enemy1
Objectives[73]mission_Actors[6]AddBlip = True
Objectives[73]mission_Actors[6]ShowCone = False
Objectives[73]mission_Actors[6]Invincible = False
Objectives[73]mission_Actors[6]SetHealth = 100
Objectives[73]mission_Actors[6]DieFromHeadShot = True
Objectives[73]mission_Actors[6]CanExitVehicle = True
Objectives[73]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[6]AlwaysFight = True
Objectives[73]mission_Actors[6]Seeing_Range = 30
Objectives[73]mission_Actors[6]Hearing_Range = 30
Objectives[73]mission_Actors[6]CombatMovement = Offensive
Objectives[73]mission_Actors[6]weapon = Pistol
Objectives[73]mission_Actors[6]Variation = Random
Objectives[73]mission_Actors[6]Task = 99
Objectives[73]mission_Actors[6]Task_Guard_Range = 5
Objectives[73]mission_Actors[6]Task_Stay_In_Range = True
Objectives[73]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[6]Task_Scenario = NONE
Objectives[73]mission_Actors[6]Task_List_Count = 1
Objectives[73]mission_Actors[6]Task_Repeat = False
Objectives[73]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[73]mission_Actors[6]Task_List[0]DestinationX = -1607,052
Objectives[73]mission_Actors[6]Task_List[0]DestinationY = -29,65637
Objectives[73]mission_Actors[6]Task_List[0]DestinationZ = 57,07016
Objectives[73]mission_Actors[6]Task_List[0]Rotation = 115,115
Objectives[73]mission_Actors[6]Task_List[0]Speed = 3
Objectives[73]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 5
Objectives[73]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[73]mission_Pickup_Props[0]Value = 99999
Objectives[73]mission_Pickup_Props[0]positionX = -1598,313
Objectives[73]mission_Pickup_Props[0]positionY = -31,5403
Objectives[73]mission_Pickup_Props[0]positionZ = 57,69772
Objectives[73]mission_Pickup_Props[0]rotationX = 0
Objectives[73]mission_Pickup_Props[0]rotationY = 0
Objectives[73]mission_Pickup_Props[0]rotationZ = 115,115
Objectives[73]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[73]mission_Pickup_Props[1]Value = 99999
Objectives[73]mission_Pickup_Props[1]positionX = -1598,331
Objectives[73]mission_Pickup_Props[1]positionY = -31,54691
Objectives[73]mission_Pickup_Props[1]positionZ = 57,69772
Objectives[73]mission_Pickup_Props[1]rotationX = 0
Objectives[73]mission_Pickup_Props[1]rotationY = 0
Objectives[73]mission_Pickup_Props[1]rotationZ = 115,115
Objectives[73]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[73]mission_Pickup_Props[2]Value = 99999
Objectives[73]mission_Pickup_Props[2]positionX = -1596,127
Objectives[73]mission_Pickup_Props[2]positionY = -61,40295
Objectives[73]mission_Pickup_Props[2]positionZ = 55,98249
Objectives[73]mission_Pickup_Props[2]rotationX = 0
Objectives[73]mission_Pickup_Props[2]rotationY = 0
Objectives[73]mission_Pickup_Props[2]rotationZ = 115,115
Objectives[73]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[73]mission_Pickup_Props[3]Value = 99999
Objectives[73]mission_Pickup_Props[3]positionX = -1577,787
Objectives[73]mission_Pickup_Props[3]positionY = -36,02438
Objectives[73]mission_Pickup_Props[3]positionZ = 57,07016
Objectives[73]mission_Pickup_Props[3]rotationX = 0
Objectives[73]mission_Pickup_Props[3]rotationY = 0
Objectives[73]mission_Pickup_Props[3]rotationZ = 95,11495
Objectives[73]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[73]mission_Pickup_Props[4]Value = 99999
Objectives[73]mission_Pickup_Props[4]positionX = -1577,932
Objectives[73]mission_Pickup_Props[4]positionY = -32,24743
Objectives[73]mission_Pickup_Props[4]positionZ = 57,07017
Objectives[73]mission_Pickup_Props[4]rotationX = 0
Objectives[73]mission_Pickup_Props[4]rotationY = 0
Objectives[73]mission_Pickup_Props[4]rotationZ = 95,11495
Objectives[73]ObjectiveMessages = 2
Objectives[73]ObjectiveMessages[0]positionX = 2436,012
Objectives[73]ObjectiveMessages[0]positionY = -155,5878
Objectives[73]ObjectiveMessages[0]positionZ = 87,67008
Objectives[73]ObjectiveMessages[0]Message = Fuck, GUARDS!
Objectives[73]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = True
Objectives[73]ObjectiveMessages[0]Delay = False
Objectives[73]ObjectiveMessages[0]DelayTime = 0
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = False
Objectives[73]ObjectiveMessages[0]TypeTextMesage = True
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[1]positionX = 2436,518
Objectives[73]ObjectiveMessages[1]positionY = -158,4199
Objectives[73]ObjectiveMessages[1]positionZ = 87,64288
Objectives[73]ObjectiveMessages[1]Message = SHIT! Find a shelter.
Objectives[73]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[73]ObjectiveMessages[1]Sender = 
Objectives[73]ObjectiveMessages[1]Subject = 
Objectives[73]ObjectiveMessages[1]MessageColor = Blue
Objectives[73]ObjectiveMessages[1]PlayFromStart = True
Objectives[73]ObjectiveMessages[1]Delay = False
Objectives[73]ObjectiveMessages[1]DelayTime = 0
Objectives[73]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[1]TypeSubtitle = False
Objectives[73]ObjectiveMessages[1]TypeTextMesage = True
Objectives[73]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[74]Text = Kill the guards
Objectives[74]Text2 = 
Objectives[74]Type = Kill_Actors
Objectives[74]positionX = -1607,097
Objectives[74]positionY = -29,96458
Objectives[74]positionZ = 56,57016
Objectives[74]KillAll1 = True
Objectives[74]KillAll2 = False
Objectives[74]Kill_Actors_Add_Blips = True
Objectives[74]Kill_Actors_Add_Markers = False
Objectives[74]DropPickups = False
Objectives[74]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 1
Objectives[74]mission_Vehicles[0]positionX = -1626,669
Objectives[74]mission_Vehicles[0]positionY = -54,34898
Objectives[74]mission_Vehicles[0]positionZ = 58,44932
Objectives[74]mission_Vehicles[0]Heading = 65,52826
Objectives[74]mission_Vehicles[0]Name = Stafford
Objectives[74]mission_Vehicles[0]Model = stafford
Objectives[74]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[74]mission_Vehicles[0]SecondaryColor = MetallicRed
Objectives[74]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[74]mission_Vehicles[0]HasPearlescent = False
Objectives[74]mission_Vehicles[0]Livery = -1
Objectives[74]mission_Vehicles[0]DirtLevel = 0
Objectives[74]mission_Vehicles[0]LockedForPlayer = False
Objectives[74]mission_Vehicles[0]Locked = False
Objectives[74]mission_Vehicles[0]Alarm = False
Objectives[74]mission_Vehicles[0]HotWired = False
Objectives[74]mission_Vehicles[0]Invincible = False
Objectives[74]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[74]mission_Vehicles[0]Remove_After = 0
Objectives[74]mission_Vehicles[0]Survive_Number = 0
Objectives[74]mission_Vehicles[0]Failed_Text = 
Objectives[74]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[74]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 75
Objectives[74]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[74]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[74]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[74]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 75
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Type = Cutscenes_Objective
Objectives[75]Text = 
Objectives[75]positionX = -1622,639
Objectives[75]positionY = -62,39203
Objectives[75]positionZ = 57,94601
Objectives[75]Cutscenes_Time = 4
Objectives[75]Cutscenes_Trans_Time = 2
Objectives[75]Cutscenes_FOV = 60
Objectives[75]Cutscenes_Shake = Hand
Objectives[75]Cutscenes_Amplitude = 0
Objectives[75]Cutscenes_FadeOut = False
Objectives[75]Cutscenes_FadeIn = False
Objectives[75]Cutscenes_End = False
Objectives[75]Cutscenes_Point_At_Position = False
Objectives[75]Cutscenes_Point_At_Player = False
Objectives[75]Cutscenes_Point_At_Actor = False
Objectives[75]Cutscenes_Point_At_Vehicle = True
Objectives[75]Cutscenes_Follow_Player = False
Objectives[75]Cutscenes_Follow_Actor = False
Objectives[75]Cutscenes_Follow_Vehicle = False
Objectives[75]Cutscenes_Follow_Distancee = 0,1
Objectives[75]Cutscenes_Follow_Hieght = 1
Objectives[75]Cutscenes_Follow_Angle = 0
Objectives[75]mission_ActorsCount = 1
Objectives[75]mission_Actors[0]Survive_Number = 0
Objectives[75]mission_Actors[0]Failed_Text = 
Objectives[75]mission_Actors[0]Remove_After = 0
Objectives[75]mission_Actors[0]positionX = -1621,989
Objectives[75]mission_Actors[0]positionY = -58,36217
Objectives[75]mission_Actors[0]positionZ = 58,89824
Objectives[75]mission_Actors[0]Heading = 125,115
Objectives[75]mission_Actors[0]String_Name = mp_f_boatstaff_01
Objectives[75]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[75]mission_Actors[0]AddBlip = False
Objectives[75]mission_Actors[0]ShowCone = False
Objectives[75]mission_Actors[0]Invincible = False
Objectives[75]mission_Actors[0]SetHealth = 500
Objectives[75]mission_Actors[0]DieFromHeadShot = True
Objectives[75]mission_Actors[0]CanExitVehicle = False
Objectives[75]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[75]mission_Actors[0]AlwaysFight = False
Objectives[75]mission_Actors[0]Seeing_Range = 30
Objectives[75]mission_Actors[0]Hearing_Range = 30
Objectives[75]mission_Actors[0]CombatMovement = Defensive
Objectives[75]mission_Actors[0]weapon = Unarmed
Objectives[75]mission_Actors[0]Variation = Random
Objectives[75]mission_Actors[0]Task = 99
Objectives[75]mission_Actors[0]Task_Guard_Range = 5
Objectives[75]mission_Actors[0]Task_Stay_In_Range = True
Objectives[75]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[75]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[75]mission_Actors[0]Task_Scenario = NONE
Objectives[75]mission_Actors[0]Task_List_Count = 7
Objectives[75]mission_Actors[0]Task_Repeat = False
Objectives[75]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[75]mission_Actors[0]Task_List[0]PositionX = -1622,022
Objectives[75]mission_Actors[0]Task_List[0]PositionY = -59,14509
Objectives[75]mission_Actors[0]Task_List[0]PositionZ = 58,40239
Objectives[75]mission_Actors[0]Task_List[0]Block = True
Objectives[75]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[75]mission_Actors[0]Task_List[1]PositionX = -1627,028
Objectives[75]mission_Actors[0]Task_List[1]PositionY = -55,20776
Objectives[75]mission_Actors[0]Task_List[1]PositionZ = 58,46453
Objectives[75]mission_Actors[0]Task_List[1]Speed = 4
Objectives[75]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[75]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[75]mission_Actors[0]Task_List[2]Type = Drive
Objectives[75]mission_Actors[0]Task_List[2]PositionX = -1645,455
Objectives[75]mission_Actors[0]Task_List[2]PositionY = -71,52829
Objectives[75]mission_Actors[0]Task_List[2]PositionZ = 58,69662
Objectives[75]mission_Actors[0]Task_List[2]Speed = 100
Objectives[75]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[75]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[75]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[75]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[75]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[75]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[75]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[75]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[75]mission_Actors[0]Task_List[2]Reverse = False
Objectives[75]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[75]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[75]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[75]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[75]mission_Actors[0]Task_List[3]Type = Drive
Objectives[75]mission_Actors[0]Task_List[3]PositionX = -1484,749
Objectives[75]mission_Actors[0]Task_List[3]PositionY = -129,7023
Objectives[75]mission_Actors[0]Task_List[3]PositionZ = 50,85622
Objectives[75]mission_Actors[0]Task_List[3]Speed = 100
Objectives[75]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[75]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[75]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[75]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[75]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[75]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[75]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[75]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[75]mission_Actors[0]Task_List[3]Reverse = False
Objectives[75]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[75]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[75]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[75]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[75]mission_Actors[0]Task_List[4]Type = BlockNonTemporaryEvents
Objectives[75]mission_Actors[0]Task_List[4]PositionX = -1629,395
Objectives[75]mission_Actors[0]Task_List[4]PositionY = -60,91074
Objectives[75]mission_Actors[0]Task_List[4]PositionZ = 58,43971
Objectives[75]mission_Actors[0]Task_List[4]Block = False
Objectives[75]mission_Actors[0]Task_List[5]Type = Drive
Objectives[75]mission_Actors[0]Task_List[5]PositionX = -1276,646
Objectives[75]mission_Actors[0]Task_List[5]PositionY = 211,4251
Objectives[75]mission_Actors[0]Task_List[5]PositionZ = 59,72533
Objectives[75]mission_Actors[0]Task_List[5]Speed = 100
Objectives[75]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[75]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[75]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[75]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[75]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[75]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[75]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[75]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[75]mission_Actors[0]Task_List[5]Reverse = False
Objectives[75]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[75]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[75]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[75]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[75]mission_Actors[0]Task_List[6]Type = Drive
Objectives[75]mission_Actors[0]Task_List[6]PositionX = 218,1904
Objectives[75]mission_Actors[0]Task_List[6]PositionY = -0,3101655
Objectives[75]mission_Actors[0]Task_List[6]PositionZ = 73,80675
Objectives[75]mission_Actors[0]Task_List[6]Speed = 100
Objectives[75]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[75]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[75]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[75]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[75]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[75]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[75]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[75]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[75]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[75]mission_Actors[0]Task_List[6]Reverse = False
Objectives[75]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[75]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[75]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[75]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 3
Objectives[75]ObjectiveMessages[0]positionX = 2429,227
Objectives[75]ObjectiveMessages[0]positionY = -171,9291
Objectives[75]ObjectiveMessages[0]positionZ = 86,95213
Objectives[75]ObjectiveMessages[0]Message = And now?
Objectives[75]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[75]ObjectiveMessages[0]Sender = 
Objectives[75]ObjectiveMessages[0]Subject = 
Objectives[75]ObjectiveMessages[0]MessageColor = Orange
Objectives[75]ObjectiveMessages[0]PlayFromStart = True
Objectives[75]ObjectiveMessages[0]Delay = False
Objectives[75]ObjectiveMessages[0]DelayTime = 0
Objectives[75]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[0]TypeSubtitle = False
Objectives[75]ObjectiveMessages[0]TypeTextMesage = True
Objectives[75]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[1]positionX = 2427,19
Objectives[75]ObjectiveMessages[1]positionY = -174,8194
Objectives[75]ObjectiveMessages[1]positionZ = 86,79317
Objectives[75]ObjectiveMessages[1]Message = I saw a woman run away, we have to find her.
Objectives[75]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[75]ObjectiveMessages[1]Sender = 
Objectives[75]ObjectiveMessages[1]Subject = 
Objectives[75]ObjectiveMessages[1]MessageColor = Blue
Objectives[75]ObjectiveMessages[1]PlayFromStart = True
Objectives[75]ObjectiveMessages[1]Delay = False
Objectives[75]ObjectiveMessages[1]DelayTime = 0
Objectives[75]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[1]TypeSubtitle = False
Objectives[75]ObjectiveMessages[1]TypeTextMesage = True
Objectives[75]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[2]positionX = 2425,499
Objectives[75]ObjectiveMessages[2]positionY = -178,9647
Objectives[75]ObjectiveMessages[2]positionZ = 86,57077
Objectives[75]ObjectiveMessages[2]Message = Ok, let's get her.
Objectives[75]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[75]ObjectiveMessages[2]Sender = 
Objectives[75]ObjectiveMessages[2]Subject = 
Objectives[75]ObjectiveMessages[2]MessageColor = Orange
Objectives[75]ObjectiveMessages[2]PlayFromStart = True
Objectives[75]ObjectiveMessages[2]Delay = False
Objectives[75]ObjectiveMessages[2]DelayTime = 0
Objectives[75]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[2]TypeSubtitle = False
Objectives[75]ObjectiveMessages[2]TypeTextMesage = True
Objectives[75]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[76]Type = Cutscenes_Objective
Objectives[76]Text = 
Objectives[76]positionX = -1628,814
Objectives[76]positionY = -60,86204
Objectives[76]positionZ = 57,90772
Objectives[76]Cutscenes_Time = 0
Objectives[76]Cutscenes_Trans_Time = 0
Objectives[76]Cutscenes_FOV = 30
Objectives[76]Cutscenes_Shake = Hand
Objectives[76]Cutscenes_Amplitude = 0
Objectives[76]Cutscenes_FadeOut = False
Objectives[76]Cutscenes_FadeIn = False
Objectives[76]Cutscenes_End = True
Objectives[76]Cutscenes_Point_At_Position = False
Objectives[76]Cutscenes_Point_At_Player = False
Objectives[76]Cutscenes_Point_At_Actor = False
Objectives[76]Cutscenes_Point_At_Vehicle = False
Objectives[76]Cutscenes_Follow_Player = False
Objectives[76]Cutscenes_Follow_Actor = False
Objectives[76]Cutscenes_Follow_Vehicle = False
Objectives[76]Cutscenes_Follow_Distancee = 10
Objectives[76]Cutscenes_Follow_Hieght = 1
Objectives[76]Cutscenes_Follow_Angle = 0
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Text = Stop that fucking car
Objectives[77]Text2 = 
Objectives[77]Type = Kill_Actors
Objectives[77]positionX = -1622,201
Objectives[77]positionY = -58,93727
Objectives[77]positionZ = 57,90276
Objectives[77]KillAll1 = False
Objectives[77]KillAll2 = False
Objectives[77]Kill_Actors_Add_Blips = True
Objectives[77]Kill_Actors_Add_Markers = False
Objectives[77]DropPickups = True
Objectives[77]Droped_Pickup_Model = prop_cs_envolope_01
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Mission_Settings_Objective
Objectives[78]positionX = 2400,656
Objectives[78]positionY = -211,5743
Objectives[78]positionZ = 84,88717
Objectives[78]MissionSettings_TimesOfDay = Current
Objectives[78]MissionSettings_Weather = Current
Objectives[78]MissionSettings_WantedLevel = Current
Objectives[78]MissionSettings_SetWantedLevelNow = 0
Objectives[78]MissionSettings_StartNightvision = False
Objectives[78]MissionSettings_StopNightvision = False
Objectives[78]MissionSettings_StartSeethrough = False
Objectives[78]MissionSettings_StopSeethrough = False
Objectives[78]MissionSettings_StartMusic = False
Objectives[78]MissionSettings_StopMusic = False
Objectives[78]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Hint_Objective
Objectives[79]Text = 
Objectives[79]positionX = 128,9474
Objectives[79]positionY = -767,9006
Objectives[79]positionZ = 45,75191
Objectives[79]Hint_Time = 10
Objectives[79]Hint_FOV = 40
Objectives[79]Hint_Use_Position = False
Objectives[79]Hint_Use_Player = False
Objectives[79]Hint_Use_Actor = True
Objectives[79]Hint_Use_Vehicle = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 3
Objectives[79]ObjectiveMessages[0]positionX = 2422,056
Objectives[79]ObjectiveMessages[0]positionY = -183,9295
Objectives[79]ObjectiveMessages[0]positionZ = 86,31487
Objectives[79]ObjectiveMessages[0]Message = Have you found anything?
Objectives[79]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[79]ObjectiveMessages[0]Sender = 
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = Blue
Objectives[79]ObjectiveMessages[0]PlayFromStart = True
Objectives[79]ObjectiveMessages[0]Delay = False
Objectives[79]ObjectiveMessages[0]DelayTime = 0
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = False
Objectives[79]ObjectiveMessages[0]TypeTextMesage = True
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[1]positionX = 2420,365
Objectives[79]ObjectiveMessages[1]positionY = -186,0915
Objectives[79]ObjectiveMessages[1]positionZ = 86,19984
Objectives[79]ObjectiveMessages[1]Message = I found the envelope, but it's empty.
Objectives[79]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[79]ObjectiveMessages[1]Sender = 
Objectives[79]ObjectiveMessages[1]Subject = 
Objectives[79]ObjectiveMessages[1]MessageColor = Orange
Objectives[79]ObjectiveMessages[1]PlayFromStart = True
Objectives[79]ObjectiveMessages[1]Delay = False
Objectives[79]ObjectiveMessages[1]DelayTime = 0
Objectives[79]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[1]TypeSubtitle = False
Objectives[79]ObjectiveMessages[1]TypeTextMesage = True
Objectives[79]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[2]positionX = 2416,848
Objectives[79]ObjectiveMessages[2]positionY = -190,8175
Objectives[79]ObjectiveMessages[2]positionZ = 85,94465
Objectives[79]ObjectiveMessages[2]Message = Shit, what the fuck is going on? Who is calling me now?
Objectives[79]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[79]ObjectiveMessages[2]Sender = 
Objectives[79]ObjectiveMessages[2]Subject = 
Objectives[79]ObjectiveMessages[2]MessageColor = Blue
Objectives[79]ObjectiveMessages[2]PlayFromStart = True
Objectives[79]ObjectiveMessages[2]Delay = False
Objectives[79]ObjectiveMessages[2]DelayTime = 0
Objectives[79]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[2]TypeSubtitle = False
Objectives[79]ObjectiveMessages[2]TypeTextMesage = True
Objectives[79]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = 130,6617
Objectives[80]positionY = -768,7715
Objectives[80]positionZ = 45,75199
Objectives[80]SetPlayerActor_Use_Player = False
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[80]SetPlayerActor_Use_Actor = True
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 1
Objectives[80]Task_List[0]Type = UseMoblePhone
Objectives[80]Task_List[0]positionX = 130,8527
Objectives[80]Task_List[0]positionY = -768,6835
Objectives[80]Task_List[0]positionZ = 46,25199
Objectives[80]Task_List[0]time = 10
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Hint_Objective
Objectives[81]Text = 
Objectives[81]positionX = 132,6004
Objectives[81]positionY = -769,1281
Objectives[81]positionZ = 45,75199
Objectives[81]Hint_Time = 16
Objectives[81]Hint_FOV = 40
Objectives[81]Hint_Use_Position = False
Objectives[81]Hint_Use_Player = False
Objectives[81]Hint_Use_Actor = True
Objectives[81]Hint_Use_Vehicle = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 5
Objectives[81]ObjectiveMessages[0]positionX = 2409,958
Objectives[81]ObjectiveMessages[0]positionY = -198,963
Objectives[81]ObjectiveMessages[0]positionZ = 85,48186
Objectives[81]ObjectiveMessages[0]Message = Mr. Crest, I have what you are looking for, reach me at these coordinates.
Objectives[81]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = White
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = False
Objectives[81]ObjectiveMessages[0]TypeTextMesage = True
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[1]positionX = 2407,522
Objectives[81]ObjectiveMessages[1]positionY = -202,6202
Objectives[81]ObjectiveMessages[1]positionZ = 85,30074
Objectives[81]ObjectiveMessages[1]Message = Who's talking? How do you know what I'm looking for? She hang up.
Objectives[81]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[81]ObjectiveMessages[1]Sender = 
Objectives[81]ObjectiveMessages[1]Subject = 
Objectives[81]ObjectiveMessages[1]MessageColor = Blue
Objectives[81]ObjectiveMessages[1]PlayFromStart = True
Objectives[81]ObjectiveMessages[1]Delay = False
Objectives[81]ObjectiveMessages[1]DelayTime = 0
Objectives[81]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[1]TypeSubtitle = False
Objectives[81]ObjectiveMessages[1]TypeTextMesage = True
Objectives[81]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[2]positionX = 2405,249
Objectives[81]ObjectiveMessages[2]positionY = -205,4436
Objectives[81]ObjectiveMessages[2]positionZ = 85,16267
Objectives[81]ObjectiveMessages[2]Message = What do we do?
Objectives[81]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[81]ObjectiveMessages[2]Sender = 
Objectives[81]ObjectiveMessages[2]Subject = 
Objectives[81]ObjectiveMessages[2]MessageColor = Orange
Objectives[81]ObjectiveMessages[2]PlayFromStart = True
Objectives[81]ObjectiveMessages[2]Delay = False
Objectives[81]ObjectiveMessages[2]DelayTime = 0
Objectives[81]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[2]TypeSubtitle = False
Objectives[81]ObjectiveMessages[2]TypeTextMesage = True
Objectives[81]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[3]positionX = 2403,19
Objectives[81]ObjectiveMessages[3]positionY = -208,2961
Objectives[81]ObjectiveMessages[3]positionZ = 85,03221
Objectives[81]ObjectiveMessages[3]Message = Let's go see, so maybe we understand what's going on.
Objectives[81]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[81]ObjectiveMessages[3]Sender = 
Objectives[81]ObjectiveMessages[3]Subject = 
Objectives[81]ObjectiveMessages[3]MessageColor = Blue
Objectives[81]ObjectiveMessages[3]PlayFromStart = True
Objectives[81]ObjectiveMessages[3]Delay = False
Objectives[81]ObjectiveMessages[3]DelayTime = 0
Objectives[81]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[3]TypeSubtitle = False
Objectives[81]ObjectiveMessages[3]TypeTextMesage = True
Objectives[81]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[4]positionX = 2400,99
Objectives[81]ObjectiveMessages[4]positionY = -211,0634
Objectives[81]ObjectiveMessages[4]positionZ = 84,90852
Objectives[81]ObjectiveMessages[4]Message = Ok, let's go.
Objectives[81]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[81]ObjectiveMessages[4]Sender = 
Objectives[81]ObjectiveMessages[4]Subject = 
Objectives[81]ObjectiveMessages[4]MessageColor = Orange
Objectives[81]ObjectiveMessages[4]PlayFromStart = True
Objectives[81]ObjectiveMessages[4]Delay = False
Objectives[81]ObjectiveMessages[4]DelayTime = 0
Objectives[81]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[4]TypeSubtitle = False
Objectives[81]ObjectiveMessages[4]TypeTextMesage = True
Objectives[81]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[82]Text = Go
Objectives[82]Type = Leave_Area
Objectives[82]positionX = 2400,656
Objectives[82]positionY = -211,5743
Objectives[82]positionZ = 84,88717
Objectives[82]Leave_Area_Distance = 50
Objectives[82]Leave_Area_Use_Objective_Position = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 1
Objectives[82]mission_Pickup_Props[0]Model = p_chem_vial_02b_s
Objectives[82]mission_Pickup_Props[0]Value = 99999
Objectives[82]mission_Pickup_Props[0]positionX = 3203,89
Objectives[82]mission_Pickup_Props[0]positionY = 4732,224
Objectives[82]mission_Pickup_Props[0]positionZ = 192,8817
Objectives[82]mission_Pickup_Props[0]rotationX = 0
Objectives[82]mission_Pickup_Props[0]rotationY = 0
Objectives[82]mission_Pickup_Props[0]rotationZ = -4,999998
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Teleport_Objective
Objectives[83]Text = 
Objectives[83]positionX = 3203,21
Objectives[83]positionY = 4675,549
Objectives[83]positionZ = 183,4355
Objectives[83]ObjectiveRotation = 5
Objectives[83]mission_ActorsCount = 1
Objectives[83]mission_Actors[0]Survive_Number = 0
Objectives[83]mission_Actors[0]Failed_Text = 
Objectives[83]mission_Actors[0]Remove_After = 0
Objectives[83]mission_Actors[0]positionX = 3204,862
Objectives[83]mission_Actors[0]positionY = 4677,47
Objectives[83]mission_Actors[0]positionZ = 184,6935
Objectives[83]mission_Actors[0]Heading = 355
Objectives[83]mission_Actors[0]String_Name = ig_lestercrest
Objectives[83]mission_Actors[0]Relationship_Group = Companion
Objectives[83]mission_Actors[0]AddBlip = True
Objectives[83]mission_Actors[0]ShowCone = False
Objectives[83]mission_Actors[0]Invincible = True
Objectives[83]mission_Actors[0]SetHealth = 100
Objectives[83]mission_Actors[0]DieFromHeadShot = True
Objectives[83]mission_Actors[0]CanExitVehicle = True
Objectives[83]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[83]mission_Actors[0]AlwaysFight = True
Objectives[83]mission_Actors[0]Seeing_Range = 30
Objectives[83]mission_Actors[0]Hearing_Range = 30
Objectives[83]mission_Actors[0]CombatMovement = Offensive
Objectives[83]mission_Actors[0]weapon = UnholyHellbringer
Objectives[83]mission_Actors[0]Variation = Custom
Objectives[83]mission_Actors[0]Task = 99
Objectives[83]mission_Actors[0]Task_Guard_Range = 5
Objectives[83]mission_Actors[0]Task_Stay_In_Range = True
Objectives[83]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[83]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[83]mission_Actors[0]Task_Scenario = NONE
Objectives[83]mission_Actors[0]Task_List_Count = 1
Objectives[83]mission_Actors[0]Task_Repeat = False
Objectives[83]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[83]mission_Actors[0]Task_List[0]DestinationX = 3205,647
Objectives[83]mission_Actors[0]Task_List[0]DestinationY = 4701,479
Objectives[83]mission_Actors[0]Task_List[0]DestinationZ = 189,4137
Objectives[83]mission_Actors[0]Task_List[0]Rotation = 95
Objectives[83]mission_Actors[0]Task_List[0]Speed = 1
Objectives[83]mission_Actors[0]Task_List[0]GoStraitToCoord = True
Objectives[83]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[83]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[83]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[83]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[83]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[83]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[83]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[83]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[83]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[83]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[83]mission_Actors[0]NeededForObjectiveHint[0] = 85
Objectives[83]mission_Actors[0]NeededForObjectiveHint[1] = 98
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = 3203,651
Objectives[84]positionY = 4692,719
Objectives[84]positionZ = 187,3335
Objectives[84]SetPlayerActor_Use_Player = True
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[84]SetPlayerActor_Use_Actor = False
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 1
Objectives[84]Task_List[0]Type = WalkTo
Objectives[84]Task_List[0]DestinationX = 3203,671
Objectives[84]Task_List[0]DestinationY = 4702,33
Objectives[84]Task_List[0]DestinationZ = 189,6557
Objectives[84]Task_List[0]Rotation = 95
Objectives[84]Task_List[0]Speed = 1
Objectives[84]Task_List[0]GoStraitToCoord = True
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Hint_Objective
Objectives[85]Text = 
Objectives[85]positionX = 3211,479
Objectives[85]positionY = 4681,385
Objectives[85]positionZ = 183,9774
Objectives[85]Hint_Time = 16
Objectives[85]Hint_FOV = 40
Objectives[85]Hint_Use_Position = False
Objectives[85]Hint_Use_Player = False
Objectives[85]Hint_Use_Actor = True
Objectives[85]Hint_Use_Vehicle = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 5
Objectives[85]ObjectiveMessages[0]positionX = 3542,363
Objectives[85]ObjectiveMessages[0]positionY = 3410,08
Objectives[85]ObjectiveMessages[0]positionZ = 128,1337
Objectives[85]ObjectiveMessages[0]Message = Are you sure this is the place?
Objectives[85]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[85]ObjectiveMessages[0]Sender = 
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = Orange
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = False
Objectives[85]ObjectiveMessages[0]TypeTextMesage = True
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[1]positionX = 3546,121
Objectives[85]ObjectiveMessages[1]positionY = 3403,471
Objectives[85]ObjectiveMessages[1]positionZ = 124,7091
Objectives[85]ObjectiveMessages[1]Message = Yeah, it is just ahead.
Objectives[85]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[85]ObjectiveMessages[1]Sender = 
Objectives[85]ObjectiveMessages[1]Subject = 
Objectives[85]ObjectiveMessages[1]MessageColor = Blue
Objectives[85]ObjectiveMessages[1]PlayFromStart = True
Objectives[85]ObjectiveMessages[1]Delay = False
Objectives[85]ObjectiveMessages[1]DelayTime = 0
Objectives[85]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[1]TypeSubtitle = False
Objectives[85]ObjectiveMessages[1]TypeTextMesage = True
Objectives[85]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[2]positionX = 3550,776
Objectives[85]ObjectiveMessages[2]positionY = 3404,597
Objectives[85]ObjectiveMessages[2]positionZ = 119,0612
Objectives[85]ObjectiveMessages[2]Message = But there is nothing here.
Objectives[85]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[85]ObjectiveMessages[2]Sender = 
Objectives[85]ObjectiveMessages[2]Subject = 
Objectives[85]ObjectiveMessages[2]MessageColor = Orange
Objectives[85]ObjectiveMessages[2]PlayFromStart = True
Objectives[85]ObjectiveMessages[2]Delay = False
Objectives[85]ObjectiveMessages[2]DelayTime = 0
Objectives[85]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[2]TypeSubtitle = False
Objectives[85]ObjectiveMessages[2]TypeTextMesage = True
Objectives[85]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[3]positionX = 3557,022
Objectives[85]ObjectiveMessages[3]positionY = 3408,323
Objectives[85]ObjectiveMessages[3]positionZ = 115,6873
Objectives[85]ObjectiveMessages[3]Message = It's my fault? The coordinates they gave me lead here.
Objectives[85]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[85]ObjectiveMessages[3]Sender = 
Objectives[85]ObjectiveMessages[3]Subject = 
Objectives[85]ObjectiveMessages[3]MessageColor = Blue
Objectives[85]ObjectiveMessages[3]PlayFromStart = True
Objectives[85]ObjectiveMessages[3]Delay = False
Objectives[85]ObjectiveMessages[3]DelayTime = 0
Objectives[85]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[3]TypeSubtitle = False
Objectives[85]ObjectiveMessages[3]TypeTextMesage = True
Objectives[85]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[85]ObjectiveMessages[4]positionX = 3562,515
Objectives[85]ObjectiveMessages[4]positionY = 3402,128
Objectives[85]ObjectiveMessages[4]positionZ = 109,2334
Objectives[85]ObjectiveMessages[4]Message = Wait... look... there is something... it seems...
Objectives[85]ObjectiveMessages[4]Contact = HC_N_PAI
Objectives[85]ObjectiveMessages[4]Sender = 
Objectives[85]ObjectiveMessages[4]Subject = 
Objectives[85]ObjectiveMessages[4]MessageColor = Orange
Objectives[85]ObjectiveMessages[4]PlayFromStart = True
Objectives[85]ObjectiveMessages[4]Delay = False
Objectives[85]ObjectiveMessages[4]DelayTime = 0
Objectives[85]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[4]TypeSubtitle = False
Objectives[85]ObjectiveMessages[4]TypeTextMesage = True
Objectives[85]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[86]Text = Go see
Objectives[86]Text2 = 
Objectives[86]Text3 = 
Objectives[86]Failed_Text = 
Objectives[86]Type = Checkpoint
Objectives[86]Checkpoint_Type = 45
Objectives[86]Reserved = 1
Objectives[86]ColorR = 255
Objectives[86]ColorG = 255
Objectives[86]ColorB = 0
Objectives[86]ColorA = 255
Objectives[86]IconColorR = 255
Objectives[86]IconColorG = 255
Objectives[86]IconColorB = 0
Objectives[86]IconColorA = 255
Objectives[86]positionX = 3204,315
Objectives[86]positionY = 4728,922
Objectives[86]positionZ = 192,5182
Objectives[86]Heading = -5
Objectives[86]Diameter = 3
Objectives[86]minimum_hight = 1
Objectives[86]maximum_hight = 10
Objectives[86]TriggerDistance = 5
Objectives[86]PlaySound = False
Objectives[86]LoseWanted = False
Objectives[86]Stop_Vehicle = False
Objectives[86]DeliverVehicleOnly = False
Objectives[86]DeliverTrailor = False
Objectives[86]DeliverTowTruck = False
Objectives[86]DeliverVehicleCargobob = False
Objectives[86]DeliverPropCargobob = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Hint_Objective
Objectives[87]Text = 
Objectives[87]positionX = 3203,896
Objectives[87]positionY = 4732,23
Objectives[87]positionZ = 192,3819
Objectives[87]Hint_Time = 6
Objectives[87]Hint_FOV = 10
Objectives[87]Hint_Use_Position = True
Objectives[87]Hint_Use_Player = False
Objectives[87]Hint_Use_Actor = False
Objectives[87]Hint_Use_Vehicle = False
Objectives[87]mission_ActorsCount = 2
Objectives[87]mission_Actors[0]Survive_Number = 0
Objectives[87]mission_Actors[0]Failed_Text = 
Objectives[87]mission_Actors[0]Remove_After = 0
Objectives[87]mission_Actors[0]positionX = 3223,841
Objectives[87]mission_Actors[0]positionY = 4727,24
Objectives[87]mission_Actors[0]positionZ = 189,674
Objectives[87]mission_Actors[0]Heading = 121,5427
Objectives[87]mission_Actors[0]String_Name = u_f_o_moviestar
Objectives[87]mission_Actors[0]Relationship_Group = Friend
Objectives[87]mission_Actors[0]AddBlip = False
Objectives[87]mission_Actors[0]ShowCone = False
Objectives[87]mission_Actors[0]Invincible = True
Objectives[87]mission_Actors[0]SetHealth = 100
Objectives[87]mission_Actors[0]DieFromHeadShot = True
Objectives[87]mission_Actors[0]CanExitVehicle = True
Objectives[87]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[0]AlwaysFight = True
Objectives[87]mission_Actors[0]Seeing_Range = 30
Objectives[87]mission_Actors[0]Hearing_Range = 30
Objectives[87]mission_Actors[0]CombatMovement = Offensive
Objectives[87]mission_Actors[0]weapon = Unarmed
Objectives[87]mission_Actors[0]Variation = Custom
Objectives[87]mission_Actors[0]Task = 99
Objectives[87]mission_Actors[0]Task_Guard_Range = 5
Objectives[87]mission_Actors[0]Task_Stay_In_Range = True
Objectives[87]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[0]Task_Scenario = NONE
Objectives[87]mission_Actors[0]Task_List_Count = 3
Objectives[87]mission_Actors[0]Task_Repeat = False
Objectives[87]mission_Actors[0]Task_List[0]Type = Pause
Objectives[87]mission_Actors[0]Task_List[0]PositionX = 3223,329
Objectives[87]mission_Actors[0]Task_List[0]PositionY = 4727,675
Objectives[87]mission_Actors[0]Task_List[0]PositionZ = 189,3806
Objectives[87]mission_Actors[0]Task_List[0]time = 3
Objectives[87]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[87]mission_Actors[0]Task_List[1]DestinationX = 3208,494
Objectives[87]mission_Actors[0]Task_List[1]DestinationY = 4729,707
Objectives[87]mission_Actors[0]Task_List[1]DestinationZ = 192,5123
Objectives[87]mission_Actors[0]Task_List[1]Rotation = 95
Objectives[87]mission_Actors[0]Task_List[1]Speed = 1
Objectives[87]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[87]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[87]mission_Actors[0]Task_List[2]DestinationX = 3206,018
Objectives[87]mission_Actors[0]Task_List[2]DestinationY = 4726,016
Objectives[87]mission_Actors[0]Task_List[2]DestinationZ = 192,3639
Objectives[87]mission_Actors[0]Task_List[2]Rotation = 95
Objectives[87]mission_Actors[0]Task_List[2]Speed = 1
Objectives[87]mission_Actors[0]Task_List[2]GoStraitToCoord = True
Objectives[87]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[87]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[87]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[87]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[87]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[87]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[87]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[87]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[87]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[87]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[87]mission_Actors[0]NeededForObjectiveHint[0] = 88
Objectives[87]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[87]mission_Actors[0]NeededForObjectiveCutscene[0] = 89
Objectives[87]mission_Actors[1]Survive_Number = 0
Objectives[87]mission_Actors[1]Failed_Text = 
Objectives[87]mission_Actors[1]Remove_After = 0
Objectives[87]mission_Actors[1]positionX = 3223,499
Objectives[87]mission_Actors[1]positionY = 4726,494
Objectives[87]mission_Actors[1]positionZ = 189,7122
Objectives[87]mission_Actors[1]Heading = 95,3401
Objectives[87]mission_Actors[1]String_Name = s_f_y_movprem_01
Objectives[87]mission_Actors[1]Relationship_Group = Friend
Objectives[87]mission_Actors[1]AddBlip = False
Objectives[87]mission_Actors[1]ShowCone = False
Objectives[87]mission_Actors[1]Invincible = True
Objectives[87]mission_Actors[1]SetHealth = 100
Objectives[87]mission_Actors[1]DieFromHeadShot = True
Objectives[87]mission_Actors[1]CanExitVehicle = True
Objectives[87]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[1]AlwaysFight = True
Objectives[87]mission_Actors[1]Seeing_Range = 30
Objectives[87]mission_Actors[1]Hearing_Range = 30
Objectives[87]mission_Actors[1]CombatMovement = Offensive
Objectives[87]mission_Actors[1]weapon = Unarmed
Objectives[87]mission_Actors[1]Variation = Random
Objectives[87]mission_Actors[1]Task = 99
Objectives[87]mission_Actors[1]Task_Guard_Range = 5
Objectives[87]mission_Actors[1]Task_Stay_In_Range = True
Objectives[87]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[1]Task_Scenario = NONE
Objectives[87]mission_Actors[1]Task_List_Count = 2
Objectives[87]mission_Actors[1]Task_Repeat = False
Objectives[87]mission_Actors[1]Task_List[0]Type = Pause
Objectives[87]mission_Actors[1]Task_List[0]PositionX = 3222,617
Objectives[87]mission_Actors[1]Task_List[0]PositionY = 4723,863
Objectives[87]mission_Actors[1]Task_List[0]PositionZ = 189,1355
Objectives[87]mission_Actors[1]Task_List[0]time = 3
Objectives[87]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[87]mission_Actors[1]Task_List[1]DestinationX = 3205,538
Objectives[87]mission_Actors[1]Task_List[1]DestinationY = 4727,96
Objectives[87]mission_Actors[1]Task_List[1]DestinationZ = 192,5753
Objectives[87]mission_Actors[1]Task_List[1]Rotation = 95
Objectives[87]mission_Actors[1]Task_List[1]Speed = 1
Objectives[87]mission_Actors[1]Task_List[1]GoStraitToCoord = True
Objectives[87]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[87]mission_Actors[1]NeededForObjectiveHint[0] = 93
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 2
Objectives[87]ObjectiveMessages[0]positionX = 3569,98
Objectives[87]ObjectiveMessages[0]positionY = 3404,709
Objectives[87]ObjectiveMessages[0]positionZ = 104,9907
Objectives[87]ObjectiveMessages[0]Message = It's a grave.
Objectives[87]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[87]ObjectiveMessages[0]Sender = 
Objectives[87]ObjectiveMessages[0]Subject = 
Objectives[87]ObjectiveMessages[0]MessageColor = Orange
Objectives[87]ObjectiveMessages[0]PlayFromStart = True
Objectives[87]ObjectiveMessages[0]Delay = False
Objectives[87]ObjectiveMessages[0]DelayTime = 0
Objectives[87]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[0]TypeSubtitle = False
Objectives[87]ObjectiveMessages[0]TypeTextMesage = True
Objectives[87]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[87]ObjectiveMessages[1]positionX = 3573,307
Objectives[87]ObjectiveMessages[1]positionY = 3404,635
Objectives[87]ObjectiveMessages[1]positionZ = 103,2791
Objectives[87]ObjectiveMessages[1]Message = What's a grave doing here? And what is that?
Objectives[87]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[87]ObjectiveMessages[1]Sender = 
Objectives[87]ObjectiveMessages[1]Subject = 
Objectives[87]ObjectiveMessages[1]MessageColor = Blue
Objectives[87]ObjectiveMessages[1]PlayFromStart = True
Objectives[87]ObjectiveMessages[1]Delay = False
Objectives[87]ObjectiveMessages[1]DelayTime = 0
Objectives[87]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[1]TypeSubtitle = False
Objectives[87]ObjectiveMessages[1]TypeTextMesage = True
Objectives[87]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[88]Type = Hint_Objective
Objectives[88]Text = 
Objectives[88]positionX = 3224,139
Objectives[88]positionY = 4729,362
Objectives[88]positionZ = 188,848
Objectives[88]Hint_Time = 16
Objectives[88]Hint_FOV = 40
Objectives[88]Hint_Use_Position = False
Objectives[88]Hint_Use_Player = False
Objectives[88]Hint_Use_Actor = True
Objectives[88]Hint_Use_Vehicle = False
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 5
Objectives[88]ObjectiveMessages[0]positionX = 3511,508
Objectives[88]ObjectiveMessages[0]positionY = 3200,452
Objectives[88]ObjectiveMessages[0]positionZ = 128,8931
Objectives[88]ObjectiveMessages[0]Message = That's mine, Mr. Crest.
Objectives[88]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = Green
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = False
Objectives[88]ObjectiveMessages[0]TypeTextMesage = True
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[1]positionX = 3516,086
Objectives[88]ObjectiveMessages[1]positionY = 3199,222
Objectives[88]ObjectiveMessages[1]positionZ = 123,7849
Objectives[88]ObjectiveMessages[1]Message = And that is the grave of the cute scientist.
Objectives[88]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[1]Sender = 
Objectives[88]ObjectiveMessages[1]Subject = 
Objectives[88]ObjectiveMessages[1]MessageColor = Yellow
Objectives[88]ObjectiveMessages[1]PlayFromStart = True
Objectives[88]ObjectiveMessages[1]Delay = False
Objectives[88]ObjectiveMessages[1]DelayTime = 0
Objectives[88]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[1]TypeSubtitle = False
Objectives[88]ObjectiveMessages[1]TypeTextMesage = True
Objectives[88]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[2]positionX = 3518,307
Objectives[88]ObjectiveMessages[2]positionY = 3197,408
Objectives[88]ObjectiveMessages[2]positionZ = 121,2014
Objectives[88]ObjectiveMessages[2]Message = Who the fuck are you? And what do you have to do with this story?
Objectives[88]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[88]ObjectiveMessages[2]Sender = 
Objectives[88]ObjectiveMessages[2]Subject = 
Objectives[88]ObjectiveMessages[2]MessageColor = Blue
Objectives[88]ObjectiveMessages[2]PlayFromStart = True
Objectives[88]ObjectiveMessages[2]Delay = False
Objectives[88]ObjectiveMessages[2]DelayTime = 0
Objectives[88]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[2]TypeSubtitle = False
Objectives[88]ObjectiveMessages[2]TypeTextMesage = True
Objectives[88]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[3]positionX = 3521,278
Objectives[88]ObjectiveMessages[3]positionY = 3196,254
Objectives[88]ObjectiveMessages[3]positionZ = 117,9776
Objectives[88]ObjectiveMessages[3]Message = Oh, this story pratically started wiht us, many years ago.
Objectives[88]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[3]Sender = 
Objectives[88]ObjectiveMessages[3]Subject = 
Objectives[88]ObjectiveMessages[3]MessageColor = Yellow
Objectives[88]ObjectiveMessages[3]PlayFromStart = True
Objectives[88]ObjectiveMessages[3]Delay = False
Objectives[88]ObjectiveMessages[3]DelayTime = 0
Objectives[88]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[3]TypeSubtitle = False
Objectives[88]ObjectiveMessages[3]TypeTextMesage = True
Objectives[88]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[88]ObjectiveMessages[4]positionX = 3524,25
Objectives[88]ObjectiveMessages[4]positionY = 3194,974
Objectives[88]ObjectiveMessages[4]positionZ = 115,0322
Objectives[88]ObjectiveMessages[4]Message = There are many things you don't know about the material you're looking for, Mr. Crest.
Objectives[88]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[4]Sender = 
Objectives[88]ObjectiveMessages[4]Subject = 
Objectives[88]ObjectiveMessages[4]MessageColor = Green
Objectives[88]ObjectiveMessages[4]PlayFromStart = True
Objectives[88]ObjectiveMessages[4]Delay = False
Objectives[88]ObjectiveMessages[4]DelayTime = 0
Objectives[88]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[4]TypeSubtitle = False
Objectives[88]ObjectiveMessages[4]TypeTextMesage = True
Objectives[88]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[89]Type = Cutscenes_Objective
Objectives[89]Text = 
Objectives[89]positionX = 3202,133
Objectives[89]positionY = 4730,68
Objectives[89]positionZ = 192,339
Objectives[89]Cutscenes_Time = 0
Objectives[89]Cutscenes_Trans_Time = 17
Objectives[89]Cutscenes_FOV = 60
Objectives[89]Cutscenes_Shake = Hand
Objectives[89]Cutscenes_Amplitude = 0
Objectives[89]Cutscenes_FadeOut = False
Objectives[89]Cutscenes_FadeIn = False
Objectives[89]Cutscenes_End = False
Objectives[89]Cutscenes_Point_At_Position = False
Objectives[89]Cutscenes_Point_At_Player = False
Objectives[89]Cutscenes_Point_At_Actor = True
Objectives[89]Cutscenes_Point_At_Vehicle = False
Objectives[89]Cutscenes_Follow_Player = False
Objectives[89]Cutscenes_Follow_Actor = False
Objectives[89]Cutscenes_Follow_Vehicle = False
Objectives[89]Cutscenes_Follow_Distancee = 0,1
Objectives[89]Cutscenes_Follow_Hieght = 2
Objectives[89]Cutscenes_Follow_Angle = 0
Objectives[89]mission_ActorsCount = 9
Objectives[89]mission_Actors[0]SpawnInVehicle = True
Objectives[89]mission_Actors[0]SeatIndex = 2
Objectives[89]mission_Actors[0]Survive_Number = 0
Objectives[89]mission_Actors[0]Failed_Text = 
Objectives[89]mission_Actors[0]Remove_After = 0
Objectives[89]mission_Actors[0]positionX = 2726,392
Objectives[89]mission_Actors[0]positionY = 4207,558
Objectives[89]mission_Actors[0]positionZ = 44,35075
Objectives[89]mission_Actors[0]Heading = 0,1121862
Objectives[89]mission_Actors[0]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[0]Relationship_Group = Friend
Objectives[89]mission_Actors[0]AddBlip = False
Objectives[89]mission_Actors[0]ShowCone = False
Objectives[89]mission_Actors[0]Invincible = True
Objectives[89]mission_Actors[0]SetHealth = 100
Objectives[89]mission_Actors[0]DieFromHeadShot = True
Objectives[89]mission_Actors[0]CanExitVehicle = True
Objectives[89]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[0]AlwaysFight = True
Objectives[89]mission_Actors[0]Seeing_Range = 30
Objectives[89]mission_Actors[0]Hearing_Range = 30
Objectives[89]mission_Actors[0]CombatMovement = Offensive
Objectives[89]mission_Actors[0]weapon = Unarmed
Objectives[89]mission_Actors[0]Variation = Random
Objectives[89]mission_Actors[0]Task = 0
Objectives[89]mission_Actors[0]Task_Guard_Range = 5
Objectives[89]mission_Actors[0]Task_Stay_In_Range = True
Objectives[89]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[0]Task_Scenario = NONE
Objectives[89]mission_Actors[1]SpawnInVehicle = True
Objectives[89]mission_Actors[1]SeatIndex = 1
Objectives[89]mission_Actors[1]Survive_Number = 0
Objectives[89]mission_Actors[1]Failed_Text = 
Objectives[89]mission_Actors[1]Remove_After = 0
Objectives[89]mission_Actors[1]positionX = 2726,392
Objectives[89]mission_Actors[1]positionY = 4207,558
Objectives[89]mission_Actors[1]positionZ = 44,35075
Objectives[89]mission_Actors[1]Heading = 0,1121862
Objectives[89]mission_Actors[1]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[1]Relationship_Group = Friend
Objectives[89]mission_Actors[1]AddBlip = False
Objectives[89]mission_Actors[1]ShowCone = False
Objectives[89]mission_Actors[1]Invincible = True
Objectives[89]mission_Actors[1]SetHealth = 100
Objectives[89]mission_Actors[1]DieFromHeadShot = True
Objectives[89]mission_Actors[1]CanExitVehicle = True
Objectives[89]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[1]AlwaysFight = True
Objectives[89]mission_Actors[1]Seeing_Range = 30
Objectives[89]mission_Actors[1]Hearing_Range = 30
Objectives[89]mission_Actors[1]CombatMovement = Offensive
Objectives[89]mission_Actors[1]weapon = Unarmed
Objectives[89]mission_Actors[1]Variation = Random
Objectives[89]mission_Actors[1]Task = 0
Objectives[89]mission_Actors[1]Task_Guard_Range = 5
Objectives[89]mission_Actors[1]Task_Stay_In_Range = True
Objectives[89]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[1]Task_Scenario = NONE
Objectives[89]mission_Actors[2]SpawnInVehicle = True
Objectives[89]mission_Actors[2]SeatIndex = 1
Objectives[89]mission_Actors[2]Survive_Number = 0
Objectives[89]mission_Actors[2]Failed_Text = 
Objectives[89]mission_Actors[2]Remove_After = 0
Objectives[89]mission_Actors[2]positionX = 2815,299
Objectives[89]mission_Actors[2]positionY = 3914,056
Objectives[89]mission_Actors[2]positionZ = 46,80553
Objectives[89]mission_Actors[2]Heading = 1,210274
Objectives[89]mission_Actors[2]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[2]Relationship_Group = Friend
Objectives[89]mission_Actors[2]AddBlip = False
Objectives[89]mission_Actors[2]ShowCone = False
Objectives[89]mission_Actors[2]Invincible = False
Objectives[89]mission_Actors[2]SetHealth = 100
Objectives[89]mission_Actors[2]DieFromHeadShot = True
Objectives[89]mission_Actors[2]CanExitVehicle = True
Objectives[89]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[2]AlwaysFight = True
Objectives[89]mission_Actors[2]Seeing_Range = 30
Objectives[89]mission_Actors[2]Hearing_Range = 30
Objectives[89]mission_Actors[2]CombatMovement = Offensive
Objectives[89]mission_Actors[2]weapon = Unarmed
Objectives[89]mission_Actors[2]Variation = Random
Objectives[89]mission_Actors[2]Task = 0
Objectives[89]mission_Actors[2]Task_Guard_Range = 5
Objectives[89]mission_Actors[2]Task_Stay_In_Range = True
Objectives[89]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[2]Task_Scenario = NONE
Objectives[89]mission_Actors[3]SpawnInVehicle = True
Objectives[89]mission_Actors[3]SeatIndex = 2
Objectives[89]mission_Actors[3]Survive_Number = 0
Objectives[89]mission_Actors[3]Failed_Text = 
Objectives[89]mission_Actors[3]Remove_After = 0
Objectives[89]mission_Actors[3]positionX = 2815,299
Objectives[89]mission_Actors[3]positionY = 3914,056
Objectives[89]mission_Actors[3]positionZ = 46,80553
Objectives[89]mission_Actors[3]Heading = 1,210274
Objectives[89]mission_Actors[3]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[3]Relationship_Group = Friend
Objectives[89]mission_Actors[3]AddBlip = False
Objectives[89]mission_Actors[3]ShowCone = False
Objectives[89]mission_Actors[3]Invincible = True
Objectives[89]mission_Actors[3]SetHealth = 100
Objectives[89]mission_Actors[3]DieFromHeadShot = True
Objectives[89]mission_Actors[3]CanExitVehicle = True
Objectives[89]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[3]AlwaysFight = True
Objectives[89]mission_Actors[3]Seeing_Range = 30
Objectives[89]mission_Actors[3]Hearing_Range = 30
Objectives[89]mission_Actors[3]CombatMovement = Offensive
Objectives[89]mission_Actors[3]weapon = Unarmed
Objectives[89]mission_Actors[3]Variation = Random
Objectives[89]mission_Actors[3]Task = 0
Objectives[89]mission_Actors[3]Task_Guard_Range = 5
Objectives[89]mission_Actors[3]Task_Stay_In_Range = True
Objectives[89]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[3]Task_Scenario = NONE
Objectives[89]mission_Actors[4]SpawnInVehicle = True
Objectives[89]mission_Actors[4]SeatIndex = 2
Objectives[89]mission_Actors[4]Survive_Number = 0
Objectives[89]mission_Actors[4]Failed_Text = 
Objectives[89]mission_Actors[4]Remove_After = 0
Objectives[89]mission_Actors[4]positionX = 2912,337
Objectives[89]mission_Actors[4]positionY = 4165,212
Objectives[89]mission_Actors[4]positionZ = 50,76207
Objectives[89]mission_Actors[4]Heading = 0,4117679
Objectives[89]mission_Actors[4]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[4]Relationship_Group = Friend
Objectives[89]mission_Actors[4]AddBlip = False
Objectives[89]mission_Actors[4]ShowCone = False
Objectives[89]mission_Actors[4]Invincible = True
Objectives[89]mission_Actors[4]SetHealth = 100
Objectives[89]mission_Actors[4]DieFromHeadShot = True
Objectives[89]mission_Actors[4]CanExitVehicle = True
Objectives[89]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[4]AlwaysFight = True
Objectives[89]mission_Actors[4]Seeing_Range = 30
Objectives[89]mission_Actors[4]Hearing_Range = 30
Objectives[89]mission_Actors[4]CombatMovement = Offensive
Objectives[89]mission_Actors[4]weapon = Unarmed
Objectives[89]mission_Actors[4]Variation = Random
Objectives[89]mission_Actors[4]Task = 0
Objectives[89]mission_Actors[4]Task_Guard_Range = 5
Objectives[89]mission_Actors[4]Task_Stay_In_Range = True
Objectives[89]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[4]Task_Scenario = NONE
Objectives[89]mission_Actors[5]SpawnInVehicle = True
Objectives[89]mission_Actors[5]SeatIndex = 1
Objectives[89]mission_Actors[5]Survive_Number = 0
Objectives[89]mission_Actors[5]Failed_Text = 
Objectives[89]mission_Actors[5]Remove_After = 0
Objectives[89]mission_Actors[5]positionX = 2912,337
Objectives[89]mission_Actors[5]positionY = 4165,212
Objectives[89]mission_Actors[5]positionZ = 50,76207
Objectives[89]mission_Actors[5]Heading = 0,4117679
Objectives[89]mission_Actors[5]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[5]Relationship_Group = Friend
Objectives[89]mission_Actors[5]AddBlip = False
Objectives[89]mission_Actors[5]ShowCone = False
Objectives[89]mission_Actors[5]Invincible = True
Objectives[89]mission_Actors[5]SetHealth = 100
Objectives[89]mission_Actors[5]DieFromHeadShot = True
Objectives[89]mission_Actors[5]CanExitVehicle = True
Objectives[89]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[5]AlwaysFight = True
Objectives[89]mission_Actors[5]Seeing_Range = 30
Objectives[89]mission_Actors[5]Hearing_Range = 30
Objectives[89]mission_Actors[5]CombatMovement = Offensive
Objectives[89]mission_Actors[5]weapon = Unarmed
Objectives[89]mission_Actors[5]Variation = Random
Objectives[89]mission_Actors[5]Task = 0
Objectives[89]mission_Actors[5]Task_Guard_Range = 5
Objectives[89]mission_Actors[5]Task_Stay_In_Range = True
Objectives[89]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[5]Task_Scenario = NONE
Objectives[89]mission_Actors[6]SpawnInVehicle = True
Objectives[89]mission_Actors[6]SeatIndex = -1
Objectives[89]mission_Actors[6]Survive_Number = 0
Objectives[89]mission_Actors[6]Failed_Text = 
Objectives[89]mission_Actors[6]Remove_After = 0
Objectives[89]mission_Actors[6]positionX = 2912,337
Objectives[89]mission_Actors[6]positionY = 4165,212
Objectives[89]mission_Actors[6]positionZ = 50,76207
Objectives[89]mission_Actors[6]Heading = 0,4117679
Objectives[89]mission_Actors[6]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[6]Relationship_Group = Friend
Objectives[89]mission_Actors[6]AddBlip = False
Objectives[89]mission_Actors[6]ShowCone = False
Objectives[89]mission_Actors[6]Invincible = True
Objectives[89]mission_Actors[6]SetHealth = 100
Objectives[89]mission_Actors[6]DieFromHeadShot = True
Objectives[89]mission_Actors[6]CanExitVehicle = True
Objectives[89]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[6]AlwaysFight = True
Objectives[89]mission_Actors[6]Seeing_Range = 30
Objectives[89]mission_Actors[6]Hearing_Range = 30
Objectives[89]mission_Actors[6]CombatMovement = Offensive
Objectives[89]mission_Actors[6]weapon = 0
Objectives[89]mission_Actors[6]Variation = Random
Objectives[89]mission_Actors[6]Task = 99
Objectives[89]mission_Actors[6]Task_Guard_Range = 5
Objectives[89]mission_Actors[6]Task_Stay_In_Range = True
Objectives[89]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[6]Task_Scenario = NONE
Objectives[89]mission_Actors[6]Task_List_Count = 5
Objectives[89]mission_Actors[6]Task_Repeat = True
Objectives[89]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[89]mission_Actors[6]Task_List[0]PositionX = 1626,029
Objectives[89]mission_Actors[6]Task_List[0]PositionY = 3234,965
Objectives[89]mission_Actors[6]Task_List[0]PositionZ = 39,91154
Objectives[89]mission_Actors[6]Task_List[0]Speed = 1
Objectives[89]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[89]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[89]mission_Actors[6]Task_List[1]Type = VehicleHeliTask
Objectives[89]mission_Actors[6]Task_List[1]PositionX = 3199,845
Objectives[89]mission_Actors[6]Task_List[1]PositionY = 4666,314
Objectives[89]mission_Actors[6]Task_List[1]PositionZ = 182,7923
Objectives[89]mission_Actors[6]Task_List[1]speed = 100
Objectives[89]mission_Actors[6]Task_List[1]Hight = 30
Objectives[89]mission_Actors[6]Task_List[1]FollowPlayer = False
Objectives[89]mission_Actors[6]Task_List[1]AttackPlayer = False
Objectives[89]mission_Actors[6]Task_List[1]Land = False
Objectives[89]mission_Actors[6]Task_List[2]Type = VehicleHeliTask
Objectives[89]mission_Actors[6]Task_List[2]PositionX = 3253,801
Objectives[89]mission_Actors[6]Task_List[2]PositionY = 4765,763
Objectives[89]mission_Actors[6]Task_List[2]PositionZ = 170,6138
Objectives[89]mission_Actors[6]Task_List[2]speed = 40
Objectives[89]mission_Actors[6]Task_List[2]Hight = 30
Objectives[89]mission_Actors[6]Task_List[2]FollowPlayer = False
Objectives[89]mission_Actors[6]Task_List[2]AttackPlayer = False
Objectives[89]mission_Actors[6]Task_List[2]Land = False
Objectives[89]mission_Actors[6]Task_List[3]Type = VehicleHeliTask
Objectives[89]mission_Actors[6]Task_List[3]PositionX = 3172,624
Objectives[89]mission_Actors[6]Task_List[3]PositionY = 4758,212
Objectives[89]mission_Actors[6]Task_List[3]PositionZ = 188,4146
Objectives[89]mission_Actors[6]Task_List[3]speed = 40
Objectives[89]mission_Actors[6]Task_List[3]Hight = 30
Objectives[89]mission_Actors[6]Task_List[3]FollowPlayer = False
Objectives[89]mission_Actors[6]Task_List[3]AttackPlayer = False
Objectives[89]mission_Actors[6]Task_List[3]Land = False
Objectives[89]mission_Actors[6]Task_List[4]Type = VehicleHeliTask
Objectives[89]mission_Actors[6]Task_List[4]PositionX = 3161,105
Objectives[89]mission_Actors[6]Task_List[4]PositionY = 4699,335
Objectives[89]mission_Actors[6]Task_List[4]PositionZ = 180,2338
Objectives[89]mission_Actors[6]Task_List[4]speed = 40
Objectives[89]mission_Actors[6]Task_List[4]Hight = 30
Objectives[89]mission_Actors[6]Task_List[4]FollowPlayer = False
Objectives[89]mission_Actors[6]Task_List[4]AttackPlayer = False
Objectives[89]mission_Actors[6]Task_List[4]Land = False
Objectives[89]mission_Actors[7]SpawnInVehicle = True
Objectives[89]mission_Actors[7]SeatIndex = -1
Objectives[89]mission_Actors[7]Survive_Number = 0
Objectives[89]mission_Actors[7]Failed_Text = 
Objectives[89]mission_Actors[7]Remove_After = 0
Objectives[89]mission_Actors[7]positionX = 2726,392
Objectives[89]mission_Actors[7]positionY = 4207,558
Objectives[89]mission_Actors[7]positionZ = 44,35075
Objectives[89]mission_Actors[7]Heading = 0,1121862
Objectives[89]mission_Actors[7]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[7]Relationship_Group = Friend
Objectives[89]mission_Actors[7]AddBlip = False
Objectives[89]mission_Actors[7]ShowCone = False
Objectives[89]mission_Actors[7]Invincible = True
Objectives[89]mission_Actors[7]SetHealth = 100
Objectives[89]mission_Actors[7]DieFromHeadShot = True
Objectives[89]mission_Actors[7]CanExitVehicle = True
Objectives[89]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[7]AlwaysFight = True
Objectives[89]mission_Actors[7]Seeing_Range = 30
Objectives[89]mission_Actors[7]Hearing_Range = 30
Objectives[89]mission_Actors[7]CombatMovement = Offensive
Objectives[89]mission_Actors[7]weapon = 0
Objectives[89]mission_Actors[7]Variation = Random
Objectives[89]mission_Actors[7]Task = 99
Objectives[89]mission_Actors[7]Task_Guard_Range = 5
Objectives[89]mission_Actors[7]Task_Stay_In_Range = True
Objectives[89]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[7]Task_Scenario = NONE
Objectives[89]mission_Actors[7]Task_List_Count = 5
Objectives[89]mission_Actors[7]Task_Repeat = True
Objectives[89]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[89]mission_Actors[7]Task_List[0]PositionX = 1682,516
Objectives[89]mission_Actors[7]Task_List[0]PositionY = 3248,367
Objectives[89]mission_Actors[7]Task_List[0]PositionZ = 40,30306
Objectives[89]mission_Actors[7]Task_List[0]Speed = 1
Objectives[89]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[89]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[89]mission_Actors[7]Task_List[1]Type = VehicleHeliTask
Objectives[89]mission_Actors[7]Task_List[1]PositionX = 3191,441
Objectives[89]mission_Actors[7]Task_List[1]PositionY = 4765,289
Objectives[89]mission_Actors[7]Task_List[1]PositionZ = 190,1802
Objectives[89]mission_Actors[7]Task_List[1]speed = 100
Objectives[89]mission_Actors[7]Task_List[1]Hight = 30
Objectives[89]mission_Actors[7]Task_List[1]FollowPlayer = False
Objectives[89]mission_Actors[7]Task_List[1]AttackPlayer = False
Objectives[89]mission_Actors[7]Task_List[1]Land = False
Objectives[89]mission_Actors[7]Task_List[2]Type = VehicleHeliTask
Objectives[89]mission_Actors[7]Task_List[2]PositionX = 3245,372
Objectives[89]mission_Actors[7]Task_List[2]PositionY = 4732,892
Objectives[89]mission_Actors[7]Task_List[2]PositionZ = 180,3245
Objectives[89]mission_Actors[7]Task_List[2]speed = 40
Objectives[89]mission_Actors[7]Task_List[2]Hight = 30
Objectives[89]mission_Actors[7]Task_List[2]FollowPlayer = False
Objectives[89]mission_Actors[7]Task_List[2]AttackPlayer = False
Objectives[89]mission_Actors[7]Task_List[2]Land = False
Objectives[89]mission_Actors[7]Task_List[3]Type = VehicleHeliTask
Objectives[89]mission_Actors[7]Task_List[3]PositionX = 3197,073
Objectives[89]mission_Actors[7]Task_List[3]PositionY = 4681,217
Objectives[89]mission_Actors[7]Task_List[3]PositionZ = 184,6427
Objectives[89]mission_Actors[7]Task_List[3]speed = 40
Objectives[89]mission_Actors[7]Task_List[3]Hight = 30
Objectives[89]mission_Actors[7]Task_List[3]FollowPlayer = False
Objectives[89]mission_Actors[7]Task_List[3]AttackPlayer = False
Objectives[89]mission_Actors[7]Task_List[3]Land = False
Objectives[89]mission_Actors[7]Task_List[4]Type = VehicleHeliTask
Objectives[89]mission_Actors[7]Task_List[4]PositionX = 3150,581
Objectives[89]mission_Actors[7]Task_List[4]PositionY = 4722,915
Objectives[89]mission_Actors[7]Task_List[4]PositionZ = 174,2047
Objectives[89]mission_Actors[7]Task_List[4]speed = 40
Objectives[89]mission_Actors[7]Task_List[4]Hight = 30
Objectives[89]mission_Actors[7]Task_List[4]FollowPlayer = False
Objectives[89]mission_Actors[7]Task_List[4]AttackPlayer = False
Objectives[89]mission_Actors[7]Task_List[4]Land = False
Objectives[89]mission_Actors[8]SpawnInVehicle = True
Objectives[89]mission_Actors[8]SeatIndex = -1
Objectives[89]mission_Actors[8]Survive_Number = 0
Objectives[89]mission_Actors[8]Failed_Text = 
Objectives[89]mission_Actors[8]Remove_After = 0
Objectives[89]mission_Actors[8]positionX = 2815,299
Objectives[89]mission_Actors[8]positionY = 3914,056
Objectives[89]mission_Actors[8]positionZ = 46,80553
Objectives[89]mission_Actors[8]Heading = 1,210274
Objectives[89]mission_Actors[8]String_Name = u_m_m_jewelsec_01
Objectives[89]mission_Actors[8]Relationship_Group = Friend
Objectives[89]mission_Actors[8]AddBlip = False
Objectives[89]mission_Actors[8]ShowCone = False
Objectives[89]mission_Actors[8]Invincible = True
Objectives[89]mission_Actors[8]SetHealth = 100
Objectives[89]mission_Actors[8]DieFromHeadShot = True
Objectives[89]mission_Actors[8]CanExitVehicle = True
Objectives[89]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[89]mission_Actors[8]AlwaysFight = True
Objectives[89]mission_Actors[8]Seeing_Range = 30
Objectives[89]mission_Actors[8]Hearing_Range = 30
Objectives[89]mission_Actors[8]CombatMovement = Offensive
Objectives[89]mission_Actors[8]weapon = 0
Objectives[89]mission_Actors[8]Variation = Random
Objectives[89]mission_Actors[8]Task = 99
Objectives[89]mission_Actors[8]Task_Guard_Range = 5
Objectives[89]mission_Actors[8]Task_Stay_In_Range = True
Objectives[89]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[89]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[89]mission_Actors[8]Task_Scenario = NONE
Objectives[89]mission_Actors[8]Task_List_Count = 5
Objectives[89]mission_Actors[8]Task_Repeat = True
Objectives[89]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[89]mission_Actors[8]Task_List[0]PositionX = 1657
Objectives[89]mission_Actors[8]Task_List[0]PositionY = 3242,31
Objectives[89]mission_Actors[8]Task_List[0]PositionZ = 40,07711
Objectives[89]mission_Actors[8]Task_List[0]Speed = 1
Objectives[89]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[89]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[89]mission_Actors[8]Task_List[1]Type = VehicleHeliTask
Objectives[89]mission_Actors[8]Task_List[1]PositionX = 3169,81
Objectives[89]mission_Actors[8]Task_List[1]PositionY = 4707,327
Objectives[89]mission_Actors[8]Task_List[1]PositionZ = 187,0915
Objectives[89]mission_Actors[8]Task_List[1]speed = 100
Objectives[89]mission_Actors[8]Task_List[1]Hight = 30
Objectives[89]mission_Actors[8]Task_List[1]FollowPlayer = False
Objectives[89]mission_Actors[8]Task_List[1]AttackPlayer = False
Objectives[89]mission_Actors[8]Task_List[1]Land = False
Objectives[89]mission_Actors[8]Task_List[2]Type = VehicleHeliTask
Objectives[89]mission_Actors[8]Task_List[2]PositionX = 3301,758
Objectives[89]mission_Actors[8]Task_List[2]PositionY = 4748,046
Objectives[89]mission_Actors[8]Task_List[2]PositionZ = 162,6505
Objectives[89]mission_Actors[8]Task_List[2]speed = 40
Objectives[89]mission_Actors[8]Task_List[2]Hight = 30
Objectives[89]mission_Actors[8]Task_List[2]FollowPlayer = False
Objectives[89]mission_Actors[8]Task_List[2]AttackPlayer = False
Objectives[89]mission_Actors[8]Task_List[2]Land = False
Objectives[89]mission_Actors[8]Task_List[3]Type = VehicleHeliTask
Objectives[89]mission_Actors[8]Task_List[3]PositionX = 3189,755
Objectives[89]mission_Actors[8]Task_List[3]PositionY = 4777,829
Objectives[89]mission_Actors[8]Task_List[3]PositionZ = 185,8735
Objectives[89]mission_Actors[8]Task_List[3]speed = 40
Objectives[89]mission_Actors[8]Task_List[3]Hight = 30
Objectives[89]mission_Actors[8]Task_List[3]FollowPlayer = False
Objectives[89]mission_Actors[8]Task_List[3]AttackPlayer = False
Objectives[89]mission_Actors[8]Task_List[3]Land = False
Objectives[89]mission_Actors[8]Task_List[4]Type = VehicleHeliTask
Objectives[89]mission_Actors[8]Task_List[4]PositionX = 3198,777
Objectives[89]mission_Actors[8]Task_List[4]PositionY = 4672,336
Objectives[89]mission_Actors[8]Task_List[4]PositionZ = 183,5632
Objectives[89]mission_Actors[8]Task_List[4]speed = 40
Objectives[89]mission_Actors[8]Task_List[4]Hight = 30
Objectives[89]mission_Actors[8]Task_List[4]FollowPlayer = False
Objectives[89]mission_Actors[8]Task_List[4]AttackPlayer = False
Objectives[89]mission_Actors[8]Task_List[4]Land = False
Objectives[89]mission_Vehicles = 3
Objectives[89]mission_Vehicles[0]positionX = 2912,337
Objectives[89]mission_Vehicles[0]positionY = 4165,212
Objectives[89]mission_Vehicles[0]positionZ = 50,76207
Objectives[89]mission_Vehicles[0]Heading = 0,4117679
Objectives[89]mission_Vehicles[0]Name = Buzzard
Objectives[89]mission_Vehicles[0]Model = buzzard2
Objectives[89]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[89]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[89]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[89]mission_Vehicles[0]HasPearlescent = False
Objectives[89]mission_Vehicles[0]Livery = 0
Objectives[89]mission_Vehicles[0]DirtLevel = 0
Objectives[89]mission_Vehicles[0]LockedForPlayer = False
Objectives[89]mission_Vehicles[0]Locked = False
Objectives[89]mission_Vehicles[0]Alarm = False
Objectives[89]mission_Vehicles[0]HotWired = False
Objectives[89]mission_Vehicles[0]Invincible = True
Objectives[89]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[89]mission_Vehicles[0]Remove_After = 0
Objectives[89]mission_Vehicles[0]Survive_Number = 0
Objectives[89]mission_Vehicles[0]Failed_Text = 
Objectives[89]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[89]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 89
Objectives[89]mission_Vehicles[0]NeededForActorIndex[0] = 6
Objectives[89]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[89]mission_Vehicles[1]positionX = 2815,299
Objectives[89]mission_Vehicles[1]positionY = 3914,056
Objectives[89]mission_Vehicles[1]positionZ = 46,80553
Objectives[89]mission_Vehicles[1]Heading = 1,210274
Objectives[89]mission_Vehicles[1]Name = Buzzard
Objectives[89]mission_Vehicles[1]Model = buzzard2
Objectives[89]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[89]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[89]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[89]mission_Vehicles[1]HasPearlescent = False
Objectives[89]mission_Vehicles[1]Livery = 0
Objectives[89]mission_Vehicles[1]DirtLevel = 0
Objectives[89]mission_Vehicles[1]LockedForPlayer = False
Objectives[89]mission_Vehicles[1]Locked = False
Objectives[89]mission_Vehicles[1]Alarm = False
Objectives[89]mission_Vehicles[1]HotWired = False
Objectives[89]mission_Vehicles[1]Invincible = True
Objectives[89]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[89]mission_Vehicles[1]Remove_After = 0
Objectives[89]mission_Vehicles[1]Survive_Number = 0
Objectives[89]mission_Vehicles[1]Failed_Text = 
Objectives[89]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[89]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 89
Objectives[89]mission_Vehicles[1]NeededForActorIndex[0] = 8
Objectives[89]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[89]mission_Vehicles[2]positionX = 2726,392
Objectives[89]mission_Vehicles[2]positionY = 4207,558
Objectives[89]mission_Vehicles[2]positionZ = 44,35075
Objectives[89]mission_Vehicles[2]Heading = 0,1121862
Objectives[89]mission_Vehicles[2]Name = Buzzard
Objectives[89]mission_Vehicles[2]Model = buzzard2
Objectives[89]mission_Vehicles[2]PrimaryColor = MetallicBlue
Objectives[89]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[89]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[89]mission_Vehicles[2]HasPearlescent = False
Objectives[89]mission_Vehicles[2]Livery = 0
Objectives[89]mission_Vehicles[2]DirtLevel = 0
Objectives[89]mission_Vehicles[2]LockedForPlayer = False
Objectives[89]mission_Vehicles[2]Locked = False
Objectives[89]mission_Vehicles[2]Alarm = False
Objectives[89]mission_Vehicles[2]HotWired = False
Objectives[89]mission_Vehicles[2]Invincible = True
Objectives[89]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[89]mission_Vehicles[2]Remove_After = 0
Objectives[89]mission_Vehicles[2]Survive_Number = 0
Objectives[89]mission_Vehicles[2]Failed_Text = 
Objectives[89]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[89]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 89
Objectives[89]mission_Vehicles[2]NeededForActorIndex[0] = 7
Objectives[89]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 5
Objectives[89]ObjectiveMessages[0]positionX = 3525,476
Objectives[89]ObjectiveMessages[0]positionY = 3188,498
Objectives[89]ObjectiveMessages[0]positionZ = 113,0783
Objectives[89]ObjectiveMessages[0]Message = One of these things is that that thing serves to stabilize the material.
Objectives[89]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[0]Sender = 
Objectives[89]ObjectiveMessages[0]Subject = 
Objectives[89]ObjectiveMessages[0]MessageColor = Green
Objectives[89]ObjectiveMessages[0]PlayFromStart = True
Objectives[89]ObjectiveMessages[0]Delay = False
Objectives[89]ObjectiveMessages[0]DelayTime = 0
Objectives[89]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[0]TypeSubtitle = False
Objectives[89]ObjectiveMessages[0]TypeTextMesage = True
Objectives[89]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[1]positionX = 3527,806
Objectives[89]ObjectiveMessages[1]positionY = 3185,43
Objectives[89]ObjectiveMessages[1]positionZ = 110,9678
Objectives[89]ObjectiveMessages[1]Message = The cute scientist spent his entiere life creating it.
Objectives[89]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[1]Sender = 
Objectives[89]ObjectiveMessages[1]Subject = 
Objectives[89]ObjectiveMessages[1]MessageColor = Yellow
Objectives[89]ObjectiveMessages[1]PlayFromStart = True
Objectives[89]ObjectiveMessages[1]Delay = False
Objectives[89]ObjectiveMessages[1]DelayTime = 0
Objectives[89]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[1]TypeSubtitle = False
Objectives[89]ObjectiveMessages[1]TypeTextMesage = True
Objectives[89]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[2]positionX = 3530,11
Objectives[89]ObjectiveMessages[2]positionY = 3182,749
Objectives[89]ObjectiveMessages[2]positionZ = 108,6896
Objectives[89]ObjectiveMessages[2]Message = Without that thing the material has strange effects on space and time.
Objectives[89]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[2]Sender = 
Objectives[89]ObjectiveMessages[2]Subject = 
Objectives[89]ObjectiveMessages[2]MessageColor = Green
Objectives[89]ObjectiveMessages[2]PlayFromStart = True
Objectives[89]ObjectiveMessages[2]Delay = False
Objectives[89]ObjectiveMessages[2]DelayTime = 0
Objectives[89]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[2]TypeSubtitle = False
Objectives[89]ObjectiveMessages[2]TypeTextMesage = True
Objectives[89]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[3]positionX = 3533,158
Objectives[89]ObjectiveMessages[3]positionY = 3178,225
Objectives[89]ObjectiveMessages[3]positionZ = 104,9339
Objectives[89]ObjectiveMessages[3]Message = What your friends found was the information to get here, not to get the material.
Objectives[89]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[3]Sender = 
Objectives[89]ObjectiveMessages[3]Subject = 
Objectives[89]ObjectiveMessages[3]MessageColor = Yellow
Objectives[89]ObjectiveMessages[3]PlayFromStart = True
Objectives[89]ObjectiveMessages[3]Delay = False
Objectives[89]ObjectiveMessages[3]DelayTime = 0
Objectives[89]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[3]TypeSubtitle = False
Objectives[89]ObjectiveMessages[3]TypeTextMesage = True
Objectives[89]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[4]positionX = 3535,819
Objectives[89]ObjectiveMessages[4]positionY = 3174,896
Objectives[89]ObjectiveMessages[4]positionZ = 101,7905
Objectives[89]ObjectiveMessages[4]Message = And what do you know about this?
Objectives[89]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[89]ObjectiveMessages[4]Sender = 
Objectives[89]ObjectiveMessages[4]Subject = 
Objectives[89]ObjectiveMessages[4]MessageColor = Blue
Objectives[89]ObjectiveMessages[4]PlayFromStart = True
Objectives[89]ObjectiveMessages[4]Delay = False
Objectives[89]ObjectiveMessages[4]DelayTime = 0
Objectives[89]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[4]TypeSubtitle = False
Objectives[89]ObjectiveMessages[4]TypeTextMesage = True
Objectives[89]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[90]Type = Cutscenes_Objective
Objectives[90]Text = 
Objectives[90]positionX = 3205,726
Objectives[90]positionY = 4731,782
Objectives[90]positionZ = 192,2915
Objectives[90]Cutscenes_Time = 0
Objectives[90]Cutscenes_Trans_Time = 17
Objectives[90]Cutscenes_FOV = 60
Objectives[90]Cutscenes_Shake = Hand
Objectives[90]Cutscenes_Amplitude = 0
Objectives[90]Cutscenes_FadeOut = False
Objectives[90]Cutscenes_FadeIn = False
Objectives[90]Cutscenes_End = False
Objectives[90]Cutscenes_Point_At_Position = False
Objectives[90]Cutscenes_Point_At_Player = True
Objectives[90]Cutscenes_Point_At_Actor = False
Objectives[90]Cutscenes_Point_At_Vehicle = False
Objectives[90]Cutscenes_Follow_Player = False
Objectives[90]Cutscenes_Follow_Actor = False
Objectives[90]Cutscenes_Follow_Vehicle = False
Objectives[90]Cutscenes_Follow_Distancee = 0,1
Objectives[90]Cutscenes_Follow_Hieght = 2
Objectives[90]Cutscenes_Follow_Angle = 0
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 5
Objectives[90]ObjectiveMessages[0]positionX = 3537,973
Objectives[90]ObjectiveMessages[0]positionY = 3170,955
Objectives[90]ObjectiveMessages[0]positionZ = 99,50912
Objectives[90]ObjectiveMessages[0]Message = We followed you from the beginning and stole the envelope from the ship before you.
Objectives[90]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = Green
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = False
Objectives[90]ObjectiveMessages[0]TypeTextMesage = True
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[1]positionX = 3540,532
Objectives[90]ObjectiveMessages[1]positionY = 3167,4
Objectives[90]ObjectiveMessages[1]positionZ = 96,42125
Objectives[90]ObjectiveMessages[1]Message = But... if you need this... it means that you have the material.
Objectives[90]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[1]Sender = 
Objectives[90]ObjectiveMessages[1]Subject = 
Objectives[90]ObjectiveMessages[1]MessageColor = Blue
Objectives[90]ObjectiveMessages[1]PlayFromStart = True
Objectives[90]ObjectiveMessages[1]Delay = False
Objectives[90]ObjectiveMessages[1]DelayTime = 0
Objectives[90]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[1]TypeSubtitle = False
Objectives[90]ObjectiveMessages[1]TypeTextMesage = True
Objectives[90]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[2]positionX = 3542,843
Objectives[90]ObjectiveMessages[2]positionY = 3164,226
Objectives[90]ObjectiveMessages[2]positionZ = 94,12611
Objectives[90]ObjectiveMessages[2]Message = Correct, Mr. Crest.
Objectives[90]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[2]Sender = 
Objectives[90]ObjectiveMessages[2]Subject = 
Objectives[90]ObjectiveMessages[2]MessageColor = Green
Objectives[90]ObjectiveMessages[2]PlayFromStart = True
Objectives[90]ObjectiveMessages[2]Delay = False
Objectives[90]ObjectiveMessages[2]DelayTime = 0
Objectives[90]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[2]TypeSubtitle = False
Objectives[90]ObjectiveMessages[2]TypeTextMesage = True
Objectives[90]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[3]positionX = 3544,993
Objectives[90]ObjectiveMessages[3]positionY = 3161,448
Objectives[90]ObjectiveMessages[3]positionZ = 92,16335
Objectives[90]ObjectiveMessages[3]Message = And what prevent us from taking that thing and forcing you to give us the material?
Objectives[90]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[90]ObjectiveMessages[3]Sender = 
Objectives[90]ObjectiveMessages[3]Subject = 
Objectives[90]ObjectiveMessages[3]MessageColor = Blue
Objectives[90]ObjectiveMessages[3]PlayFromStart = True
Objectives[90]ObjectiveMessages[3]Delay = False
Objectives[90]ObjectiveMessages[3]DelayTime = 0
Objectives[90]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[3]TypeSubtitle = False
Objectives[90]ObjectiveMessages[3]TypeTextMesage = True
Objectives[90]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[4]positionX = 3547,306
Objectives[90]ObjectiveMessages[4]positionY = 3158,385
Objectives[90]ObjectiveMessages[4]positionZ = 90,51236
Objectives[90]ObjectiveMessages[4]Message = Our friends with sniper rifles on that helicopters.
Objectives[90]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[4]Sender = 
Objectives[90]ObjectiveMessages[4]Subject = 
Objectives[90]ObjectiveMessages[4]MessageColor = Yellow
Objectives[90]ObjectiveMessages[4]PlayFromStart = True
Objectives[90]ObjectiveMessages[4]Delay = False
Objectives[90]ObjectiveMessages[4]DelayTime = 0
Objectives[90]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[4]TypeSubtitle = False
Objectives[90]ObjectiveMessages[4]TypeTextMesage = True
Objectives[90]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[91]Type = Cutscenes_Objective
Objectives[91]Text = 
Objectives[91]positionX = 3207,176
Objectives[91]positionY = 4720,86
Objectives[91]positionZ = 191,4062
Objectives[91]Cutscenes_Time = 0
Objectives[91]Cutscenes_Trans_Time = 16
Objectives[91]Cutscenes_FOV = 60
Objectives[91]Cutscenes_Shake = Hand
Objectives[91]Cutscenes_Amplitude = 0
Objectives[91]Cutscenes_FadeOut = False
Objectives[91]Cutscenes_FadeIn = False
Objectives[91]Cutscenes_End = False
Objectives[91]Cutscenes_Point_At_Position = False
Objectives[91]Cutscenes_Point_At_Player = True
Objectives[91]Cutscenes_Point_At_Actor = False
Objectives[91]Cutscenes_Point_At_Vehicle = False
Objectives[91]Cutscenes_Follow_Player = False
Objectives[91]Cutscenes_Follow_Actor = False
Objectives[91]Cutscenes_Follow_Vehicle = False
Objectives[91]Cutscenes_Follow_Distancee = 0,1
Objectives[91]Cutscenes_Follow_Hieght = 2
Objectives[91]Cutscenes_Follow_Angle = 0
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 5
Objectives[91]ObjectiveMessages[0]positionX = 3201,959
Objectives[91]ObjectiveMessages[0]positionY = 3243,877
Objectives[91]ObjectiveMessages[0]positionZ = 133,4525
Objectives[91]ObjectiveMessages[0]Message = Fuck! Why did you bring us here? Why are you telling us all this?
Objectives[91]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[91]ObjectiveMessages[0]Sender = 
Objectives[91]ObjectiveMessages[0]Subject = 
Objectives[91]ObjectiveMessages[0]MessageColor = Blue
Objectives[91]ObjectiveMessages[0]PlayFromStart = True
Objectives[91]ObjectiveMessages[0]Delay = False
Objectives[91]ObjectiveMessages[0]DelayTime = 0
Objectives[91]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[0]TypeSubtitle = False
Objectives[91]ObjectiveMessages[0]TypeTextMesage = True
Objectives[91]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[1]positionX = 3195,586
Objectives[91]ObjectiveMessages[1]positionY = 3244,468
Objectives[91]ObjectiveMessages[1]positionZ = 126,6477
Objectives[91]ObjectiveMessages[1]Message = Because the material in the hands of a person like you could seriously harm the world.
Objectives[91]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[1]Sender = 
Objectives[91]ObjectiveMessages[1]Subject = 
Objectives[91]ObjectiveMessages[1]MessageColor = Green
Objectives[91]ObjectiveMessages[1]PlayFromStart = True
Objectives[91]ObjectiveMessages[1]Delay = False
Objectives[91]ObjectiveMessages[1]DelayTime = 0
Objectives[91]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[1]TypeSubtitle = False
Objectives[91]ObjectiveMessages[1]TypeTextMesage = True
Objectives[91]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[2]positionX = 3191,556
Objectives[91]ObjectiveMessages[2]positionY = 3245,744
Objectives[91]ObjectiveMessages[2]positionZ = 121,1337
Objectives[91]ObjectiveMessages[2]Message = That fucking thing is too dangerous.
Objectives[91]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[2]Sender = 
Objectives[91]ObjectiveMessages[2]Subject = 
Objectives[91]ObjectiveMessages[2]MessageColor = Yellow
Objectives[91]ObjectiveMessages[2]PlayFromStart = True
Objectives[91]ObjectiveMessages[2]Delay = False
Objectives[91]ObjectiveMessages[2]DelayTime = 0
Objectives[91]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[2]TypeSubtitle = False
Objectives[91]ObjectiveMessages[2]TypeTextMesage = True
Objectives[91]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[3]positionX = 3186,156
Objectives[91]ObjectiveMessages[3]positionY = 3247,575
Objectives[91]ObjectiveMessages[3]positionZ = 112,524
Objectives[91]ObjectiveMessages[3]Message = You know this won't stop me, do you?
Objectives[91]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[91]ObjectiveMessages[3]Sender = 
Objectives[91]ObjectiveMessages[3]Subject = 
Objectives[91]ObjectiveMessages[3]MessageColor = Blue
Objectives[91]ObjectiveMessages[3]PlayFromStart = True
Objectives[91]ObjectiveMessages[3]Delay = False
Objectives[91]ObjectiveMessages[3]DelayTime = 0
Objectives[91]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[3]TypeSubtitle = False
Objectives[91]ObjectiveMessages[3]TypeTextMesage = True
Objectives[91]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[91]ObjectiveMessages[4]positionX = 3180,949
Objectives[91]ObjectiveMessages[4]positionY = 3247,975
Objectives[91]ObjectiveMessages[4]positionZ = 107,1845
Objectives[91]ObjectiveMessages[4]Message = Yes, but we will be prepared.
Objectives[91]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[4]Sender = 
Objectives[91]ObjectiveMessages[4]Subject = 
Objectives[91]ObjectiveMessages[4]MessageColor = Green
Objectives[91]ObjectiveMessages[4]PlayFromStart = True
Objectives[91]ObjectiveMessages[4]Delay = False
Objectives[91]ObjectiveMessages[4]DelayTime = 0
Objectives[91]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[4]TypeSubtitle = False
Objectives[91]ObjectiveMessages[4]TypeTextMesage = True
Objectives[91]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[92]Type = Cutscenes_Objective
Objectives[92]Text = 
Objectives[92]positionX = 3184,687
Objectives[92]positionY = 4733,102
Objectives[92]positionZ = 189,7226
Objectives[92]Cutscenes_Time = 0
Objectives[92]Cutscenes_Trans_Time = 0
Objectives[92]Cutscenes_FOV = 30
Objectives[92]Cutscenes_Shake = Hand
Objectives[92]Cutscenes_Amplitude = 0
Objectives[92]Cutscenes_FadeOut = False
Objectives[92]Cutscenes_FadeIn = False
Objectives[92]Cutscenes_End = True
Objectives[92]Cutscenes_Point_At_Position = False
Objectives[92]Cutscenes_Point_At_Player = False
Objectives[92]Cutscenes_Point_At_Actor = False
Objectives[92]Cutscenes_Point_At_Vehicle = False
Objectives[92]Cutscenes_Follow_Player = False
Objectives[92]Cutscenes_Follow_Actor = False
Objectives[92]Cutscenes_Follow_Vehicle = False
Objectives[92]Cutscenes_Follow_Distancee = 10
Objectives[92]Cutscenes_Follow_Hieght = 1
Objectives[92]Cutscenes_Follow_Angle = 0
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Type = Hint_Objective
Objectives[93]Text = 
Objectives[93]positionX = 3219,605
Objectives[93]positionY = 4725,328
Objectives[93]positionZ = 189,8981
Objectives[93]Hint_Time = 16
Objectives[93]Hint_FOV = 40
Objectives[93]Hint_Use_Position = False
Objectives[93]Hint_Use_Player = False
Objectives[93]Hint_Use_Actor = True
Objectives[93]Hint_Use_Vehicle = False
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 5
Objectives[93]ObjectiveMessages[0]positionX = 3175,27
Objectives[93]ObjectiveMessages[0]positionY = 3245,153
Objectives[93]ObjectiveMessages[0]positionZ = 103,4797
Objectives[93]ObjectiveMessages[0]Message = Ok, you won today, but I'll be back, let's go Paige.
Objectives[93]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[93]ObjectiveMessages[0]Sender = 
Objectives[93]ObjectiveMessages[0]Subject = 
Objectives[93]ObjectiveMessages[0]MessageColor = Blue
Objectives[93]ObjectiveMessages[0]PlayFromStart = True
Objectives[93]ObjectiveMessages[0]Delay = False
Objectives[93]ObjectiveMessages[0]DelayTime = 0
Objectives[93]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[0]TypeSubtitle = False
Objectives[93]ObjectiveMessages[0]TypeTextMesage = True
Objectives[93]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[1]positionX = 3172,269
Objectives[93]ObjectiveMessages[1]positionY = 3243,212
Objectives[93]ObjectiveMessages[1]positionZ = 102,2837
Objectives[93]ObjectiveMessages[1]Message = Goodbye Mr. Crest.
Objectives[93]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[1]Sender = 
Objectives[93]ObjectiveMessages[1]Subject = 
Objectives[93]ObjectiveMessages[1]MessageColor = Green
Objectives[93]ObjectiveMessages[1]PlayFromStart = True
Objectives[93]ObjectiveMessages[1]Delay = False
Objectives[93]ObjectiveMessages[1]DelayTime = 0
Objectives[93]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[1]TypeSubtitle = False
Objectives[93]ObjectiveMessages[1]TypeTextMesage = True
Objectives[93]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[2]positionX = 3170,198
Objectives[93]ObjectiveMessages[2]positionY = 3240,584
Objectives[93]ObjectiveMessages[2]positionZ = 101,2984
Objectives[93]ObjectiveMessages[2]Message = One last thing, do you know where your friend Trevor is?
Objectives[93]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[2]Sender = 
Objectives[93]ObjectiveMessages[2]Subject = 
Objectives[93]ObjectiveMessages[2]MessageColor = Yellow
Objectives[93]ObjectiveMessages[2]PlayFromStart = True
Objectives[93]ObjectiveMessages[2]Delay = False
Objectives[93]ObjectiveMessages[2]DelayTime = 0
Objectives[93]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[2]TypeSubtitle = False
Objectives[93]ObjectiveMessages[2]TypeTextMesage = True
Objectives[93]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[3]positionX = 3167,263
Objectives[93]ObjectiveMessages[3]positionY = 3237,951
Objectives[93]ObjectiveMessages[3]positionZ = 100,2633
Objectives[93]ObjectiveMessages[3]Message = Trevor... No, I haven't seen him for a while... why?
Objectives[93]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[93]ObjectiveMessages[3]Sender = 
Objectives[93]ObjectiveMessages[3]Subject = 
Objectives[93]ObjectiveMessages[3]MessageColor = Blue
Objectives[93]ObjectiveMessages[3]PlayFromStart = True
Objectives[93]ObjectiveMessages[3]Delay = False
Objectives[93]ObjectiveMessages[3]DelayTime = 0
Objectives[93]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[3]TypeSubtitle = False
Objectives[93]ObjectiveMessages[3]TypeTextMesage = True
Objectives[93]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[4]positionX = 3164,216
Objectives[93]ObjectiveMessages[4]positionY = 3235,214
Objectives[93]ObjectiveMessages[4]positionZ = 99,13134
Objectives[93]ObjectiveMessages[4]Message = Nothing, just a question.
Objectives[93]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[4]Sender = 
Objectives[93]ObjectiveMessages[4]Subject = 
Objectives[93]ObjectiveMessages[4]MessageColor = Yellow
Objectives[93]ObjectiveMessages[4]PlayFromStart = True
Objectives[93]ObjectiveMessages[4]Delay = False
Objectives[93]ObjectiveMessages[4]DelayTime = 0
Objectives[93]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[4]TypeSubtitle = False
Objectives[93]ObjectiveMessages[4]TypeTextMesage = True
Objectives[93]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[94]Type = Set_Player_Actor_Objective
Objectives[94]Text = 
Objectives[94]positionX = 3202,218
Objectives[94]positionY = 4721,228
Objectives[94]positionZ = 191,6381
Objectives[94]SetPlayerActor_Use_Player = True
Objectives[94]SetPlayerActor_Player_Controllable = True
Objectives[94]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[94]SetPlayerActor_Use_Actor = False
Objectives[94]SetPlayerActor_RelationshipGroup_Change = False
Objectives[94]SetPlayerActor_RelationshipGroup = Neutral
Objectives[94]SetPlayerActor_Invincible_Change = False
Objectives[94]SetPlayerActor_Invincible = False
Objectives[94]SetPlayerActor_NewTask = True
Objectives[94]Int_Task = 99
Objectives[94]Task_Repeat = False
Objectives[94]Task_Timeout = False
Objectives[94]Task_Guard_Range = 10
Objectives[94]Task_Stay_In_Range = True
Objectives[94]Task_Wander_Range = 10
Objectives[94]Task_Scenario = NONE
Objectives[94]Task_TalkingAnimation = mic_chatter
Objectives[94]Task_Time = 1
Objectives[94]TaskListCount = 1
Objectives[94]Task_List[0]Type = WalkTo
Objectives[94]Task_List[0]DestinationX = 3203,194
Objectives[94]Task_List[0]DestinationY = 4682,913
Objectives[94]Task_List[0]DestinationZ = 185,4724
Objectives[94]Task_List[0]Rotation = 95
Objectives[94]Task_List[0]Speed = 1
Objectives[94]Task_List[0]GoStraitToCoord = True
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Type = Hint_Objective
Objectives[95]Text = 
Objectives[95]positionX = 3204,105
Objectives[95]positionY = 4728,817
Objectives[95]positionZ = 192,5257
Objectives[95]Hint_Time = 13
Objectives[95]Hint_FOV = 60
Objectives[95]Hint_Use_Position = True
Objectives[95]Hint_Use_Player = False
Objectives[95]Hint_Use_Actor = False
Objectives[95]Hint_Use_Vehicle = False
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 4
Objectives[95]ObjectiveMessages[0]positionX = 3160,134
Objectives[95]ObjectiveMessages[0]positionY = 3232,594
Objectives[95]ObjectiveMessages[0]positionZ = 98,10893
Objectives[95]ObjectiveMessages[0]Message = Goodbye ladies.
Objectives[95]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[95]ObjectiveMessages[0]Sender = 
Objectives[95]ObjectiveMessages[0]Subject = 
Objectives[95]ObjectiveMessages[0]MessageColor = Orange
Objectives[95]ObjectiveMessages[0]PlayFromStart = True
Objectives[95]ObjectiveMessages[0]Delay = False
Objectives[95]ObjectiveMessages[0]DelayTime = 0
Objectives[95]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[0]TypeSubtitle = False
Objectives[95]ObjectiveMessages[0]TypeTextMesage = True
Objectives[95]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[1]positionX = 3155,325
Objectives[95]ObjectiveMessages[1]positionY = 3230,767
Objectives[95]ObjectiveMessages[1]positionZ = 97,43284
Objectives[95]ObjectiveMessages[1]Message = Poor cute scientist, too bad he's dead.
Objectives[95]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[1]Sender = 
Objectives[95]ObjectiveMessages[1]Subject = 
Objectives[95]ObjectiveMessages[1]MessageColor = Yellow
Objectives[95]ObjectiveMessages[1]PlayFromStart = True
Objectives[95]ObjectiveMessages[1]Delay = False
Objectives[95]ObjectiveMessages[1]DelayTime = 0
Objectives[95]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[1]TypeSubtitle = False
Objectives[95]ObjectiveMessages[1]TypeTextMesage = True
Objectives[95]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[2]positionX = 3152,117
Objectives[95]ObjectiveMessages[2]positionY = 3229,291
Objectives[95]ObjectiveMessages[2]positionZ = 96,83905
Objectives[95]ObjectiveMessages[2]Message = He was 35 years old 60 years ago... what did you expect, slut?
Objectives[95]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[2]Sender = 
Objectives[95]ObjectiveMessages[2]Subject = 
Objectives[95]ObjectiveMessages[2]MessageColor = Green
Objectives[95]ObjectiveMessages[2]PlayFromStart = True
Objectives[95]ObjectiveMessages[2]Delay = False
Objectives[95]ObjectiveMessages[2]DelayTime = 0
Objectives[95]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[2]TypeSubtitle = False
Objectives[95]ObjectiveMessages[2]TypeTextMesage = True
Objectives[95]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[3]positionX = 3148,722
Objectives[95]ObjectiveMessages[3]positionY = 3227,847
Objectives[95]ObjectiveMessages[3]positionZ = 96,57241
Objectives[95]ObjectiveMessages[3]Message = Shut up, bitch.
Objectives[95]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[3]Sender = 
Objectives[95]ObjectiveMessages[3]Subject = 
Objectives[95]ObjectiveMessages[3]MessageColor = Yellow
Objectives[95]ObjectiveMessages[3]PlayFromStart = True
Objectives[95]ObjectiveMessages[3]Delay = False
Objectives[95]ObjectiveMessages[3]DelayTime = 0
Objectives[95]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[3]TypeSubtitle = False
Objectives[95]ObjectiveMessages[3]TypeTextMesage = True
Objectives[95]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[96]Type = Teleport_Objective
Objectives[96]Text = 
Objectives[96]positionX = 718,3979
Objectives[96]positionY = -979,101
Objectives[96]positionZ = 23,11775
Objectives[96]ObjectiveRotation = 0
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Set_Player_Actor_Objective
Objectives[97]Text = 
Objectives[97]positionX = 716,2101
Objectives[97]positionY = -978,4824
Objectives[97]positionZ = 23,1178
Objectives[97]SetPlayerActor_Use_Player = True
Objectives[97]SetPlayerActor_Player_Controllable = True
Objectives[97]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[97]SetPlayerActor_Use_Actor = False
Objectives[97]SetPlayerActor_RelationshipGroup_Change = False
Objectives[97]SetPlayerActor_RelationshipGroup = Neutral
Objectives[97]SetPlayerActor_Invincible_Change = False
Objectives[97]SetPlayerActor_Invincible = False
Objectives[97]SetPlayerActor_NewTask = True
Objectives[97]Int_Task = 99
Objectives[97]Task_Repeat = False
Objectives[97]Task_Timeout = False
Objectives[97]Task_Guard_Range = 10
Objectives[97]Task_Stay_In_Range = True
Objectives[97]Task_Wander_Range = 10
Objectives[97]Task_Scenario = NONE
Objectives[97]Task_TalkingAnimation = mic_chatter
Objectives[97]Task_Time = 1
Objectives[97]TaskListCount = 2
Objectives[97]Task_List[0]Type = WalkTo
Objectives[97]Task_List[0]DestinationX = 717,5005
Objectives[97]Task_List[0]DestinationY = -966,1548
Objectives[97]Task_List[0]DestinationZ = 29,89526
Objectives[97]Task_List[0]Rotation = 0
Objectives[97]Task_List[0]Speed = 1
Objectives[97]Task_List[0]GoStraitToCoord = False
Objectives[97]Task_List[1]Type = WalkTo
Objectives[97]Task_List[1]DestinationX = 705,3873
Objectives[97]Task_List[1]DestinationY = -966,5419
Objectives[97]Task_List[1]DestinationZ = 29,89533
Objectives[97]Task_List[1]Rotation = 0
Objectives[97]Task_List[1]Speed = 1
Objectives[97]Task_List[1]GoStraitToCoord = False
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 0

Objectives[98]Type = Hint_Objective
Objectives[98]Text = 
Objectives[98]positionX = 3194,63
Objectives[98]positionY = 4677,721
Objectives[98]positionZ = 182,6371
Objectives[98]Hint_Time = 16
Objectives[98]Hint_FOV = 40
Objectives[98]Hint_Use_Position = False
Objectives[98]Hint_Use_Player = False
Objectives[98]Hint_Use_Actor = True
Objectives[98]Hint_Use_Vehicle = False
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 5
Objectives[98]ObjectiveMessages[0]positionX = 3142,49
Objectives[98]ObjectiveMessages[0]positionY = 3225,672
Objectives[98]ObjectiveMessages[0]positionZ = 96,44814
Objectives[98]ObjectiveMessages[0]Message = It didn't go as we thought, right?
Objectives[98]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[98]ObjectiveMessages[0]Sender = 
Objectives[98]ObjectiveMessages[0]Subject = 
Objectives[98]ObjectiveMessages[0]MessageColor = Orange
Objectives[98]ObjectiveMessages[0]PlayFromStart = True
Objectives[98]ObjectiveMessages[0]Delay = False
Objectives[98]ObjectiveMessages[0]DelayTime = 0
Objectives[98]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[0]TypeSubtitle = False
Objectives[98]ObjectiveMessages[0]TypeTextMesage = True
Objectives[98]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[1]positionX = 3139,992
Objectives[98]ObjectiveMessages[1]positionY = 3225,483
Objectives[98]ObjectiveMessages[1]positionZ = 96,18676
Objectives[98]ObjectiveMessages[1]Message = No, absolutely no.
Objectives[98]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[98]ObjectiveMessages[1]Sender = 
Objectives[98]ObjectiveMessages[1]Subject = 
Objectives[98]ObjectiveMessages[1]MessageColor = Blue
Objectives[98]ObjectiveMessages[1]PlayFromStart = True
Objectives[98]ObjectiveMessages[1]Delay = False
Objectives[98]ObjectiveMessages[1]DelayTime = 0
Objectives[98]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[1]TypeSubtitle = False
Objectives[98]ObjectiveMessages[1]TypeTextMesage = True
Objectives[98]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[2]positionX = 3136,487
Objectives[98]ObjectiveMessages[2]positionY = 3225,331
Objectives[98]ObjectiveMessages[2]positionZ = 95,53574
Objectives[98]ObjectiveMessages[2]Message = What will we do now?
Objectives[98]ObjectiveMessages[2]Contact = HC_N_PAI
Objectives[98]ObjectiveMessages[2]Sender = 
Objectives[98]ObjectiveMessages[2]Subject = 
Objectives[98]ObjectiveMessages[2]MessageColor = Orange
Objectives[98]ObjectiveMessages[2]PlayFromStart = True
Objectives[98]ObjectiveMessages[2]Delay = False
Objectives[98]ObjectiveMessages[2]DelayTime = 0
Objectives[98]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[2]TypeSubtitle = False
Objectives[98]ObjectiveMessages[2]TypeTextMesage = True
Objectives[98]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[3]positionX = 3132,746
Objectives[98]ObjectiveMessages[3]positionY = 3224,856
Objectives[98]ObjectiveMessages[3]positionZ = 94,44627
Objectives[98]ObjectiveMessages[3]Message = We look for more information on the material, the old woman knew someting we don't know.
Objectives[98]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[98]ObjectiveMessages[3]Sender = 
Objectives[98]ObjectiveMessages[3]Subject = 
Objectives[98]ObjectiveMessages[3]MessageColor = Blue
Objectives[98]ObjectiveMessages[3]PlayFromStart = True
Objectives[98]ObjectiveMessages[3]Delay = False
Objectives[98]ObjectiveMessages[3]DelayTime = 0
Objectives[98]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[3]TypeSubtitle = False
Objectives[98]ObjectiveMessages[3]TypeTextMesage = True
Objectives[98]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[98]ObjectiveMessages[4]positionX = 3128,522
Objectives[98]ObjectiveMessages[4]positionY = 3224,459
Objectives[98]ObjectiveMessages[4]positionZ = 93,29591
Objectives[98]ObjectiveMessages[4]Message = Then we re-organize and try again.
Objectives[98]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[98]ObjectiveMessages[4]Sender = 
Objectives[98]ObjectiveMessages[4]Subject = 
Objectives[98]ObjectiveMessages[4]MessageColor = Blue
Objectives[98]ObjectiveMessages[4]PlayFromStart = True
Objectives[98]ObjectiveMessages[4]Delay = False
Objectives[98]ObjectiveMessages[4]DelayTime = 0
Objectives[98]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[4]TypeSubtitle = False
Objectives[98]ObjectiveMessages[4]TypeTextMesage = True
Objectives[98]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[99]Text = 
Objectives[99]Type = Timeout_Objective
Objectives[99]positionX = 3118,804
Objectives[99]positionY = 3223,215
Objectives[99]positionZ = 90,96188
Objectives[99]Timeout_Min = 0
Objectives[99]Timeout_Sec = 10
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 4
Objectives[99]ObjectiveMessages[0]positionX = 3115,96
Objectives[99]ObjectiveMessages[0]positionY = 3220,99
Objectives[99]ObjectiveMessages[0]positionZ = 89,53225
Objectives[99]ObjectiveMessages[0]Message = Ok.
Objectives[99]ObjectiveMessages[0]Contact = HC_N_PAI
Objectives[99]ObjectiveMessages[0]Sender = 
Objectives[99]ObjectiveMessages[0]Subject = 
Objectives[99]ObjectiveMessages[0]MessageColor = Orange
Objectives[99]ObjectiveMessages[0]PlayFromStart = True
Objectives[99]ObjectiveMessages[0]Delay = False
Objectives[99]ObjectiveMessages[0]DelayTime = 0
Objectives[99]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[0]TypeSubtitle = False
Objectives[99]ObjectiveMessages[0]TypeTextMesage = True
Objectives[99]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[1]positionX = 3112,891
Objectives[99]ObjectiveMessages[1]positionY = 3220,958
Objectives[99]ObjectiveMessages[1]positionZ = 89,32161
Objectives[99]ObjectiveMessages[1]Message = Hey, do you have any idea where we left my car?
Objectives[99]ObjectiveMessages[1]Contact = HC_N_PAI
Objectives[99]ObjectiveMessages[1]Sender = 
Objectives[99]ObjectiveMessages[1]Subject = 
Objectives[99]ObjectiveMessages[1]MessageColor = Orange
Objectives[99]ObjectiveMessages[1]PlayFromStart = True
Objectives[99]ObjectiveMessages[1]Delay = False
Objectives[99]ObjectiveMessages[1]DelayTime = 0
Objectives[99]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[1]TypeSubtitle = False
Objectives[99]ObjectiveMessages[1]TypeTextMesage = True
Objectives[99]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[2]positionX = 3110,319
Objectives[99]ObjectiveMessages[2]positionY = 3220,739
Objectives[99]ObjectiveMessages[2]positionZ = 88,81104
Objectives[99]ObjectiveMessages[2]Message = Emh... no.
Objectives[99]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[99]ObjectiveMessages[2]Sender = 
Objectives[99]ObjectiveMessages[2]Subject = 
Objectives[99]ObjectiveMessages[2]MessageColor = Blue
Objectives[99]ObjectiveMessages[2]PlayFromStart = True
Objectives[99]ObjectiveMessages[2]Delay = False
Objectives[99]ObjectiveMessages[2]DelayTime = 0
Objectives[99]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[2]TypeSubtitle = False
Objectives[99]ObjectiveMessages[2]TypeTextMesage = True
Objectives[99]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[3]positionX = 3107,176
Objectives[99]ObjectiveMessages[3]positionY = 3220,188
Objectives[99]ObjectiveMessages[3]positionZ = 87,92918
Objectives[99]ObjectiveMessages[3]Message = SHIT!
Objectives[99]ObjectiveMessages[3]Contact = HC_N_PAI
Objectives[99]ObjectiveMessages[3]Sender = 
Objectives[99]ObjectiveMessages[3]Subject = 
Objectives[99]ObjectiveMessages[3]MessageColor = Orange
Objectives[99]ObjectiveMessages[3]PlayFromStart = True
Objectives[99]ObjectiveMessages[3]Delay = False
Objectives[99]ObjectiveMessages[3]DelayTime = 0
Objectives[99]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[3]TypeSubtitle = False
Objectives[99]ObjectiveMessages[3]TypeTextMesage = True
Objectives[99]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

